package net.minecraft.world; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; public interface IWorldAccess { /** * On the client, re-renders the block. On the server, sends the block to the client (which will re-render it), * including the tile entity description packet if applicable. Args: x, y, z */ void markBlockForUpdate(int i, int j, int k); /** * On the client, re-renders this block. On the server, does nothing. Used for lighting updates. */ void markBlockForRenderUpdate(int i, int j, int k); /** * On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y, * min z, max x, max y, max z */ void markBlockRangeForRenderUpdate(int i, int j, int k, int l, int i1, int j1); /** * Plays the specified sound. Arg: soundName, x, y, z, volume, pitch */ void playSound(String s, double d0, double d1, double d2, float f, float f1); /** * Plays sound to all near players except the player reference given */ void playSoundToNearExcept(EntityPlayer entityplayer, String s, double d0, double d1, double d2, float f, float f1); /** * Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ */ void spawnParticle(String s, double d0, double d1, double d2, double d3, double d4, double d5); /** * Called on all IWorldAccesses when an entity is created or loaded. On client worlds, starts downloading any * necessary textures. On server worlds, adds the entity to the entity tracker. */ void onEntityCreate(Entity entity); /** * Called on all IWorldAccesses when an entity is unloaded or destroyed. On client worlds, releases any downloaded * textures. On server worlds, removes the entity from the entity tracker. */ void onEntityDestroy(Entity entity); /** * Plays the specified record. Arg: recordName, x, y, z */ void playRecord(String s, int i, int j, int k); void broadcastSound(int i, int j, int k, int l, int i1); /** * Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc). */ void playAuxSFX(EntityPlayer entityplayer, int i, int j, int k, int l, int i1); /** * Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed * value */ void destroyBlockPartially(int i, int j, int k, int l, int i1); }