package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBook; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityEnchantmentTable; import net.minecraft.util.MathHelper; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderEnchantmentTable extends TileEntitySpecialRenderer { private ModelBook enchantmentBook = new ModelBook(); public void renderTileEntityEnchantmentTableAt(TileEntityEnchantmentTable par1TileEntityEnchantmentTable, double par2, double par4, double par6, float par8) { GL11.glPushMatrix(); GL11.glTranslatef((float)par2 + 0.5F, (float)par4 + 0.75F, (float)par6 + 0.5F); float f1 = (float)par1TileEntityEnchantmentTable.tickCount + par8; GL11.glTranslatef(0.0F, 0.1F + MathHelper.sin(f1 * 0.1F) * 0.01F, 0.0F); float f2; for (f2 = par1TileEntityEnchantmentTable.bookRotation2 - par1TileEntityEnchantmentTable.bookRotationPrev; f2 >= (float)Math.PI; f2 -= ((float)Math.PI * 2F)) { ; } while (f2 < -(float)Math.PI) { f2 += ((float)Math.PI * 2F); } float f3 = par1TileEntityEnchantmentTable.bookRotationPrev + f2 * par8; GL11.glRotatef(-f3 * 180.0F / (float)Math.PI, 0.0F, 1.0F, 0.0F); GL11.glRotatef(80.0F, 0.0F, 0.0F, 1.0F); this.bindTextureByName("/item/book.png"); float f4 = par1TileEntityEnchantmentTable.pageFlipPrev + (par1TileEntityEnchantmentTable.pageFlip - par1TileEntityEnchantmentTable.pageFlipPrev) * par8 + 0.25F; float f5 = par1TileEntityEnchantmentTable.pageFlipPrev + (par1TileEntityEnchantmentTable.pageFlip - par1TileEntityEnchantmentTable.pageFlipPrev) * par8 + 0.75F; f4 = (f4 - (float)MathHelper.truncateDoubleToInt((double)f4)) * 1.6F - 0.3F; f5 = (f5 - (float)MathHelper.truncateDoubleToInt((double)f5)) * 1.6F - 0.3F; if (f4 < 0.0F) { f4 = 0.0F; } if (f5 < 0.0F) { f5 = 0.0F; } if (f4 > 1.0F) { f4 = 1.0F; } if (f5 > 1.0F) { f5 = 1.0F; } float f6 = par1TileEntityEnchantmentTable.bookSpreadPrev + (par1TileEntityEnchantmentTable.bookSpread - par1TileEntityEnchantmentTable.bookSpreadPrev) * par8; GL11.glEnable(GL11.GL_CULL_FACE); this.enchantmentBook.render((Entity)null, f1, f4, f5, f6, 0.0F, 0.0625F); GL11.glPopMatrix(); } public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8) { this.renderTileEntityEnchantmentTableAt((TileEntityEnchantmentTable)par1TileEntity, par2, par4, par6, par8); } }