package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelBook;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityEnchantmentTable;
import net.minecraft.util.MathHelper;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderEnchantmentTable extends TileEntitySpecialRenderer
{
private ModelBook enchantmentBook = new ModelBook();
public void renderTileEntityEnchantmentTableAt(TileEntityEnchantmentTable par1TileEntityEnchantmentTable, double par2, double par4, double par6, float par8)
{
GL11.glPushMatrix();
GL11.glTranslatef((float)par2 + 0.5F, (float)par4 + 0.75F, (float)par6 + 0.5F);
float f1 = (float)par1TileEntityEnchantmentTable.tickCount + par8;
GL11.glTranslatef(0.0F, 0.1F + MathHelper.sin(f1 * 0.1F) * 0.01F, 0.0F);
float f2;
for (f2 = par1TileEntityEnchantmentTable.bookRotation2 - par1TileEntityEnchantmentTable.bookRotationPrev; f2 >= (float)Math.PI; f2 -= ((float)Math.PI * 2F))
{
;
}
while (f2 < -(float)Math.PI)
{
f2 += ((float)Math.PI * 2F);
}
float f3 = par1TileEntityEnchantmentTable.bookRotationPrev + f2 * par8;
GL11.glRotatef(-f3 * 180.0F / (float)Math.PI, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(80.0F, 0.0F, 0.0F, 1.0F);
this.bindTextureByName("/item/book.png");
float f4 = par1TileEntityEnchantmentTable.pageFlipPrev + (par1TileEntityEnchantmentTable.pageFlip - par1TileEntityEnchantmentTable.pageFlipPrev) * par8 + 0.25F;
float f5 = par1TileEntityEnchantmentTable.pageFlipPrev + (par1TileEntityEnchantmentTable.pageFlip - par1TileEntityEnchantmentTable.pageFlipPrev) * par8 + 0.75F;
f4 = (f4 - (float)MathHelper.truncateDoubleToInt((double)f4)) * 1.6F - 0.3F;
f5 = (f5 - (float)MathHelper.truncateDoubleToInt((double)f5)) * 1.6F - 0.3F;
if (f4 < 0.0F)
{
f4 = 0.0F;
}
if (f5 < 0.0F)
{
f5 = 0.0F;
}
if (f4 > 1.0F)
{
f4 = 1.0F;
}
if (f5 > 1.0F)
{
f5 = 1.0F;
}
float f6 = par1TileEntityEnchantmentTable.bookSpreadPrev + (par1TileEntityEnchantmentTable.bookSpread - par1TileEntityEnchantmentTable.bookSpreadPrev) * par8;
GL11.glEnable(GL11.GL_CULL_FACE);
this.enchantmentBook.render((Entity)null, f1, f4, f5, f6, 0.0F, 0.0625F);
GL11.glPopMatrix();
}
public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
{
this.renderTileEntityEnchantmentTableAt((TileEntityEnchantmentTable)par1TileEntity, par2, par4, par6, par8);
}
}