package net.minecraft.tileentity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Iterator;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet132TileEntityData;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
public class TileEntityBeacon extends TileEntity implements IInventory
{
/** List of effects that Beacon can apply */
public static final Potion[][] effectsList = new Potion[][] {{Potion.moveSpeed, Potion.digSpeed}, {Potion.resistance, Potion.jump}, {Potion.damageBoost}, {Potion.regeneration}};
@SideOnly(Side.CLIENT)
private long field_82137_b;
@SideOnly(Side.CLIENT)
private float field_82138_c;
private boolean isBeaconActive;
/** Level of this beacon's pyramid. */
private int levels = -1;
/** Primary potion effect given by this beacon. */
private int primaryEffect;
/** Secondary potion effect given by this beacon. */
private int secondaryEffect;
/** Item given to this beacon as payment. */
private ItemStack payment;
private String field_94048_i;
/**
* Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
* ticks and creates a new spawn inside its implementation.
*/
public void updateEntity()
{
if (this.worldObj.getTotalWorldTime() % 80L == 0L)
{
this.updateState();
this.addEffectsToPlayers();
}
}
private void addEffectsToPlayers()
{
if (this.isBeaconActive && this.levels > 0 && !this.worldObj.isRemote && this.primaryEffect > 0)
{
double d0 = (double)(this.levels * 10 + 10);
byte b0 = 0;
if (this.levels >= 4 && this.primaryEffect == this.secondaryEffect)
{
b0 = 1;
}
AxisAlignedBB axisalignedbb = AxisAlignedBB.getAABBPool().getAABB((double)this.xCoord, (double)this.yCoord, (double)this.zCoord, (double)(this.xCoord + 1), (double)(this.yCoord + 1), (double)(this.zCoord + 1)).expand(d0, d0, d0);
axisalignedbb.maxY = (double)this.worldObj.getHeight();
List list = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, axisalignedbb);
Iterator iterator = list.iterator();
EntityPlayer entityplayer;
while (iterator.hasNext())
{
entityplayer = (EntityPlayer)iterator.next();
entityplayer.addPotionEffect(new PotionEffect(this.primaryEffect, 180, b0, true));
}
if (this.levels >= 4 && this.primaryEffect != this.secondaryEffect && this.secondaryEffect > 0)
{
iterator = list.iterator();
while (iterator.hasNext())
{
entityplayer = (EntityPlayer)iterator.next();
entityplayer.addPotionEffect(new PotionEffect(this.secondaryEffect, 180, 0, true));
}
}
}
}
/**
* Checks if the Beacon has a valid pyramid underneath and direct sunlight above
*/
private void updateState()
{
if (!this.worldObj.canBlockSeeTheSky(this.xCoord, this.yCoord + 1, this.zCoord))
{
this.isBeaconActive = false;
this.levels = 0;
}
else
{
this.isBeaconActive = true;
this.levels = 0;
for (int i = 1; i <= 4; this.levels = i++)
{
int j = this.yCoord - i;
if (j < 0)
{
break;
}
boolean flag = true;
for (int k = this.xCoord - i; k <= this.xCoord + i && flag; ++k)
{
for (int l = this.zCoord - i; l <= this.zCoord + i; ++l)
{
int i1 = this.worldObj.getBlockId(k, j, l);
Block block = Block.blocksList[i1];
if (block == null || !block.isBeaconBase(worldObj, k, j, l, xCoord, yCoord, zCoord))
{
flag = false;
break;
}
}
}
if (!flag)
{
break;
}
}
if (this.levels == 0)
{
this.isBeaconActive = false;
}
}
}
@SideOnly(Side.CLIENT)
public float func_82125_v_()
{
if (!this.isBeaconActive)
{
return 0.0F;
}
else
{
int i = (int)(this.worldObj.getTotalWorldTime() - this.field_82137_b);
this.field_82137_b = this.worldObj.getTotalWorldTime();
if (i > 1)
{
this.field_82138_c -= (float)i / 40.0F;
if (this.field_82138_c < 0.0F)
{
this.field_82138_c = 0.0F;
}
}
this.field_82138_c += 0.025F;
if (this.field_82138_c > 1.0F)
{
this.field_82138_c = 1.0F;
}
return this.field_82138_c;
}
}
/**
* Return the primary potion effect given by this beacon.
*/
public int getPrimaryEffect()
{
return this.primaryEffect;
}
/**
* Return the secondary potion effect given by this beacon.
*/
public int getSecondaryEffect()
{
return this.secondaryEffect;
}
/**
* Return the levels of this beacon's pyramid.
*/
public int getLevels()
{
return this.levels;
}
@SideOnly(Side.CLIENT)
/**
* Set the levels of this beacon's pyramid.
*/
public void setLevels(int par1)
{
this.levels = par1;
}
public void setPrimaryEffect(int par1)
{
this.primaryEffect = 0;
for (int j = 0; j < this.levels && j < 3; ++j)
{
Potion[] apotion = effectsList[j];
int k = apotion.length;
for (int l = 0; l < k; ++l)
{
Potion potion = apotion[l];
if (potion.id == par1)
{
this.primaryEffect = par1;
return;
}
}
}
}
public void setSecondaryEffect(int par1)
{
this.secondaryEffect = 0;
if (this.levels >= 4)
{
for (int j = 0; j < 4; ++j)
{
Potion[] apotion = effectsList[j];
int k = apotion.length;
for (int l = 0; l < k; ++l)
{
Potion potion = apotion[l];
if (potion.id == par1)
{
this.secondaryEffect = par1;
return;
}
}
}
}
}
/**
* Overriden in a sign to provide the text.
*/
public Packet getDescriptionPacket()
{
NBTTagCompound nbttagcompound = new NBTTagCompound();
this.writeToNBT(nbttagcompound);
return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 3, nbttagcompound);
}
@SideOnly(Side.CLIENT)
public double getMaxRenderDistanceSquared()
{
return 65536.0D;
}
/**
* Reads a tile entity from NBT.
*/
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readFromNBT(par1NBTTagCompound);
this.primaryEffect = par1NBTTagCompound.getInteger("Primary");
this.secondaryEffect = par1NBTTagCompound.getInteger("Secondary");
this.levels = par1NBTTagCompound.getInteger("Levels");
}
/**
* Writes a tile entity to NBT.
*/
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeToNBT(par1NBTTagCompound);
par1NBTTagCompound.setInteger("Primary", this.primaryEffect);
par1NBTTagCompound.setInteger("Secondary", this.secondaryEffect);
par1NBTTagCompound.setInteger("Levels", this.levels);
}
/**
* Returns the number of slots in the inventory.
*/
public int getSizeInventory()
{
return 1;
}
/**
* Returns the stack in slot i
*/
public ItemStack getStackInSlot(int par1)
{
return par1 == 0 ? this.payment : null;
}
/**
* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
* new stack.
*/
public ItemStack decrStackSize(int par1, int par2)
{
if (par1 == 0 && this.payment != null)
{
if (par2 >= this.payment.stackSize)
{
ItemStack itemstack = this.payment;
this.payment = null;
return itemstack;
}
else
{
this.payment.stackSize -= par2;
return new ItemStack(this.payment.itemID, par2, this.payment.getItemDamage());
}
}
else
{
return null;
}
}
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
* like when you close a workbench GUI.
*/
public ItemStack getStackInSlotOnClosing(int par1)
{
if (par1 == 0 && this.payment != null)
{
ItemStack itemstack = this.payment;
this.payment = null;
return itemstack;
}
else
{
return null;
}
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
{
if (par1 == 0)
{
this.payment = par2ItemStack;
}
}
/**
* Returns the name of the inventory.
*/
public String getInvName()
{
return this.isInvNameLocalized() ? this.field_94048_i : "container.beacon";
}
/**
* If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
* language. Otherwise it will be used directly.
*/
public boolean isInvNameLocalized()
{
return this.field_94048_i != null && this.field_94048_i.length() > 0;
}
public void func_94047_a(String par1Str)
{
this.field_94048_i = par1Str;
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
public int getInventoryStackLimit()
{
return 1;
}
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
{
return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
}
public void openChest() {}
public void closeChest() {}
/**
* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
*/
public boolean isStackValidForSlot(int par1, ItemStack par2ItemStack)
{
return par2ItemStack.itemID == Item.emerald.itemID || par2ItemStack.itemID == Item.diamond.itemID || par2ItemStack.itemID == Item.ingotGold.itemID || par2ItemStack.itemID == Item.ingotIron.itemID;
}
}