package net.minecraft.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntityEnderChest; public class InventoryEnderChest extends InventoryBasic { private TileEntityEnderChest associatedChest; public InventoryEnderChest() { super("container.enderchest", false, 27); } public void setAssociatedChest(TileEntityEnderChest par1TileEntityEnderChest) { this.associatedChest = par1TileEntityEnderChest; } public void loadInventoryFromNBT(NBTTagList par1NBTTagList) { int i; for (i = 0; i < this.getSizeInventory(); ++i) { this.setInventorySlotContents(i, (ItemStack)null); } for (i = 0; i < par1NBTTagList.tagCount(); ++i) { NBTTagCompound nbttagcompound = (NBTTagCompound)par1NBTTagList.tagAt(i); int j = nbttagcompound.getByte("Slot") & 255; if (j >= 0 && j < this.getSizeInventory()) { this.setInventorySlotContents(j, ItemStack.loadItemStackFromNBT(nbttagcompound)); } } } public NBTTagList saveInventoryToNBT() { NBTTagList nbttaglist = new NBTTagList("EnderItems"); for (int i = 0; i < this.getSizeInventory(); ++i) { ItemStack itemstack = this.getStackInSlot(i); if (itemstack != null) { NBTTagCompound nbttagcompound = new NBTTagCompound(); nbttagcompound.setByte("Slot", (byte)i); itemstack.writeToNBT(nbttagcompound); nbttaglist.appendTag(nbttagcompound); } } return nbttaglist; } /** * Do not make give this method the name canInteractWith because it clashes with Container */ public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer) { return this.associatedChest != null && !this.associatedChest.isUseableByPlayer(par1EntityPlayer) ? false : super.isUseableByPlayer(par1EntityPlayer); } public void openChest() { if (this.associatedChest != null) { this.associatedChest.openChest(); } super.openChest(); } public void closeChest() { if (this.associatedChest != null) { this.associatedChest.closeChest(); } super.closeChest(); this.associatedChest = null; } /** * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. */ public boolean isStackValidForSlot(int par1, ItemStack par2ItemStack) { return true; } }