package net.minecraft.entity.passive;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.ai.EntityAISit;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
public abstract class EntityTameable extends EntityAnimal
{
protected EntityAISit aiSit = new EntityAISit(this);
public EntityTameable(World par1World)
{
super(par1World);
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
this.dataWatcher.addObject(17, "");
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
if (this.getOwnerName() == null)
{
par1NBTTagCompound.setString("Owner", "");
}
else
{
par1NBTTagCompound.setString("Owner", this.getOwnerName());
}
par1NBTTagCompound.setBoolean("Sitting", this.isSitting());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
String s = par1NBTTagCompound.getString("Owner");
if (s.length() > 0)
{
this.setOwner(s);
this.setTamed(true);
}
this.aiSit.setSitting(par1NBTTagCompound.getBoolean("Sitting"));
this.setSitting(par1NBTTagCompound.getBoolean("Sitting"));
}
/**
* Play the taming effect, will either be hearts or smoke depending on status
*/
protected void playTameEffect(boolean par1)
{
String s = "heart";
if (!par1)
{
s = "smoke";
}
for (int i = 0; i < 7; ++i)
{
double d0 = this.rand.nextGaussian() * 0.02D;
double d1 = this.rand.nextGaussian() * 0.02D;
double d2 = this.rand.nextGaussian() * 0.02D;
this.worldObj.spawnParticle(s, this.posX + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, this.posY + 0.5D + (double)(this.rand.nextFloat() * this.height), this.posZ + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, d0, d1, d2);
}
}
@SideOnly(Side.CLIENT)
public void handleHealthUpdate(byte par1)
{
if (par1 == 7)
{
this.playTameEffect(true);
}
else if (par1 == 6)
{
this.playTameEffect(false);
}
else
{
super.handleHealthUpdate(par1);
}
}
public boolean isTamed()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 4) != 0;
}
public void setTamed(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 4)));
}
else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -5)));
}
}
public boolean isSitting()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0;
}
public void setSitting(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
}
else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
}
}
public String getOwnerName()
{
return this.dataWatcher.getWatchableObjectString(17);
}
public void setOwner(String par1Str)
{
this.dataWatcher.updateObject(17, par1Str);
}
public EntityLiving getOwner()
{
return this.worldObj.getPlayerEntityByName(this.getOwnerName());
}
public EntityAISit func_70907_r()
{
return this.aiSit;
}
}