package net.minecraft.dispenser;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.world.World;
final class DispenserBehaviorArrow extends BehaviorProjectileDispense
{
/**
* Return the projectile entity spawned by this dispense behavior.
*/
protected IProjectile getProjectileEntity(World par1World, IPosition par2IPosition)
{
EntityArrow entityarrow = new EntityArrow(par1World, par2IPosition.getX(), par2IPosition.getY(), par2IPosition.getZ());
entityarrow.canBePickedUp = 1;
return entityarrow;
}
}