package net.minecraft.dispenser; import net.minecraft.entity.IProjectile; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.world.World; final class DispenserBehaviorArrow extends BehaviorProjectileDispense { /** * Return the projectile entity spawned by this dispense behavior. */ protected IProjectile getProjectileEntity(World par1World, IPosition par2IPosition) { EntityArrow entityarrow = new EntityArrow(par1World, par2IPosition.getX(), par2IPosition.getY(), par2IPosition.getZ()); entityarrow.canBePickedUp = 1; return entityarrow; } }