package net.minecraft.entity.boss;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.command.IEntitySelector;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.IRangedAttackMob;
import net.minecraft.entity.ai.EntityAIArrowAttack;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.entity.projectile.EntityWitherSkull;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class EntityWither extends EntityMob implements IBossDisplayData, IRangedAttackMob
{
private float[] field_82220_d = new float[2];
private float[] field_82221_e = new float[2];
private float[] field_82217_f = new float[2];
private float[] field_82218_g = new float[2];
private int[] field_82223_h = new int[2];
private int[] field_82224_i = new int[2];
private int field_82222_j;
/** Selector used to determine the entities a wither boss should attack. */
private static final IEntitySelector attackEntitySelector = new EntityWitherAttackFilter();
public EntityWither(World par1World)
{
super(par1World);
this.setEntityHealth(this.getMaxHealth());
this.texture = "/mob/wither.png";
this.setSize(0.9F, 4.0F);
this.isImmuneToFire = true;
this.moveSpeed = 0.6F;
this.getNavigator().setCanSwim(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIArrowAttack(this, this.moveSpeed, 40, 20.0F));
this.tasks.addTask(5, new EntityAIWander(this, this.moveSpeed));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 30.0F, 0, false, false, attackEntitySelector));
this.experienceValue = 50;
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(16, new Integer(100));
this.dataWatcher.addObject(17, new Integer(0));
this.dataWatcher.addObject(18, new Integer(0));
this.dataWatcher.addObject(19, new Integer(0));
this.dataWatcher.addObject(20, new Integer(0));
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setInteger("Invul", this.func_82212_n());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.func_82215_s(par1NBTTagCompound.getInteger("Invul"));
this.dataWatcher.updateObject(16, Integer.valueOf(this.health));
}
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return this.height / 8.0F;
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.wither.idle";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.wither.hurt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.wither.death";
}
@SideOnly(Side.CLIENT)
/**
* Returns the texture's file path as a String.
*/
public String getTexture()
{
int i = this.func_82212_n();
return i > 0 && (i > 80 || i / 5 % 2 != 1) ? "/mob/wither_invul.png" : "/mob/wither.png";
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
if (!this.worldObj.isRemote)
{
this.dataWatcher.updateObject(16, Integer.valueOf(this.health));
}
this.motionY *= 0.6000000238418579D;
double d0;
double d1;
double d2;
if (!this.worldObj.isRemote && this.getWatchedTargetId(0) > 0)
{
Entity entity = this.worldObj.getEntityByID(this.getWatchedTargetId(0));
if (entity != null)
{
if (this.posY < entity.posY || !this.isArmored() && this.posY < entity.posY + 5.0D)
{
if (this.motionY < 0.0D)
{
this.motionY = 0.0D;
}
this.motionY += (0.5D - this.motionY) * 0.6000000238418579D;
}
double d3 = entity.posX - this.posX;
d0 = entity.posZ - this.posZ;
d1 = d3 * d3 + d0 * d0;
if (d1 > 9.0D)
{
d2 = (double)MathHelper.sqrt_double(d1);
this.motionX += (d3 / d2 * 0.5D - this.motionX) * 0.6000000238418579D;
this.motionZ += (d0 / d2 * 0.5D - this.motionZ) * 0.6000000238418579D;
}
}
}
if (this.motionX * this.motionX + this.motionZ * this.motionZ > 0.05000000074505806D)
{
this.rotationYaw = (float)Math.atan2(this.motionZ, this.motionX) * (180F / (float)Math.PI) - 90.0F;
}
super.onLivingUpdate();
int i;
for (i = 0; i < 2; ++i)
{
this.field_82218_g[i] = this.field_82221_e[i];
this.field_82217_f[i] = this.field_82220_d[i];
}
int j;
for (i = 0; i < 2; ++i)
{
j = this.getWatchedTargetId(i + 1);
Entity entity1 = null;
if (j > 0)
{
entity1 = this.worldObj.getEntityByID(j);
}
if (entity1 != null)
{
d0 = this.func_82214_u(i + 1);
d1 = this.func_82208_v(i + 1);
d2 = this.func_82213_w(i + 1);
double d4 = entity1.posX - d0;
double d5 = entity1.posY + (double)entity1.getEyeHeight() - d1;
double d6 = entity1.posZ - d2;
double d7 = (double)MathHelper.sqrt_double(d4 * d4 + d6 * d6);
float f = (float)(Math.atan2(d6, d4) * 180.0D / Math.PI) - 90.0F;
float f1 = (float)(-(Math.atan2(d5, d7) * 180.0D / Math.PI));
this.field_82220_d[i] = this.func_82204_b(this.field_82220_d[i], f1, 40.0F);
this.field_82221_e[i] = this.func_82204_b(this.field_82221_e[i], f, 10.0F);
}
else
{
this.field_82221_e[i] = this.func_82204_b(this.field_82221_e[i], this.renderYawOffset, 10.0F);
}
}
boolean flag = this.isArmored();
for (j = 0; j < 3; ++j)
{
double d8 = this.func_82214_u(j);
double d9 = this.func_82208_v(j);
double d10 = this.func_82213_w(j);
this.worldObj.spawnParticle("smoke", d8 + this.rand.nextGaussian() * 0.30000001192092896D, d9 + this.rand.nextGaussian() * 0.30000001192092896D, d10 + this.rand.nextGaussian() * 0.30000001192092896D, 0.0D, 0.0D, 0.0D);
if (flag && this.worldObj.rand.nextInt(4) == 0)
{
this.worldObj.spawnParticle("mobSpell", d8 + this.rand.nextGaussian() * 0.30000001192092896D, d9 + this.rand.nextGaussian() * 0.30000001192092896D, d10 + this.rand.nextGaussian() * 0.30000001192092896D, 0.699999988079071D, 0.699999988079071D, 0.5D);
}
}
if (this.func_82212_n() > 0)
{
for (j = 0; j < 3; ++j)
{
this.worldObj.spawnParticle("mobSpell", this.posX + this.rand.nextGaussian() * 1.0D, this.posY + (double)(this.rand.nextFloat() * 3.3F), this.posZ + this.rand.nextGaussian() * 1.0D, 0.699999988079071D, 0.699999988079071D, 0.8999999761581421D);
}
}
}
protected void updateAITasks()
{
int i;
if (this.func_82212_n() > 0)
{
i = this.func_82212_n() - 1;
if (i <= 0)
{
this.worldObj.newExplosion(this, this.posX, this.posY + (double)this.getEyeHeight(), this.posZ, 7.0F, false, this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing"));
this.worldObj.func_82739_e(1013, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
}
this.func_82215_s(i);
if (this.ticksExisted % 10 == 0)
{
this.heal(10);
}
}
else
{
super.updateAITasks();
int j;
for (i = 1; i < 3; ++i)
{
if (this.ticksExisted >= this.field_82223_h[i - 1])
{
this.field_82223_h[i - 1] = this.ticksExisted + 10 + this.rand.nextInt(10);
if (this.worldObj.difficultySetting >= 2)
{
int k = i - 1;
int l = this.field_82224_i[i - 1];
this.field_82224_i[k] = this.field_82224_i[i - 1] + 1;
if (l > 15)
{
float f = 10.0F;
float f1 = 5.0F;
double d0 = MathHelper.getRandomDoubleInRange(this.rand, this.posX - (double)f, this.posX + (double)f);
double d1 = MathHelper.getRandomDoubleInRange(this.rand, this.posY - (double)f1, this.posY + (double)f1);
double d2 = MathHelper.getRandomDoubleInRange(this.rand, this.posZ - (double)f, this.posZ + (double)f);
this.func_82209_a(i + 1, d0, d1, d2, true);
this.field_82224_i[i - 1] = 0;
}
}
j = this.getWatchedTargetId(i);
if (j > 0)
{
Entity entity = this.worldObj.getEntityByID(j);
if (entity != null && entity.isEntityAlive() && this.getDistanceSqToEntity(entity) <= 900.0D && this.canEntityBeSeen(entity))
{
this.func_82216_a(i + 1, (EntityLiving)entity);
this.field_82223_h[i - 1] = this.ticksExisted + 40 + this.rand.nextInt(20);
this.field_82224_i[i - 1] = 0;
}
else
{
this.func_82211_c(i, 0);
}
}
else
{
List list = this.worldObj.selectEntitiesWithinAABB(EntityLiving.class, this.boundingBox.expand(20.0D, 8.0D, 20.0D), attackEntitySelector);
for (int i1 = 0; i1 < 10 && !list.isEmpty(); ++i1)
{
EntityLiving entityliving = (EntityLiving)list.get(this.rand.nextInt(list.size()));
if (entityliving != this && entityliving.isEntityAlive() && this.canEntityBeSeen(entityliving))
{
if (entityliving instanceof EntityPlayer)
{
if (!((EntityPlayer)entityliving).capabilities.disableDamage)
{
this.func_82211_c(i, entityliving.entityId);
}
}
else
{
this.func_82211_c(i, entityliving.entityId);
}
break;
}
list.remove(entityliving);
}
}
}
}
if (this.getAttackTarget() != null)
{
this.func_82211_c(0, this.getAttackTarget().entityId);
}
else
{
this.func_82211_c(0, 0);
}
if (this.field_82222_j > 0)
{
--this.field_82222_j;
if (this.field_82222_j == 0 && this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing"))
{
i = MathHelper.floor_double(this.posY);
j = MathHelper.floor_double(this.posX);
int j1 = MathHelper.floor_double(this.posZ);
boolean flag = false;
for (int k1 = -1; k1 <= 1; ++k1)
{
for (int l1 = -1; l1 <= 1; ++l1)
{
for (int i2 = 0; i2 <= 3; ++i2)
{
int j2 = j + k1;
int k2 = i + i2;
int l2 = j1 + l1;
int i3 = this.worldObj.getBlockId(j2, k2, l2);
if (i3 > 0 && i3 != Block.bedrock.blockID && i3 != Block.endPortal.blockID && i3 != Block.endPortalFrame.blockID)
{
flag = this.worldObj.destroyBlock(j2, k2, l2, true) || flag;
}
}
}
}
if (flag)
{
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1012, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
}
}
}
if (this.ticksExisted % 20 == 0)
{
this.heal(1);
}
}
}
public void func_82206_m()
{
this.func_82215_s(220);
this.setEntityHealth(this.getMaxHealth() / 3);
}
/**
* Sets the Entity inside a web block.
*/
public void setInWeb() {}
/**
* Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
*/
public int getTotalArmorValue()
{
return 4;
}
private double func_82214_u(int par1)
{
if (par1 <= 0)
{
return this.posX;
}
else
{
float f = (this.renderYawOffset + (float)(180 * (par1 - 1))) / 180.0F * (float)Math.PI;
float f1 = MathHelper.cos(f);
return this.posX + (double)f1 * 1.3D;
}
}
private double func_82208_v(int par1)
{
return par1 <= 0 ? this.posY + 3.0D : this.posY + 2.2D;
}
private double func_82213_w(int par1)
{
if (par1 <= 0)
{
return this.posZ;
}
else
{
float f = (this.renderYawOffset + (float)(180 * (par1 - 1))) / 180.0F * (float)Math.PI;
float f1 = MathHelper.sin(f);
return this.posZ + (double)f1 * 1.3D;
}
}
private float func_82204_b(float par1, float par2, float par3)
{
float f3 = MathHelper.wrapAngleTo180_float(par2 - par1);
if (f3 > par3)
{
f3 = par3;
}
if (f3 < -par3)
{
f3 = -par3;
}
return par1 + f3;
}
private void func_82216_a(int par1, EntityLiving par2EntityLiving)
{
this.func_82209_a(par1, par2EntityLiving.posX, par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight() * 0.5D, par2EntityLiving.posZ, par1 == 0 && this.rand.nextFloat() < 0.001F);
}
private void func_82209_a(int par1, double par2, double par4, double par6, boolean par8)
{
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1014, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
double d3 = this.func_82214_u(par1);
double d4 = this.func_82208_v(par1);
double d5 = this.func_82213_w(par1);
double d6 = par2 - d3;
double d7 = par4 - d4;
double d8 = par6 - d5;
EntityWitherSkull entitywitherskull = new EntityWitherSkull(this.worldObj, this, d6, d7, d8);
if (par8)
{
entitywitherskull.setInvulnerable(true);
}
entitywitherskull.posY = d4;
entitywitherskull.posX = d3;
entitywitherskull.posZ = d5;
this.worldObj.spawnEntityInWorld(entitywitherskull);
}
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLiving par1EntityLiving, float par2)
{
this.func_82216_a(0, par1EntityLiving);
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
{
if (this.isEntityInvulnerable())
{
return false;
}
else if (par1DamageSource == DamageSource.drown)
{
return false;
}
else if (this.func_82212_n() > 0)
{
return false;
}
else
{
Entity entity;
if (this.isArmored())
{
entity = par1DamageSource.getSourceOfDamage();
if (entity instanceof EntityArrow)
{
return false;
}
}
entity = par1DamageSource.getEntity();
if (entity != null && !(entity instanceof EntityPlayer) && entity instanceof EntityLiving && ((EntityLiving)entity).getCreatureAttribute() == this.getCreatureAttribute())
{
return false;
}
else
{
if (this.field_82222_j <= 0)
{
this.field_82222_j = 20;
}
for (int j = 0; j < this.field_82224_i.length; ++j)
{
this.field_82224_i[j] += 3;
}
return super.attackEntityFrom(par1DamageSource, par2);
}
}
}
/**
* Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
* par2 - Level of Looting used to kill this mob.
*/
protected void dropFewItems(boolean par1, int par2)
{
this.dropItem(Item.netherStar.itemID, 1);
}
/**
* Makes the entity despawn if requirements are reached
*/
protected void despawnEntity()
{
this.entityAge = 0;
}
@SideOnly(Side.CLIENT)
public int getBrightnessForRender(float par1)
{
return 15728880;
}
/**
* Returns true if other Entities should be prevented from moving through this Entity.
*/
public boolean canBeCollidedWith()
{
return !this.isDead;
}
/**
* Returns the health points of the dragon.
*/
public int getBossHealth()
{
return this.dataWatcher.getWatchableObjectInt(16);
}
/**
* Called when the mob is falling. Calculates and applies fall damage.
*/
protected void fall(float par1) {}
/**
* adds a PotionEffect to the entity
*/
public void addPotionEffect(PotionEffect par1PotionEffect) {}
/**
* Returns true if the newer Entity AI code should be run
*/
protected boolean isAIEnabled()
{
return true;
}
public int getMaxHealth()
{
return 300;
}
@SideOnly(Side.CLIENT)
public float func_82207_a(int par1)
{
return this.field_82221_e[par1];
}
@SideOnly(Side.CLIENT)
public float func_82210_r(int par1)
{
return this.field_82220_d[par1];
}
public int func_82212_n()
{
return this.dataWatcher.getWatchableObjectInt(20);
}
public void func_82215_s(int par1)
{
this.dataWatcher.updateObject(20, Integer.valueOf(par1));
}
/**
* Returns the target entity ID if present, or -1 if not @param par1 The target offset, should be from 0-2
*/
public int getWatchedTargetId(int par1)
{
return this.dataWatcher.getWatchableObjectInt(17 + par1);
}
public void func_82211_c(int par1, int par2)
{
this.dataWatcher.updateObject(17 + par1, Integer.valueOf(par2));
}
/**
* Returns whether the wither is armored with its boss armor or not by checking whether its health is below half of
* its maximum.
*/
public boolean isArmored()
{
return this.getBossHealth() <= this.getMaxHealth() / 2;
}
/**
* Get this Entity's EnumCreatureAttribute
*/
public EnumCreatureAttribute getCreatureAttribute()
{
return EnumCreatureAttribute.UNDEAD;
}
/**
* Called when a player mounts an entity. e.g. mounts a pig, mounts a boat.
*/
public void mountEntity(Entity par1Entity)
{
this.ridingEntity = null;
}
}