package net.minecraft.tileentity; import net.minecraft.block.BlockDaylightDetector; public class TileEntityDaylightDetector extends TileEntity { /** * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count * ticks and creates a new spawn inside its implementation. */ public void updateEntity() { if (this.worldObj != null && !this.worldObj.isRemote && this.worldObj.getTotalWorldTime() % 20L == 0L) { this.blockType = this.getBlockType(); if (this.blockType != null && this.blockType instanceof BlockDaylightDetector) { ((BlockDaylightDetector)this.blockType).updateLightLevel(this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } } }