package net.minecraft.tileentity;
import net.minecraft.block.BlockDaylightDetector;
public class TileEntityDaylightDetector extends TileEntity
{
/**
* Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
* ticks and creates a new spawn inside its implementation.
*/
public void updateEntity()
{
if (this.worldObj != null && !this.worldObj.isRemote && this.worldObj.getTotalWorldTime() % 20L == 0L)
{
this.blockType = this.getBlockType();
if (this.blockType != null && this.blockType instanceof BlockDaylightDetector)
{
((BlockDaylightDetector)this.blockType).updateLightLevel(this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
}
}