package net.minecraft.world.gen.structure; import java.util.HashMap; import java.util.Iterator; import java.util.List; import java.util.Map; import java.util.Random; import net.minecraft.crash.CrashReport; import net.minecraft.crash.CrashReportCategory; import net.minecraft.util.ReportedException; import net.minecraft.world.ChunkCoordIntPair; import net.minecraft.world.ChunkPosition; import net.minecraft.world.World; import net.minecraft.world.gen.MapGenBase; public abstract class MapGenStructure extends MapGenBase { /** * Used to store a list of all structures that have been recursively generated. Used so that during recursive * generation, the structure generator can avoid generating structures that intersect ones that have already been * placed. */ protected Map structureMap = new HashMap(); /** * Recursively called by generate() (generate) and optionally by itself. */ protected void recursiveGenerate(World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte) { if (!this.structureMap.containsKey(Long.valueOf(ChunkCoordIntPair.chunkXZ2Int(par2, par3)))) { this.rand.nextInt(); try { if (this.canSpawnStructureAtCoords(par2, par3)) { StructureStart structurestart = this.getStructureStart(par2, par3); this.structureMap.put(Long.valueOf(ChunkCoordIntPair.chunkXZ2Int(par2, par3)), structurestart); } } catch (Throwable throwable) { CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Exception preparing structure feature"); CrashReportCategory crashreportcategory = crashreport.makeCategory("Feature being prepared"); crashreportcategory.addCrashSectionCallable("Is feature chunk", new CallableIsFeatureChunk(this, par2, par3)); crashreportcategory.addCrashSection("Chunk location", String.format("%d,%d", new Object[] {Integer.valueOf(par2), Integer.valueOf(par3)})); crashreportcategory.addCrashSectionCallable("Chunk pos hash", new CallableChunkPosHash(this, par2, par3)); crashreportcategory.addCrashSectionCallable("Structure type", new CallableStructureType(this)); throw new ReportedException(crashreport); } } } /** * Generates structures in specified chunk next to existing structures. Does *not* generate StructureStarts. */ public boolean generateStructuresInChunk(World par1World, Random par2Random, int par3, int par4) { int k = (par3 << 4) + 8; int l = (par4 << 4) + 8; boolean flag = false; Iterator iterator = this.structureMap.values().iterator(); while (iterator.hasNext()) { StructureStart structurestart = (StructureStart)iterator.next(); if (structurestart.isSizeableStructure() && structurestart.getBoundingBox().intersectsWith(k, l, k + 15, l + 15)) { structurestart.generateStructure(par1World, par2Random, new StructureBoundingBox(k, l, k + 15, l + 15)); flag = true; } } return flag; } /** * Returns true if the structure generator has generated a structure located at the given position tuple. */ public boolean hasStructureAt(int par1, int par2, int par3) { Iterator iterator = this.structureMap.values().iterator(); while (iterator.hasNext()) { StructureStart structurestart = (StructureStart)iterator.next(); if (structurestart.isSizeableStructure() && structurestart.getBoundingBox().intersectsWith(par1, par3, par1, par3)) { Iterator iterator1 = structurestart.getComponents().iterator(); while (iterator1.hasNext()) { StructureComponent structurecomponent = (StructureComponent)iterator1.next(); if (structurecomponent.getBoundingBox().isVecInside(par1, par2, par3)) { return true; } } } } return false; } public ChunkPosition getNearestInstance(World par1World, int par2, int par3, int par4) { this.worldObj = par1World; this.rand.setSeed(par1World.getSeed()); long l = this.rand.nextLong(); long i1 = this.rand.nextLong(); long j1 = (long)(par2 >> 4) * l; long k1 = (long)(par4 >> 4) * i1; this.rand.setSeed(j1 ^ k1 ^ par1World.getSeed()); this.recursiveGenerate(par1World, par2 >> 4, par4 >> 4, 0, 0, (byte[])null); double d0 = Double.MAX_VALUE; ChunkPosition chunkposition = null; Iterator iterator = this.structureMap.values().iterator(); ChunkPosition chunkposition1; int l1; int i2; double d1; int j2; while (iterator.hasNext()) { StructureStart structurestart = (StructureStart)iterator.next(); if (structurestart.isSizeableStructure()) { StructureComponent structurecomponent = (StructureComponent)structurestart.getComponents().get(0); chunkposition1 = structurecomponent.getCenter(); i2 = chunkposition1.x - par2; l1 = chunkposition1.y - par3; j2 = chunkposition1.z - par4; d1 = (double)(i2 + i2 * l1 * l1 + j2 * j2); if (d1 < d0) { d0 = d1; chunkposition = chunkposition1; } } } if (chunkposition != null) { return chunkposition; } else { List list = this.getCoordList(); if (list != null) { ChunkPosition chunkposition2 = null; Iterator iterator1 = list.iterator(); while (iterator1.hasNext()) { chunkposition1 = (ChunkPosition)iterator1.next(); i2 = chunkposition1.x - par2; l1 = chunkposition1.y - par3; j2 = chunkposition1.z - par4; d1 = (double)(i2 + i2 * l1 * l1 + j2 * j2); if (d1 < d0) { d0 = d1; chunkposition2 = chunkposition1; } } return chunkposition2; } else { return null; } } } /** * Returns a list of other locations at which the structure generation has been run, or null if not relevant to this * structure generator. */ protected List getCoordList() { return null; } protected abstract boolean canSpawnStructureAtCoords(int i, int j); protected abstract StructureStart getStructureStart(int i, int j); }