package net.minecraft.client.gui; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.Icon; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class Gui { protected float zLevel = 0.0F; protected void drawHorizontalLine(int par1, int par2, int par3, int par4) { if (par2 < par1) { int i1 = par1; par1 = par2; par2 = i1; } drawRect(par1, par3, par2 + 1, par3 + 1, par4); } protected void drawVerticalLine(int par1, int par2, int par3, int par4) { if (par3 < par2) { int i1 = par2; par2 = par3; par3 = i1; } drawRect(par1, par2 + 1, par1 + 1, par3, par4); } /** * Draws a solid color rectangle with the specified coordinates and color. Args: x1, y1, x2, y2, color */ public static void drawRect(int par0, int par1, int par2, int par3, int par4) { int j1; if (par0 < par2) { j1 = par0; par0 = par2; par2 = j1; } if (par1 < par3) { j1 = par1; par1 = par3; par3 = j1; } float f = (float)(par4 >> 24 & 255) / 255.0F; float f1 = (float)(par4 >> 16 & 255) / 255.0F; float f2 = (float)(par4 >> 8 & 255) / 255.0F; float f3 = (float)(par4 & 255) / 255.0F; Tessellator tessellator = Tessellator.instance; GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(f1, f2, f3, f); tessellator.startDrawingQuads(); tessellator.addVertex((double)par0, (double)par3, 0.0D); tessellator.addVertex((double)par2, (double)par3, 0.0D); tessellator.addVertex((double)par2, (double)par1, 0.0D); tessellator.addVertex((double)par0, (double)par1, 0.0D); tessellator.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); } /** * Draws a rectangle with a vertical gradient between the specified colors. */ protected void drawGradientRect(int par1, int par2, int par3, int par4, int par5, int par6) { float f = (float)(par5 >> 24 & 255) / 255.0F; float f1 = (float)(par5 >> 16 & 255) / 255.0F; float f2 = (float)(par5 >> 8 & 255) / 255.0F; float f3 = (float)(par5 & 255) / 255.0F; float f4 = (float)(par6 >> 24 & 255) / 255.0F; float f5 = (float)(par6 >> 16 & 255) / 255.0F; float f6 = (float)(par6 >> 8 & 255) / 255.0F; float f7 = (float)(par6 & 255) / 255.0F; GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glShadeModel(GL11.GL_SMOOTH); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.setColorRGBA_F(f1, f2, f3, f); tessellator.addVertex((double)par3, (double)par2, (double)this.zLevel); tessellator.addVertex((double)par1, (double)par2, (double)this.zLevel); tessellator.setColorRGBA_F(f5, f6, f7, f4); tessellator.addVertex((double)par1, (double)par4, (double)this.zLevel); tessellator.addVertex((double)par3, (double)par4, (double)this.zLevel); tessellator.draw(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); } /** * Renders the specified text to the screen, center-aligned. */ public void drawCenteredString(FontRenderer par1FontRenderer, String par2Str, int par3, int par4, int par5) { par1FontRenderer.drawStringWithShadow(par2Str, par3 - par1FontRenderer.getStringWidth(par2Str) / 2, par4, par5); } /** * Renders the specified text to the screen. */ public void drawString(FontRenderer par1FontRenderer, String par2Str, int par3, int par4, int par5) { par1FontRenderer.drawStringWithShadow(par2Str, par3, par4, par5); } /** * Draws a textured rectangle at the stored z-value. Args: x, y, u, v, width, height */ public void drawTexturedModalRect(int par1, int par2, int par3, int par4, int par5, int par6) { float f = 0.00390625F; float f1 = 0.00390625F; Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV((double)(par1 + 0), (double)(par2 + par6), (double)this.zLevel, (double)((float)(par3 + 0) * f), (double)((float)(par4 + par6) * f1)); tessellator.addVertexWithUV((double)(par1 + par5), (double)(par2 + par6), (double)this.zLevel, (double)((float)(par3 + par5) * f), (double)((float)(par4 + par6) * f1)); tessellator.addVertexWithUV((double)(par1 + par5), (double)(par2 + 0), (double)this.zLevel, (double)((float)(par3 + par5) * f), (double)((float)(par4 + 0) * f1)); tessellator.addVertexWithUV((double)(par1 + 0), (double)(par2 + 0), (double)this.zLevel, (double)((float)(par3 + 0) * f), (double)((float)(par4 + 0) * f1)); tessellator.draw(); } public void drawTexturedModelRectFromIcon(int par1, int par2, Icon par3Icon, int par4, int par5) { Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV((double)(par1 + 0), (double)(par2 + par5), (double)this.zLevel, (double)par3Icon.getMinU(), (double)par3Icon.getMaxV()); tessellator.addVertexWithUV((double)(par1 + par4), (double)(par2 + par5), (double)this.zLevel, (double)par3Icon.getMaxU(), (double)par3Icon.getMaxV()); tessellator.addVertexWithUV((double)(par1 + par4), (double)(par2 + 0), (double)this.zLevel, (double)par3Icon.getMaxU(), (double)par3Icon.getMinV()); tessellator.addVertexWithUV((double)(par1 + 0), (double)(par2 + 0), (double)this.zLevel, (double)par3Icon.getMinU(), (double)par3Icon.getMinV()); tessellator.draw(); } }