package net.minecraft.world.gen.structure; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class ComponentVillagePathGen extends ComponentVillageRoadPiece { private int averageGroundLevel; public ComponentVillagePathGen(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) { super(par1ComponentVillageStartPiece, par2); this.coordBaseMode = par5; this.boundingBox = par4StructureBoundingBox; this.averageGroundLevel = Math.max(par4StructureBoundingBox.getXSize(), par4StructureBoundingBox.getZSize()); } /** * Initiates construction of the Structure Component picked, at the current Location of StructGen */ public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) { boolean flag = false; int i; StructureComponent structurecomponent1; for (i = par3Random.nextInt(5); i < this.averageGroundLevel - 8; i += 2 + par3Random.nextInt(5)) { structurecomponent1 = this.getNextComponentNN((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, 0, i); if (structurecomponent1 != null) { i += Math.max(structurecomponent1.boundingBox.getXSize(), structurecomponent1.boundingBox.getZSize()); flag = true; } } for (i = par3Random.nextInt(5); i < this.averageGroundLevel - 8; i += 2 + par3Random.nextInt(5)) { structurecomponent1 = this.getNextComponentPP((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, 0, i); if (structurecomponent1 != null) { i += Math.max(structurecomponent1.boundingBox.getXSize(), structurecomponent1.boundingBox.getZSize()); flag = true; } } if (flag && par3Random.nextInt(3) > 0) { switch (this.coordBaseMode) { case 0: StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, 1, this.getComponentType()); break; case 1: StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, this.getComponentType()); break; case 2: StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.minZ, 1, this.getComponentType()); break; case 3: StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, this.getComponentType()); } } if (flag && par3Random.nextInt(3) > 0) { switch (this.coordBaseMode) { case 0: StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, 3, this.getComponentType()); break; case 1: StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, this.getComponentType()); break; case 2: StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.minZ, 3, this.getComponentType()); break; case 3: StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, this.getComponentType()); } } } public static StructureBoundingBox func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6) { for (int i1 = 7 * MathHelper.getRandomIntegerInRange(par2Random, 3, 5); i1 >= 7; i1 -= 7) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 3, 3, i1, par6); if (StructureComponent.findIntersecting(par1List, structureboundingbox) == null) { return structureboundingbox; } } return null; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at * the end, it adds Fences... */ public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { int i = this.getBiomeSpecificBlock(Block.gravel.blockID, 0); for (int j = this.boundingBox.minX; j <= this.boundingBox.maxX; ++j) { for (int k = this.boundingBox.minZ; k <= this.boundingBox.maxZ; ++k) { if (par3StructureBoundingBox.isVecInside(j, 64, k)) { int l = par1World.getTopSolidOrLiquidBlock(j, k) - 1; par1World.setBlock(j, l, k, i, 0, 2); } } } return true; } }