package net.minecraft.world.gen.feature; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; public class WorldGenDesertWells extends WorldGenerator { public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { while (par1World.isAirBlock(par3, par4, par5) && par4 > 2) { --par4; } int l = par1World.getBlockId(par3, par4, par5); if (l != Block.sand.blockID) { return false; } else { int i1; int j1; for (i1 = -2; i1 <= 2; ++i1) { for (j1 = -2; j1 <= 2; ++j1) { if (par1World.isAirBlock(par3 + i1, par4 - 1, par5 + j1) && par1World.isAirBlock(par3 + i1, par4 - 2, par5 + j1)) { return false; } } } for (i1 = -1; i1 <= 0; ++i1) { for (j1 = -2; j1 <= 2; ++j1) { for (int k1 = -2; k1 <= 2; ++k1) { par1World.setBlock(par3 + j1, par4 + i1, par5 + k1, Block.sandStone.blockID, 0, 2); } } } par1World.setBlock(par3, par4, par5, Block.waterMoving.blockID, 0, 2); par1World.setBlock(par3 - 1, par4, par5, Block.waterMoving.blockID, 0, 2); par1World.setBlock(par3 + 1, par4, par5, Block.waterMoving.blockID, 0, 2); par1World.setBlock(par3, par4, par5 - 1, Block.waterMoving.blockID, 0, 2); par1World.setBlock(par3, par4, par5 + 1, Block.waterMoving.blockID, 0, 2); for (i1 = -2; i1 <= 2; ++i1) { for (j1 = -2; j1 <= 2; ++j1) { if (i1 == -2 || i1 == 2 || j1 == -2 || j1 == 2) { par1World.setBlock(par3 + i1, par4 + 1, par5 + j1, Block.sandStone.blockID, 0, 2); } } } par1World.setBlock(par3 + 2, par4 + 1, par5, Block.stoneSingleSlab.blockID, 1, 2); par1World.setBlock(par3 - 2, par4 + 1, par5, Block.stoneSingleSlab.blockID, 1, 2); par1World.setBlock(par3, par4 + 1, par5 + 2, Block.stoneSingleSlab.blockID, 1, 2); par1World.setBlock(par3, par4 + 1, par5 - 2, Block.stoneSingleSlab.blockID, 1, 2); for (i1 = -1; i1 <= 1; ++i1) { for (j1 = -1; j1 <= 1; ++j1) { if (i1 == 0 && j1 == 0) { par1World.setBlock(par3 + i1, par4 + 4, par5 + j1, Block.sandStone.blockID, 0, 2); } else { par1World.setBlock(par3 + i1, par4 + 4, par5 + j1, Block.stoneSingleSlab.blockID, 1, 2); } } } for (i1 = 1; i1 <= 3; ++i1) { par1World.setBlock(par3 - 1, par4 + i1, par5 - 1, Block.sandStone.blockID, 0, 2); par1World.setBlock(par3 - 1, par4 + i1, par5 + 1, Block.sandStone.blockID, 0, 2); par1World.setBlock(par3 + 1, par4 + i1, par5 - 1, Block.sandStone.blockID, 0, 2); par1World.setBlock(par3 + 1, par4 + i1, par5 + 1, Block.sandStone.blockID, 0, 2); } return true; } } }