package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Direction; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; import static net.minecraftforge.common.ForgeDirection.*; public class BlockTripWireSource extends Block { public BlockTripWireSource(int par1) { super(par1, Material.circuits); this.setCreativeTab(CreativeTabs.tabRedstone); this.setTickRandomly(true); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return null; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * The type of render function that is called for this block */ public int getRenderType() { return 29; } /** * How many world ticks before ticking */ public int tickRate(World par1World) { return 10; } /** * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides */ public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) { ForgeDirection dir = ForgeDirection.getOrientation(par5); return (dir == NORTH && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH)) || (dir == SOUTH && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH)) || (dir == WEST && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST )) || (dir == EAST && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST )); } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { return par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH) || par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH) || par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST ) || par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST ); } /** * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata */ public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) { byte b0 = 0; if (par5 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST, true)) { b0 = 2; } if (par5 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST, true)) { b0 = 0; } if (par5 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH, true)) { b0 = 1; } if (par5 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH, true)) { b0 = 3; } return b0; } /** * Called after a block is placed */ public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5) { this.func_72143_a(par1World, par2, par3, par4, this.blockID, par5, false, -1, 0); } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (par5 != this.blockID) { if (this.func_72144_l(par1World, par2, par3, par4)) { int i1 = par1World.getBlockMetadata(par2, par3, par4); int j1 = i1 & 3; boolean flag = false; if (!par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH) && j1 == 3) { flag = true; } if (!par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH) && j1 == 1) { flag = true; } if (!par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST) && j1 == 0) { flag = true; } if (!par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST) && j1 == 2) { flag = true; } if (flag) { this.dropBlockAsItem(par1World, par2, par3, par4, i1, 0); par1World.setBlockToAir(par2, par3, par4); } } } } public void func_72143_a(World par1World, int par2, int par3, int par4, int par5, int par6, boolean par7, int par8, int par9) { int l1 = par6 & 3; boolean flag1 = (par6 & 4) == 4; boolean flag2 = (par6 & 8) == 8; boolean flag3 = par5 == Block.tripWireSource.blockID; boolean flag4 = false; boolean flag5 = !par1World.isBlockSolidOnSide(par2, par3 - 1, par4, UP); int i2 = Direction.offsetX[l1]; int j2 = Direction.offsetZ[l1]; int k2 = 0; int[] aint = new int[42]; int l2; int i3; int j3; int k3; int l3; for (i3 = 1; i3 < 42; ++i3) { l2 = par2 + i2 * i3; k3 = par4 + j2 * i3; j3 = par1World.getBlockId(l2, par3, k3); if (j3 == Block.tripWireSource.blockID) { l3 = par1World.getBlockMetadata(l2, par3, k3); if ((l3 & 3) == Direction.rotateOpposite[l1]) { k2 = i3; } break; } if (j3 != Block.tripWire.blockID && i3 != par8) { aint[i3] = -1; flag3 = false; } else { l3 = i3 == par8 ? par9 : par1World.getBlockMetadata(l2, par3, k3); boolean flag6 = (l3 & 8) != 8; boolean flag7 = (l3 & 1) == 1; boolean flag8 = (l3 & 2) == 2; flag3 &= flag8 == flag5; flag4 |= flag6 && flag7; aint[i3] = l3; if (i3 == par8) { par1World.scheduleBlockUpdate(par2, par3, par4, par5, this.tickRate(par1World)); flag3 &= flag6; } } } flag3 &= k2 > 1; flag4 &= flag3; i3 = (flag3 ? 4 : 0) | (flag4 ? 8 : 0); par6 = l1 | i3; if (k2 > 0) { l2 = par2 + i2 * k2; k3 = par4 + j2 * k2; j3 = Direction.rotateOpposite[l1]; par1World.setBlockMetadataWithNotify(l2, par3, k3, j3 | i3, 3); this.notifyNeighborOfChange(par1World, l2, par3, k3, j3); this.playSoundEffect(par1World, l2, par3, k3, flag3, flag4, flag1, flag2); } this.playSoundEffect(par1World, par2, par3, par4, flag3, flag4, flag1, flag2); if (par5 > 0) { par1World.setBlockMetadataWithNotify(par2, par3, par4, par6, 3); if (par7) { this.notifyNeighborOfChange(par1World, par2, par3, par4, l1); } } if (flag1 != flag3) { for (l2 = 1; l2 < k2; ++l2) { k3 = par2 + i2 * l2; j3 = par4 + j2 * l2; l3 = aint[l2]; if (l3 >= 0) { if (flag3) { l3 |= 4; } else { l3 &= -5; } par1World.setBlockMetadataWithNotify(k3, par3, j3, l3, 3); } } } } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { this.func_72143_a(par1World, par2, par3, par4, this.blockID, par1World.getBlockMetadata(par2, par3, par4), true, -1, 0); } /** * only of the conditions are right */ private void playSoundEffect(World par1World, int par2, int par3, int par4, boolean par5, boolean par6, boolean par7, boolean par8) { if (par6 && !par8) { par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.4F, 0.6F); } else if (!par6 && par8) { par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.4F, 0.5F); } else if (par5 && !par7) { par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.4F, 0.7F); } else if (!par5 && par7) { par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.bowhit", 0.4F, 1.2F / (par1World.rand.nextFloat() * 0.2F + 0.9F)); } } private void notifyNeighborOfChange(World par1World, int par2, int par3, int par4, int par5) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID); if (par5 == 3) { par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID); } else if (par5 == 1) { par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID); } else if (par5 == 0) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID); } else if (par5 == 2) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID); } } private boolean func_72144_l(World par1World, int par2, int par3, int par4) { if (!this.canPlaceBlockAt(par1World, par2, par3, par4)) { this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); par1World.setBlockToAir(par2, par3, par4); return false; } else { return true; } } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 3; float f = 0.1875F; if (l == 3) { this.setBlockBounds(0.0F, 0.2F, 0.5F - f, f * 2.0F, 0.8F, 0.5F + f); } else if (l == 1) { this.setBlockBounds(1.0F - f * 2.0F, 0.2F, 0.5F - f, 1.0F, 0.8F, 0.5F + f); } else if (l == 0) { this.setBlockBounds(0.5F - f, 0.2F, 0.0F, 0.5F + f, 0.8F, f * 2.0F); } else if (l == 2) { this.setBlockBounds(0.5F - f, 0.2F, 1.0F - f * 2.0F, 0.5F + f, 0.8F, 1.0F); } } /** * ejects contained items into the world, and notifies neighbours of an update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { boolean flag = (par6 & 4) == 4; boolean flag1 = (par6 & 8) == 8; if (flag || flag1) { this.func_72143_a(par1World, par2, par3, par4, 0, par6, false, -1, 0); } if (flag1) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID); int j1 = par6 & 3; if (j1 == 3) { par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID); } else if (j1 == 1) { par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID); } else if (j1 == 0) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID); } else if (j1 == 2) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID); } } super.breakBlock(par1World, par2, par3, par4, par5, par6); } /** * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return (par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 8) == 8 ? 15 : 0; } /** * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { int i1 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); if ((i1 & 8) != 8) { return 0; } else { int j1 = i1 & 3; return j1 == 2 && par5 == 2 ? 15 : (j1 == 0 && par5 == 3 ? 15 : (j1 == 1 && par5 == 4 ? 15 : (j1 == 3 && par5 == 5 ? 15 : 0))); } } /** * Can this block provide power. Only wire currently seems to have this change based on its state. */ public boolean canProvidePower() { return true; } }