package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Direction;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import static net.minecraftforge.common.ForgeDirection.*;
public class BlockTripWireSource extends Block
{
public BlockTripWireSource(int par1)
{
super(par1, Material.circuits);
this.setCreativeTab(CreativeTabs.tabRedstone);
this.setTickRandomly(true);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return null;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 29;
}
/**
* How many world ticks before ticking
*/
public int tickRate(World par1World)
{
return 10;
}
/**
* checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
*/
public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
{
ForgeDirection dir = ForgeDirection.getOrientation(par5);
return (dir == NORTH && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH)) ||
(dir == SOUTH && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH)) ||
(dir == WEST && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST )) ||
(dir == EAST && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST ));
}
/**
* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
*/
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
return par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH) ||
par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH) ||
par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST ) ||
par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST );
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
{
byte b0 = 0;
if (par5 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST, true))
{
b0 = 2;
}
if (par5 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST, true))
{
b0 = 0;
}
if (par5 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH, true))
{
b0 = 1;
}
if (par5 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH, true))
{
b0 = 3;
}
return b0;
}
/**
* Called after a block is placed
*/
public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5)
{
this.func_72143_a(par1World, par2, par3, par4, this.blockID, par5, false, -1, 0);
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
if (par5 != this.blockID)
{
if (this.func_72144_l(par1World, par2, par3, par4))
{
int i1 = par1World.getBlockMetadata(par2, par3, par4);
int j1 = i1 & 3;
boolean flag = false;
if (!par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH) && j1 == 3)
{
flag = true;
}
if (!par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH) && j1 == 1)
{
flag = true;
}
if (!par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST) && j1 == 0)
{
flag = true;
}
if (!par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST) && j1 == 2)
{
flag = true;
}
if (flag)
{
this.dropBlockAsItem(par1World, par2, par3, par4, i1, 0);
par1World.setBlockToAir(par2, par3, par4);
}
}
}
}
public void func_72143_a(World par1World, int par2, int par3, int par4, int par5, int par6, boolean par7, int par8, int par9)
{
int l1 = par6 & 3;
boolean flag1 = (par6 & 4) == 4;
boolean flag2 = (par6 & 8) == 8;
boolean flag3 = par5 == Block.tripWireSource.blockID;
boolean flag4 = false;
boolean flag5 = !par1World.isBlockSolidOnSide(par2, par3 - 1, par4, UP);
int i2 = Direction.offsetX[l1];
int j2 = Direction.offsetZ[l1];
int k2 = 0;
int[] aint = new int[42];
int l2;
int i3;
int j3;
int k3;
int l3;
for (i3 = 1; i3 < 42; ++i3)
{
l2 = par2 + i2 * i3;
k3 = par4 + j2 * i3;
j3 = par1World.getBlockId(l2, par3, k3);
if (j3 == Block.tripWireSource.blockID)
{
l3 = par1World.getBlockMetadata(l2, par3, k3);
if ((l3 & 3) == Direction.rotateOpposite[l1])
{
k2 = i3;
}
break;
}
if (j3 != Block.tripWire.blockID && i3 != par8)
{
aint[i3] = -1;
flag3 = false;
}
else
{
l3 = i3 == par8 ? par9 : par1World.getBlockMetadata(l2, par3, k3);
boolean flag6 = (l3 & 8) != 8;
boolean flag7 = (l3 & 1) == 1;
boolean flag8 = (l3 & 2) == 2;
flag3 &= flag8 == flag5;
flag4 |= flag6 && flag7;
aint[i3] = l3;
if (i3 == par8)
{
par1World.scheduleBlockUpdate(par2, par3, par4, par5, this.tickRate(par1World));
flag3 &= flag6;
}
}
}
flag3 &= k2 > 1;
flag4 &= flag3;
i3 = (flag3 ? 4 : 0) | (flag4 ? 8 : 0);
par6 = l1 | i3;
if (k2 > 0)
{
l2 = par2 + i2 * k2;
k3 = par4 + j2 * k2;
j3 = Direction.rotateOpposite[l1];
par1World.setBlockMetadataWithNotify(l2, par3, k3, j3 | i3, 3);
this.notifyNeighborOfChange(par1World, l2, par3, k3, j3);
this.playSoundEffect(par1World, l2, par3, k3, flag3, flag4, flag1, flag2);
}
this.playSoundEffect(par1World, par2, par3, par4, flag3, flag4, flag1, flag2);
if (par5 > 0)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, par6, 3);
if (par7)
{
this.notifyNeighborOfChange(par1World, par2, par3, par4, l1);
}
}
if (flag1 != flag3)
{
for (l2 = 1; l2 < k2; ++l2)
{
k3 = par2 + i2 * l2;
j3 = par4 + j2 * l2;
l3 = aint[l2];
if (l3 >= 0)
{
if (flag3)
{
l3 |= 4;
}
else
{
l3 &= -5;
}
par1World.setBlockMetadataWithNotify(k3, par3, j3, l3, 3);
}
}
}
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
this.func_72143_a(par1World, par2, par3, par4, this.blockID, par1World.getBlockMetadata(par2, par3, par4), true, -1, 0);
}
/**
* only of the conditions are right
*/
private void playSoundEffect(World par1World, int par2, int par3, int par4, boolean par5, boolean par6, boolean par7, boolean par8)
{
if (par6 && !par8)
{
par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.4F, 0.6F);
}
else if (!par6 && par8)
{
par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.4F, 0.5F);
}
else if (par5 && !par7)
{
par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.4F, 0.7F);
}
else if (!par5 && par7)
{
par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.bowhit", 0.4F, 1.2F / (par1World.rand.nextFloat() * 0.2F + 0.9F));
}
}
private void notifyNeighborOfChange(World par1World, int par2, int par3, int par4, int par5)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID);
if (par5 == 3)
{
par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID);
}
else if (par5 == 1)
{
par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID);
}
else if (par5 == 0)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID);
}
else if (par5 == 2)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID);
}
}
private boolean func_72144_l(World par1World, int par2, int par3, int par4)
{
if (!this.canPlaceBlockAt(par1World, par2, par3, par4))
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
par1World.setBlockToAir(par2, par3, par4);
return false;
}
else
{
return true;
}
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 3;
float f = 0.1875F;
if (l == 3)
{
this.setBlockBounds(0.0F, 0.2F, 0.5F - f, f * 2.0F, 0.8F, 0.5F + f);
}
else if (l == 1)
{
this.setBlockBounds(1.0F - f * 2.0F, 0.2F, 0.5F - f, 1.0F, 0.8F, 0.5F + f);
}
else if (l == 0)
{
this.setBlockBounds(0.5F - f, 0.2F, 0.0F, 0.5F + f, 0.8F, f * 2.0F);
}
else if (l == 2)
{
this.setBlockBounds(0.5F - f, 0.2F, 1.0F - f * 2.0F, 0.5F + f, 0.8F, 1.0F);
}
}
/**
* ejects contained items into the world, and notifies neighbours of an update, as appropriate
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
boolean flag = (par6 & 4) == 4;
boolean flag1 = (par6 & 8) == 8;
if (flag || flag1)
{
this.func_72143_a(par1World, par2, par3, par4, 0, par6, false, -1, 0);
}
if (flag1)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID);
int j1 = par6 & 3;
if (j1 == 3)
{
par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID);
}
else if (j1 == 1)
{
par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID);
}
else if (j1 == 0)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID);
}
else if (j1 == 2)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID);
}
}
super.breakBlock(par1World, par2, par3, par4, par5, par6);
}
/**
* Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
* returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
* Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
*/
public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return (par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 8) == 8 ? 15 : 0;
}
/**
* Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
* side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
*/
public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
int i1 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
if ((i1 & 8) != 8)
{
return 0;
}
else
{
int j1 = i1 & 3;
return j1 == 2 && par5 == 2 ? 15 : (j1 == 0 && par5 == 3 ? 15 : (j1 == 1 && par5 == 4 ? 15 : (j1 == 3 && par5 == 5 ? 15 : 0)));
}
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canProvidePower()
{
return true;
}
}