package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBlaze; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.monster.EntityBlaze; @SideOnly(Side.CLIENT) public class RenderBlaze extends RenderLiving { private int field_77068_a; public RenderBlaze() { super(new ModelBlaze(), 0.5F); this.field_77068_a = ((ModelBlaze)this.mainModel).func_78104_a(); } public void renderBlaze(EntityBlaze par1EntityBlaze, double par2, double par4, double par6, float par8, float par9) { int i = ((ModelBlaze)this.mainModel).func_78104_a(); if (i != this.field_77068_a) { this.field_77068_a = i; this.mainModel = new ModelBlaze(); } super.doRenderLiving(par1EntityBlaze, par2, par4, par6, par8, par9); } public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) { this.renderBlaze((EntityBlaze)par1EntityLiving, par2, par4, par6, par8, par9); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderBlaze((EntityBlaze)par1Entity, par2, par4, par6, par8, par9); } }