package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelBase;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.passive.EntityChicken;
import net.minecraft.util.MathHelper;
@SideOnly(Side.CLIENT)
public class RenderChicken extends RenderLiving
{
public RenderChicken(ModelBase par1ModelBase, float par2)
{
super(par1ModelBase, par2);
}
public void renderChicken(EntityChicken par1EntityChicken, double par2, double par4, double par6, float par8, float par9)
{
super.doRenderLiving(par1EntityChicken, par2, par4, par6, par8, par9);
}
protected float getWingRotation(EntityChicken par1EntityChicken, float par2)
{
float f1 = par1EntityChicken.field_70888_h + (par1EntityChicken.field_70886_e - par1EntityChicken.field_70888_h) * par2;
float f2 = par1EntityChicken.field_70884_g + (par1EntityChicken.destPos - par1EntityChicken.field_70884_g) * par2;
return (MathHelper.sin(f1) + 1.0F) * f2;
}
/**
* Defines what float the third param in setRotationAngles of ModelBase is
*/
protected float handleRotationFloat(EntityLiving par1EntityLiving, float par2)
{
return this.getWingRotation((EntityChicken)par1EntityLiving, par2);
}
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
{
this.renderChicken((EntityChicken)par1EntityLiving, par2, par4, par6, par8, par9);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.renderChicken((EntityChicken)par1Entity, par2, par4, par6, par8, par9);
}
}