package net.minecraft.world; import java.util.Iterator; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.network.packet.Packet55BlockDestroy; import net.minecraft.network.packet.Packet61DoorChange; import net.minecraft.network.packet.Packet62LevelSound; import net.minecraft.server.MinecraftServer; public class WorldManager implements IWorldAccess { /** Reference to the MinecraftServer object. */ private MinecraftServer mcServer; /** The WorldServer object. */ private WorldServer theWorldServer; public WorldManager(MinecraftServer par1MinecraftServer, WorldServer par2WorldServer) { this.mcServer = par1MinecraftServer; this.theWorldServer = par2WorldServer; } /** * Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ */ public void spawnParticle(String par1Str, double par2, double par4, double par6, double par8, double par10, double par12) {} /** * Called on all IWorldAccesses when an entity is created or loaded. On client worlds, starts downloading any * necessary textures. On server worlds, adds the entity to the entity tracker. */ public void onEntityCreate(Entity par1Entity) { this.theWorldServer.getEntityTracker().addEntityToTracker(par1Entity); } /** * Called on all IWorldAccesses when an entity is unloaded or destroyed. On client worlds, releases any downloaded * textures. On server worlds, removes the entity from the entity tracker. */ public void onEntityDestroy(Entity par1Entity) { this.theWorldServer.getEntityTracker().removeEntityFromAllTrackingPlayers(par1Entity); } /** * Plays the specified sound. Arg: soundName, x, y, z, volume, pitch */ public void playSound(String par1Str, double par2, double par4, double par6, float par8, float par9) { this.mcServer.getConfigurationManager().sendToAllNear(par2, par4, par6, par8 > 1.0F ? (double)(16.0F * par8) : 16.0D, this.theWorldServer.provider.dimensionId, new Packet62LevelSound(par1Str, par2, par4, par6, par8, par9)); } /** * Plays sound to all near players except the player reference given */ public void playSoundToNearExcept(EntityPlayer par1EntityPlayer, String par2Str, double par3, double par5, double par7, float par9, float par10) { this.mcServer.getConfigurationManager().sendToAllNearExcept(par1EntityPlayer, par3, par5, par7, par9 > 1.0F ? (double)(16.0F * par9) : 16.0D, this.theWorldServer.provider.dimensionId, new Packet62LevelSound(par2Str, par3, par5, par7, par9, par10)); } /** * On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y, * min z, max x, max y, max z */ public void markBlockRangeForRenderUpdate(int par1, int par2, int par3, int par4, int par5, int par6) {} /** * On the client, re-renders the block. On the server, sends the block to the client (which will re-render it), * including the tile entity description packet if applicable. Args: x, y, z */ public void markBlockForUpdate(int par1, int par2, int par3) { this.theWorldServer.getPlayerManager().flagChunkForUpdate(par1, par2, par3); } /** * On the client, re-renders this block. On the server, does nothing. Used for lighting updates. */ public void markBlockForRenderUpdate(int par1, int par2, int par3) {} /** * Plays the specified record. Arg: recordName, x, y, z */ public void playRecord(String par1Str, int par2, int par3, int par4) {} /** * Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc). */ public void playAuxSFX(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6) { this.mcServer.getConfigurationManager().sendToAllNearExcept(par1EntityPlayer, (double)par3, (double)par4, (double)par5, 64.0D, this.theWorldServer.provider.dimensionId, new Packet61DoorChange(par2, par3, par4, par5, par6, false)); } public void broadcastSound(int par1, int par2, int par3, int par4, int par5) { this.mcServer.getConfigurationManager().sendPacketToAllPlayers(new Packet61DoorChange(par1, par2, par3, par4, par5, true)); } /** * Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed * value */ public void destroyBlockPartially(int par1, int par2, int par3, int par4, int par5) { Iterator iterator = this.mcServer.getConfigurationManager().playerEntityList.iterator(); while (iterator.hasNext()) { EntityPlayerMP entityplayermp = (EntityPlayerMP)iterator.next(); if (entityplayermp != null && entityplayermp.worldObj == this.theWorldServer && entityplayermp.entityId != par1) { double d0 = (double)par2 - entityplayermp.posX; double d1 = (double)par3 - entityplayermp.posY; double d2 = (double)par4 - entityplayermp.posZ; if (d0 * d0 + d1 * d1 + d2 * d2 < 1024.0D) { entityplayermp.playerNetServerHandler.sendPacketToPlayer(new Packet55BlockDestroy(par1, par2, par3, par4, par5)); } } } } }