package net.minecraft.entity.passive;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.ai.EntityAIEatGrass;
import net.minecraft.entity.ai.EntityAIFollowParent;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMate;
import net.minecraft.entity.ai.EntityAIPanic;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITempt;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.common.IShearable;
public class EntitySheep extends EntityAnimal implements IShearable
{
private final InventoryCrafting field_90016_e = new InventoryCrafting(new ContainerSheep(this), 2, 1);
/**
* Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece.
*/
public static final float[][] fleeceColorTable = new float[][] {{1.0F, 1.0F, 1.0F}, {0.85F, 0.5F, 0.2F}, {0.7F, 0.3F, 0.85F}, {0.4F, 0.6F, 0.85F}, {0.9F, 0.9F, 0.2F}, {0.5F, 0.8F, 0.1F}, {0.95F, 0.5F, 0.65F}, {0.3F, 0.3F, 0.3F}, {0.6F, 0.6F, 0.6F}, {0.3F, 0.5F, 0.6F}, {0.5F, 0.25F, 0.7F}, {0.2F, 0.3F, 0.7F}, {0.4F, 0.3F, 0.2F}, {0.4F, 0.5F, 0.2F}, {0.6F, 0.2F, 0.2F}, {0.1F, 0.1F, 0.1F}};
/**
* Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each
* tick.
*/
private int sheepTimer;
/** The eat grass AI task for this mob. */
private EntityAIEatGrass aiEatGrass = new EntityAIEatGrass(this);
public EntitySheep(World par1World)
{
super(par1World);
this.texture = "/mob/sheep.png";
this.setSize(0.9F, 1.3F);
float f = 0.23F;
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
this.tasks.addTask(2, new EntityAIMate(this, f));
this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.itemID, false));
this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
this.tasks.addTask(5, this.aiEatGrass);
this.tasks.addTask(6, new EntityAIWander(this, f));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.field_90016_e.setInventorySlotContents(0, new ItemStack(Item.dyePowder, 1, 0));
this.field_90016_e.setInventorySlotContents(1, new ItemStack(Item.dyePowder, 1, 0));
}
/**
* Returns true if the newer Entity AI code should be run
*/
protected boolean isAIEnabled()
{
return true;
}
protected void updateAITasks()
{
this.sheepTimer = this.aiEatGrass.getEatGrassTick();
super.updateAITasks();
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
if (this.worldObj.isRemote)
{
this.sheepTimer = Math.max(0, this.sheepTimer - 1);
}
super.onLivingUpdate();
}
public int getMaxHealth()
{
return 8;
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(16, new Byte((byte)0));
}
/**
* Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
* par2 - Level of Looting used to kill this mob.
*/
protected void dropFewItems(boolean par1, int par2)
{
if (!this.getSheared())
{
this.entityDropItem(new ItemStack(Block.cloth.blockID, 1, this.getFleeceColor()), 0.0F);
}
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
return Block.cloth.blockID;
}
@SideOnly(Side.CLIENT)
public void handleHealthUpdate(byte par1)
{
if (par1 == 10)
{
this.sheepTimer = 40;
}
else
{
super.handleHealthUpdate(par1);
}
}
@SideOnly(Side.CLIENT)
public float func_70894_j(float par1)
{
return this.sheepTimer <= 0 ? 0.0F : (this.sheepTimer >= 4 && this.sheepTimer <= 36 ? 1.0F : (this.sheepTimer < 4 ? ((float)this.sheepTimer - par1) / 4.0F : -((float)(this.sheepTimer - 40) - par1) / 4.0F));
}
@SideOnly(Side.CLIENT)
public float func_70890_k(float par1)
{
if (this.sheepTimer > 4 && this.sheepTimer <= 36)
{
float f1 = ((float)(this.sheepTimer - 4) - par1) / 32.0F;
return ((float)Math.PI / 5F) + ((float)Math.PI * 7F / 100F) * MathHelper.sin(f1 * 28.7F);
}
else
{
return this.sheepTimer > 0 ? ((float)Math.PI / 5F) : this.rotationPitch / (180F / (float)Math.PI);
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
public boolean interact(EntityPlayer par1EntityPlayer)
{
return super.interact(par1EntityPlayer);
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setBoolean("Sheared", this.getSheared());
par1NBTTagCompound.setByte("Color", (byte)this.getFleeceColor());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setSheared(par1NBTTagCompound.getBoolean("Sheared"));
this.setFleeceColor(par1NBTTagCompound.getByte("Color"));
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.sheep.say";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.sheep.say";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.sheep.say";
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.sheep.step", 0.15F, 1.0F);
}
public int getFleeceColor()
{
return this.dataWatcher.getWatchableObjectByte(16) & 15;
}
public void setFleeceColor(int par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & 240 | par1 & 15)));
}
/**
* returns true if a sheeps wool has been sheared
*/
public boolean getSheared()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 16) != 0;
}
/**
* make a sheep sheared if set to true
*/
public void setSheared(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 16)));
}
else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -17)));
}
}
/**
* This method is called when a sheep spawns in the world to select the color of sheep fleece.
*/
public static int getRandomFleeceColor(Random par0Random)
{
int i = par0Random.nextInt(100);
return i < 5 ? 15 : (i < 10 ? 7 : (i < 15 ? 8 : (i < 18 ? 12 : (par0Random.nextInt(500) == 0 ? 6 : 0))));
}
public EntitySheep func_90015_b(EntityAgeable par1EntityAgeable)
{
EntitySheep entitysheep = (EntitySheep)par1EntityAgeable;
EntitySheep entitysheep1 = new EntitySheep(this.worldObj);
int i = this.func_90014_a(this, entitysheep);
entitysheep1.setFleeceColor(15 - i);
return entitysheep1;
}
/**
* This function applies the benefits of growing back wool and faster growing up to the acting entity. (This
* function is used in the AIEatGrass)
*/
public void eatGrassBonus()
{
this.setSheared(false);
if (this.isChild())
{
int i = this.getGrowingAge() + 1200;
if (i > 0)
{
i = 0;
}
this.setGrowingAge(i);
}
}
/**
* Initialize this creature.
*/
public void initCreature()
{
this.setFleeceColor(getRandomFleeceColor(this.worldObj.rand));
}
private int func_90014_a(EntityAnimal par1EntityAnimal, EntityAnimal par2EntityAnimal)
{
int i = this.func_90013_b(par1EntityAnimal);
int j = this.func_90013_b(par2EntityAnimal);
this.field_90016_e.getStackInSlot(0).setItemDamage(i);
this.field_90016_e.getStackInSlot(1).setItemDamage(j);
ItemStack itemstack = CraftingManager.getInstance().findMatchingRecipe(this.field_90016_e, ((EntitySheep)par1EntityAnimal).worldObj);
int k;
if (itemstack != null && itemstack.getItem().itemID == Item.dyePowder.itemID)
{
k = itemstack.getItemDamage();
}
else
{
k = this.worldObj.rand.nextBoolean() ? i : j;
}
return k;
}
private int func_90013_b(EntityAnimal par1EntityAnimal)
{
return 15 - ((EntitySheep)par1EntityAnimal).getFleeceColor();
}
public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
{
return this.func_90015_b(par1EntityAgeable);
}
@Override
public boolean isShearable(ItemStack item, World world, int X, int Y, int Z)
{
return !getSheared() && !isChild();
}
@Override
public ArrayList<ItemStack> onSheared(ItemStack item, World world, int X, int Y, int Z, int fortune)
{
ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
setSheared(true);
int i = 1 + rand.nextInt(3);
for (int j = 0; j < i; j++)
{
ret.add(new ItemStack(Block.cloth.blockID, 1, getFleeceColor()));
}
this.worldObj.playSoundAtEntity(this, "mob.sheep.shear", 1.0F, 1.0F);
return ret;
}
}