package net.minecraft.block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import static net.minecraftforge.common.ForgeDirection.*;
public class BlockLever extends Block
{
protected BlockLever(int par1)
{
super(par1, Material.circuits);
this.setCreativeTab(CreativeTabs.tabRedstone);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return null;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 12;
}
/**
* checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
*/
public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
{
ForgeDirection dir = ForgeDirection.getOrientation(par5);
return (dir == DOWN && par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN )) ||
(dir == UP && par1World.isBlockSolidOnSide(par2, par3 - 1, par4, UP )) ||
(dir == NORTH && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH)) ||
(dir == SOUTH && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH)) ||
(dir == WEST && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST )) ||
(dir == EAST && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST ));
}
/**
* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
*/
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
return par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST ) ||
par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST ) ||
par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH) ||
par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH) ||
par1World.isBlockSolidOnSide(par2, par3 - 1, par4, UP ) ||
par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN );
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
{
int j1 = par9 & 8;
int k1 = par9 & 7;
byte b0 = -1;
if (par5 == 0 && par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN))
{
b0 = 0;
}
if (par5 == 1 && par1World.isBlockSolidOnSide(par2, par3 - 1, par4, UP))
{
b0 = 5;
}
if (par5 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH))
{
b0 = 4;
}
if (par5 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH))
{
b0 = 3;
}
if (par5 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST))
{
b0 = 2;
}
if (par5 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST))
{
b0 = 1;
}
return b0 + j1;
}
/**
* Called when the block is placed in the world.
*/
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
{
int l = par1World.getBlockMetadata(par2, par3, par4);
int i1 = l & 7;
int j1 = l & 8;
if (i1 == invertMetadata(1))
{
if ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 1) == 0)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, 5 | j1, 2);
}
else
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, 6 | j1, 2);
}
}
else if (i1 == invertMetadata(0))
{
if ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 1) == 0)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, 7 | j1, 2);
}
else
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, 0 | j1, 2);
}
}
}
/**
* only used in ComponentScatteredFeatureJunglePyramid.addComponentParts"
*/
public static int invertMetadata(int par0)
{
switch (par0)
{
case 0:
return 0;
case 1:
return 5;
case 2:
return 4;
case 3:
return 3;
case 4:
return 2;
case 5:
return 1;
default:
return -1;
}
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
if (this.checkIfAttachedToBlock(par1World, par2, par3, par4))
{
int i1 = par1World.getBlockMetadata(par2, par3, par4) & 7;
boolean flag = false;
if (!par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST) && i1 == 1)
{
flag = true;
}
if (!par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST) && i1 == 2)
{
flag = true;
}
if (!par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH) && i1 == 3)
{
flag = true;
}
if (!par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH) && i1 == 4)
{
flag = true;
}
if (!par1World.isBlockSolidOnSide(par2, par3 - 1, par4, UP) && i1 == 5)
{
flag = true;
}
if (!par1World.isBlockSolidOnSide(par2, par3 - 1, par4, UP) && i1 == 6)
{
flag = true;
}
if (!par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN) && i1 == 0)
{
flag = true;
}
if (!par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN) && i1 == 7)
{
flag = true;
}
if (flag)
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
par1World.setBlockToAir(par2, par3, par4);
}
}
}
/**
* Checks if the block is attached to another block. If it is not, it returns false and drops the block as an item.
* If it is it returns true.
*/
private boolean checkIfAttachedToBlock(World par1World, int par2, int par3, int par4)
{
if (!this.canPlaceBlockAt(par1World, par2, par3, par4))
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
par1World.setBlockToAir(par2, par3, par4);
return false;
}
else
{
return true;
}
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 7;
float f = 0.1875F;
if (l == 1)
{
this.setBlockBounds(0.0F, 0.2F, 0.5F - f, f * 2.0F, 0.8F, 0.5F + f);
}
else if (l == 2)
{
this.setBlockBounds(1.0F - f * 2.0F, 0.2F, 0.5F - f, 1.0F, 0.8F, 0.5F + f);
}
else if (l == 3)
{
this.setBlockBounds(0.5F - f, 0.2F, 0.0F, 0.5F + f, 0.8F, f * 2.0F);
}
else if (l == 4)
{
this.setBlockBounds(0.5F - f, 0.2F, 1.0F - f * 2.0F, 0.5F + f, 0.8F, 1.0F);
}
else if (l != 5 && l != 6)
{
if (l == 0 || l == 7)
{
f = 0.25F;
this.setBlockBounds(0.5F - f, 0.4F, 0.5F - f, 0.5F + f, 1.0F, 0.5F + f);
}
}
else
{
f = 0.25F;
this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 0.6F, 0.5F + f);
}
}
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
if (par1World.isRemote)
{
return true;
}
else
{
int i1 = par1World.getBlockMetadata(par2, par3, par4);
int j1 = i1 & 7;
int k1 = 8 - (i1 & 8);
par1World.setBlockMetadataWithNotify(par2, par3, par4, j1 + k1, 3);
par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "random.click", 0.3F, k1 > 0 ? 0.6F : 0.5F);
par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID);
if (j1 == 1)
{
par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID);
}
else if (j1 == 2)
{
par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID);
}
else if (j1 == 3)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID);
}
else if (j1 == 4)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID);
}
else if (j1 != 5 && j1 != 6)
{
if (j1 == 0 || j1 == 7)
{
par1World.notifyBlocksOfNeighborChange(par2, par3 + 1, par4, this.blockID);
}
}
else
{
par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID);
}
return true;
}
}
/**
* ejects contained items into the world, and notifies neighbours of an update, as appropriate
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
if ((par6 & 8) > 0)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID);
int j1 = par6 & 7;
if (j1 == 1)
{
par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID);
}
else if (j1 == 2)
{
par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID);
}
else if (j1 == 3)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID);
}
else if (j1 == 4)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID);
}
else if (j1 != 5 && j1 != 6)
{
if (j1 == 0 || j1 == 7)
{
par1World.notifyBlocksOfNeighborChange(par2, par3 + 1, par4, this.blockID);
}
}
else
{
par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID);
}
}
super.breakBlock(par1World, par2, par3, par4, par5, par6);
}
/**
* Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
* returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
* Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
*/
public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return (par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 8) > 0 ? 15 : 0;
}
/**
* Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
* side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
*/
public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
int i1 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
if ((i1 & 8) == 0)
{
return 0;
}
else
{
int j1 = i1 & 7;
return j1 == 0 && par5 == 0 ? 15 : (j1 == 7 && par5 == 0 ? 15 : (j1 == 6 && par5 == 1 ? 15 : (j1 == 5 && par5 == 1 ? 15 : (j1 == 4 && par5 == 2 ? 15 : (j1 == 3 && par5 == 3 ? 15 : (j1 == 2 && par5 == 4 ? 15 : (j1 == 1 && par5 == 5 ? 15 : 0)))))));
}
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canProvidePower()
{
return true;
}
}