package net.minecraft.world.gen.structure;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
public class ComponentStrongholdCorridor extends ComponentStronghold
{
private final int field_74993_a;
public ComponentStrongholdCorridor(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
{
super(par1);
this.coordBaseMode = par4;
this.boundingBox = par3StructureBoundingBox;
this.field_74993_a = par4 != 2 && par4 != 0 ? par3StructureBoundingBox.getXSize() : par3StructureBoundingBox.getZSize();
}
public static StructureBoundingBox func_74992_a(List par0List, Random par1Random, int par2, int par3, int par4, int par5)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 4, par5);
StructureComponent structurecomponent = StructureComponent.findIntersecting(par0List, structureboundingbox);
if (structurecomponent == null)
{
return null;
}
else
{
if (structurecomponent.getBoundingBox().minY == structureboundingbox.minY)
{
for (int i1 = 3; i1 >= 1; --i1)
{
structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, i1 - 1, par5);
if (!structurecomponent.getBoundingBox().intersectsWith(structureboundingbox))
{
return StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, i1, par5);
}
}
}
return null;
}
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
* the end, it adds Fences...
*/
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
{
if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
{
return false;
}
else
{
for (int i = 0; i < this.field_74993_a; ++i)
{
this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, 0, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 0, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 0, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 0, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, 0, i, par3StructureBoundingBox);
for (int j = 1; j <= 3; ++j)
{
this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, j, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, j, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, j, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, 0, 0, 3, j, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, j, i, par3StructureBoundingBox);
}
this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, 4, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 4, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 4, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 4, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, 4, i, par3StructureBoundingBox);
}
return true;
}
}
}