package net.minecraft.world.gen.structure; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; public class ComponentStrongholdCorridor extends ComponentStronghold { private final int field_74993_a; public ComponentStrongholdCorridor(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) { super(par1); this.coordBaseMode = par4; this.boundingBox = par3StructureBoundingBox; this.field_74993_a = par4 != 2 && par4 != 0 ? par3StructureBoundingBox.getXSize() : par3StructureBoundingBox.getZSize(); } public static StructureBoundingBox func_74992_a(List par0List, Random par1Random, int par2, int par3, int par4, int par5) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 4, par5); StructureComponent structurecomponent = StructureComponent.findIntersecting(par0List, structureboundingbox); if (structurecomponent == null) { return null; } else { if (structurecomponent.getBoundingBox().minY == structureboundingbox.minY) { for (int i1 = 3; i1 >= 1; --i1) { structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, i1 - 1, par5); if (!structurecomponent.getBoundingBox().intersectsWith(structureboundingbox)) { return StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, i1, par5); } } } return null; } } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at * the end, it adds Fences... */ public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) { return false; } else { for (int i = 0; i < this.field_74993_a; ++i) { this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, 0, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 0, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 0, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 0, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, 0, i, par3StructureBoundingBox); for (int j = 1; j <= 3; ++j) { this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, j, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, j, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, j, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, 0, 0, 3, j, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, j, i, par3StructureBoundingBox); } this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, 4, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 4, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 4, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 4, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, 4, i, par3StructureBoundingBox); } return true; } } }