package net.minecraft.client.renderer.tileentity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelEnderCrystal;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityEnderCrystal;
import net.minecraft.util.MathHelper;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderEnderCrystal extends Render
{
private int field_76996_a = -1;
private ModelBase field_76995_b;
public RenderEnderCrystal()
{
this.shadowSize = 0.5F;
}
/**
* Renders the Ender Crystal.
*/
public void doRenderEnderCrystal(EntityEnderCrystal par1EntityEnderCrystal, double par2, double par4, double par6, float par8, float par9)
{
if (this.field_76996_a != 1)
{
this.field_76995_b = new ModelEnderCrystal(0.0F, true);
this.field_76996_a = 1;
}
float f2 = (float)par1EntityEnderCrystal.innerRotation + par9;
GL11.glPushMatrix();
GL11.glTranslatef((float)par2, (float)par4, (float)par6);
this.loadTexture("/mob/enderdragon/crystal.png");
float f3 = MathHelper.sin(f2 * 0.2F) / 2.0F + 0.5F;
f3 += f3 * f3;
this.field_76995_b.render(par1EntityEnderCrystal, 0.0F, f2 * 3.0F, f3 * 0.2F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.doRenderEnderCrystal((EntityEnderCrystal)par1Entity, par2, par4, par6, par8, par9);
}
}