package net.minecraft.inventory;
import java.util.List;
import net.minecraft.item.ItemStack;
public interface ICrafting
{
void sendContainerAndContentsToPlayer(Container container, List list);
/**
* Sends the contents of an inventory slot to the client-side Container. This doesn't have to match the actual
* contents of that slot. Args: Container, slot number, slot contents
*/
void sendSlotContents(Container container, int i, ItemStack itemstack);
/**
* Sends two ints to the client-side Container. Used for furnace burning time, smelting progress, brewing progress,
* and enchanting level. Normally the first int identifies which variable to update, and the second contains the new
* value. Both are truncated to shorts in non-local SMP.
*/
void sendProgressBarUpdate(Container container, int i, int j);
}