package net.minecraft.inventory; import java.util.List; import net.minecraft.item.ItemStack; public interface ICrafting { void sendContainerAndContentsToPlayer(Container container, List list); /** * Sends the contents of an inventory slot to the client-side Container. This doesn't have to match the actual * contents of that slot. Args: Container, slot number, slot contents */ void sendSlotContents(Container container, int i, ItemStack itemstack); /** * Sends two ints to the client-side Container. Used for furnace burning time, smelting progress, brewing progress, * and enchanting level. Normally the first int identifies which variable to update, and the second contains the new * value. Both are truncated to shorts in non-local SMP. */ void sendProgressBarUpdate(Container container, int i, int j); }