package net.minecraft.entity.ai;
import net.minecraft.entity.EntityLiving;
public class EntityAISwimming extends EntityAIBase
{
private EntityLiving theEntity;
public EntityAISwimming(EntityLiving par1EntityLiving)
{
this.theEntity = par1EntityLiving;
this.setMutexBits(4);
par1EntityLiving.getNavigator().setCanSwim(true);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
return this.theEntity.isInWater() || this.theEntity.handleLavaMovement();
}
/**
* Updates the task
*/
public void updateTask()
{
if (this.theEntity.getRNG().nextFloat() < 0.8F)
{
this.theEntity.getJumpHelper().setJumping();
}
}
}