package net.minecraft.world.gen.feature;
import java.util.Random;
import net.minecraft.world.World;
public abstract class WorldGenerator
{
/**
* Sets wither or not the generator should notify blocks of blocks it changes. When the world is first generated,
* this is false, when saplings grow, this is true.
*/
private final boolean doBlockNotify;
public WorldGenerator()
{
this.doBlockNotify = false;
}
public WorldGenerator(boolean par1)
{
this.doBlockNotify = par1;
}
public abstract boolean generate(World world, Random random, int i, int j, int k);
/**
* Rescales the generator settings, only used in WorldGenBigTree
*/
public void setScale(double par1, double par3, double par5) {}
/**
* Sets the block without metadata in the world, notifying neighbors if enabled.
*/
protected void setBlock(World par1World, int par2, int par3, int par4, int par5)
{
this.setBlockAndMetadata(par1World, par2, par3, par4, par5, 0);
}
/**
* Sets the block in the world, notifying neighbors if enabled.
*/
protected void setBlockAndMetadata(World par1World, int par2, int par3, int par4, int par5, int par6)
{
if (this.doBlockNotify)
{
par1World.setBlock(par2, par3, par4, par5, par6, 3);
}
else
{
par1World.setBlock(par2, par3, par4, par5, par6, 2);
}
}
}