package net.minecraft.util; import java.io.BufferedReader; import java.io.InputStreamReader; public class ChatAllowedCharacters { /** * This String have the characters allowed in any text drawing of minecraft. */ public static final String allowedCharacters = getAllowedCharacters(); /** * Array of the special characters that are allowed in any text drawing of Minecraft. */ public static final char[] allowedCharactersArray = new char[] {'/', '\n', '\r', '\t', '\u0000', '\f', '`', '?', '*', '\\', '<', '>', '|', '\"', ':'}; /** * Load the font.txt resource file, that is on UTF-8 format. This file contains the characters that minecraft can * render Strings on screen. */ private static String getAllowedCharacters() { String s = ""; try { BufferedReader bufferedreader = new BufferedReader(new InputStreamReader(ChatAllowedCharacters.class.getResourceAsStream("/font.txt"), "UTF-8")); String s1 = ""; while ((s1 = bufferedreader.readLine()) != null) { if (!s1.startsWith("#")) { s = s + s1; } } bufferedreader.close(); } catch (Exception exception) { ; } return s; } public static final boolean isAllowedCharacter(char par0) { return par0 != 167 && (allowedCharacters.indexOf(par0) >= 0 || par0 > 32); } /** * Filter string by only keeping those characters for which isAllowedCharacter() returns true. */ public static String filerAllowedCharacters(String par0Str) { StringBuilder stringbuilder = new StringBuilder(); char[] achar = par0Str.toCharArray(); int i = achar.length; for (int j = 0; j < i; ++j) { char c0 = achar[j]; if (isAllowedCharacter(c0)) { stringbuilder.append(c0); } } return stringbuilder.toString(); } }