package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.common.IPlantable;
public class BlockFarmland extends Block
{
@SideOnly(Side.CLIENT)
private Icon field_94441_a;
@SideOnly(Side.CLIENT)
private Icon field_94440_b;
protected BlockFarmland(int par1)
{
super(par1, Material.ground);
this.setTickRandomly(true);
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.9375F, 1.0F);
this.setLightOpacity(255);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return AxisAlignedBB.getAABBPool().getAABB((double)(par2 + 0), (double)(par3 + 0), (double)(par4 + 0), (double)(par2 + 1), (double)(par3 + 1), (double)(par4 + 1));
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
@SideOnly(Side.CLIENT)
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public Icon getIcon(int par1, int par2)
{
return par1 == 1 ? (par2 > 0 ? this.field_94441_a : this.field_94440_b) : Block.dirt.getBlockTextureFromSide(par1);
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (!this.isWaterNearby(par1World, par2, par3, par4) && !par1World.canLightningStrikeAt(par2, par3 + 1, par4))
{
int l = par1World.getBlockMetadata(par2, par3, par4);
if (l > 0)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, l - 1, 2);
}
else if (!this.isCropsNearby(par1World, par2, par3, par4))
{
par1World.setBlock(par2, par3, par4, Block.dirt.blockID);
}
}
else
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, 7, 2);
}
}
/**
* Block's chance to react to an entity falling on it.
*/
public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6)
{
if (!par1World.isRemote && par1World.rand.nextFloat() < par6 - 0.5F)
{
if (!(par5Entity instanceof EntityPlayer) && !par1World.getGameRules().getGameRuleBooleanValue("mobGriefing"))
{
return;
}
par1World.setBlock(par2, par3, par4, Block.dirt.blockID);
}
}
/**
* returns true if there is at least one cropblock nearby (x-1 to x+1, y+1, z-1 to z+1)
*/
private boolean isCropsNearby(World par1World, int par2, int par3, int par4)
{
byte b0 = 0;
for (int l = par2 - b0; l <= par2 + b0; ++l)
{
for (int i1 = par4 - b0; i1 <= par4 + b0; ++i1)
{
int j1 = par1World.getBlockId(l, par3 + 1, i1);
Block plant = blocksList[j1];
if (plant instanceof IPlantable && canSustainPlant(par1World, par2, par3, par4, ForgeDirection.UP, (IPlantable)plant))
{
return true;
}
}
}
return false;
}
/**
* returns true if there's water nearby (x-4 to x+4, y to y+1, k-4 to k+4)
*/
private boolean isWaterNearby(World par1World, int par2, int par3, int par4)
{
for (int l = par2 - 4; l <= par2 + 4; ++l)
{
for (int i1 = par3; i1 <= par3 + 1; ++i1)
{
for (int j1 = par4 - 4; j1 <= par4 + 4; ++j1)
{
if (par1World.getBlockMaterial(l, i1, j1) == Material.water)
{
return true;
}
}
}
}
return false;
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
super.onNeighborBlockChange(par1World, par2, par3, par4, par5);
Material material = par1World.getBlockMaterial(par2, par3 + 1, par4);
if (material.isSolid())
{
par1World.setBlock(par2, par3, par4, Block.dirt.blockID);
}
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return Block.dirt.idDropped(0, par2Random, par3);
}
@SideOnly(Side.CLIENT)
/**
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
*/
public int idPicked(World par1World, int par2, int par3, int par4)
{
return Block.dirt.blockID;
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.field_94441_a = par1IconRegister.registerIcon("farmland_wet");
this.field_94440_b = par1IconRegister.registerIcon("farmland_dry");
}
}