package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Icon; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; import net.minecraftforge.common.IPlantable; public class BlockFarmland extends Block { @SideOnly(Side.CLIENT) private Icon field_94441_a; @SideOnly(Side.CLIENT) private Icon field_94440_b; protected BlockFarmland(int par1) { super(par1, Material.ground); this.setTickRandomly(true); this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.9375F, 1.0F); this.setLightOpacity(255); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return AxisAlignedBB.getAABBPool().getAABB((double)(par2 + 0), (double)(par3 + 0), (double)(par4 + 0), (double)(par2 + 1), (double)(par3 + 1), (double)(par4 + 1)); } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return par1 == 1 ? (par2 > 0 ? this.field_94441_a : this.field_94440_b) : Block.dirt.getBlockTextureFromSide(par1); } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (!this.isWaterNearby(par1World, par2, par3, par4) && !par1World.canLightningStrikeAt(par2, par3 + 1, par4)) { int l = par1World.getBlockMetadata(par2, par3, par4); if (l > 0) { par1World.setBlockMetadataWithNotify(par2, par3, par4, l - 1, 2); } else if (!this.isCropsNearby(par1World, par2, par3, par4)) { par1World.setBlock(par2, par3, par4, Block.dirt.blockID); } } else { par1World.setBlockMetadataWithNotify(par2, par3, par4, 7, 2); } } /** * Block's chance to react to an entity falling on it. */ public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) { if (!par1World.isRemote && par1World.rand.nextFloat() < par6 - 0.5F) { if (!(par5Entity instanceof EntityPlayer) && !par1World.getGameRules().getGameRuleBooleanValue("mobGriefing")) { return; } par1World.setBlock(par2, par3, par4, Block.dirt.blockID); } } /** * returns true if there is at least one cropblock nearby (x-1 to x+1, y+1, z-1 to z+1) */ private boolean isCropsNearby(World par1World, int par2, int par3, int par4) { byte b0 = 0; for (int l = par2 - b0; l <= par2 + b0; ++l) { for (int i1 = par4 - b0; i1 <= par4 + b0; ++i1) { int j1 = par1World.getBlockId(l, par3 + 1, i1); Block plant = blocksList[j1]; if (plant instanceof IPlantable && canSustainPlant(par1World, par2, par3, par4, ForgeDirection.UP, (IPlantable)plant)) { return true; } } } return false; } /** * returns true if there's water nearby (x-4 to x+4, y to y+1, k-4 to k+4) */ private boolean isWaterNearby(World par1World, int par2, int par3, int par4) { for (int l = par2 - 4; l <= par2 + 4; ++l) { for (int i1 = par3; i1 <= par3 + 1; ++i1) { for (int j1 = par4 - 4; j1 <= par4 + 4; ++j1) { if (par1World.getBlockMaterial(l, i1, j1) == Material.water) { return true; } } } } return false; } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { super.onNeighborBlockChange(par1World, par2, par3, par4, par5); Material material = par1World.getBlockMaterial(par2, par3 + 1, par4); if (material.isSolid()) { par1World.setBlock(par2, par3, par4, Block.dirt.blockID); } } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return Block.dirt.idDropped(0, par2Random, par3); } @SideOnly(Side.CLIENT) /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ public int idPicked(World par1World, int par2, int par3, int par4) { return Block.dirt.blockID; } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.field_94441_a = par1IconRegister.registerIcon("farmland_wet"); this.field_94440_b = par1IconRegister.registerIcon("farmland_dry"); } }