package net.minecraft.world.biome;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraft.world.gen.feature.WorldGenerator;
public class BiomeGenHills extends BiomeGenBase
{
private WorldGenerator theWorldGenerator;
protected BiomeGenHills(int par1)
{
super(par1);
this.theWorldGenerator = new WorldGenMinable(Block.silverfish.blockID, 8);
}
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int k = 3 + par2Random.nextInt(6);
int l;
int i1;
int j1;
for (l = 0; l < k; ++l)
{
i1 = par3 + par2Random.nextInt(16);
j1 = par2Random.nextInt(28) + 4;
int k1 = par4 + par2Random.nextInt(16);
int l1 = par1World.getBlockId(i1, j1, k1);
if (l1 == Block.stone.blockID)
{
par1World.setBlock(i1, j1, k1, Block.oreEmerald.blockID, 0, 2);
}
}
for (k = 0; k < 7; ++k)
{
l = par3 + par2Random.nextInt(16);
i1 = par2Random.nextInt(64);
j1 = par4 + par2Random.nextInt(16);
this.theWorldGenerator.generate(par1World, par2Random, l, i1, j1);
}
}
}