package net.minecraft.world.biome; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraft.world.gen.feature.WorldGenerator; public class BiomeGenHills extends BiomeGenBase { private WorldGenerator theWorldGenerator; protected BiomeGenHills(int par1) { super(par1); this.theWorldGenerator = new WorldGenMinable(Block.silverfish.blockID, 8); } public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); int k = 3 + par2Random.nextInt(6); int l; int i1; int j1; for (l = 0; l < k; ++l) { i1 = par3 + par2Random.nextInt(16); j1 = par2Random.nextInt(28) + 4; int k1 = par4 + par2Random.nextInt(16); int l1 = par1World.getBlockId(i1, j1, k1); if (l1 == Block.stone.blockID) { par1World.setBlock(i1, j1, k1, Block.oreEmerald.blockID, 0, 2); } } for (k = 0; k < 7; ++k) { l = par3 + par2Random.nextInt(16); i1 = par2Random.nextInt(64); j1 = par4 + par2Random.nextInt(16); this.theWorldGenerator.generate(par1World, par2Random, l, i1, j1); } } }