package net.minecraft.world.gen.structure;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
public class ComponentNetherBridgeCrossing extends ComponentNetherBridgePiece
{
public ComponentNetherBridgeCrossing(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
{
super(par1);
this.coordBaseMode = par4;
this.boundingBox = par3StructureBoundingBox;
}
/**
* Initiates construction of the Structure Component picked, at the current Location of StructGen
*/
public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
{
this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 2, 0, false);
this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 2, false);
this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 2, false);
}
/**
* Creates and returns a new component piece. Or null if it could not find enough room to place it.
*/
public static ComponentNetherBridgeCrossing createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -2, 0, 0, 7, 9, 7, par5);
return isAboveGround(structureboundingbox) && StructureComponent.findIntersecting(par0List, structureboundingbox) == null ? new ComponentNetherBridgeCrossing(par6, par1Random, structureboundingbox, par5) : null;
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
* the end, it adds Fences...
*/
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 6, 1, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 6, 7, 6, 0, 0, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 1, 6, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 6, 1, 6, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 0, 6, 6, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 6, 6, 6, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 6, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 5, 0, 6, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 2, 0, 6, 6, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 2, 5, 6, 6, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 6, 0, 4, 6, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 0, 4, 5, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 6, 6, 4, 6, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 6, 4, 5, 6, Block.netherFence.blockID, Block.netherFence.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 2, 0, 6, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 2, 0, 5, 4, Block.netherFence.blockID, Block.netherFence.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 6, 2, 6, 6, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 5, 2, 6, 5, 4, Block.netherFence.blockID, Block.netherFence.blockID, false);
for (int i = 0; i <= 6; ++i)
{
for (int j = 0; j <= 6; ++j)
{
this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, i, -1, j, par3StructureBoundingBox);
}
}
return true;
}
}