package net.minecraft.block;
import java.util.Random;
import net.minecraft.item.Item;
public class BlockGravel extends BlockSand
{
public BlockGravel(int par1)
{
super(par1);
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
if (par3 > 3)
{
par3 = 3;
}
return par2Random.nextInt(10 - par3 * 3) == 0 ? Item.flint.itemID : this.blockID;
}
}