package net.minecraft.entity.player;
import java.io.ByteArrayOutputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import net.minecraft.crash.CrashReport;
import net.minecraft.crash.CrashReportCategory;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.IMerchant;
import net.minecraft.entity.item.EntityMinecartHopper;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ContainerBeacon;
import net.minecraft.inventory.ContainerBrewingStand;
import net.minecraft.inventory.ContainerChest;
import net.minecraft.inventory.ContainerDispenser;
import net.minecraft.inventory.ContainerEnchantment;
import net.minecraft.inventory.ContainerFurnace;
import net.minecraft.inventory.ContainerHopper;
import net.minecraft.inventory.ContainerMerchant;
import net.minecraft.inventory.ContainerRepair;
import net.minecraft.inventory.ContainerWorkbench;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryMerchant;
import net.minecraft.inventory.SlotCrafting;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemInWorldManager;
import net.minecraft.item.ItemMapBase;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.NetServerHandler;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet100OpenWindow;
import net.minecraft.network.packet.Packet101CloseWindow;
import net.minecraft.network.packet.Packet103SetSlot;
import net.minecraft.network.packet.Packet104WindowItems;
import net.minecraft.network.packet.Packet105UpdateProgressbar;
import net.minecraft.network.packet.Packet17Sleep;
import net.minecraft.network.packet.Packet18Animation;
import net.minecraft.network.packet.Packet200Statistic;
import net.minecraft.network.packet.Packet202PlayerAbilities;
import net.minecraft.network.packet.Packet204ClientInfo;
import net.minecraft.network.packet.Packet250CustomPayload;
import net.minecraft.network.packet.Packet29DestroyEntity;
import net.minecraft.network.packet.Packet38EntityStatus;
import net.minecraft.network.packet.Packet39AttachEntity;
import net.minecraft.network.packet.Packet3Chat;
import net.minecraft.network.packet.Packet41EntityEffect;
import net.minecraft.network.packet.Packet42RemoveEntityEffect;
import net.minecraft.network.packet.Packet43Experience;
import net.minecraft.network.packet.Packet56MapChunks;
import net.minecraft.network.packet.Packet70GameEvent;
import net.minecraft.network.packet.Packet8UpdateHealth;
import net.minecraft.potion.PotionEffect;
import net.minecraft.scoreboard.Score;
import net.minecraft.scoreboard.ScoreObjective;
import net.minecraft.scoreboard.ScoreObjectiveCriteria;
import net.minecraft.server.MinecraftServer;
import net.minecraft.stats.AchievementList;
import net.minecraft.stats.StatBase;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityBeacon;
import net.minecraft.tileentity.TileEntityBrewingStand;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.tileentity.TileEntityDropper;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.tileentity.TileEntityHopper;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntityDamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ReportedException;
import net.minecraft.util.StringTranslate;
import net.minecraft.village.MerchantRecipeList;
import net.minecraft.world.ChunkCoordIntPair;
import net.minecraft.world.EnumGameType;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.entity.item.EntityItem;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.PlayerDropsEvent;
import net.minecraftforge.event.world.ChunkWatchEvent;
public class EntityPlayerMP extends EntityPlayer implements ICrafting
{
private StringTranslate translator = new StringTranslate("en_US");
/**
* The NetServerHandler assigned to this player by the ServerConfigurationManager.
*/
public NetServerHandler playerNetServerHandler;
/** Reference to the MinecraftServer object. */
public MinecraftServer mcServer;
/** The ItemInWorldManager belonging to this player */
public ItemInWorldManager theItemInWorldManager;
/** player X position as seen by PlayerManager */
public double managedPosX;
/** player Z position as seen by PlayerManager */
public double managedPosZ;
/** LinkedList that holds the loaded chunks. */
public final List loadedChunks = new LinkedList();
/** entities added to this list will be packet29'd to the player */
public final List destroyedItemsNetCache = new LinkedList();
/** set to getHealth */
private int lastHealth = -99999999;
/** set to foodStats.GetFoodLevel */
private int lastFoodLevel = -99999999;
/** set to foodStats.getSaturationLevel() == 0.0F each tick */
private boolean wasHungry = true;
/** Amount of experience the client was last set to */
private int lastExperience = -99999999;
/** de-increments onUpdate, attackEntityFrom is ignored if this >0 */
private int initialInvulnerability = 60;
/** must be between 3>x>15 (strictly between) */
private int renderDistance = 0;
private int chatVisibility = 0;
private boolean chatColours = true;
/**
* The currently in use window ID. Incremented every time a window is opened.
*/
public int currentWindowId = 0;
/**
* poor mans concurency flag, lets hope the jvm doesn't re-order the setting of this flag wrt the inventory change
* on the next line
*/
public boolean playerInventoryBeingManipulated;
public int ping;
/**
* Set when a player beats the ender dragon, used to respawn the player at the spawn point while retaining inventory
* and XP
*/
public boolean playerConqueredTheEnd = false;
public EntityPlayerMP(MinecraftServer par1MinecraftServer, World par2World, String par3Str, ItemInWorldManager par4ItemInWorldManager)
{
super(par2World);
par4ItemInWorldManager.thisPlayerMP = this;
this.theItemInWorldManager = par4ItemInWorldManager;
this.renderDistance = par1MinecraftServer.getConfigurationManager().getViewDistance();
ChunkCoordinates chunkcoordinates = par2World.provider.getRandomizedSpawnPoint();
int i = chunkcoordinates.posX;
int j = chunkcoordinates.posZ;
int k = chunkcoordinates.posY;
this.mcServer = par1MinecraftServer;
this.stepHeight = 0.0F;
this.username = par3Str;
this.yOffset = 0.0F;
this.setLocationAndAngles((double)i + 0.5D, (double)k, (double)j + 0.5D, 0.0F, 0.0F);
while (!par2World.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty())
{
this.setPosition(this.posX, this.posY + 1.0D, this.posZ);
}
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
if (par1NBTTagCompound.hasKey("playerGameType"))
{
if (MinecraftServer.getServer().func_104056_am())
{
this.theItemInWorldManager.setGameType(MinecraftServer.getServer().getGameType());
}
else
{
this.theItemInWorldManager.setGameType(EnumGameType.getByID(par1NBTTagCompound.getInteger("playerGameType")));
}
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setInteger("playerGameType", this.theItemInWorldManager.getGameType().getID());
}
/**
* Add experience levels to this player.
*/
public void addExperienceLevel(int par1)
{
super.addExperienceLevel(par1);
this.lastExperience = -1;
}
public void addSelfToInternalCraftingInventory()
{
this.openContainer.addCraftingToCrafters(this);
}
/**
* sets the players height back to normal after doing things like sleeping and dieing
*/
protected void resetHeight()
{
this.yOffset = 0.0F;
}
public float getEyeHeight()
{
return 1.62F;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.theItemInWorldManager.updateBlockRemoving();
--this.initialInvulnerability;
this.openContainer.detectAndSendChanges();
while (!this.destroyedItemsNetCache.isEmpty())
{
int i = Math.min(this.destroyedItemsNetCache.size(), 127);
int[] aint = new int[i];
Iterator iterator = this.destroyedItemsNetCache.iterator();
int j = 0;
while (iterator.hasNext() && j < i)
{
aint[j++] = ((Integer)iterator.next()).intValue();
iterator.remove();
}
this.playerNetServerHandler.sendPacketToPlayer(new Packet29DestroyEntity(aint));
}
if (!this.loadedChunks.isEmpty())
{
ArrayList arraylist = new ArrayList();
Iterator iterator1 = this.loadedChunks.iterator();
ArrayList arraylist1 = new ArrayList();
while (iterator1.hasNext() && arraylist.size() < 5)
{
ChunkCoordIntPair chunkcoordintpair = (ChunkCoordIntPair)iterator1.next();
iterator1.remove();
if (chunkcoordintpair != null && this.worldObj.blockExists(chunkcoordintpair.chunkXPos << 4, 0, chunkcoordintpair.chunkZPos << 4))
{
arraylist.add(this.worldObj.getChunkFromChunkCoords(chunkcoordintpair.chunkXPos, chunkcoordintpair.chunkZPos));
//BugFix: 16 makes it load an extra chunk, which isn't associated with a player, which makes it not unload unless a player walks near it.
//ToDo: Find a way to efficiently clean abandoned chunks.
//arraylist1.addAll(((WorldServer)this.worldObj).getAllTileEntityInBox(chunkcoordintpair.chunkXPos * 16, 0, chunkcoordintpair.chunkZPos * 16, chunkcoordintpair.chunkXPos * 16 + 16, 256, chunkcoordintpair.chunkZPos * 16 + 16));
arraylist1.addAll(((WorldServer)this.worldObj).getAllTileEntityInBox(chunkcoordintpair.chunkXPos * 16, 0, chunkcoordintpair.chunkZPos * 16, chunkcoordintpair.chunkXPos * 16 + 15, 256, chunkcoordintpair.chunkZPos * 16 + 15));
}
}
if (!arraylist.isEmpty())
{
this.playerNetServerHandler.sendPacketToPlayer(new Packet56MapChunks(arraylist));
Iterator iterator2 = arraylist1.iterator();
while (iterator2.hasNext())
{
TileEntity tileentity = (TileEntity)iterator2.next();
this.sendTileEntityToPlayer(tileentity);
}
iterator2 = arraylist.iterator();
while (iterator2.hasNext())
{
Chunk chunk = (Chunk)iterator2.next();
this.getServerForPlayer().getEntityTracker().func_85172_a(this, chunk);
MinecraftForge.EVENT_BUS.post(new ChunkWatchEvent.Watch(chunk.getChunkCoordIntPair(), this));
}
}
}
}
public void setEntityHealth(int par1)
{
super.setEntityHealth(par1);
Collection collection = this.getWorldScoreboard().func_96520_a(ScoreObjectiveCriteria.field_96638_f);
Iterator iterator = collection.iterator();
while (iterator.hasNext())
{
ScoreObjective scoreobjective = (ScoreObjective)iterator.next();
this.getWorldScoreboard().func_96529_a(this.getEntityName(), scoreobjective).func_96651_a(Arrays.asList(new EntityPlayer[] {this}));
}
}
public void onUpdateEntity()
{
try
{
super.onUpdate();
for (int i = 0; i < this.inventory.getSizeInventory(); ++i)
{
ItemStack itemstack = this.inventory.getStackInSlot(i);
if (itemstack != null && Item.itemsList[itemstack.itemID].isMap() && this.playerNetServerHandler.packetSize() <= 5)
{
Packet packet = ((ItemMapBase)Item.itemsList[itemstack.itemID]).createMapDataPacket(itemstack, this.worldObj, this);
if (packet != null)
{
this.playerNetServerHandler.sendPacketToPlayer(packet);
}
}
}
if (this.getHealth() != this.lastHealth || this.lastFoodLevel != this.foodStats.getFoodLevel() || this.foodStats.getSaturationLevel() == 0.0F != this.wasHungry)
{
this.playerNetServerHandler.sendPacketToPlayer(new Packet8UpdateHealth(this.getHealth(), this.foodStats.getFoodLevel(), this.foodStats.getSaturationLevel()));
this.lastHealth = this.getHealth();
this.lastFoodLevel = this.foodStats.getFoodLevel();
this.wasHungry = this.foodStats.getSaturationLevel() == 0.0F;
}
if (this.experienceTotal != this.lastExperience)
{
this.lastExperience = this.experienceTotal;
this.playerNetServerHandler.sendPacketToPlayer(new Packet43Experience(this.experience, this.experienceTotal, this.experienceLevel));
}
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Ticking player");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Player being ticked");
this.func_85029_a(crashreportcategory);
throw new ReportedException(crashreport);
}
}
/**
* Called when the mob's health reaches 0.
*/
public void onDeath(DamageSource par1DamageSource)
{
if (ForgeHooks.onLivingDeath(this, par1DamageSource))
{
return;
}
this.mcServer.getConfigurationManager().sendChatMsg(this.field_94063_bt.func_94546_b());
if (!this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory"))
{
captureDrops = true;
capturedDrops.clear();
this.inventory.dropAllItems();
captureDrops = false;
PlayerDropsEvent event = new PlayerDropsEvent(this, par1DamageSource, capturedDrops, recentlyHit > 0);
if (!MinecraftForge.EVENT_BUS.post(event))
{
for (EntityItem item : capturedDrops)
{
joinEntityItemWithWorld(item);
}
}
}
Collection collection = this.worldObj.getScoreboard().func_96520_a(ScoreObjectiveCriteria.field_96642_c);
Iterator iterator = collection.iterator();
while (iterator.hasNext())
{
ScoreObjective scoreobjective = (ScoreObjective)iterator.next();
Score score = this.getWorldScoreboard().func_96529_a(this.getEntityName(), scoreobjective);
score.func_96648_a();
}
EntityLiving entityliving = this.func_94060_bK();
if (entityliving != null)
{
entityliving.addToPlayerScore(this, this.scoreValue);
}
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
{
if (this.isEntityInvulnerable())
{
return false;
}
else
{
boolean flag = this.mcServer.isDedicatedServer() && this.mcServer.isPVPEnabled() && "fall".equals(par1DamageSource.damageType);
if (!flag && this.initialInvulnerability > 0 && par1DamageSource != DamageSource.outOfWorld)
{
return false;
}
else
{
if (par1DamageSource instanceof EntityDamageSource)
{
Entity entity = par1DamageSource.getEntity();
if (entity instanceof EntityPlayer && !this.func_96122_a((EntityPlayer)entity))
{
return false;
}
if (entity instanceof EntityArrow)
{
EntityArrow entityarrow = (EntityArrow)entity;
if (entityarrow.shootingEntity instanceof EntityPlayer && !this.func_96122_a((EntityPlayer)entityarrow.shootingEntity))
{
return false;
}
}
}
return super.attackEntityFrom(par1DamageSource, par2);
}
}
}
public boolean func_96122_a(EntityPlayer par1EntityPlayer)
{
return !this.mcServer.isPVPEnabled() ? false : super.func_96122_a(par1EntityPlayer);
}
/**
* Teleports the entity to another dimension. Params: Dimension number to teleport to
*/
public void travelToDimension(int par1)
{
if (this.dimension == 1 && par1 == 1)
{
this.triggerAchievement(AchievementList.theEnd2);
this.worldObj.removeEntity(this);
this.playerConqueredTheEnd = true;
this.playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(4, 0));
}
else
{
if (this.dimension == 1 && par1 == 0)
{
this.triggerAchievement(AchievementList.theEnd);
ChunkCoordinates chunkcoordinates = this.mcServer.worldServerForDimension(par1).getEntrancePortalLocation();
if (chunkcoordinates != null)
{
this.playerNetServerHandler.setPlayerLocation((double)chunkcoordinates.posX, (double)chunkcoordinates.posY, (double)chunkcoordinates.posZ, 0.0F, 0.0F);
}
par1 = 1;
}
else
{
this.triggerAchievement(AchievementList.portal);
}
this.mcServer.getConfigurationManager().transferPlayerToDimension(this, par1);
this.lastExperience = -1;
this.lastHealth = -1;
this.lastFoodLevel = -1;
}
}
/**
* called from onUpdate for all tileEntity in specific chunks
*/
private void sendTileEntityToPlayer(TileEntity par1TileEntity)
{
if (par1TileEntity != null)
{
Packet packet = par1TileEntity.getDescriptionPacket();
if (packet != null)
{
this.playerNetServerHandler.sendPacketToPlayer(packet);
}
}
}
/**
* Called whenever an item is picked up from walking over it. Args: pickedUpEntity, stackSize
*/
public void onItemPickup(Entity par1Entity, int par2)
{
super.onItemPickup(par1Entity, par2);
this.openContainer.detectAndSendChanges();
}
/**
* Attempts to have the player sleep in a bed at the specified location.
*/
public EnumStatus sleepInBedAt(int par1, int par2, int par3)
{
EnumStatus enumstatus = super.sleepInBedAt(par1, par2, par3);
if (enumstatus == EnumStatus.OK)
{
Packet17Sleep packet17sleep = new Packet17Sleep(this, 0, par1, par2, par3);
this.getServerForPlayer().getEntityTracker().sendPacketToAllPlayersTrackingEntity(this, packet17sleep);
this.playerNetServerHandler.setPlayerLocation(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.playerNetServerHandler.sendPacketToPlayer(packet17sleep);
}
return enumstatus;
}
/**
* Wake up the player if they're sleeping.
*/
public void wakeUpPlayer(boolean par1, boolean par2, boolean par3)
{
if (this.isPlayerSleeping())
{
this.getServerForPlayer().getEntityTracker().sendPacketToAllAssociatedPlayers(this, new Packet18Animation(this, 3));
}
super.wakeUpPlayer(par1, par2, par3);
if (this.playerNetServerHandler != null)
{
this.playerNetServerHandler.setPlayerLocation(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
}
}
/**
* Called when a player mounts an entity. e.g. mounts a pig, mounts a boat.
*/
public void mountEntity(Entity par1Entity)
{
super.mountEntity(par1Entity);
this.playerNetServerHandler.sendPacketToPlayer(new Packet39AttachEntity(this, this.ridingEntity));
this.playerNetServerHandler.setPlayerLocation(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
}
/**
* Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance
* and deal fall damage if landing on the ground. Args: distanceFallenThisTick, onGround
*/
protected void updateFallState(double par1, boolean par3) {}
/**
* likeUpdateFallState, but called from updateFlyingState, rather than moveEntity
*/
public void updateFlyingState(double par1, boolean par3)
{
super.updateFallState(par1, par3);
}
public void incrementWindowID()
{
this.currentWindowId = this.currentWindowId % 100 + 1;
}
/**
* Displays the crafting GUI for a workbench.
*/
public void displayGUIWorkbench(int par1, int par2, int par3)
{
this.incrementWindowID();
this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 1, "Crafting", 9, true));
this.openContainer = new ContainerWorkbench(this.inventory, this.worldObj, par1, par2, par3);
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addCraftingToCrafters(this);
}
public void displayGUIEnchantment(int par1, int par2, int par3, String par4Str)
{
this.incrementWindowID();
this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 4, par4Str == null ? "" : par4Str, 9, par4Str != null));
this.openContainer = new ContainerEnchantment(this.inventory, this.worldObj, par1, par2, par3);
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addCraftingToCrafters(this);
}
/**
* Displays the GUI for interacting with an anvil.
*/
public void displayGUIAnvil(int par1, int par2, int par3)
{
this.incrementWindowID();
this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 8, "Repairing", 9, true));
this.openContainer = new ContainerRepair(this.inventory, this.worldObj, par1, par2, par3, this);
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addCraftingToCrafters(this);
}
/**
* Displays the GUI for interacting with a chest inventory. Args: chestInventory
*/
public void displayGUIChest(IInventory par1IInventory)
{
if (this.openContainer != this.inventoryContainer)
{
this.closeScreen();
}
this.incrementWindowID();
this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 0, par1IInventory.getInvName(), par1IInventory.getSizeInventory(), par1IInventory.isInvNameLocalized()));
this.openContainer = new ContainerChest(this.inventory, par1IInventory);
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addCraftingToCrafters(this);
}
public void displayGUIHopper(TileEntityHopper par1TileEntityHopper)
{
this.incrementWindowID();
this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 9, par1TileEntityHopper.getInvName(), par1TileEntityHopper.getSizeInventory(), par1TileEntityHopper.isInvNameLocalized()));
this.openContainer = new ContainerHopper(this.inventory, par1TileEntityHopper);
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addCraftingToCrafters(this);
}
public void displayGUIHopperMinecart(EntityMinecartHopper par1EntityMinecartHopper)
{
this.incrementWindowID();
this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 9, par1EntityMinecartHopper.getInvName(), par1EntityMinecartHopper.getSizeInventory(), par1EntityMinecartHopper.isInvNameLocalized()));
this.openContainer = new ContainerHopper(this.inventory, par1EntityMinecartHopper);
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addCraftingToCrafters(this);
}
/**
* Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace
*/
public void displayGUIFurnace(TileEntityFurnace par1TileEntityFurnace)
{
this.incrementWindowID();
this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 2, par1TileEntityFurnace.getInvName(), par1TileEntityFurnace.getSizeInventory(), par1TileEntityFurnace.isInvNameLocalized()));
this.openContainer = new ContainerFurnace(this.inventory, par1TileEntityFurnace);
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addCraftingToCrafters(this);
}
/**
* Displays the dipsenser GUI for the passed in dispenser entity. Args: TileEntityDispenser
*/
public void displayGUIDispenser(TileEntityDispenser par1TileEntityDispenser)
{
this.incrementWindowID();
this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, par1TileEntityDispenser instanceof TileEntityDropper ? 10 : 3, par1TileEntityDispenser.getInvName(), par1TileEntityDispenser.getSizeInventory(), par1TileEntityDispenser.isInvNameLocalized()));
this.openContainer = new ContainerDispenser(this.inventory, par1TileEntityDispenser);
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addCraftingToCrafters(this);
}
/**
* Displays the GUI for interacting with a brewing stand.
*/
public void displayGUIBrewingStand(TileEntityBrewingStand par1TileEntityBrewingStand)
{
this.incrementWindowID();
this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 5, par1TileEntityBrewingStand.getInvName(), par1TileEntityBrewingStand.getSizeInventory(), par1TileEntityBrewingStand.isInvNameLocalized()));
this.openContainer = new ContainerBrewingStand(this.inventory, par1TileEntityBrewingStand);
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addCraftingToCrafters(this);
}
/**
* Displays the GUI for interacting with a beacon.
*/
public void displayGUIBeacon(TileEntityBeacon par1TileEntityBeacon)
{
this.incrementWindowID();
this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 7, par1TileEntityBeacon.getInvName(), par1TileEntityBeacon.getSizeInventory(), par1TileEntityBeacon.isInvNameLocalized()));
this.openContainer = new ContainerBeacon(this.inventory, par1TileEntityBeacon);
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addCraftingToCrafters(this);
}
public void displayGUIMerchant(IMerchant par1IMerchant, String par2Str)
{
this.incrementWindowID();
this.openContainer = new ContainerMerchant(this.inventory, par1IMerchant, this.worldObj);
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addCraftingToCrafters(this);
InventoryMerchant inventorymerchant = ((ContainerMerchant)this.openContainer).getMerchantInventory();
this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 6, par2Str == null ? "" : par2Str, inventorymerchant.getSizeInventory(), par2Str != null));
MerchantRecipeList merchantrecipelist = par1IMerchant.getRecipes(this);
if (merchantrecipelist != null)
{
try
{
ByteArrayOutputStream bytearrayoutputstream = new ByteArrayOutputStream();
DataOutputStream dataoutputstream = new DataOutputStream(bytearrayoutputstream);
dataoutputstream.writeInt(this.currentWindowId);
merchantrecipelist.writeRecipiesToStream(dataoutputstream);
this.playerNetServerHandler.sendPacketToPlayer(new Packet250CustomPayload("MC|TrList", bytearrayoutputstream.toByteArray()));
}
catch (IOException ioexception)
{
ioexception.printStackTrace();
}
}
}
/**
* Sends the contents of an inventory slot to the client-side Container. This doesn't have to match the actual
* contents of that slot. Args: Container, slot number, slot contents
*/
public void sendSlotContents(Container par1Container, int par2, ItemStack par3ItemStack)
{
if (!(par1Container.getSlot(par2) instanceof SlotCrafting))
{
if (!this.playerInventoryBeingManipulated)
{
this.playerNetServerHandler.sendPacketToPlayer(new Packet103SetSlot(par1Container.windowId, par2, par3ItemStack));
}
}
}
public void sendContainerToPlayer(Container par1Container)
{
this.sendContainerAndContentsToPlayer(par1Container, par1Container.getInventory());
}
public void sendContainerAndContentsToPlayer(Container par1Container, List par2List)
{
this.playerNetServerHandler.sendPacketToPlayer(new Packet104WindowItems(par1Container.windowId, par2List));
this.playerNetServerHandler.sendPacketToPlayer(new Packet103SetSlot(-1, -1, this.inventory.getItemStack()));
}
/**
* Sends two ints to the client-side Container. Used for furnace burning time, smelting progress, brewing progress,
* and enchanting level. Normally the first int identifies which variable to update, and the second contains the new
* value. Both are truncated to shorts in non-local SMP.
*/
public void sendProgressBarUpdate(Container par1Container, int par2, int par3)
{
this.playerNetServerHandler.sendPacketToPlayer(new Packet105UpdateProgressbar(par1Container.windowId, par2, par3));
}
/**
* sets current screen to null (used on escape buttons of GUIs)
*/
public void closeScreen()
{
this.playerNetServerHandler.sendPacketToPlayer(new Packet101CloseWindow(this.openContainer.windowId));
this.closeInventory();
}
/**
* updates item held by mouse
*/
public void updateHeldItem()
{
if (!this.playerInventoryBeingManipulated)
{
this.playerNetServerHandler.sendPacketToPlayer(new Packet103SetSlot(-1, -1, this.inventory.getItemStack()));
}
}
public void closeInventory()
{
this.openContainer.onCraftGuiClosed(this);
this.openContainer = this.inventoryContainer;
}
/**
* Adds a value to a statistic field.
*/
public void addStat(StatBase par1StatBase, int par2)
{
if (par1StatBase != null)
{
if (!par1StatBase.isIndependent)
{
while (par2 > 100)
{
this.playerNetServerHandler.sendPacketToPlayer(new Packet200Statistic(par1StatBase.statId, 100));
par2 -= 100;
}
this.playerNetServerHandler.sendPacketToPlayer(new Packet200Statistic(par1StatBase.statId, par2));
}
}
}
public void mountEntityAndWakeUp()
{
if (this.riddenByEntity != null)
{
this.riddenByEntity.mountEntity(this);
}
if (this.sleeping)
{
this.wakeUpPlayer(true, false, false);
}
}
/**
* this function is called when a players inventory is sent to him, lastHealth is updated on any dimension
* transitions, then reset.
*/
public void setPlayerHealthUpdated()
{
this.lastHealth = -99999999;
}
/**
* Add a chat message to the player
*/
public void addChatMessage(String par1Str)
{
StringTranslate stringtranslate = StringTranslate.getInstance();
String s1 = stringtranslate.translateKey(par1Str);
this.playerNetServerHandler.sendPacketToPlayer(new Packet3Chat(s1));
}
/**
* Used for when item use count runs out, ie: eating completed
*/
protected void onItemUseFinish()
{
this.playerNetServerHandler.sendPacketToPlayer(new Packet38EntityStatus(this.entityId, (byte)9));
super.onItemUseFinish();
}
/**
* sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration
*/
public void setItemInUse(ItemStack par1ItemStack, int par2)
{
super.setItemInUse(par1ItemStack, par2);
if (par1ItemStack != null && par1ItemStack.getItem() != null && par1ItemStack.getItem().getItemUseAction(par1ItemStack) == EnumAction.eat)
{
this.getServerForPlayer().getEntityTracker().sendPacketToAllAssociatedPlayers(this, new Packet18Animation(this, 5));
}
}
/**
* Copies the values from the given player into this player if boolean par2 is true. Always clones Ender Chest
* Inventory.
*/
public void clonePlayer(EntityPlayer par1EntityPlayer, boolean par2)
{
super.clonePlayer(par1EntityPlayer, par2);
this.lastExperience = -1;
this.lastHealth = -1;
this.lastFoodLevel = -1;
this.destroyedItemsNetCache.addAll(((EntityPlayerMP)par1EntityPlayer).destroyedItemsNetCache);
}
protected void onNewPotionEffect(PotionEffect par1PotionEffect)
{
super.onNewPotionEffect(par1PotionEffect);
this.playerNetServerHandler.sendPacketToPlayer(new Packet41EntityEffect(this.entityId, par1PotionEffect));
}
protected void onChangedPotionEffect(PotionEffect par1PotionEffect)
{
super.onChangedPotionEffect(par1PotionEffect);
this.playerNetServerHandler.sendPacketToPlayer(new Packet41EntityEffect(this.entityId, par1PotionEffect));
}
protected void onFinishedPotionEffect(PotionEffect par1PotionEffect)
{
super.onFinishedPotionEffect(par1PotionEffect);
this.playerNetServerHandler.sendPacketToPlayer(new Packet42RemoveEntityEffect(this.entityId, par1PotionEffect));
}
/**
* Move the entity to the coordinates informed, but keep yaw/pitch values.
*/
public void setPositionAndUpdate(double par1, double par3, double par5)
{
this.playerNetServerHandler.setPlayerLocation(par1, par3, par5, this.rotationYaw, this.rotationPitch);
}
/**
* Called when the player performs a critical hit on the Entity. Args: entity that was hit critically
*/
public void onCriticalHit(Entity par1Entity)
{
this.getServerForPlayer().getEntityTracker().sendPacketToAllAssociatedPlayers(this, new Packet18Animation(par1Entity, 6));
}
public void onEnchantmentCritical(Entity par1Entity)
{
this.getServerForPlayer().getEntityTracker().sendPacketToAllAssociatedPlayers(this, new Packet18Animation(par1Entity, 7));
}
/**
* Sends the player's abilities to the server (if there is one).
*/
public void sendPlayerAbilities()
{
if (this.playerNetServerHandler != null)
{
this.playerNetServerHandler.sendPacketToPlayer(new Packet202PlayerAbilities(this.capabilities));
}
}
public WorldServer getServerForPlayer()
{
return (WorldServer)this.worldObj;
}
/**
* Sets the player's game mode and sends it to them.
*/
public void setGameType(EnumGameType par1EnumGameType)
{
this.theItemInWorldManager.setGameType(par1EnumGameType);
this.playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(3, par1EnumGameType.getID()));
}
public void sendChatToPlayer(String par1Str)
{
this.playerNetServerHandler.sendPacketToPlayer(new Packet3Chat(par1Str));
}
/**
* Returns true if the command sender is allowed to use the given command.
*/
public boolean canCommandSenderUseCommand(int par1, String par2Str)
{
return "seed".equals(par2Str) && !this.mcServer.isDedicatedServer() ? true : (!"tell".equals(par2Str) && !"help".equals(par2Str) && !"me".equals(par2Str) ? this.mcServer.getConfigurationManager().areCommandsAllowed(this.username) : true);
}
/**
* Gets the player's IP address. Used in /banip.
*/
public String getPlayerIP()
{
String s = this.playerNetServerHandler.netManager.getSocketAddress().toString();
s = s.substring(s.indexOf("/") + 1);
s = s.substring(0, s.indexOf(":"));
return s;
}
public void updateClientInfo(Packet204ClientInfo par1Packet204ClientInfo)
{
if (this.translator.getLanguageList().containsKey(par1Packet204ClientInfo.getLanguage()))
{
this.translator.setLanguage(par1Packet204ClientInfo.getLanguage(), false);
}
int i = 256 >> par1Packet204ClientInfo.getRenderDistance();
if (i > 3 && i < 15)
{
this.renderDistance = i;
}
this.chatVisibility = par1Packet204ClientInfo.getChatVisibility();
this.chatColours = par1Packet204ClientInfo.getChatColours();
if (this.mcServer.isSinglePlayer() && this.mcServer.getServerOwner().equals(this.username))
{
this.mcServer.setDifficultyForAllWorlds(par1Packet204ClientInfo.getDifficulty());
}
this.setHideCape(1, !par1Packet204ClientInfo.getShowCape());
}
public StringTranslate getTranslator()
{
return this.translator;
}
public int getChatVisibility()
{
return this.chatVisibility;
}
/**
* on recieving this message the client (if permission is given) will download the requested textures
*/
public void requestTexturePackLoad(String par1Str, int par2)
{
String s1 = par1Str + "\u0000" + par2;
this.playerNetServerHandler.sendPacketToPlayer(new Packet250CustomPayload("MC|TPack", s1.getBytes()));
}
/**
* Return the position for this command sender.
*/
public ChunkCoordinates getPlayerCoordinates()
{
return new ChunkCoordinates(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY + 0.5D), MathHelper.floor_double(this.posZ));
}
}