package net.minecraft.client.renderer;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAnvil;
import net.minecraft.block.BlockBeacon;
import net.minecraft.block.BlockBed;
import net.minecraft.block.BlockBrewingStand;
import net.minecraft.block.BlockCauldron;
import net.minecraft.block.BlockCocoa;
import net.minecraft.block.BlockComparator;
import net.minecraft.block.BlockDirectional;
import net.minecraft.block.BlockDragonEgg;
import net.minecraft.block.BlockEndPortalFrame;
import net.minecraft.block.BlockFence;
import net.minecraft.block.BlockFenceGate;
import net.minecraft.block.BlockFire;
import net.minecraft.block.BlockFlower;
import net.minecraft.block.BlockFlowerPot;
import net.minecraft.block.BlockFluid;
import net.minecraft.block.BlockGrass;
import net.minecraft.block.BlockHopper;
import net.minecraft.block.BlockPane;
import net.minecraft.block.BlockPistonBase;
import net.minecraft.block.BlockPistonExtension;
import net.minecraft.block.BlockRailBase;
import net.minecraft.block.BlockRedstoneLogic;
import net.minecraft.block.BlockRedstoneRepeater;
import net.minecraft.block.BlockRedstoneWire;
import net.minecraft.block.BlockStairs;
import net.minecraft.block.BlockStem;
import net.minecraft.block.BlockTripWire;
import net.minecraft.block.BlockWall;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.src.FMLRenderAccessLibrary;
import net.minecraft.util.Direction;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import static net.minecraftforge.common.ForgeDirection.*;
@SideOnly(Side.CLIENT)
public class RenderBlocks
{
/** The IBlockAccess used by this instance of RenderBlocks */
public IBlockAccess blockAccess;
/**
* If set to >=0, all block faces will be rendered using this texture index
*/
public Icon overrideBlockTexture = null;
/**
* Set to true if the texture should be flipped horizontally during render*Face
*/
public boolean flipTexture = false;
/**
* If true, renders all faces on all blocks rather than using the logic in Block.shouldSideBeRendered. Unused.
*/
public boolean renderAllFaces = false;
/** Fancy grass side matching biome */
public static boolean fancyGrass = true;
public boolean useInventoryTint = true;
/** The minimum X value for rendering (default 0.0). */
public double renderMinX;
/** The maximum X value for rendering (default 1.0). */
public double renderMaxX;
/** The minimum Y value for rendering (default 0.0). */
public double renderMinY;
/** The maximum Y value for rendering (default 1.0). */
public double renderMaxY;
/** The minimum Z value for rendering (default 0.0). */
public double renderMinZ;
/** The maximum Z value for rendering (default 1.0). */
public double renderMaxZ;
/**
* Set by overrideBlockBounds, to keep this class from changing the visual bounding box.
*/
public boolean lockBlockBounds = false;
public boolean partialRenderBounds = false;
public final Minecraft minecraftRB;
public int uvRotateEast = 0;
public int uvRotateWest = 0;
public int uvRotateSouth = 0;
public int uvRotateNorth = 0;
public int uvRotateTop = 0;
public int uvRotateBottom = 0;
/** Whether ambient occlusion is enabled or not */
public boolean enableAO;
/**
* Used as a scratch variable for ambient occlusion on the north/bottom/east corner.
*/
public float aoLightValueScratchXYZNNN;
/**
* Used as a scratch variable for ambient occlusion between the bottom face and the north face.
*/
public float aoLightValueScratchXYNN;
/**
* Used as a scratch variable for ambient occlusion on the north/bottom/west corner.
*/
public float aoLightValueScratchXYZNNP;
/**
* Used as a scratch variable for ambient occlusion between the bottom face and the east face.
*/
public float aoLightValueScratchYZNN;
/**
* Used as a scratch variable for ambient occlusion between the bottom face and the west face.
*/
public float aoLightValueScratchYZNP;
/**
* Used as a scratch variable for ambient occlusion on the south/bottom/east corner.
*/
public float aoLightValueScratchXYZPNN;
/**
* Used as a scratch variable for ambient occlusion between the bottom face and the south face.
*/
public float aoLightValueScratchXYPN;
/**
* Used as a scratch variable for ambient occlusion on the south/bottom/west corner.
*/
public float aoLightValueScratchXYZPNP;
/**
* Used as a scratch variable for ambient occlusion on the north/top/east corner.
*/
public float aoLightValueScratchXYZNPN;
/**
* Used as a scratch variable for ambient occlusion between the top face and the north face.
*/
public float aoLightValueScratchXYNP;
/**
* Used as a scratch variable for ambient occlusion on the north/top/west corner.
*/
public float aoLightValueScratchXYZNPP;
/**
* Used as a scratch variable for ambient occlusion between the top face and the east face.
*/
public float aoLightValueScratchYZPN;
/**
* Used as a scratch variable for ambient occlusion on the south/top/east corner.
*/
public float aoLightValueScratchXYZPPN;
/**
* Used as a scratch variable for ambient occlusion between the top face and the south face.
*/
public float aoLightValueScratchXYPP;
/**
* Used as a scratch variable for ambient occlusion between the top face and the west face.
*/
public float aoLightValueScratchYZPP;
/**
* Used as a scratch variable for ambient occlusion on the south/top/west corner.
*/
public float aoLightValueScratchXYZPPP;
/**
* Used as a scratch variable for ambient occlusion between the north face and the east face.
*/
public float aoLightValueScratchXZNN;
/**
* Used as a scratch variable for ambient occlusion between the south face and the east face.
*/
public float aoLightValueScratchXZPN;
/**
* Used as a scratch variable for ambient occlusion between the north face and the west face.
*/
public float aoLightValueScratchXZNP;
/**
* Used as a scratch variable for ambient occlusion between the south face and the west face.
*/
public float aoLightValueScratchXZPP;
/** Ambient occlusion brightness XYZNNN */
public int aoBrightnessXYZNNN;
/** Ambient occlusion brightness XYNN */
public int aoBrightnessXYNN;
/** Ambient occlusion brightness XYZNNP */
public int aoBrightnessXYZNNP;
/** Ambient occlusion brightness YZNN */
public int aoBrightnessYZNN;
/** Ambient occlusion brightness YZNP */
public int aoBrightnessYZNP;
/** Ambient occlusion brightness XYZPNN */
public int aoBrightnessXYZPNN;
/** Ambient occlusion brightness XYPN */
public int aoBrightnessXYPN;
/** Ambient occlusion brightness XYZPNP */
public int aoBrightnessXYZPNP;
/** Ambient occlusion brightness XYZNPN */
public int aoBrightnessXYZNPN;
/** Ambient occlusion brightness XYNP */
public int aoBrightnessXYNP;
/** Ambient occlusion brightness XYZNPP */
public int aoBrightnessXYZNPP;
/** Ambient occlusion brightness YZPN */
public int aoBrightnessYZPN;
/** Ambient occlusion brightness XYZPPN */
public int aoBrightnessXYZPPN;
/** Ambient occlusion brightness XYPP */
public int aoBrightnessXYPP;
/** Ambient occlusion brightness YZPP */
public int aoBrightnessYZPP;
/** Ambient occlusion brightness XYZPPP */
public int aoBrightnessXYZPPP;
/** Ambient occlusion brightness XZNN */
public int aoBrightnessXZNN;
/** Ambient occlusion brightness XZPN */
public int aoBrightnessXZPN;
/** Ambient occlusion brightness XZNP */
public int aoBrightnessXZNP;
/** Ambient occlusion brightness XZPP */
public int aoBrightnessXZPP;
/** Brightness top left */
public int brightnessTopLeft;
/** Brightness bottom left */
public int brightnessBottomLeft;
/** Brightness bottom right */
public int brightnessBottomRight;
/** Brightness top right */
public int brightnessTopRight;
/** Red color value for the top left corner */
public float colorRedTopLeft;
/** Red color value for the bottom left corner */
public float colorRedBottomLeft;
/** Red color value for the bottom right corner */
public float colorRedBottomRight;
/** Red color value for the top right corner */
public float colorRedTopRight;
/** Green color value for the top left corner */
public float colorGreenTopLeft;
/** Green color value for the bottom left corner */
public float colorGreenBottomLeft;
/** Green color value for the bottom right corner */
public float colorGreenBottomRight;
/** Green color value for the top right corner */
public float colorGreenTopRight;
/** Blue color value for the top left corner */
public float colorBlueTopLeft;
/** Blue color value for the bottom left corner */
public float colorBlueBottomLeft;
/** Blue color value for the bottom right corner */
public float colorBlueBottomRight;
/** Blue color value for the top right corner */
public float colorBlueTopRight;
public RenderBlocks(IBlockAccess par1IBlockAccess)
{
this.blockAccess = par1IBlockAccess;
this.minecraftRB = Minecraft.getMinecraft();
}
public RenderBlocks()
{
this.minecraftRB = Minecraft.getMinecraft();
}
/**
* Sets overrideBlockTexture
*/
public void setOverrideBlockTexture(Icon par1Icon)
{
this.overrideBlockTexture = par1Icon;
}
/**
* Clear override block texture
*/
public void clearOverrideBlockTexture()
{
this.overrideBlockTexture = null;
}
public boolean hasOverrideBlockTexture()
{
return this.overrideBlockTexture != null;
}
/**
* Sets the bounding box for the block to draw in, e.g. 0.25-0.75 on all axes for a half-size, centered block.
*/
public void setRenderBounds(double par1, double par3, double par5, double par7, double par9, double par11)
{
if (!this.lockBlockBounds)
{
this.renderMinX = par1;
this.renderMaxX = par7;
this.renderMinY = par3;
this.renderMaxY = par9;
this.renderMinZ = par5;
this.renderMaxZ = par11;
this.partialRenderBounds = this.minecraftRB.gameSettings.ambientOcclusion >= 2 && (this.renderMinX > 0.0D || this.renderMaxX < 1.0D || this.renderMinY > 0.0D || this.renderMaxY < 1.0D || this.renderMinZ > 0.0D || this.renderMaxZ < 1.0D);
}
}
/**
* Like setRenderBounds, but automatically pulling the bounds from the given Block.
*/
public void setRenderBoundsFromBlock(Block par1Block)
{
if (!this.lockBlockBounds)
{
this.renderMinX = par1Block.getBlockBoundsMinX();
this.renderMaxX = par1Block.getBlockBoundsMaxX();
this.renderMinY = par1Block.getBlockBoundsMinY();
this.renderMaxY = par1Block.getBlockBoundsMaxY();
this.renderMinZ = par1Block.getBlockBoundsMinZ();
this.renderMaxZ = par1Block.getBlockBoundsMaxZ();
this.partialRenderBounds = this.minecraftRB.gameSettings.ambientOcclusion >= 2 && (this.renderMinX > 0.0D || this.renderMaxX < 1.0D || this.renderMinY > 0.0D || this.renderMaxY < 1.0D || this.renderMinZ > 0.0D || this.renderMaxZ < 1.0D);
}
}
/**
* Like setRenderBounds, but locks the values so that RenderBlocks won't change them. If you use this, you must
* call unlockBlockBounds after you finish rendering!
*/
public void overrideBlockBounds(double par1, double par3, double par5, double par7, double par9, double par11)
{
this.renderMinX = par1;
this.renderMaxX = par7;
this.renderMinY = par3;
this.renderMaxY = par9;
this.renderMinZ = par5;
this.renderMaxZ = par11;
this.lockBlockBounds = true;
this.partialRenderBounds = this.minecraftRB.gameSettings.ambientOcclusion >= 2 && (this.renderMinX > 0.0D || this.renderMaxX < 1.0D || this.renderMinY > 0.0D || this.renderMaxY < 1.0D || this.renderMinZ > 0.0D || this.renderMaxZ < 1.0D);
}
/**
* Unlocks the visual bounding box so that RenderBlocks can change it again.
*/
public void unlockBlockBounds()
{
this.lockBlockBounds = false;
}
/**
* Renders a block using the given texture instead of the block's own default texture
*/
public void renderBlockUsingTexture(Block par1Block, int par2, int par3, int par4, Icon par5Icon)
{
this.setOverrideBlockTexture(par5Icon);
this.renderBlockByRenderType(par1Block, par2, par3, par4);
this.clearOverrideBlockTexture();
}
/**
* Render all faces of a block
*/
public void renderBlockAllFaces(Block par1Block, int par2, int par3, int par4)
{
this.renderAllFaces = true;
this.renderBlockByRenderType(par1Block, par2, par3, par4);
this.renderAllFaces = false;
}
/**
* Renders the block at the given coordinates using the block's rendering type
*/
public boolean renderBlockByRenderType(Block par1Block, int par2, int par3, int par4)
{
int l = par1Block.getRenderType();
if (l == -1)
{
return false;
}
else
{
par1Block.setBlockBoundsBasedOnState(this.blockAccess, par2, par3, par4);
this.setRenderBoundsFromBlock(par1Block);
switch (l)
{
//regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
case 0: return this.renderStandardBlock(par1Block, par2, par3, par4);
case 4: return this.renderBlockFluids(par1Block, par2, par3, par4);
case 31: return this.renderBlockLog(par1Block, par2, par3, par4);
case 1: return this.renderCrossedSquares(par1Block, par2, par3, par4);
case 2: return this.renderBlockTorch(par1Block, par2, par3, par4);
case 20: return this.renderBlockVine(par1Block, par2, par3, par4);
case 11: return this.renderBlockFence((BlockFence)par1Block, par2, par3, par4);
case 39: return this.renderBlockQuartz(par1Block, par2, par3, par4);
case 5: return this.renderBlockRedstoneWire(par1Block, par2, par3, par4);
case 13: return this.renderBlockCactus(par1Block, par2, par3, par4);
case 9: return this.renderBlockMinecartTrack((BlockRailBase)par1Block, par2, par3, par4);
case 19: return this.renderBlockStem(par1Block, par2, par3, par4);
case 23: return this.renderBlockLilyPad(par1Block, par2, par3, par4);
case 6: return this.renderBlockCrops(par1Block, par2, par3, par4);
case 3: return this.renderBlockFire((BlockFire)par1Block, par2, par3, par4);
case 8: return this.renderBlockLadder(par1Block, par2, par3, par4);
case 7: return this.renderBlockDoor(par1Block, par2, par3, par4);
case 10: return this.renderBlockStairs((BlockStairs)par1Block, par2, par3, par4);
case 27: return this.renderBlockDragonEgg((BlockDragonEgg)par1Block, par2, par3, par4);
case 32: return this.renderBlockWall((BlockWall)par1Block, par2, par3, par4);
case 12: return this.renderBlockLever(par1Block, par2, par3, par4);
case 29: return this.renderBlockTripWireSource(par1Block, par2, par3, par4);
case 30: return this.renderBlockTripWire(par1Block, par2, par3, par4);
case 14: return this.renderBlockBed(par1Block, par2, par3, par4);
case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)par1Block, par2, par3, par4);
case 36: return this.renderBlockRedstoneLogic((BlockRedstoneLogic)par1Block, par2, par3, par4);
case 37: return this.renderBlockComparator((BlockComparator)par1Block, par2, par3, par4);
case 16: return this.renderPistonBase(par1Block, par2, par3, par4, false);
case 17: return this.renderPistonExtension(par1Block, par2, par3, par4, true);
case 18: return this.renderBlockPane((BlockPane)par1Block, par2, par3, par4);
case 21: return this.renderBlockFenceGate((BlockFenceGate)par1Block, par2, par3, par4);
case 24: return this.renderBlockCauldron((BlockCauldron)par1Block, par2, par3, par4);
case 33: return this.renderBlockFlowerpot((BlockFlowerPot)par1Block, par2, par3, par4);
case 35: return this.renderBlockAnvil((BlockAnvil)par1Block, par2, par3, par4);
case 25: return this.renderBlockBrewingStand((BlockBrewingStand)par1Block, par2, par3, par4);
case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)par1Block, par2, par3, par4);
case 28: return this.renderBlockCocoa((BlockCocoa)par1Block, par2, par3, par4);
case 34: return this.renderBlockBeacon((BlockBeacon)par1Block, par2, par3, par4);
case 38: return this.renderBlockHopper((BlockHopper)par1Block, par2, par3, par4);
default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, par2, par3, par4, par1Block, l);
}
}
}
/**
* Render BlockEndPortalFrame
*/
public boolean renderBlockEndPortalFrame(BlockEndPortalFrame par1BlockEndPortalFrame, int par2, int par3, int par4)
{
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
int i1 = l & 3;
if (i1 == 0)
{
this.uvRotateTop = 3;
}
else if (i1 == 3)
{
this.uvRotateTop = 1;
}
else if (i1 == 1)
{
this.uvRotateTop = 2;
}
if (!BlockEndPortalFrame.isEnderEyeInserted(l))
{
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 0.8125D, 1.0D);
this.renderStandardBlock(par1BlockEndPortalFrame, par2, par3, par4);
this.uvRotateTop = 0;
return true;
}
else
{
this.renderAllFaces = true;
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 0.8125D, 1.0D);
this.renderStandardBlock(par1BlockEndPortalFrame, par2, par3, par4);
this.setOverrideBlockTexture(par1BlockEndPortalFrame.func_94398_p());
this.setRenderBounds(0.25D, 0.8125D, 0.25D, 0.75D, 1.0D, 0.75D);
this.renderStandardBlock(par1BlockEndPortalFrame, par2, par3, par4);
this.renderAllFaces = false;
this.clearOverrideBlockTexture();
this.uvRotateTop = 0;
return true;
}
}
/**
* render a bed at the given coordinates
*/
public boolean renderBlockBed(Block par1Block, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
int i1 = par1Block.getBedDirection(blockAccess, par2, par3, par4);
boolean flag = par1Block.isBedFoot(blockAccess, par2, par3, par4);
float f = 0.5F;
float f1 = 1.0F;
float f2 = 0.8F;
float f3 = 0.6F;
int j1 = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4);
tessellator.setBrightness(j1);
tessellator.setColorOpaque_F(f, f, f);
Icon icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 0);
if (hasOverrideBlockTexture()) icon = overrideBlockTexture; //BugFix Proper breaking texture on underside
double d0 = (double)icon.getMinU();
double d1 = (double)icon.getMaxU();
double d2 = (double)icon.getMinV();
double d3 = (double)icon.getMaxV();
double d4 = (double)par2 + this.renderMinX;
double d5 = (double)par2 + this.renderMaxX;
double d6 = (double)par3 + this.renderMinY + 0.1875D;
double d7 = (double)par4 + this.renderMinZ;
double d8 = (double)par4 + this.renderMaxZ;
tessellator.addVertexWithUV(d4, d6, d8, d0, d3);
tessellator.addVertexWithUV(d4, d6, d7, d0, d2);
tessellator.addVertexWithUV(d5, d6, d7, d1, d2);
tessellator.addVertexWithUV(d5, d6, d8, d1, d3);
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4));
tessellator.setColorOpaque_F(f1, f1, f1);
icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 1);
if (hasOverrideBlockTexture()) icon = overrideBlockTexture; //BugFix Proper breaking texture on underside
d0 = (double)icon.getMinU();
d1 = (double)icon.getMaxU();
d2 = (double)icon.getMinV();
d3 = (double)icon.getMaxV();
d4 = d0;
d5 = d1;
d6 = d2;
d7 = d2;
d8 = d0;
double d9 = d1;
double d10 = d3;
double d11 = d3;
if (i1 == 0)
{
d5 = d0;
d6 = d3;
d8 = d1;
d11 = d2;
}
else if (i1 == 2)
{
d4 = d1;
d7 = d3;
d9 = d0;
d10 = d2;
}
else if (i1 == 3)
{
d4 = d1;
d7 = d3;
d9 = d0;
d10 = d2;
d5 = d0;
d6 = d3;
d8 = d1;
d11 = d2;
}
double d12 = (double)par2 + this.renderMinX;
double d13 = (double)par2 + this.renderMaxX;
double d14 = (double)par3 + this.renderMaxY;
double d15 = (double)par4 + this.renderMinZ;
double d16 = (double)par4 + this.renderMaxZ;
tessellator.addVertexWithUV(d13, d14, d16, d8, d10);
tessellator.addVertexWithUV(d13, d14, d15, d4, d6);
tessellator.addVertexWithUV(d12, d14, d15, d5, d7);
tessellator.addVertexWithUV(d12, d14, d16, d9, d11);
int k1 = Direction.directionToFacing[i1];
if (flag)
{
k1 = Direction.directionToFacing[Direction.rotateOpposite[i1]];
}
byte b0 = 4;
switch (i1)
{
case 0:
b0 = 5;
break;
case 1:
b0 = 3;
case 2:
default:
break;
case 3:
b0 = 2;
}
if (k1 != 2 && (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3, par4 - 1, 2)))
{
tessellator.setBrightness(this.renderMinZ > 0.0D ? j1 : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 - 1));
tessellator.setColorOpaque_F(f2, f2, f2);
this.flipTexture = b0 == 2;
this.renderFaceZNeg(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 2));
}
if (k1 != 3 && (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3, par4 + 1, 3)))
{
tessellator.setBrightness(this.renderMaxZ < 1.0D ? j1 : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 + 1));
tessellator.setColorOpaque_F(f2, f2, f2);
this.flipTexture = b0 == 3;
this.renderFaceZPos(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 3));
}
if (k1 != 4 && (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2 - 1, par3, par4, 4)))
{
tessellator.setBrightness(this.renderMinZ > 0.0D ? j1 : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4));
tessellator.setColorOpaque_F(f3, f3, f3);
this.flipTexture = b0 == 4;
this.renderFaceXNeg(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 4));
}
if (k1 != 5 && (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2 + 1, par3, par4, 5)))
{
tessellator.setBrightness(this.renderMaxZ < 1.0D ? j1 : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4));
tessellator.setColorOpaque_F(f3, f3, f3);
this.flipTexture = b0 == 5;
this.renderFaceXPos(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 5));
}
this.flipTexture = false;
return true;
}
/**
* Render BlockBrewingStand
*/
public boolean renderBlockBrewingStand(BlockBrewingStand par1BlockBrewingStand, int par2, int par3, int par4)
{
this.setRenderBounds(0.4375D, 0.0D, 0.4375D, 0.5625D, 0.875D, 0.5625D);
this.renderStandardBlock(par1BlockBrewingStand, par2, par3, par4);
this.setOverrideBlockTexture(par1BlockBrewingStand.getBrewingStandIcon());
this.setRenderBounds(0.5625D, 0.0D, 0.3125D, 0.9375D, 0.125D, 0.6875D);
this.renderStandardBlock(par1BlockBrewingStand, par2, par3, par4);
this.setRenderBounds(0.125D, 0.0D, 0.0625D, 0.5D, 0.125D, 0.4375D);
this.renderStandardBlock(par1BlockBrewingStand, par2, par3, par4);
this.setRenderBounds(0.125D, 0.0D, 0.5625D, 0.5D, 0.125D, 0.9375D);
this.renderStandardBlock(par1BlockBrewingStand, par2, par3, par4);
this.clearOverrideBlockTexture();
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1BlockBrewingStand.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f = 1.0F;
int l = par1BlockBrewingStand.colorMultiplier(this.blockAccess, par2, par3, par4);
float f1 = (float)(l >> 16 & 255) / 255.0F;
float f2 = (float)(l >> 8 & 255) / 255.0F;
float f3 = (float)(l & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f4;
f2 = f5;
f3 = f6;
}
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
Icon icon = this.getBlockIconFromSideAndMetadata(par1BlockBrewingStand, 0, 0);
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
double d0 = (double)icon.getMinV();
double d1 = (double)icon.getMaxV();
int i1 = this.blockAccess.getBlockMetadata(par2, par3, par4);
for (int j1 = 0; j1 < 3; ++j1)
{
double d2 = (double)j1 * Math.PI * 2.0D / 3.0D + (Math.PI / 2D);
double d3 = (double)icon.getInterpolatedU(8.0D);
double d4 = (double)icon.getMaxU();
if ((i1 & 1 << j1) != 0)
{
d4 = (double)icon.getMinU();
}
double d5 = (double)par2 + 0.5D;
double d6 = (double)par2 + 0.5D + Math.sin(d2) * 8.0D / 16.0D;
double d7 = (double)par4 + 0.5D;
double d8 = (double)par4 + 0.5D + Math.cos(d2) * 8.0D / 16.0D;
tessellator.addVertexWithUV(d5, (double)(par3 + 1), d7, d3, d0);
tessellator.addVertexWithUV(d5, (double)(par3 + 0), d7, d3, d1);
tessellator.addVertexWithUV(d6, (double)(par3 + 0), d8, d4, d1);
tessellator.addVertexWithUV(d6, (double)(par3 + 1), d8, d4, d0);
tessellator.addVertexWithUV(d6, (double)(par3 + 1), d8, d4, d0);
tessellator.addVertexWithUV(d6, (double)(par3 + 0), d8, d4, d1);
tessellator.addVertexWithUV(d5, (double)(par3 + 0), d7, d3, d1);
tessellator.addVertexWithUV(d5, (double)(par3 + 1), d7, d3, d0);
}
par1BlockBrewingStand.setBlockBoundsForItemRender();
return true;
}
/**
* Render block cauldron
*/
public boolean renderBlockCauldron(BlockCauldron par1BlockCauldron, int par2, int par3, int par4)
{
this.renderStandardBlock(par1BlockCauldron, par2, par3, par4);
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1BlockCauldron.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f = 1.0F;
int l = par1BlockCauldron.colorMultiplier(this.blockAccess, par2, par3, par4);
float f1 = (float)(l >> 16 & 255) / 255.0F;
float f2 = (float)(l >> 8 & 255) / 255.0F;
float f3 = (float)(l & 255) / 255.0F;
float f4;
if (EntityRenderer.anaglyphEnable)
{
float f5 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
f4 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f5;
f2 = f4;
f3 = f6;
}
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
Icon icon = par1BlockCauldron.getBlockTextureFromSide(2);
f4 = 0.125F;
this.renderFaceXPos(par1BlockCauldron, (double)((float)par2 - 1.0F + f4), (double)par3, (double)par4, icon);
this.renderFaceXNeg(par1BlockCauldron, (double)((float)par2 + 1.0F - f4), (double)par3, (double)par4, icon);
this.renderFaceZPos(par1BlockCauldron, (double)par2, (double)par3, (double)((float)par4 - 1.0F + f4), icon);
this.renderFaceZNeg(par1BlockCauldron, (double)par2, (double)par3, (double)((float)par4 + 1.0F - f4), icon);
Icon icon1 = BlockCauldron.func_94375_b("cauldron_inner");
this.renderFaceYPos(par1BlockCauldron, (double)par2, (double)((float)par3 - 1.0F + 0.25F), (double)par4, icon1);
this.renderFaceYNeg(par1BlockCauldron, (double)par2, (double)((float)par3 + 1.0F - 0.75F), (double)par4, icon1);
int i1 = this.blockAccess.getBlockMetadata(par2, par3, par4);
if (i1 > 0)
{
Icon icon2 = BlockFluid.func_94424_b("water");
if (i1 > 3)
{
i1 = 3;
}
this.renderFaceYPos(par1BlockCauldron, (double)par2, (double)((float)par3 - 1.0F + (6.0F + (float)i1 * 3.0F) / 16.0F), (double)par4, icon2);
}
return true;
}
/**
* Renders flower pot
*/
public boolean renderBlockFlowerpot(BlockFlowerPot par1BlockFlowerPot, int par2, int par3, int par4)
{
this.renderStandardBlock(par1BlockFlowerPot, par2, par3, par4);
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1BlockFlowerPot.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f = 1.0F;
int l = par1BlockFlowerPot.colorMultiplier(this.blockAccess, par2, par3, par4);
Icon icon = this.getBlockIconFromSide(par1BlockFlowerPot, 0);
float f1 = (float)(l >> 16 & 255) / 255.0F;
float f2 = (float)(l >> 8 & 255) / 255.0F;
float f3 = (float)(l & 255) / 255.0F;
float f4;
float f5;
if (EntityRenderer.anaglyphEnable)
{
f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
float f6 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
f5 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f4;
f2 = f6;
f3 = f5;
}
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
f4 = 0.1865F;
this.renderFaceXPos(par1BlockFlowerPot, (double)((float)par2 - 0.5F + f4), (double)par3, (double)par4, icon);
this.renderFaceXNeg(par1BlockFlowerPot, (double)((float)par2 + 0.5F - f4), (double)par3, (double)par4, icon);
this.renderFaceZPos(par1BlockFlowerPot, (double)par2, (double)par3, (double)((float)par4 - 0.5F + f4), icon);
this.renderFaceZNeg(par1BlockFlowerPot, (double)par2, (double)par3, (double)((float)par4 + 0.5F - f4), icon);
this.renderFaceYPos(par1BlockFlowerPot, (double)par2, (double)((float)par3 - 0.5F + f4 + 0.1875F), (double)par4, this.getBlockIcon(Block.dirt));
int i1 = this.blockAccess.getBlockMetadata(par2, par3, par4);
if (i1 != 0)
{
f5 = 0.0F;
float f7 = 4.0F;
float f8 = 0.0F;
BlockFlower blockflower = null;
switch (i1)
{
case 1:
blockflower = Block.plantRed;
break;
case 2:
blockflower = Block.plantYellow;
case 3:
case 4:
case 5:
case 6:
default:
break;
case 7:
blockflower = Block.mushroomRed;
break;
case 8:
blockflower = Block.mushroomBrown;
}
tessellator.addTranslation(f5 / 16.0F, f7 / 16.0F, f8 / 16.0F);
if (blockflower != null)
{
this.renderBlockByRenderType(blockflower, par2, par3, par4);
}
else if (i1 == 9)
{
this.renderAllFaces = true;
float f9 = 0.125F;
this.setRenderBounds((double)(0.5F - f9), 0.0D, (double)(0.5F - f9), (double)(0.5F + f9), 0.25D, (double)(0.5F + f9));
this.renderStandardBlock(Block.cactus, par2, par3, par4);
this.setRenderBounds((double)(0.5F - f9), 0.25D, (double)(0.5F - f9), (double)(0.5F + f9), 0.5D, (double)(0.5F + f9));
this.renderStandardBlock(Block.cactus, par2, par3, par4);
this.setRenderBounds((double)(0.5F - f9), 0.5D, (double)(0.5F - f9), (double)(0.5F + f9), 0.75D, (double)(0.5F + f9));
this.renderStandardBlock(Block.cactus, par2, par3, par4);
this.renderAllFaces = false;
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
}
else if (i1 == 3)
{
this.drawCrossedSquares(Block.sapling, 0, (double)par2, (double)par3, (double)par4, 0.75F);
}
else if (i1 == 5)
{
this.drawCrossedSquares(Block.sapling, 2, (double)par2, (double)par3, (double)par4, 0.75F);
}
else if (i1 == 4)
{
this.drawCrossedSquares(Block.sapling, 1, (double)par2, (double)par3, (double)par4, 0.75F);
}
else if (i1 == 6)
{
this.drawCrossedSquares(Block.sapling, 3, (double)par2, (double)par3, (double)par4, 0.75F);
}
else if (i1 == 11)
{
l = Block.tallGrass.colorMultiplier(this.blockAccess, par2, par3, par4);
f1 = (float)(l >> 16 & 255) / 255.0F;
f2 = (float)(l >> 8 & 255) / 255.0F;
f3 = (float)(l & 255) / 255.0F;
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
this.drawCrossedSquares(Block.tallGrass, 2, (double)par2, (double)par3, (double)par4, 0.75F);
}
else if (i1 == 10)
{
this.drawCrossedSquares(Block.deadBush, 2, (double)par2, (double)par3, (double)par4, 0.75F);
}
tessellator.addTranslation(-f5 / 16.0F, -f7 / 16.0F, -f8 / 16.0F);
}
return true;
}
/**
* Renders anvil
*/
public boolean renderBlockAnvil(BlockAnvil par1BlockAnvil, int par2, int par3, int par4)
{
return this.renderBlockAnvilMetadata(par1BlockAnvil, par2, par3, par4, this.blockAccess.getBlockMetadata(par2, par3, par4));
}
/**
* Renders anvil block with metadata
*/
public boolean renderBlockAnvilMetadata(BlockAnvil par1BlockAnvil, int par2, int par3, int par4, int par5)
{
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1BlockAnvil.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f = 1.0F;
int i1 = par1BlockAnvil.colorMultiplier(this.blockAccess, par2, par3, par4);
float f1 = (float)(i1 >> 16 & 255) / 255.0F;
float f2 = (float)(i1 >> 8 & 255) / 255.0F;
float f3 = (float)(i1 & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f4;
f2 = f5;
f3 = f6;
}
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
return this.renderBlockAnvilOrient(par1BlockAnvil, par2, par3, par4, par5, false);
}
/**
* Renders anvil block with orientation
*/
public boolean renderBlockAnvilOrient(BlockAnvil par1BlockAnvil, int par2, int par3, int par4, int par5, boolean par6)
{
int i1 = par6 ? 0 : par5 & 3;
boolean flag1 = false;
float f = 0.0F;
switch (i1)
{
case 0:
this.uvRotateSouth = 2;
this.uvRotateNorth = 1;
this.uvRotateTop = 3;
this.uvRotateBottom = 3;
break;
case 1:
this.uvRotateEast = 1;
this.uvRotateWest = 2;
this.uvRotateTop = 2;
this.uvRotateBottom = 1;
flag1 = true;
break;
case 2:
this.uvRotateSouth = 1;
this.uvRotateNorth = 2;
break;
case 3:
this.uvRotateEast = 2;
this.uvRotateWest = 1;
this.uvRotateTop = 1;
this.uvRotateBottom = 2;
flag1 = true;
}
f = this.renderBlockAnvilRotate(par1BlockAnvil, par2, par3, par4, 0, f, 0.75F, 0.25F, 0.75F, flag1, par6, par5);
f = this.renderBlockAnvilRotate(par1BlockAnvil, par2, par3, par4, 1, f, 0.5F, 0.0625F, 0.625F, flag1, par6, par5);
f = this.renderBlockAnvilRotate(par1BlockAnvil, par2, par3, par4, 2, f, 0.25F, 0.3125F, 0.5F, flag1, par6, par5);
this.renderBlockAnvilRotate(par1BlockAnvil, par2, par3, par4, 3, f, 0.625F, 0.375F, 1.0F, flag1, par6, par5);
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
this.uvRotateEast = 0;
this.uvRotateWest = 0;
this.uvRotateSouth = 0;
this.uvRotateNorth = 0;
this.uvRotateTop = 0;
this.uvRotateBottom = 0;
return true;
}
/**
* Renders anvil block with rotation
*/
public float renderBlockAnvilRotate(BlockAnvil par1BlockAnvil, int par2, int par3, int par4, int par5, float par6, float par7, float par8, float par9, boolean par10, boolean par11, int par12)
{
if (par10)
{
float f4 = par7;
par7 = par9;
par9 = f4;
}
par7 /= 2.0F;
par9 /= 2.0F;
par1BlockAnvil.field_82521_b = par5;
this.setRenderBounds((double)(0.5F - par7), (double)par6, (double)(0.5F - par9), (double)(0.5F + par7), (double)(par6 + par8), (double)(0.5F + par9));
if (par11)
{
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
this.renderFaceYNeg(par1BlockAnvil, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1BlockAnvil, 0, par12));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
this.renderFaceYPos(par1BlockAnvil, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1BlockAnvil, 1, par12));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
this.renderFaceZNeg(par1BlockAnvil, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1BlockAnvil, 2, par12));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
this.renderFaceZPos(par1BlockAnvil, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1BlockAnvil, 3, par12));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
this.renderFaceXNeg(par1BlockAnvil, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1BlockAnvil, 4, par12));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
this.renderFaceXPos(par1BlockAnvil, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1BlockAnvil, 5, par12));
tessellator.draw();
}
else
{
this.renderStandardBlock(par1BlockAnvil, par2, par3, par4);
}
return par6 + par8;
}
/**
* Renders a torch block at the given coordinates
*/
public boolean renderBlockTorch(Block par1Block, int par2, int par3, int par4)
{
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
double d0 = 0.4000000059604645D;
double d1 = 0.5D - d0;
double d2 = 0.20000000298023224D;
if (l == 1)
{
this.renderTorchAtAngle(par1Block, (double)par2 - d1, (double)par3 + d2, (double)par4, -d0, 0.0D, 0);
}
else if (l == 2)
{
this.renderTorchAtAngle(par1Block, (double)par2 + d1, (double)par3 + d2, (double)par4, d0, 0.0D, 0);
}
else if (l == 3)
{
this.renderTorchAtAngle(par1Block, (double)par2, (double)par3 + d2, (double)par4 - d1, 0.0D, -d0, 0);
}
else if (l == 4)
{
this.renderTorchAtAngle(par1Block, (double)par2, (double)par3 + d2, (double)par4 + d1, 0.0D, d0, 0);
}
else
{
this.renderTorchAtAngle(par1Block, (double)par2, (double)par3, (double)par4, 0.0D, 0.0D, 0);
}
return true;
}
/**
* render a redstone repeater at the given coordinates
*/
public boolean renderBlockRepeater(BlockRedstoneRepeater par1BlockRedstoneRepeater, int par2, int par3, int par4)
{
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
int i1 = l & 3;
int j1 = (l & 12) >> 2;
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1BlockRedstoneRepeater.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
double d0 = -0.1875D;
boolean flag = par1BlockRedstoneRepeater.func_94476_e(this.blockAccess, par2, par3, par4, l);
double d1 = 0.0D;
double d2 = 0.0D;
double d3 = 0.0D;
double d4 = 0.0D;
switch (i1)
{
case 0:
d4 = -0.3125D;
d2 = BlockRedstoneRepeater.repeaterTorchOffset[j1];
break;
case 1:
d3 = 0.3125D;
d1 = -BlockRedstoneRepeater.repeaterTorchOffset[j1];
break;
case 2:
d4 = 0.3125D;
d2 = -BlockRedstoneRepeater.repeaterTorchOffset[j1];
break;
case 3:
d3 = -0.3125D;
d1 = BlockRedstoneRepeater.repeaterTorchOffset[j1];
}
if (!flag)
{
this.renderTorchAtAngle(par1BlockRedstoneRepeater, (double)par2 + d1, (double)par3 + d0, (double)par4 + d2, 0.0D, 0.0D, 0);
}
else
{
Icon icon = this.getBlockIcon(Block.bedrock);
this.setOverrideBlockTexture(icon);
float f = 2.0F;
float f1 = 14.0F;
float f2 = 7.0F;
float f3 = 9.0F;
switch (i1)
{
case 1:
case 3:
f = 7.0F;
f1 = 9.0F;
f2 = 2.0F;
f3 = 14.0F;
case 0:
case 2:
default:
this.setRenderBounds((double)(f / 16.0F + (float)d1), 0.125D, (double)(f2 / 16.0F + (float)d2), (double)(f1 / 16.0F + (float)d1), 0.25D, (double)(f3 / 16.0F + (float)d2));
double d5 = (double)icon.getInterpolatedU((double)f);
double d6 = (double)icon.getInterpolatedV((double)f2);
double d7 = (double)icon.getInterpolatedU((double)f1);
double d8 = (double)icon.getInterpolatedV((double)f3);
tessellator.addVertexWithUV((double)((float)par2 + f / 16.0F) + d1, (double)((float)par3 + 0.25F), (double)((float)par4 + f2 / 16.0F) + d2, d5, d6);
tessellator.addVertexWithUV((double)((float)par2 + f / 16.0F) + d1, (double)((float)par3 + 0.25F), (double)((float)par4 + f3 / 16.0F) + d2, d5, d8);
tessellator.addVertexWithUV((double)((float)par2 + f1 / 16.0F) + d1, (double)((float)par3 + 0.25F), (double)((float)par4 + f3 / 16.0F) + d2, d7, d8);
tessellator.addVertexWithUV((double)((float)par2 + f1 / 16.0F) + d1, (double)((float)par3 + 0.25F), (double)((float)par4 + f2 / 16.0F) + d2, d7, d6);
this.renderStandardBlock(par1BlockRedstoneRepeater, par2, par3, par4);
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 0.125D, 1.0D);
this.clearOverrideBlockTexture();
}
}
tessellator.setBrightness(par1BlockRedstoneRepeater.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
this.renderTorchAtAngle(par1BlockRedstoneRepeater, (double)par2 + d3, (double)par3 + d0, (double)par4 + d4, 0.0D, 0.0D, 0);
this.renderBlockRedstoneLogic(par1BlockRedstoneRepeater, par2, par3, par4);
return true;
}
public boolean renderBlockComparator(BlockComparator par1BlockComparator, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1BlockComparator.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
int i1 = l & 3;
double d0 = 0.0D;
double d1 = -0.1875D;
double d2 = 0.0D;
double d3 = 0.0D;
double d4 = 0.0D;
Icon icon;
if (par1BlockComparator.func_94490_c(l))
{
icon = Block.torchRedstoneActive.getBlockTextureFromSide(0);
}
else
{
d1 -= 0.1875D;
icon = Block.torchRedstoneIdle.getBlockTextureFromSide(0);
}
switch (i1)
{
case 0:
d2 = -0.3125D;
d4 = 1.0D;
break;
case 1:
d0 = 0.3125D;
d3 = -1.0D;
break;
case 2:
d2 = 0.3125D;
d4 = -1.0D;
break;
case 3:
d0 = -0.3125D;
d3 = 1.0D;
}
this.renderTorchAtAngle(par1BlockComparator, (double)par2 + 0.25D * d3 + 0.1875D * d4, (double)((float)par3 - 0.1875F), (double)par4 + 0.25D * d4 + 0.1875D * d3, 0.0D, 0.0D, l);
this.renderTorchAtAngle(par1BlockComparator, (double)par2 + 0.25D * d3 + -0.1875D * d4, (double)((float)par3 - 0.1875F), (double)par4 + 0.25D * d4 + -0.1875D * d3, 0.0D, 0.0D, l);
this.setOverrideBlockTexture(icon);
this.renderTorchAtAngle(par1BlockComparator, (double)par2 + d0, (double)par3 + d1, (double)par4 + d2, 0.0D, 0.0D, l);
this.clearOverrideBlockTexture();
this.renderBlockRedstoneLogicMetadata(par1BlockComparator, par2, par3, par4, i1);
return true;
}
public boolean renderBlockRedstoneLogic(BlockRedstoneLogic par1BlockRedstoneLogic, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
this.renderBlockRedstoneLogicMetadata(par1BlockRedstoneLogic, par2, par3, par4, this.blockAccess.getBlockMetadata(par2, par3, par4) & 3);
return true;
}
public void renderBlockRedstoneLogicMetadata(BlockRedstoneLogic par1BlockRedstoneLogic, int par2, int par3, int par4, int par5)
{
this.renderStandardBlock(par1BlockRedstoneLogic, par2, par3, par4);
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1BlockRedstoneLogic.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
int i1 = this.blockAccess.getBlockMetadata(par2, par3, par4);
Icon icon = this.getBlockIconFromSideAndMetadata(par1BlockRedstoneLogic, 1, i1);
double d0 = (double)icon.getMinU();
double d1 = (double)icon.getMaxU();
double d2 = (double)icon.getMinV();
double d3 = (double)icon.getMaxV();
double d4 = 0.125D;
double d5 = (double)(par2 + 1);
double d6 = (double)(par2 + 1);
double d7 = (double)(par2 + 0);
double d8 = (double)(par2 + 0);
double d9 = (double)(par4 + 0);
double d10 = (double)(par4 + 1);
double d11 = (double)(par4 + 1);
double d12 = (double)(par4 + 0);
double d13 = (double)par3 + d4;
if (par5 == 2)
{
d5 = d6 = (double)(par2 + 0);
d7 = d8 = (double)(par2 + 1);
d9 = d12 = (double)(par4 + 1);
d10 = d11 = (double)(par4 + 0);
}
else if (par5 == 3)
{
d5 = d8 = (double)(par2 + 0);
d6 = d7 = (double)(par2 + 1);
d9 = d10 = (double)(par4 + 0);
d11 = d12 = (double)(par4 + 1);
}
else if (par5 == 1)
{
d5 = d8 = (double)(par2 + 1);
d6 = d7 = (double)(par2 + 0);
d9 = d10 = (double)(par4 + 1);
d11 = d12 = (double)(par4 + 0);
}
tessellator.addVertexWithUV(d8, d13, d12, d0, d2);
tessellator.addVertexWithUV(d7, d13, d11, d0, d3);
tessellator.addVertexWithUV(d6, d13, d10, d1, d3);
tessellator.addVertexWithUV(d5, d13, d9, d1, d2);
}
/**
* Render all faces of the piston base
*/
public void renderPistonBaseAllFaces(Block par1Block, int par2, int par3, int par4)
{
this.renderAllFaces = true;
this.renderPistonBase(par1Block, par2, par3, par4, true);
this.renderAllFaces = false;
}
/**
* renders a block as a piston base
*/
public boolean renderPistonBase(Block par1Block, int par2, int par3, int par4, boolean par5)
{
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
boolean flag1 = par5 || (l & 8) != 0;
int i1 = BlockPistonBase.getOrientation(l);
if (flag1)
{
switch (i1)
{
case 0:
this.uvRotateEast = 3;
this.uvRotateWest = 3;
this.uvRotateSouth = 3;
this.uvRotateNorth = 3;
this.setRenderBounds(0.0D, 0.25D, 0.0D, 1.0D, 1.0D, 1.0D);
break;
case 1:
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 0.75D, 1.0D);
break;
case 2:
this.uvRotateSouth = 1;
this.uvRotateNorth = 2;
this.setRenderBounds(0.0D, 0.0D, 0.25D, 1.0D, 1.0D, 1.0D);
break;
case 3:
this.uvRotateSouth = 2;
this.uvRotateNorth = 1;
this.uvRotateTop = 3;
this.uvRotateBottom = 3;
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.75D);
break;
case 4:
this.uvRotateEast = 1;
this.uvRotateWest = 2;
this.uvRotateTop = 2;
this.uvRotateBottom = 1;
this.setRenderBounds(0.25D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
break;
case 5:
this.uvRotateEast = 2;
this.uvRotateWest = 1;
this.uvRotateTop = 1;
this.uvRotateBottom = 2;
this.setRenderBounds(0.0D, 0.0D, 0.0D, 0.75D, 1.0D, 1.0D);
}
((BlockPistonBase)par1Block).func_96479_b((float)this.renderMinX, (float)this.renderMinY, (float)this.renderMinZ, (float)this.renderMaxX, (float)this.renderMaxY, (float)this.renderMaxZ);
this.renderStandardBlock(par1Block, par2, par3, par4);
this.uvRotateEast = 0;
this.uvRotateWest = 0;
this.uvRotateSouth = 0;
this.uvRotateNorth = 0;
this.uvRotateTop = 0;
this.uvRotateBottom = 0;
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
((BlockPistonBase)par1Block).func_96479_b((float)this.renderMinX, (float)this.renderMinY, (float)this.renderMinZ, (float)this.renderMaxX, (float)this.renderMaxY, (float)this.renderMaxZ);
}
else
{
switch (i1)
{
case 0:
this.uvRotateEast = 3;
this.uvRotateWest = 3;
this.uvRotateSouth = 3;
this.uvRotateNorth = 3;
case 1:
default:
break;
case 2:
this.uvRotateSouth = 1;
this.uvRotateNorth = 2;
break;
case 3:
this.uvRotateSouth = 2;
this.uvRotateNorth = 1;
this.uvRotateTop = 3;
this.uvRotateBottom = 3;
break;
case 4:
this.uvRotateEast = 1;
this.uvRotateWest = 2;
this.uvRotateTop = 2;
this.uvRotateBottom = 1;
break;
case 5:
this.uvRotateEast = 2;
this.uvRotateWest = 1;
this.uvRotateTop = 1;
this.uvRotateBottom = 2;
}
this.renderStandardBlock(par1Block, par2, par3, par4);
this.uvRotateEast = 0;
this.uvRotateWest = 0;
this.uvRotateSouth = 0;
this.uvRotateNorth = 0;
this.uvRotateTop = 0;
this.uvRotateBottom = 0;
}
return true;
}
/**
* Render piston rod up/down
*/
public void renderPistonRodUD(double par1, double par3, double par5, double par7, double par9, double par11, float par13, double par14)
{
Icon icon = BlockPistonBase.func_94496_b("piston_side");
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
Tessellator tessellator = Tessellator.instance;
double d7 = (double)icon.getMinU();
double d8 = (double)icon.getMinV();
double d9 = (double)icon.getInterpolatedU(par14);
double d10 = (double)icon.getInterpolatedV(4.0D);
tessellator.setColorOpaque_F(par13, par13, par13);
tessellator.addVertexWithUV(par1, par7, par9, d9, d8);
tessellator.addVertexWithUV(par1, par5, par9, d7, d8);
tessellator.addVertexWithUV(par3, par5, par11, d7, d10);
tessellator.addVertexWithUV(par3, par7, par11, d9, d10);
}
/**
* Render piston rod south/north
*/
public void renderPistonRodSN(double par1, double par3, double par5, double par7, double par9, double par11, float par13, double par14)
{
Icon icon = BlockPistonBase.func_94496_b("piston_side");
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
Tessellator tessellator = Tessellator.instance;
double d7 = (double)icon.getMinU();
double d8 = (double)icon.getMinV();
double d9 = (double)icon.getInterpolatedU(par14);
double d10 = (double)icon.getInterpolatedV(4.0D);
tessellator.setColorOpaque_F(par13, par13, par13);
tessellator.addVertexWithUV(par1, par5, par11, d9, d8);
tessellator.addVertexWithUV(par1, par5, par9, d7, d8);
tessellator.addVertexWithUV(par3, par7, par9, d7, d10);
tessellator.addVertexWithUV(par3, par7, par11, d9, d10);
}
/**
* Render piston rod east/west
*/
public void renderPistonRodEW(double par1, double par3, double par5, double par7, double par9, double par11, float par13, double par14)
{
Icon icon = BlockPistonBase.func_94496_b("piston_side");
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
Tessellator tessellator = Tessellator.instance;
double d7 = (double)icon.getMinU();
double d8 = (double)icon.getMinV();
double d9 = (double)icon.getInterpolatedU(par14);
double d10 = (double)icon.getInterpolatedV(4.0D);
tessellator.setColorOpaque_F(par13, par13, par13);
tessellator.addVertexWithUV(par3, par5, par9, d9, d8);
tessellator.addVertexWithUV(par1, par5, par9, d7, d8);
tessellator.addVertexWithUV(par1, par7, par11, d7, d10);
tessellator.addVertexWithUV(par3, par7, par11, d9, d10);
}
/**
* Render all faces of the piston extension
*/
public void renderPistonExtensionAllFaces(Block par1Block, int par2, int par3, int par4, boolean par5)
{
this.renderAllFaces = true;
this.renderPistonExtension(par1Block, par2, par3, par4, par5);
this.renderAllFaces = false;
}
/**
* renders the pushing part of a piston
*/
public boolean renderPistonExtension(Block par1Block, int par2, int par3, int par4, boolean par5)
{
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
int i1 = BlockPistonExtension.getDirectionMeta(l);
float f = par1Block.getBlockBrightness(this.blockAccess, par2, par3, par4);
float f1 = par5 ? 1.0F : 0.5F;
double d0 = par5 ? 16.0D : 8.0D;
switch (i1)
{
case 0:
this.uvRotateEast = 3;
this.uvRotateWest = 3;
this.uvRotateSouth = 3;
this.uvRotateNorth = 3;
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 0.25D, 1.0D);
this.renderStandardBlock(par1Block, par2, par3, par4);
this.renderPistonRodUD((double)((float)par2 + 0.375F), (double)((float)par2 + 0.625F), (double)((float)par3 + 0.25F), (double)((float)par3 + 0.25F + f1), (double)((float)par4 + 0.625F), (double)((float)par4 + 0.625F), f * 0.8F, d0);
this.renderPistonRodUD((double)((float)par2 + 0.625F), (double)((float)par2 + 0.375F), (double)((float)par3 + 0.25F), (double)((float)par3 + 0.25F + f1), (double)((float)par4 + 0.375F), (double)((float)par4 + 0.375F), f * 0.8F, d0);
this.renderPistonRodUD((double)((float)par2 + 0.375F), (double)((float)par2 + 0.375F), (double)((float)par3 + 0.25F), (double)((float)par3 + 0.25F + f1), (double)((float)par4 + 0.375F), (double)((float)par4 + 0.625F), f * 0.6F, d0);
this.renderPistonRodUD((double)((float)par2 + 0.625F), (double)((float)par2 + 0.625F), (double)((float)par3 + 0.25F), (double)((float)par3 + 0.25F + f1), (double)((float)par4 + 0.625F), (double)((float)par4 + 0.375F), f * 0.6F, d0);
break;
case 1:
this.setRenderBounds(0.0D, 0.75D, 0.0D, 1.0D, 1.0D, 1.0D);
this.renderStandardBlock(par1Block, par2, par3, par4);
this.renderPistonRodUD((double)((float)par2 + 0.375F), (double)((float)par2 + 0.625F), (double)((float)par3 - 0.25F + 1.0F - f1), (double)((float)par3 - 0.25F + 1.0F), (double)((float)par4 + 0.625F), (double)((float)par4 + 0.625F), f * 0.8F, d0);
this.renderPistonRodUD((double)((float)par2 + 0.625F), (double)((float)par2 + 0.375F), (double)((float)par3 - 0.25F + 1.0F - f1), (double)((float)par3 - 0.25F + 1.0F), (double)((float)par4 + 0.375F), (double)((float)par4 + 0.375F), f * 0.8F, d0);
this.renderPistonRodUD((double)((float)par2 + 0.375F), (double)((float)par2 + 0.375F), (double)((float)par3 - 0.25F + 1.0F - f1), (double)((float)par3 - 0.25F + 1.0F), (double)((float)par4 + 0.375F), (double)((float)par4 + 0.625F), f * 0.6F, d0);
this.renderPistonRodUD((double)((float)par2 + 0.625F), (double)((float)par2 + 0.625F), (double)((float)par3 - 0.25F + 1.0F - f1), (double)((float)par3 - 0.25F + 1.0F), (double)((float)par4 + 0.625F), (double)((float)par4 + 0.375F), f * 0.6F, d0);
break;
case 2:
this.uvRotateSouth = 1;
this.uvRotateNorth = 2;
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.25D);
this.renderStandardBlock(par1Block, par2, par3, par4);
this.renderPistonRodSN((double)((float)par2 + 0.375F), (double)((float)par2 + 0.375F), (double)((float)par3 + 0.625F), (double)((float)par3 + 0.375F), (double)((float)par4 + 0.25F), (double)((float)par4 + 0.25F + f1), f * 0.6F, d0);
this.renderPistonRodSN((double)((float)par2 + 0.625F), (double)((float)par2 + 0.625F), (double)((float)par3 + 0.375F), (double)((float)par3 + 0.625F), (double)((float)par4 + 0.25F), (double)((float)par4 + 0.25F + f1), f * 0.6F, d0);
this.renderPistonRodSN((double)((float)par2 + 0.375F), (double)((float)par2 + 0.625F), (double)((float)par3 + 0.375F), (double)((float)par3 + 0.375F), (double)((float)par4 + 0.25F), (double)((float)par4 + 0.25F + f1), f * 0.5F, d0);
this.renderPistonRodSN((double)((float)par2 + 0.625F), (double)((float)par2 + 0.375F), (double)((float)par3 + 0.625F), (double)((float)par3 + 0.625F), (double)((float)par4 + 0.25F), (double)((float)par4 + 0.25F + f1), f, d0);
break;
case 3:
this.uvRotateSouth = 2;
this.uvRotateNorth = 1;
this.uvRotateTop = 3;
this.uvRotateBottom = 3;
this.setRenderBounds(0.0D, 0.0D, 0.75D, 1.0D, 1.0D, 1.0D);
this.renderStandardBlock(par1Block, par2, par3, par4);
this.renderPistonRodSN((double)((float)par2 + 0.375F), (double)((float)par2 + 0.375F), (double)((float)par3 + 0.625F), (double)((float)par3 + 0.375F), (double)((float)par4 - 0.25F + 1.0F - f1), (double)((float)par4 - 0.25F + 1.0F), f * 0.6F, d0);
this.renderPistonRodSN((double)((float)par2 + 0.625F), (double)((float)par2 + 0.625F), (double)((float)par3 + 0.375F), (double)((float)par3 + 0.625F), (double)((float)par4 - 0.25F + 1.0F - f1), (double)((float)par4 - 0.25F + 1.0F), f * 0.6F, d0);
this.renderPistonRodSN((double)((float)par2 + 0.375F), (double)((float)par2 + 0.625F), (double)((float)par3 + 0.375F), (double)((float)par3 + 0.375F), (double)((float)par4 - 0.25F + 1.0F - f1), (double)((float)par4 - 0.25F + 1.0F), f * 0.5F, d0);
this.renderPistonRodSN((double)((float)par2 + 0.625F), (double)((float)par2 + 0.375F), (double)((float)par3 + 0.625F), (double)((float)par3 + 0.625F), (double)((float)par4 - 0.25F + 1.0F - f1), (double)((float)par4 - 0.25F + 1.0F), f, d0);
break;
case 4:
this.uvRotateEast = 1;
this.uvRotateWest = 2;
this.uvRotateTop = 2;
this.uvRotateBottom = 1;
this.setRenderBounds(0.0D, 0.0D, 0.0D, 0.25D, 1.0D, 1.0D);
this.renderStandardBlock(par1Block, par2, par3, par4);
this.renderPistonRodEW((double)((float)par2 + 0.25F), (double)((float)par2 + 0.25F + f1), (double)((float)par3 + 0.375F), (double)((float)par3 + 0.375F), (double)((float)par4 + 0.625F), (double)((float)par4 + 0.375F), f * 0.5F, d0);
this.renderPistonRodEW((double)((float)par2 + 0.25F), (double)((float)par2 + 0.25F + f1), (double)((float)par3 + 0.625F), (double)((float)par3 + 0.625F), (double)((float)par4 + 0.375F), (double)((float)par4 + 0.625F), f, d0);
this.renderPistonRodEW((double)((float)par2 + 0.25F), (double)((float)par2 + 0.25F + f1), (double)((float)par3 + 0.375F), (double)((float)par3 + 0.625F), (double)((float)par4 + 0.375F), (double)((float)par4 + 0.375F), f * 0.6F, d0);
this.renderPistonRodEW((double)((float)par2 + 0.25F), (double)((float)par2 + 0.25F + f1), (double)((float)par3 + 0.625F), (double)((float)par3 + 0.375F), (double)((float)par4 + 0.625F), (double)((float)par4 + 0.625F), f * 0.6F, d0);
break;
case 5:
this.uvRotateEast = 2;
this.uvRotateWest = 1;
this.uvRotateTop = 1;
this.uvRotateBottom = 2;
this.setRenderBounds(0.75D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
this.renderStandardBlock(par1Block, par2, par3, par4);
this.renderPistonRodEW((double)((float)par2 - 0.25F + 1.0F - f1), (double)((float)par2 - 0.25F + 1.0F), (double)((float)par3 + 0.375F), (double)((float)par3 + 0.375F), (double)((float)par4 + 0.625F), (double)((float)par4 + 0.375F), f * 0.5F, d0);
this.renderPistonRodEW((double)((float)par2 - 0.25F + 1.0F - f1), (double)((float)par2 - 0.25F + 1.0F), (double)((float)par3 + 0.625F), (double)((float)par3 + 0.625F), (double)((float)par4 + 0.375F), (double)((float)par4 + 0.625F), f, d0);
this.renderPistonRodEW((double)((float)par2 - 0.25F + 1.0F - f1), (double)((float)par2 - 0.25F + 1.0F), (double)((float)par3 + 0.375F), (double)((float)par3 + 0.625F), (double)((float)par4 + 0.375F), (double)((float)par4 + 0.375F), f * 0.6F, d0);
this.renderPistonRodEW((double)((float)par2 - 0.25F + 1.0F - f1), (double)((float)par2 - 0.25F + 1.0F), (double)((float)par3 + 0.625F), (double)((float)par3 + 0.375F), (double)((float)par4 + 0.625F), (double)((float)par4 + 0.625F), f * 0.6F, d0);
}
this.uvRotateEast = 0;
this.uvRotateWest = 0;
this.uvRotateSouth = 0;
this.uvRotateNorth = 0;
this.uvRotateTop = 0;
this.uvRotateBottom = 0;
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
return true;
}
/**
* Renders a lever block at the given coordinates
*/
public boolean renderBlockLever(Block par1Block, int par2, int par3, int par4)
{
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
int i1 = l & 7;
boolean flag = (l & 8) > 0;
Tessellator tessellator = Tessellator.instance;
boolean flag1 = this.hasOverrideBlockTexture();
if (!flag1)
{
this.setOverrideBlockTexture(this.getBlockIcon(Block.cobblestone));
}
float f = 0.25F;
float f1 = 0.1875F;
float f2 = 0.1875F;
if (i1 == 5)
{
this.setRenderBounds((double)(0.5F - f1), 0.0D, (double)(0.5F - f), (double)(0.5F + f1), (double)f2, (double)(0.5F + f));
}
else if (i1 == 6)
{
this.setRenderBounds((double)(0.5F - f), 0.0D, (double)(0.5F - f1), (double)(0.5F + f), (double)f2, (double)(0.5F + f1));
}
else if (i1 == 4)
{
this.setRenderBounds((double)(0.5F - f1), (double)(0.5F - f), (double)(1.0F - f2), (double)(0.5F + f1), (double)(0.5F + f), 1.0D);
}
else if (i1 == 3)
{
this.setRenderBounds((double)(0.5F - f1), (double)(0.5F - f), 0.0D, (double)(0.5F + f1), (double)(0.5F + f), (double)f2);
}
else if (i1 == 2)
{
this.setRenderBounds((double)(1.0F - f2), (double)(0.5F - f), (double)(0.5F - f1), 1.0D, (double)(0.5F + f), (double)(0.5F + f1));
}
else if (i1 == 1)
{
this.setRenderBounds(0.0D, (double)(0.5F - f), (double)(0.5F - f1), (double)f2, (double)(0.5F + f), (double)(0.5F + f1));
}
else if (i1 == 0)
{
this.setRenderBounds((double)(0.5F - f), (double)(1.0F - f2), (double)(0.5F - f1), (double)(0.5F + f), 1.0D, (double)(0.5F + f1));
}
else if (i1 == 7)
{
this.setRenderBounds((double)(0.5F - f1), (double)(1.0F - f2), (double)(0.5F - f), (double)(0.5F + f1), 1.0D, (double)(0.5F + f));
}
this.renderStandardBlock(par1Block, par2, par3, par4);
if (!flag1)
{
this.clearOverrideBlockTexture();
}
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f3 = 1.0F;
if (Block.lightValue[par1Block.blockID] > 0)
{
f3 = 1.0F;
}
tessellator.setColorOpaque_F(f3, f3, f3);
Icon icon = this.getBlockIconFromSide(par1Block, 0);
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
double d0 = (double)icon.getMinU();
double d1 = (double)icon.getMinV();
double d2 = (double)icon.getMaxU();
double d3 = (double)icon.getMaxV();
Vec3[] avec3 = new Vec3[8];
float f4 = 0.0625F;
float f5 = 0.0625F;
float f6 = 0.625F;
avec3[0] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)(-f4), 0.0D, (double)(-f5));
avec3[1] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)f4, 0.0D, (double)(-f5));
avec3[2] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)f4, 0.0D, (double)f5);
avec3[3] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)(-f4), 0.0D, (double)f5);
avec3[4] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)(-f4), (double)f6, (double)(-f5));
avec3[5] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)f4, (double)f6, (double)(-f5));
avec3[6] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)f4, (double)f6, (double)f5);
avec3[7] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)(-f4), (double)f6, (double)f5);
for (int j1 = 0; j1 < 8; ++j1)
{
if (flag)
{
avec3[j1].zCoord -= 0.0625D;
avec3[j1].rotateAroundX(((float)Math.PI * 2F / 9F));
}
else
{
avec3[j1].zCoord += 0.0625D;
avec3[j1].rotateAroundX(-((float)Math.PI * 2F / 9F));
}
if (i1 == 0 || i1 == 7)
{
avec3[j1].rotateAroundZ((float)Math.PI);
}
if (i1 == 6 || i1 == 0)
{
avec3[j1].rotateAroundY(((float)Math.PI / 2F));
}
if (i1 > 0 && i1 < 5)
{
avec3[j1].yCoord -= 0.375D;
avec3[j1].rotateAroundX(((float)Math.PI / 2F));
if (i1 == 4)
{
avec3[j1].rotateAroundY(0.0F);
}
if (i1 == 3)
{
avec3[j1].rotateAroundY((float)Math.PI);
}
if (i1 == 2)
{
avec3[j1].rotateAroundY(((float)Math.PI / 2F));
}
if (i1 == 1)
{
avec3[j1].rotateAroundY(-((float)Math.PI / 2F));
}
avec3[j1].xCoord += (double)par2 + 0.5D;
avec3[j1].yCoord += (double)((float)par3 + 0.5F);
avec3[j1].zCoord += (double)par4 + 0.5D;
}
else if (i1 != 0 && i1 != 7)
{
avec3[j1].xCoord += (double)par2 + 0.5D;
avec3[j1].yCoord += (double)((float)par3 + 0.125F);
avec3[j1].zCoord += (double)par4 + 0.5D;
}
else
{
avec3[j1].xCoord += (double)par2 + 0.5D;
avec3[j1].yCoord += (double)((float)par3 + 0.875F);
avec3[j1].zCoord += (double)par4 + 0.5D;
}
}
Vec3 vec3 = null;
Vec3 vec31 = null;
Vec3 vec32 = null;
Vec3 vec33 = null;
for (int k1 = 0; k1 < 6; ++k1)
{
if (k1 == 0)
{
d0 = (double)icon.getInterpolatedU(7.0D);
d1 = (double)icon.getInterpolatedV(6.0D);
d2 = (double)icon.getInterpolatedU(9.0D);
d3 = (double)icon.getInterpolatedV(8.0D);
}
else if (k1 == 2)
{
d0 = (double)icon.getInterpolatedU(7.0D);
d1 = (double)icon.getInterpolatedV(6.0D);
d2 = (double)icon.getInterpolatedU(9.0D);
d3 = (double)icon.getMaxV();
}
if (k1 == 0)
{
vec3 = avec3[0];
vec31 = avec3[1];
vec32 = avec3[2];
vec33 = avec3[3];
}
else if (k1 == 1)
{
vec3 = avec3[7];
vec31 = avec3[6];
vec32 = avec3[5];
vec33 = avec3[4];
}
else if (k1 == 2)
{
vec3 = avec3[1];
vec31 = avec3[0];
vec32 = avec3[4];
vec33 = avec3[5];
}
else if (k1 == 3)
{
vec3 = avec3[2];
vec31 = avec3[1];
vec32 = avec3[5];
vec33 = avec3[6];
}
else if (k1 == 4)
{
vec3 = avec3[3];
vec31 = avec3[2];
vec32 = avec3[6];
vec33 = avec3[7];
}
else if (k1 == 5)
{
vec3 = avec3[0];
vec31 = avec3[3];
vec32 = avec3[7];
vec33 = avec3[4];
}
tessellator.addVertexWithUV(vec3.xCoord, vec3.yCoord, vec3.zCoord, d0, d3);
tessellator.addVertexWithUV(vec31.xCoord, vec31.yCoord, vec31.zCoord, d2, d3);
tessellator.addVertexWithUV(vec32.xCoord, vec32.yCoord, vec32.zCoord, d2, d1);
tessellator.addVertexWithUV(vec33.xCoord, vec33.yCoord, vec33.zCoord, d0, d1);
}
return true;
}
/**
* Renders a trip wire source block at the given coordinates
*/
public boolean renderBlockTripWireSource(Block par1Block, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
int i1 = l & 3;
boolean flag = (l & 4) == 4;
boolean flag1 = (l & 8) == 8;
boolean flag2 = !this.blockAccess.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4);
boolean flag3 = this.hasOverrideBlockTexture();
if (!flag3)
{
this.setOverrideBlockTexture(this.getBlockIcon(Block.planks));
}
float f = 0.25F;
float f1 = 0.125F;
float f2 = 0.125F;
float f3 = 0.3F - f;
float f4 = 0.3F + f;
if (i1 == 2)
{
this.setRenderBounds((double)(0.5F - f1), (double)f3, (double)(1.0F - f2), (double)(0.5F + f1), (double)f4, 1.0D);
}
else if (i1 == 0)
{
this.setRenderBounds((double)(0.5F - f1), (double)f3, 0.0D, (double)(0.5F + f1), (double)f4, (double)f2);
}
else if (i1 == 1)
{
this.setRenderBounds((double)(1.0F - f2), (double)f3, (double)(0.5F - f1), 1.0D, (double)f4, (double)(0.5F + f1));
}
else if (i1 == 3)
{
this.setRenderBounds(0.0D, (double)f3, (double)(0.5F - f1), (double)f2, (double)f4, (double)(0.5F + f1));
}
this.renderStandardBlock(par1Block, par2, par3, par4);
if (!flag3)
{
this.clearOverrideBlockTexture();
}
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f5 = 1.0F;
if (Block.lightValue[par1Block.blockID] > 0)
{
f5 = 1.0F;
}
tessellator.setColorOpaque_F(f5, f5, f5);
Icon icon = this.getBlockIconFromSide(par1Block, 0);
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
double d0 = (double)icon.getMinU();
double d1 = (double)icon.getMinV();
double d2 = (double)icon.getMaxU();
double d3 = (double)icon.getMaxV();
Vec3[] avec3 = new Vec3[8];
float f6 = 0.046875F;
float f7 = 0.046875F;
float f8 = 0.3125F;
avec3[0] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)(-f6), 0.0D, (double)(-f7));
avec3[1] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)f6, 0.0D, (double)(-f7));
avec3[2] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)f6, 0.0D, (double)f7);
avec3[3] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)(-f6), 0.0D, (double)f7);
avec3[4] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)(-f6), (double)f8, (double)(-f7));
avec3[5] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)f6, (double)f8, (double)(-f7));
avec3[6] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)f6, (double)f8, (double)f7);
avec3[7] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)(-f6), (double)f8, (double)f7);
for (int j1 = 0; j1 < 8; ++j1)
{
avec3[j1].zCoord += 0.0625D;
if (flag1)
{
avec3[j1].rotateAroundX(0.5235988F);
avec3[j1].yCoord -= 0.4375D;
}
else if (flag)
{
avec3[j1].rotateAroundX(0.08726647F);
avec3[j1].yCoord -= 0.4375D;
}
else
{
avec3[j1].rotateAroundX(-((float)Math.PI * 2F / 9F));
avec3[j1].yCoord -= 0.375D;
}
avec3[j1].rotateAroundX(((float)Math.PI / 2F));
if (i1 == 2)
{
avec3[j1].rotateAroundY(0.0F);
}
if (i1 == 0)
{
avec3[j1].rotateAroundY((float)Math.PI);
}
if (i1 == 1)
{
avec3[j1].rotateAroundY(((float)Math.PI / 2F));
}
if (i1 == 3)
{
avec3[j1].rotateAroundY(-((float)Math.PI / 2F));
}
avec3[j1].xCoord += (double)par2 + 0.5D;
avec3[j1].yCoord += (double)((float)par3 + 0.3125F);
avec3[j1].zCoord += (double)par4 + 0.5D;
}
Vec3 vec3 = null;
Vec3 vec31 = null;
Vec3 vec32 = null;
Vec3 vec33 = null;
byte b0 = 7;
byte b1 = 9;
byte b2 = 9;
byte b3 = 16;
for (int k1 = 0; k1 < 6; ++k1)
{
if (k1 == 0)
{
vec3 = avec3[0];
vec31 = avec3[1];
vec32 = avec3[2];
vec33 = avec3[3];
d0 = (double)icon.getInterpolatedU((double)b0);
d1 = (double)icon.getInterpolatedV((double)b2);
d2 = (double)icon.getInterpolatedU((double)b1);
d3 = (double)icon.getInterpolatedV((double)(b2 + 2));
}
else if (k1 == 1)
{
vec3 = avec3[7];
vec31 = avec3[6];
vec32 = avec3[5];
vec33 = avec3[4];
}
else if (k1 == 2)
{
vec3 = avec3[1];
vec31 = avec3[0];
vec32 = avec3[4];
vec33 = avec3[5];
d0 = (double)icon.getInterpolatedU((double)b0);
d1 = (double)icon.getInterpolatedV((double)b2);
d2 = (double)icon.getInterpolatedU((double)b1);
d3 = (double)icon.getInterpolatedV((double)b3);
}
else if (k1 == 3)
{
vec3 = avec3[2];
vec31 = avec3[1];
vec32 = avec3[5];
vec33 = avec3[6];
}
else if (k1 == 4)
{
vec3 = avec3[3];
vec31 = avec3[2];
vec32 = avec3[6];
vec33 = avec3[7];
}
else if (k1 == 5)
{
vec3 = avec3[0];
vec31 = avec3[3];
vec32 = avec3[7];
vec33 = avec3[4];
}
tessellator.addVertexWithUV(vec3.xCoord, vec3.yCoord, vec3.zCoord, d0, d3);
tessellator.addVertexWithUV(vec31.xCoord, vec31.yCoord, vec31.zCoord, d2, d3);
tessellator.addVertexWithUV(vec32.xCoord, vec32.yCoord, vec32.zCoord, d2, d1);
tessellator.addVertexWithUV(vec33.xCoord, vec33.yCoord, vec33.zCoord, d0, d1);
}
float f9 = 0.09375F;
float f10 = 0.09375F;
float f11 = 0.03125F;
avec3[0] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)(-f9), 0.0D, (double)(-f10));
avec3[1] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)f9, 0.0D, (double)(-f10));
avec3[2] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)f9, 0.0D, (double)f10);
avec3[3] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)(-f9), 0.0D, (double)f10);
avec3[4] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)(-f9), (double)f11, (double)(-f10));
avec3[5] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)f9, (double)f11, (double)(-f10));
avec3[6] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)f9, (double)f11, (double)f10);
avec3[7] = this.blockAccess.getWorldVec3Pool().getVecFromPool((double)(-f9), (double)f11, (double)f10);
for (int l1 = 0; l1 < 8; ++l1)
{
avec3[l1].zCoord += 0.21875D;
if (flag1)
{
avec3[l1].yCoord -= 0.09375D;
avec3[l1].zCoord -= 0.1625D;
avec3[l1].rotateAroundX(0.0F);
}
else if (flag)
{
avec3[l1].yCoord += 0.015625D;
avec3[l1].zCoord -= 0.171875D;
avec3[l1].rotateAroundX(0.17453294F);
}
else
{
avec3[l1].rotateAroundX(0.87266463F);
}
if (i1 == 2)
{
avec3[l1].rotateAroundY(0.0F);
}
if (i1 == 0)
{
avec3[l1].rotateAroundY((float)Math.PI);
}
if (i1 == 1)
{
avec3[l1].rotateAroundY(((float)Math.PI / 2F));
}
if (i1 == 3)
{
avec3[l1].rotateAroundY(-((float)Math.PI / 2F));
}
avec3[l1].xCoord += (double)par2 + 0.5D;
avec3[l1].yCoord += (double)((float)par3 + 0.3125F);
avec3[l1].zCoord += (double)par4 + 0.5D;
}
byte b4 = 5;
byte b5 = 11;
byte b6 = 3;
byte b7 = 9;
for (int i2 = 0; i2 < 6; ++i2)
{
if (i2 == 0)
{
vec3 = avec3[0];
vec31 = avec3[1];
vec32 = avec3[2];
vec33 = avec3[3];
d0 = (double)icon.getInterpolatedU((double)b4);
d1 = (double)icon.getInterpolatedV((double)b6);
d2 = (double)icon.getInterpolatedU((double)b5);
d3 = (double)icon.getInterpolatedV((double)b7);
}
else if (i2 == 1)
{
vec3 = avec3[7];
vec31 = avec3[6];
vec32 = avec3[5];
vec33 = avec3[4];
}
else if (i2 == 2)
{
vec3 = avec3[1];
vec31 = avec3[0];
vec32 = avec3[4];
vec33 = avec3[5];
d0 = (double)icon.getInterpolatedU((double)b4);
d1 = (double)icon.getInterpolatedV((double)b6);
d2 = (double)icon.getInterpolatedU((double)b5);
d3 = (double)icon.getInterpolatedV((double)(b6 + 2));
}
else if (i2 == 3)
{
vec3 = avec3[2];
vec31 = avec3[1];
vec32 = avec3[5];
vec33 = avec3[6];
}
else if (i2 == 4)
{
vec3 = avec3[3];
vec31 = avec3[2];
vec32 = avec3[6];
vec33 = avec3[7];
}
else if (i2 == 5)
{
vec3 = avec3[0];
vec31 = avec3[3];
vec32 = avec3[7];
vec33 = avec3[4];
}
tessellator.addVertexWithUV(vec3.xCoord, vec3.yCoord, vec3.zCoord, d0, d3);
tessellator.addVertexWithUV(vec31.xCoord, vec31.yCoord, vec31.zCoord, d2, d3);
tessellator.addVertexWithUV(vec32.xCoord, vec32.yCoord, vec32.zCoord, d2, d1);
tessellator.addVertexWithUV(vec33.xCoord, vec33.yCoord, vec33.zCoord, d0, d1);
}
if (flag)
{
double d4 = avec3[0].yCoord;
float f12 = 0.03125F;
float f13 = 0.5F - f12 / 2.0F;
float f14 = f13 + f12;
Icon icon1 = this.getBlockIcon(Block.tripWire);
double d5 = (double)icon.getMinU();
double d6 = (double)icon.getInterpolatedV(flag ? 2.0D : 0.0D);
double d7 = (double)icon.getMaxU();
double d8 = (double)icon.getInterpolatedV(flag ? 4.0D : 2.0D);
double d9 = (double)(flag2 ? 3.5F : 1.5F) / 16.0D;
f5 = par1Block.getBlockBrightness(this.blockAccess, par2, par3, par4) * 0.75F;
tessellator.setColorOpaque_F(f5, f5, f5);
if (i1 == 2)
{
tessellator.addVertexWithUV((double)((float)par2 + f13), (double)par3 + d9, (double)par4 + 0.25D, d5, d6);
tessellator.addVertexWithUV((double)((float)par2 + f14), (double)par3 + d9, (double)par4 + 0.25D, d5, d8);
tessellator.addVertexWithUV((double)((float)par2 + f14), (double)par3 + d9, (double)par4, d7, d8);
tessellator.addVertexWithUV((double)((float)par2 + f13), (double)par3 + d9, (double)par4, d7, d6);
tessellator.addVertexWithUV((double)((float)par2 + f13), d4, (double)par4 + 0.5D, d5, d6);
tessellator.addVertexWithUV((double)((float)par2 + f14), d4, (double)par4 + 0.5D, d5, d8);
tessellator.addVertexWithUV((double)((float)par2 + f14), (double)par3 + d9, (double)par4 + 0.25D, d7, d8);
tessellator.addVertexWithUV((double)((float)par2 + f13), (double)par3 + d9, (double)par4 + 0.25D, d7, d6);
}
else if (i1 == 0)
{
tessellator.addVertexWithUV((double)((float)par2 + f13), (double)par3 + d9, (double)par4 + 0.75D, d5, d6);
tessellator.addVertexWithUV((double)((float)par2 + f14), (double)par3 + d9, (double)par4 + 0.75D, d5, d8);
tessellator.addVertexWithUV((double)((float)par2 + f14), d4, (double)par4 + 0.5D, d7, d8);
tessellator.addVertexWithUV((double)((float)par2 + f13), d4, (double)par4 + 0.5D, d7, d6);
tessellator.addVertexWithUV((double)((float)par2 + f13), (double)par3 + d9, (double)(par4 + 1), d5, d6);
tessellator.addVertexWithUV((double)((float)par2 + f14), (double)par3 + d9, (double)(par4 + 1), d5, d8);
tessellator.addVertexWithUV((double)((float)par2 + f14), (double)par3 + d9, (double)par4 + 0.75D, d7, d8);
tessellator.addVertexWithUV((double)((float)par2 + f13), (double)par3 + d9, (double)par4 + 0.75D, d7, d6);
}
else if (i1 == 1)
{
tessellator.addVertexWithUV((double)par2, (double)par3 + d9, (double)((float)par4 + f14), d5, d8);
tessellator.addVertexWithUV((double)par2 + 0.25D, (double)par3 + d9, (double)((float)par4 + f14), d7, d8);
tessellator.addVertexWithUV((double)par2 + 0.25D, (double)par3 + d9, (double)((float)par4 + f13), d7, d6);
tessellator.addVertexWithUV((double)par2, (double)par3 + d9, (double)((float)par4 + f13), d5, d6);
tessellator.addVertexWithUV((double)par2 + 0.25D, (double)par3 + d9, (double)((float)par4 + f14), d5, d8);
tessellator.addVertexWithUV((double)par2 + 0.5D, d4, (double)((float)par4 + f14), d7, d8);
tessellator.addVertexWithUV((double)par2 + 0.5D, d4, (double)((float)par4 + f13), d7, d6);
tessellator.addVertexWithUV((double)par2 + 0.25D, (double)par3 + d9, (double)((float)par4 + f13), d5, d6);
}
else
{
tessellator.addVertexWithUV((double)par2 + 0.5D, d4, (double)((float)par4 + f14), d5, d8);
tessellator.addVertexWithUV((double)par2 + 0.75D, (double)par3 + d9, (double)((float)par4 + f14), d7, d8);
tessellator.addVertexWithUV((double)par2 + 0.75D, (double)par3 + d9, (double)((float)par4 + f13), d7, d6);
tessellator.addVertexWithUV((double)par2 + 0.5D, d4, (double)((float)par4 + f13), d5, d6);
tessellator.addVertexWithUV((double)par2 + 0.75D, (double)par3 + d9, (double)((float)par4 + f14), d5, d8);
tessellator.addVertexWithUV((double)(par2 + 1), (double)par3 + d9, (double)((float)par4 + f14), d7, d8);
tessellator.addVertexWithUV((double)(par2 + 1), (double)par3 + d9, (double)((float)par4 + f13), d7, d6);
tessellator.addVertexWithUV((double)par2 + 0.75D, (double)par3 + d9, (double)((float)par4 + f13), d5, d6);
}
}
return true;
}
/**
* Renders a trip wire block at the given coordinates
*/
public boolean renderBlockTripWire(Block par1Block, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
Icon icon = this.getBlockIconFromSide(par1Block, 0);
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
boolean flag = (l & 4) == 4;
boolean flag1 = (l & 2) == 2;
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f = par1Block.getBlockBrightness(this.blockAccess, par2, par3, par4) * 0.75F;
tessellator.setColorOpaque_F(f, f, f);
double d0 = (double)icon.getMinU();
double d1 = (double)icon.getInterpolatedV(flag ? 2.0D : 0.0D);
double d2 = (double)icon.getMaxU();
double d3 = (double)icon.getInterpolatedV(flag ? 4.0D : 2.0D);
double d4 = (double)(flag1 ? 3.5F : 1.5F) / 16.0D;
boolean flag2 = BlockTripWire.func_72148_a(this.blockAccess, par2, par3, par4, l, 1);
boolean flag3 = BlockTripWire.func_72148_a(this.blockAccess, par2, par3, par4, l, 3);
boolean flag4 = BlockTripWire.func_72148_a(this.blockAccess, par2, par3, par4, l, 2);
boolean flag5 = BlockTripWire.func_72148_a(this.blockAccess, par2, par3, par4, l, 0);
float f1 = 0.03125F;
float f2 = 0.5F - f1 / 2.0F;
float f3 = f2 + f1;
if (!flag4 && !flag3 && !flag5 && !flag2)
{
flag4 = true;
flag5 = true;
}
if (flag4)
{
tessellator.addVertexWithUV((double)((float)par2 + f2), (double)par3 + d4, (double)par4 + 0.25D, d0, d1);
tessellator.addVertexWithUV((double)((float)par2 + f3), (double)par3 + d4, (double)par4 + 0.25D, d0, d3);
tessellator.addVertexWithUV((double)((float)par2 + f3), (double)par3 + d4, (double)par4, d2, d3);
tessellator.addVertexWithUV((double)((float)par2 + f2), (double)par3 + d4, (double)par4, d2, d1);
tessellator.addVertexWithUV((double)((float)par2 + f2), (double)par3 + d4, (double)par4, d2, d1);
tessellator.addVertexWithUV((double)((float)par2 + f3), (double)par3 + d4, (double)par4, d2, d3);
tessellator.addVertexWithUV((double)((float)par2 + f3), (double)par3 + d4, (double)par4 + 0.25D, d0, d3);
tessellator.addVertexWithUV((double)((float)par2 + f2), (double)par3 + d4, (double)par4 + 0.25D, d0, d1);
}
if (flag4 || flag5 && !flag3 && !flag2)
{
tessellator.addVertexWithUV((double)((float)par2 + f2), (double)par3 + d4, (double)par4 + 0.5D, d0, d1);
tessellator.addVertexWithUV((double)((float)par2 + f3), (double)par3 + d4, (double)par4 + 0.5D, d0, d3);
tessellator.addVertexWithUV((double)((float)par2 + f3), (double)par3 + d4, (double)par4 + 0.25D, d2, d3);
tessellator.addVertexWithUV((double)((float)par2 + f2), (double)par3 + d4, (double)par4 + 0.25D, d2, d1);
tessellator.addVertexWithUV((double)((float)par2 + f2), (double)par3 + d4, (double)par4 + 0.25D, d2, d1);
tessellator.addVertexWithUV((double)((float)par2 + f3), (double)par3 + d4, (double)par4 + 0.25D, d2, d3);
tessellator.addVertexWithUV((double)((float)par2 + f3), (double)par3 + d4, (double)par4 + 0.5D, d0, d3);
tessellator.addVertexWithUV((double)((float)par2 + f2), (double)par3 + d4, (double)par4 + 0.5D, d0, d1);
}
if (flag5 || flag4 && !flag3 && !flag2)
{
tessellator.addVertexWithUV((double)((float)par2 + f2), (double)par3 + d4, (double)par4 + 0.75D, d0, d1);
tessellator.addVertexWithUV((double)((float)par2 + f3), (double)par3 + d4, (double)par4 + 0.75D, d0, d3);
tessellator.addVertexWithUV((double)((float)par2 + f3), (double)par3 + d4, (double)par4 + 0.5D, d2, d3);
tessellator.addVertexWithUV((double)((float)par2 + f2), (double)par3 + d4, (double)par4 + 0.5D, d2, d1);
tessellator.addVertexWithUV((double)((float)par2 + f2), (double)par3 + d4, (double)par4 + 0.5D, d2, d1);
tessellator.addVertexWithUV((double)((float)par2 + f3), (double)par3 + d4, (double)par4 + 0.5D, d2, d3);
tessellator.addVertexWithUV((double)((float)par2 + f3), (double)par3 + d4, (double)par4 + 0.75D, d0, d3);
tessellator.addVertexWithUV((double)((float)par2 + f2), (double)par3 + d4, (double)par4 + 0.75D, d0, d1);
}
if (flag5)
{
tessellator.addVertexWithUV((double)((float)par2 + f2), (double)par3 + d4, (double)(par4 + 1), d0, d1);
tessellator.addVertexWithUV((double)((float)par2 + f3), (double)par3 + d4, (double)(par4 + 1), d0, d3);
tessellator.addVertexWithUV((double)((float)par2 + f3), (double)par3 + d4, (double)par4 + 0.75D, d2, d3);
tessellator.addVertexWithUV((double)((float)par2 + f2), (double)par3 + d4, (double)par4 + 0.75D, d2, d1);
tessellator.addVertexWithUV((double)((float)par2 + f2), (double)par3 + d4, (double)par4 + 0.75D, d2, d1);
tessellator.addVertexWithUV((double)((float)par2 + f3), (double)par3 + d4, (double)par4 + 0.75D, d2, d3);
tessellator.addVertexWithUV((double)((float)par2 + f3), (double)par3 + d4, (double)(par4 + 1), d0, d3);
tessellator.addVertexWithUV((double)((float)par2 + f2), (double)par3 + d4, (double)(par4 + 1), d0, d1);
}
if (flag2)
{
tessellator.addVertexWithUV((double)par2, (double)par3 + d4, (double)((float)par4 + f3), d0, d3);
tessellator.addVertexWithUV((double)par2 + 0.25D, (double)par3 + d4, (double)((float)par4 + f3), d2, d3);
tessellator.addVertexWithUV((double)par2 + 0.25D, (double)par3 + d4, (double)((float)par4 + f2), d2, d1);
tessellator.addVertexWithUV((double)par2, (double)par3 + d4, (double)((float)par4 + f2), d0, d1);
tessellator.addVertexWithUV((double)par2, (double)par3 + d4, (double)((float)par4 + f2), d0, d1);
tessellator.addVertexWithUV((double)par2 + 0.25D, (double)par3 + d4, (double)((float)par4 + f2), d2, d1);
tessellator.addVertexWithUV((double)par2 + 0.25D, (double)par3 + d4, (double)((float)par4 + f3), d2, d3);
tessellator.addVertexWithUV((double)par2, (double)par3 + d4, (double)((float)par4 + f3), d0, d3);
}
if (flag2 || flag3 && !flag4 && !flag5)
{
tessellator.addVertexWithUV((double)par2 + 0.25D, (double)par3 + d4, (double)((float)par4 + f3), d0, d3);
tessellator.addVertexWithUV((double)par2 + 0.5D, (double)par3 + d4, (double)((float)par4 + f3), d2, d3);
tessellator.addVertexWithUV((double)par2 + 0.5D, (double)par3 + d4, (double)((float)par4 + f2), d2, d1);
tessellator.addVertexWithUV((double)par2 + 0.25D, (double)par3 + d4, (double)((float)par4 + f2), d0, d1);
tessellator.addVertexWithUV((double)par2 + 0.25D, (double)par3 + d4, (double)((float)par4 + f2), d0, d1);
tessellator.addVertexWithUV((double)par2 + 0.5D, (double)par3 + d4, (double)((float)par4 + f2), d2, d1);
tessellator.addVertexWithUV((double)par2 + 0.5D, (double)par3 + d4, (double)((float)par4 + f3), d2, d3);
tessellator.addVertexWithUV((double)par2 + 0.25D, (double)par3 + d4, (double)((float)par4 + f3), d0, d3);
}
if (flag3 || flag2 && !flag4 && !flag5)
{
tessellator.addVertexWithUV((double)par2 + 0.5D, (double)par3 + d4, (double)((float)par4 + f3), d0, d3);
tessellator.addVertexWithUV((double)par2 + 0.75D, (double)par3 + d4, (double)((float)par4 + f3), d2, d3);
tessellator.addVertexWithUV((double)par2 + 0.75D, (double)par3 + d4, (double)((float)par4 + f2), d2, d1);
tessellator.addVertexWithUV((double)par2 + 0.5D, (double)par3 + d4, (double)((float)par4 + f2), d0, d1);
tessellator.addVertexWithUV((double)par2 + 0.5D, (double)par3 + d4, (double)((float)par4 + f2), d0, d1);
tessellator.addVertexWithUV((double)par2 + 0.75D, (double)par3 + d4, (double)((float)par4 + f2), d2, d1);
tessellator.addVertexWithUV((double)par2 + 0.75D, (double)par3 + d4, (double)((float)par4 + f3), d2, d3);
tessellator.addVertexWithUV((double)par2 + 0.5D, (double)par3 + d4, (double)((float)par4 + f3), d0, d3);
}
if (flag3)
{
tessellator.addVertexWithUV((double)par2 + 0.75D, (double)par3 + d4, (double)((float)par4 + f3), d0, d3);
tessellator.addVertexWithUV((double)(par2 + 1), (double)par3 + d4, (double)((float)par4 + f3), d2, d3);
tessellator.addVertexWithUV((double)(par2 + 1), (double)par3 + d4, (double)((float)par4 + f2), d2, d1);
tessellator.addVertexWithUV((double)par2 + 0.75D, (double)par3 + d4, (double)((float)par4 + f2), d0, d1);
tessellator.addVertexWithUV((double)par2 + 0.75D, (double)par3 + d4, (double)((float)par4 + f2), d0, d1);
tessellator.addVertexWithUV((double)(par2 + 1), (double)par3 + d4, (double)((float)par4 + f2), d2, d1);
tessellator.addVertexWithUV((double)(par2 + 1), (double)par3 + d4, (double)((float)par4 + f3), d2, d3);
tessellator.addVertexWithUV((double)par2 + 0.75D, (double)par3 + d4, (double)((float)par4 + f3), d0, d3);
}
return true;
}
/**
* Renders a fire block at the given coordinates
*/
public boolean renderBlockFire(BlockFire par1BlockFire, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
Icon icon = par1BlockFire.func_94438_c(0);
Icon icon1 = par1BlockFire.func_94438_c(1);
Icon icon2 = icon;
if (this.hasOverrideBlockTexture())
{
icon2 = this.overrideBlockTexture;
}
tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
tessellator.setBrightness(par1BlockFire.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
double d0 = (double)icon2.getMinU();
double d1 = (double)icon2.getMinV();
double d2 = (double)icon2.getMaxU();
double d3 = (double)icon2.getMaxV();
float f = 1.4F;
double d4;
double d5;
double d6;
double d7;
double d8;
double d9;
double d10;
if (!this.blockAccess.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && !Block.fire.canBlockCatchFire(this.blockAccess, par2, par3 - 1, par4, UP))
{
float f1 = 0.2F;
float f2 = 0.0625F;
if ((par2 + par3 + par4 & 1) == 1)
{
d0 = (double)icon1.getMinU();
d1 = (double)icon1.getMinV();
d2 = (double)icon1.getMaxU();
d3 = (double)icon1.getMaxV();
}
if ((par2 / 2 + par3 / 2 + par4 / 2 & 1) == 1)
{
d4 = d2;
d2 = d0;
d0 = d4;
}
if (Block.fire.canBlockCatchFire(this.blockAccess, par2 - 1, par3, par4, EAST))
{
tessellator.addVertexWithUV((double)((float)par2 + f1), (double)((float)par3 + f + f2), (double)(par4 + 1), d2, d1);
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)(par3 + 0) + f2), (double)(par4 + 1), d2, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)(par3 + 0) + f2), (double)(par4 + 0), d0, d3);
tessellator.addVertexWithUV((double)((float)par2 + f1), (double)((float)par3 + f + f2), (double)(par4 + 0), d0, d1);
tessellator.addVertexWithUV((double)((float)par2 + f1), (double)((float)par3 + f + f2), (double)(par4 + 0), d0, d1);
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)(par3 + 0) + f2), (double)(par4 + 0), d0, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)(par3 + 0) + f2), (double)(par4 + 1), d2, d3);
tessellator.addVertexWithUV((double)((float)par2 + f1), (double)((float)par3 + f + f2), (double)(par4 + 1), d2, d1);
}
if (Block.fire.canBlockCatchFire(this.blockAccess, par2 + 1, par3, par4, WEST))
{
tessellator.addVertexWithUV((double)((float)(par2 + 1) - f1), (double)((float)par3 + f + f2), (double)(par4 + 0), d0, d1);
tessellator.addVertexWithUV((double)(par2 + 1 - 0), (double)((float)(par3 + 0) + f2), (double)(par4 + 0), d0, d3);
tessellator.addVertexWithUV((double)(par2 + 1 - 0), (double)((float)(par3 + 0) + f2), (double)(par4 + 1), d2, d3);
tessellator.addVertexWithUV((double)((float)(par2 + 1) - f1), (double)((float)par3 + f + f2), (double)(par4 + 1), d2, d1);
tessellator.addVertexWithUV((double)((float)(par2 + 1) - f1), (double)((float)par3 + f + f2), (double)(par4 + 1), d2, d1);
tessellator.addVertexWithUV((double)(par2 + 1 - 0), (double)((float)(par3 + 0) + f2), (double)(par4 + 1), d2, d3);
tessellator.addVertexWithUV((double)(par2 + 1 - 0), (double)((float)(par3 + 0) + f2), (double)(par4 + 0), d0, d3);
tessellator.addVertexWithUV((double)((float)(par2 + 1) - f1), (double)((float)par3 + f + f2), (double)(par4 + 0), d0, d1);
}
if (Block.fire.canBlockCatchFire(this.blockAccess, par2, par3, par4 - 1, SOUTH))
{
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)par3 + f + f2), (double)((float)par4 + f1), d2, d1);
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)(par3 + 0) + f2), (double)(par4 + 0), d2, d3);
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)(par3 + 0) + f2), (double)(par4 + 0), d0, d3);
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)par3 + f + f2), (double)((float)par4 + f1), d0, d1);
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)par3 + f + f2), (double)((float)par4 + f1), d0, d1);
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)(par3 + 0) + f2), (double)(par4 + 0), d0, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)(par3 + 0) + f2), (double)(par4 + 0), d2, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)par3 + f + f2), (double)((float)par4 + f1), d2, d1);
}
if (Block.fire.canBlockCatchFire(this.blockAccess, par2, par3, par4 + 1, NORTH))
{
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)par3 + f + f2), (double)((float)(par4 + 1) - f1), d0, d1);
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)(par3 + 0) + f2), (double)(par4 + 1 - 0), d0, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)(par3 + 0) + f2), (double)(par4 + 1 - 0), d2, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)par3 + f + f2), (double)((float)(par4 + 1) - f1), d2, d1);
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)par3 + f + f2), (double)((float)(par4 + 1) - f1), d2, d1);
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)(par3 + 0) + f2), (double)(par4 + 1 - 0), d2, d3);
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)(par3 + 0) + f2), (double)(par4 + 1 - 0), d0, d3);
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)par3 + f + f2), (double)((float)(par4 + 1) - f1), d0, d1);
}
if (Block.fire.canBlockCatchFire(this.blockAccess, par2, par3 + 1, par4, DOWN))
{
d4 = (double)par2 + 0.5D + 0.5D;
d5 = (double)par2 + 0.5D - 0.5D;
d6 = (double)par4 + 0.5D + 0.5D;
d7 = (double)par4 + 0.5D - 0.5D;
d8 = (double)par2 + 0.5D - 0.5D;
d9 = (double)par2 + 0.5D + 0.5D;
d10 = (double)par4 + 0.5D - 0.5D;
double d11 = (double)par4 + 0.5D + 0.5D;
d0 = (double)icon.getMinU();
d1 = (double)icon.getMinV();
d2 = (double)icon.getMaxU();
d3 = (double)icon.getMaxV();
++par3;
f = -0.2F;
if ((par2 + par3 + par4 & 1) == 0)
{
tessellator.addVertexWithUV(d8, (double)((float)par3 + f), (double)(par4 + 0), d2, d1);
tessellator.addVertexWithUV(d4, (double)(par3 + 0), (double)(par4 + 0), d2, d3);
tessellator.addVertexWithUV(d4, (double)(par3 + 0), (double)(par4 + 1), d0, d3);
tessellator.addVertexWithUV(d8, (double)((float)par3 + f), (double)(par4 + 1), d0, d1);
d0 = (double)icon1.getMinU();
d1 = (double)icon1.getMinV();
d2 = (double)icon1.getMaxU();
d3 = (double)icon1.getMaxV();
tessellator.addVertexWithUV(d9, (double)((float)par3 + f), (double)(par4 + 1), d2, d1);
tessellator.addVertexWithUV(d5, (double)(par3 + 0), (double)(par4 + 1), d2, d3);
tessellator.addVertexWithUV(d5, (double)(par3 + 0), (double)(par4 + 0), d0, d3);
tessellator.addVertexWithUV(d9, (double)((float)par3 + f), (double)(par4 + 0), d0, d1);
}
else
{
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)par3 + f), d11, d2, d1);
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 0), d7, d2, d3);
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 0), d7, d0, d3);
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)par3 + f), d11, d0, d1);
d0 = (double)icon1.getMinU();
d1 = (double)icon1.getMinV();
d2 = (double)icon1.getMaxU();
d3 = (double)icon1.getMaxV();
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)par3 + f), d10, d2, d1);
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 0), d6, d2, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 0), d6, d0, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)par3 + f), d10, d0, d1);
}
}
}
else
{
double d12 = (double)par2 + 0.5D + 0.2D;
d4 = (double)par2 + 0.5D - 0.2D;
d5 = (double)par4 + 0.5D + 0.2D;
d6 = (double)par4 + 0.5D - 0.2D;
d7 = (double)par2 + 0.5D - 0.3D;
d8 = (double)par2 + 0.5D + 0.3D;
d9 = (double)par4 + 0.5D - 0.3D;
d10 = (double)par4 + 0.5D + 0.3D;
tessellator.addVertexWithUV(d7, (double)((float)par3 + f), (double)(par4 + 1), d2, d1);
tessellator.addVertexWithUV(d12, (double)(par3 + 0), (double)(par4 + 1), d2, d3);
tessellator.addVertexWithUV(d12, (double)(par3 + 0), (double)(par4 + 0), d0, d3);
tessellator.addVertexWithUV(d7, (double)((float)par3 + f), (double)(par4 + 0), d0, d1);
tessellator.addVertexWithUV(d8, (double)((float)par3 + f), (double)(par4 + 0), d2, d1);
tessellator.addVertexWithUV(d4, (double)(par3 + 0), (double)(par4 + 0), d2, d3);
tessellator.addVertexWithUV(d4, (double)(par3 + 0), (double)(par4 + 1), d0, d3);
tessellator.addVertexWithUV(d8, (double)((float)par3 + f), (double)(par4 + 1), d0, d1);
d0 = (double)icon1.getMinU();
d1 = (double)icon1.getMinV();
d2 = (double)icon1.getMaxU();
d3 = (double)icon1.getMaxV();
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)par3 + f), d10, d2, d1);
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 0), d6, d2, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 0), d6, d0, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)par3 + f), d10, d0, d1);
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)par3 + f), d9, d2, d1);
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 0), d5, d2, d3);
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 0), d5, d0, d3);
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)par3 + f), d9, d0, d1);
d12 = (double)par2 + 0.5D - 0.5D;
d4 = (double)par2 + 0.5D + 0.5D;
d5 = (double)par4 + 0.5D - 0.5D;
d6 = (double)par4 + 0.5D + 0.5D;
d7 = (double)par2 + 0.5D - 0.4D;
d8 = (double)par2 + 0.5D + 0.4D;
d9 = (double)par4 + 0.5D - 0.4D;
d10 = (double)par4 + 0.5D + 0.4D;
tessellator.addVertexWithUV(d7, (double)((float)par3 + f), (double)(par4 + 0), d0, d1);
tessellator.addVertexWithUV(d12, (double)(par3 + 0), (double)(par4 + 0), d0, d3);
tessellator.addVertexWithUV(d12, (double)(par3 + 0), (double)(par4 + 1), d2, d3);
tessellator.addVertexWithUV(d7, (double)((float)par3 + f), (double)(par4 + 1), d2, d1);
tessellator.addVertexWithUV(d8, (double)((float)par3 + f), (double)(par4 + 1), d0, d1);
tessellator.addVertexWithUV(d4, (double)(par3 + 0), (double)(par4 + 1), d0, d3);
tessellator.addVertexWithUV(d4, (double)(par3 + 0), (double)(par4 + 0), d2, d3);
tessellator.addVertexWithUV(d8, (double)((float)par3 + f), (double)(par4 + 0), d2, d1);
d0 = (double)icon.getMinU();
d1 = (double)icon.getMinV();
d2 = (double)icon.getMaxU();
d3 = (double)icon.getMaxV();
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)par3 + f), d10, d0, d1);
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 0), d6, d0, d3);
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 0), d6, d2, d3);
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)par3 + f), d10, d2, d1);
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)par3 + f), d9, d0, d1);
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 0), d5, d0, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 0), d5, d2, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)par3 + f), d9, d2, d1);
}
return true;
}
/**
* Renders a redstone wire block at the given coordinates
*/
public boolean renderBlockRedstoneWire(Block par1Block, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
Icon icon = BlockRedstoneWire.func_94409_b("redstoneDust_cross");
Icon icon1 = BlockRedstoneWire.func_94409_b("redstoneDust_line");
Icon icon2 = BlockRedstoneWire.func_94409_b("redstoneDust_cross_overlay");
Icon icon3 = BlockRedstoneWire.func_94409_b("redstoneDust_line_overlay");
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f = 1.0F;
float f1 = (float)l / 15.0F;
float f2 = f1 * 0.6F + 0.4F;
if (l == 0)
{
f2 = 0.3F;
}
float f3 = f1 * f1 * 0.7F - 0.5F;
float f4 = f1 * f1 * 0.6F - 0.7F;
if (f3 < 0.0F)
{
f3 = 0.0F;
}
if (f4 < 0.0F)
{
f4 = 0.0F;
}
tessellator.setColorOpaque_F(f2, f3, f4);
boolean flag = BlockRedstoneWire.isPowerProviderOrWire(this.blockAccess, par2 - 1, par3, par4, 1) || !this.blockAccess.isBlockNormalCube(par2 - 1, par3, par4) && BlockRedstoneWire.isPowerProviderOrWire(this.blockAccess, par2 - 1, par3 - 1, par4, -1);
boolean flag1 = BlockRedstoneWire.isPowerProviderOrWire(this.blockAccess, par2 + 1, par3, par4, 3) || !this.blockAccess.isBlockNormalCube(par2 + 1, par3, par4) && BlockRedstoneWire.isPowerProviderOrWire(this.blockAccess, par2 + 1, par3 - 1, par4, -1);
boolean flag2 = BlockRedstoneWire.isPowerProviderOrWire(this.blockAccess, par2, par3, par4 - 1, 2) || !this.blockAccess.isBlockNormalCube(par2, par3, par4 - 1) && BlockRedstoneWire.isPowerProviderOrWire(this.blockAccess, par2, par3 - 1, par4 - 1, -1);
boolean flag3 = BlockRedstoneWire.isPowerProviderOrWire(this.blockAccess, par2, par3, par4 + 1, 0) || !this.blockAccess.isBlockNormalCube(par2, par3, par4 + 1) && BlockRedstoneWire.isPowerProviderOrWire(this.blockAccess, par2, par3 - 1, par4 + 1, -1);
if (!this.blockAccess.isBlockNormalCube(par2, par3 + 1, par4))
{
if (this.blockAccess.isBlockNormalCube(par2 - 1, par3, par4) && BlockRedstoneWire.isPowerProviderOrWire(this.blockAccess, par2 - 1, par3 + 1, par4, -1))
{
flag = true;
}
if (this.blockAccess.isBlockNormalCube(par2 + 1, par3, par4) && BlockRedstoneWire.isPowerProviderOrWire(this.blockAccess, par2 + 1, par3 + 1, par4, -1))
{
flag1 = true;
}
if (this.blockAccess.isBlockNormalCube(par2, par3, par4 - 1) && BlockRedstoneWire.isPowerProviderOrWire(this.blockAccess, par2, par3 + 1, par4 - 1, -1))
{
flag2 = true;
}
if (this.blockAccess.isBlockNormalCube(par2, par3, par4 + 1) && BlockRedstoneWire.isPowerProviderOrWire(this.blockAccess, par2, par3 + 1, par4 + 1, -1))
{
flag3 = true;
}
}
float f5 = (float)(par2 + 0);
float f6 = (float)(par2 + 1);
float f7 = (float)(par4 + 0);
float f8 = (float)(par4 + 1);
int i1 = 0;
if ((flag || flag1) && !flag2 && !flag3)
{
i1 = 1;
}
if ((flag2 || flag3) && !flag1 && !flag)
{
i1 = 2;
}
if (i1 == 0)
{
int j1 = 0;
int k1 = 0;
int l1 = 16;
int i2 = 16;
if (!flag)
{
f5 += 0.3125F;
}
if (!flag)
{
j1 += 5;
}
if (!flag1)
{
f6 -= 0.3125F;
}
if (!flag1)
{
l1 -= 5;
}
if (!flag2)
{
f7 += 0.3125F;
}
if (!flag2)
{
k1 += 5;
}
if (!flag3)
{
f8 -= 0.3125F;
}
if (!flag3)
{
i2 -= 5;
}
tessellator.addVertexWithUV((double)f6, (double)par3 + 0.015625D, (double)f8, (double)icon.getInterpolatedU((double)l1), (double)icon.getInterpolatedV((double)i2));
tessellator.addVertexWithUV((double)f6, (double)par3 + 0.015625D, (double)f7, (double)icon.getInterpolatedU((double)l1), (double)icon.getInterpolatedV((double)k1));
tessellator.addVertexWithUV((double)f5, (double)par3 + 0.015625D, (double)f7, (double)icon.getInterpolatedU((double)j1), (double)icon.getInterpolatedV((double)k1));
tessellator.addVertexWithUV((double)f5, (double)par3 + 0.015625D, (double)f8, (double)icon.getInterpolatedU((double)j1), (double)icon.getInterpolatedV((double)i2));
tessellator.setColorOpaque_F(f, f, f);
tessellator.addVertexWithUV((double)f6, (double)par3 + 0.015625D, (double)f8, (double)icon2.getInterpolatedU((double)l1), (double)icon2.getInterpolatedV((double)i2));
tessellator.addVertexWithUV((double)f6, (double)par3 + 0.015625D, (double)f7, (double)icon2.getInterpolatedU((double)l1), (double)icon2.getInterpolatedV((double)k1));
tessellator.addVertexWithUV((double)f5, (double)par3 + 0.015625D, (double)f7, (double)icon2.getInterpolatedU((double)j1), (double)icon2.getInterpolatedV((double)k1));
tessellator.addVertexWithUV((double)f5, (double)par3 + 0.015625D, (double)f8, (double)icon2.getInterpolatedU((double)j1), (double)icon2.getInterpolatedV((double)i2));
}
else if (i1 == 1)
{
tessellator.addVertexWithUV((double)f6, (double)par3 + 0.015625D, (double)f8, (double)icon1.getMaxU(), (double)icon1.getMaxV());
tessellator.addVertexWithUV((double)f6, (double)par3 + 0.015625D, (double)f7, (double)icon1.getMaxU(), (double)icon1.getMinV());
tessellator.addVertexWithUV((double)f5, (double)par3 + 0.015625D, (double)f7, (double)icon1.getMinU(), (double)icon1.getMinV());
tessellator.addVertexWithUV((double)f5, (double)par3 + 0.015625D, (double)f8, (double)icon1.getMinU(), (double)icon1.getMaxV());
tessellator.setColorOpaque_F(f, f, f);
tessellator.addVertexWithUV((double)f6, (double)par3 + 0.015625D, (double)f8, (double)icon3.getMaxU(), (double)icon3.getMaxV());
tessellator.addVertexWithUV((double)f6, (double)par3 + 0.015625D, (double)f7, (double)icon3.getMaxU(), (double)icon3.getMinV());
tessellator.addVertexWithUV((double)f5, (double)par3 + 0.015625D, (double)f7, (double)icon3.getMinU(), (double)icon3.getMinV());
tessellator.addVertexWithUV((double)f5, (double)par3 + 0.015625D, (double)f8, (double)icon3.getMinU(), (double)icon3.getMaxV());
}
else
{
tessellator.addVertexWithUV((double)f6, (double)par3 + 0.015625D, (double)f8, (double)icon1.getMaxU(), (double)icon1.getMaxV());
tessellator.addVertexWithUV((double)f6, (double)par3 + 0.015625D, (double)f7, (double)icon1.getMinU(), (double)icon1.getMaxV());
tessellator.addVertexWithUV((double)f5, (double)par3 + 0.015625D, (double)f7, (double)icon1.getMinU(), (double)icon1.getMinV());
tessellator.addVertexWithUV((double)f5, (double)par3 + 0.015625D, (double)f8, (double)icon1.getMaxU(), (double)icon1.getMinV());
tessellator.setColorOpaque_F(f, f, f);
tessellator.addVertexWithUV((double)f6, (double)par3 + 0.015625D, (double)f8, (double)icon3.getMaxU(), (double)icon3.getMaxV());
tessellator.addVertexWithUV((double)f6, (double)par3 + 0.015625D, (double)f7, (double)icon3.getMinU(), (double)icon3.getMaxV());
tessellator.addVertexWithUV((double)f5, (double)par3 + 0.015625D, (double)f7, (double)icon3.getMinU(), (double)icon3.getMinV());
tessellator.addVertexWithUV((double)f5, (double)par3 + 0.015625D, (double)f8, (double)icon3.getMaxU(), (double)icon3.getMinV());
}
if (!this.blockAccess.isBlockNormalCube(par2, par3 + 1, par4))
{
if (this.blockAccess.isBlockNormalCube(par2 - 1, par3, par4) && this.blockAccess.getBlockId(par2 - 1, par3 + 1, par4) == Block.redstoneWire.blockID)
{
tessellator.setColorOpaque_F(f * f2, f * f3, f * f4);
tessellator.addVertexWithUV((double)par2 + 0.015625D, (double)((float)(par3 + 1) + 0.021875F), (double)(par4 + 1), (double)icon1.getMaxU(), (double)icon1.getMinV());
tessellator.addVertexWithUV((double)par2 + 0.015625D, (double)(par3 + 0), (double)(par4 + 1), (double)icon1.getMinU(), (double)icon1.getMinV());
tessellator.addVertexWithUV((double)par2 + 0.015625D, (double)(par3 + 0), (double)(par4 + 0), (double)icon1.getMinU(), (double)icon1.getMaxV());
tessellator.addVertexWithUV((double)par2 + 0.015625D, (double)((float)(par3 + 1) + 0.021875F), (double)(par4 + 0), (double)icon1.getMaxU(), (double)icon1.getMaxV());
tessellator.setColorOpaque_F(f, f, f);
tessellator.addVertexWithUV((double)par2 + 0.015625D, (double)((float)(par3 + 1) + 0.021875F), (double)(par4 + 1), (double)icon3.getMaxU(), (double)icon3.getMinV());
tessellator.addVertexWithUV((double)par2 + 0.015625D, (double)(par3 + 0), (double)(par4 + 1), (double)icon3.getMinU(), (double)icon3.getMinV());
tessellator.addVertexWithUV((double)par2 + 0.015625D, (double)(par3 + 0), (double)(par4 + 0), (double)icon3.getMinU(), (double)icon3.getMaxV());
tessellator.addVertexWithUV((double)par2 + 0.015625D, (double)((float)(par3 + 1) + 0.021875F), (double)(par4 + 0), (double)icon3.getMaxU(), (double)icon3.getMaxV());
}
if (this.blockAccess.isBlockNormalCube(par2 + 1, par3, par4) && this.blockAccess.getBlockId(par2 + 1, par3 + 1, par4) == Block.redstoneWire.blockID)
{
tessellator.setColorOpaque_F(f * f2, f * f3, f * f4);
tessellator.addVertexWithUV((double)(par2 + 1) - 0.015625D, (double)(par3 + 0), (double)(par4 + 1), (double)icon1.getMinU(), (double)icon1.getMaxV());
tessellator.addVertexWithUV((double)(par2 + 1) - 0.015625D, (double)((float)(par3 + 1) + 0.021875F), (double)(par4 + 1), (double)icon1.getMaxU(), (double)icon1.getMaxV());
tessellator.addVertexWithUV((double)(par2 + 1) - 0.015625D, (double)((float)(par3 + 1) + 0.021875F), (double)(par4 + 0), (double)icon1.getMaxU(), (double)icon1.getMinV());
tessellator.addVertexWithUV((double)(par2 + 1) - 0.015625D, (double)(par3 + 0), (double)(par4 + 0), (double)icon1.getMinU(), (double)icon1.getMinV());
tessellator.setColorOpaque_F(f, f, f);
tessellator.addVertexWithUV((double)(par2 + 1) - 0.015625D, (double)(par3 + 0), (double)(par4 + 1), (double)icon3.getMinU(), (double)icon3.getMaxV());
tessellator.addVertexWithUV((double)(par2 + 1) - 0.015625D, (double)((float)(par3 + 1) + 0.021875F), (double)(par4 + 1), (double)icon3.getMaxU(), (double)icon3.getMaxV());
tessellator.addVertexWithUV((double)(par2 + 1) - 0.015625D, (double)((float)(par3 + 1) + 0.021875F), (double)(par4 + 0), (double)icon3.getMaxU(), (double)icon3.getMinV());
tessellator.addVertexWithUV((double)(par2 + 1) - 0.015625D, (double)(par3 + 0), (double)(par4 + 0), (double)icon3.getMinU(), (double)icon3.getMinV());
}
if (this.blockAccess.isBlockNormalCube(par2, par3, par4 - 1) && this.blockAccess.getBlockId(par2, par3 + 1, par4 - 1) == Block.redstoneWire.blockID)
{
tessellator.setColorOpaque_F(f * f2, f * f3, f * f4);
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 0), (double)par4 + 0.015625D, (double)icon1.getMinU(), (double)icon1.getMaxV());
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)(par3 + 1) + 0.021875F), (double)par4 + 0.015625D, (double)icon1.getMaxU(), (double)icon1.getMaxV());
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)(par3 + 1) + 0.021875F), (double)par4 + 0.015625D, (double)icon1.getMaxU(), (double)icon1.getMinV());
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 0), (double)par4 + 0.015625D, (double)icon1.getMinU(), (double)icon1.getMinV());
tessellator.setColorOpaque_F(f, f, f);
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 0), (double)par4 + 0.015625D, (double)icon3.getMinU(), (double)icon3.getMaxV());
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)(par3 + 1) + 0.021875F), (double)par4 + 0.015625D, (double)icon3.getMaxU(), (double)icon3.getMaxV());
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)(par3 + 1) + 0.021875F), (double)par4 + 0.015625D, (double)icon3.getMaxU(), (double)icon3.getMinV());
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 0), (double)par4 + 0.015625D, (double)icon3.getMinU(), (double)icon3.getMinV());
}
if (this.blockAccess.isBlockNormalCube(par2, par3, par4 + 1) && this.blockAccess.getBlockId(par2, par3 + 1, par4 + 1) == Block.redstoneWire.blockID)
{
tessellator.setColorOpaque_F(f * f2, f * f3, f * f4);
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)(par3 + 1) + 0.021875F), (double)(par4 + 1) - 0.015625D, (double)icon1.getMaxU(), (double)icon1.getMinV());
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 0), (double)(par4 + 1) - 0.015625D, (double)icon1.getMinU(), (double)icon1.getMinV());
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 0), (double)(par4 + 1) - 0.015625D, (double)icon1.getMinU(), (double)icon1.getMaxV());
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)(par3 + 1) + 0.021875F), (double)(par4 + 1) - 0.015625D, (double)icon1.getMaxU(), (double)icon1.getMaxV());
tessellator.setColorOpaque_F(f, f, f);
tessellator.addVertexWithUV((double)(par2 + 1), (double)((float)(par3 + 1) + 0.021875F), (double)(par4 + 1) - 0.015625D, (double)icon3.getMaxU(), (double)icon3.getMinV());
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 0), (double)(par4 + 1) - 0.015625D, (double)icon3.getMinU(), (double)icon3.getMinV());
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 0), (double)(par4 + 1) - 0.015625D, (double)icon3.getMinU(), (double)icon3.getMaxV());
tessellator.addVertexWithUV((double)(par2 + 0), (double)((float)(par3 + 1) + 0.021875F), (double)(par4 + 1) - 0.015625D, (double)icon3.getMaxU(), (double)icon3.getMaxV());
}
}
return true;
}
/**
* Renders a minecart track block at the given coordinates
*/
public boolean renderBlockMinecartTrack(BlockRailBase par1BlockRailBase, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
Icon icon = this.getBlockIconFromSideAndMetadata(par1BlockRailBase, 0, l);
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
if (par1BlockRailBase.isPowered())
{
l &= 7;
}
tessellator.setBrightness(par1BlockRailBase.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
double d0 = (double)icon.getMinU();
double d1 = (double)icon.getMinV();
double d2 = (double)icon.getMaxU();
double d3 = (double)icon.getMaxV();
double d4 = 0.0625D;
double d5 = (double)(par2 + 1);
double d6 = (double)(par2 + 1);
double d7 = (double)(par2 + 0);
double d8 = (double)(par2 + 0);
double d9 = (double)(par4 + 0);
double d10 = (double)(par4 + 1);
double d11 = (double)(par4 + 1);
double d12 = (double)(par4 + 0);
double d13 = (double)par3 + d4;
double d14 = (double)par3 + d4;
double d15 = (double)par3 + d4;
double d16 = (double)par3 + d4;
if (l != 1 && l != 2 && l != 3 && l != 7)
{
if (l == 8)
{
d5 = d6 = (double)(par2 + 0);
d7 = d8 = (double)(par2 + 1);
d9 = d12 = (double)(par4 + 1);
d10 = d11 = (double)(par4 + 0);
}
else if (l == 9)
{
d5 = d8 = (double)(par2 + 0);
d6 = d7 = (double)(par2 + 1);
d9 = d10 = (double)(par4 + 0);
d11 = d12 = (double)(par4 + 1);
}
}
else
{
d5 = d8 = (double)(par2 + 1);
d6 = d7 = (double)(par2 + 0);
d9 = d10 = (double)(par4 + 1);
d11 = d12 = (double)(par4 + 0);
}
if (l != 2 && l != 4)
{
if (l == 3 || l == 5)
{
++d14;
++d15;
}
}
else
{
++d13;
++d16;
}
tessellator.addVertexWithUV(d5, d13, d9, d2, d1);
tessellator.addVertexWithUV(d6, d14, d10, d2, d3);
tessellator.addVertexWithUV(d7, d15, d11, d0, d3);
tessellator.addVertexWithUV(d8, d16, d12, d0, d1);
tessellator.addVertexWithUV(d8, d16, d12, d0, d1);
tessellator.addVertexWithUV(d7, d15, d11, d0, d3);
tessellator.addVertexWithUV(d6, d14, d10, d2, d3);
tessellator.addVertexWithUV(d5, d13, d9, d2, d1);
return true;
}
/**
* Renders a ladder block at the given coordinates
*/
public boolean renderBlockLadder(Block par1Block, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
Icon icon = this.getBlockIconFromSide(par1Block, 0);
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f = 1.0F;
tessellator.setColorOpaque_F(f, f, f);
double d0 = (double)icon.getMinU();
double d1 = (double)icon.getMinV();
double d2 = (double)icon.getMaxU();
double d3 = (double)icon.getMaxV();
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
double d4 = 0.0D;
double d5 = 0.05000000074505806D;
if (l == 5)
{
tessellator.addVertexWithUV((double)par2 + d5, (double)(par3 + 1) + d4, (double)(par4 + 1) + d4, d0, d1);
tessellator.addVertexWithUV((double)par2 + d5, (double)(par3 + 0) - d4, (double)(par4 + 1) + d4, d0, d3);
tessellator.addVertexWithUV((double)par2 + d5, (double)(par3 + 0) - d4, (double)(par4 + 0) - d4, d2, d3);
tessellator.addVertexWithUV((double)par2 + d5, (double)(par3 + 1) + d4, (double)(par4 + 0) - d4, d2, d1);
}
if (l == 4)
{
tessellator.addVertexWithUV((double)(par2 + 1) - d5, (double)(par3 + 0) - d4, (double)(par4 + 1) + d4, d2, d3);
tessellator.addVertexWithUV((double)(par2 + 1) - d5, (double)(par3 + 1) + d4, (double)(par4 + 1) + d4, d2, d1);
tessellator.addVertexWithUV((double)(par2 + 1) - d5, (double)(par3 + 1) + d4, (double)(par4 + 0) - d4, d0, d1);
tessellator.addVertexWithUV((double)(par2 + 1) - d5, (double)(par3 + 0) - d4, (double)(par4 + 0) - d4, d0, d3);
}
if (l == 3)
{
tessellator.addVertexWithUV((double)(par2 + 1) + d4, (double)(par3 + 0) - d4, (double)par4 + d5, d2, d3);
tessellator.addVertexWithUV((double)(par2 + 1) + d4, (double)(par3 + 1) + d4, (double)par4 + d5, d2, d1);
tessellator.addVertexWithUV((double)(par2 + 0) - d4, (double)(par3 + 1) + d4, (double)par4 + d5, d0, d1);
tessellator.addVertexWithUV((double)(par2 + 0) - d4, (double)(par3 + 0) - d4, (double)par4 + d5, d0, d3);
}
if (l == 2)
{
tessellator.addVertexWithUV((double)(par2 + 1) + d4, (double)(par3 + 1) + d4, (double)(par4 + 1) - d5, d0, d1);
tessellator.addVertexWithUV((double)(par2 + 1) + d4, (double)(par3 + 0) - d4, (double)(par4 + 1) - d5, d0, d3);
tessellator.addVertexWithUV((double)(par2 + 0) - d4, (double)(par3 + 0) - d4, (double)(par4 + 1) - d5, d2, d3);
tessellator.addVertexWithUV((double)(par2 + 0) - d4, (double)(par3 + 1) + d4, (double)(par4 + 1) - d5, d2, d1);
}
return true;
}
/**
* Render block vine
*/
public boolean renderBlockVine(Block par1Block, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
Icon icon = this.getBlockIconFromSide(par1Block, 0);
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
float f = 1.0F;
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
int l = par1Block.colorMultiplier(this.blockAccess, par2, par3, par4);
float f1 = (float)(l >> 16 & 255) / 255.0F;
float f2 = (float)(l >> 8 & 255) / 255.0F;
float f3 = (float)(l & 255) / 255.0F;
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
double d0 = (double)icon.getMinU();
double d1 = (double)icon.getMinV();
double d2 = (double)icon.getMaxU();
double d3 = (double)icon.getMaxV();
double d4 = 0.05000000074505806D;
int i1 = this.blockAccess.getBlockMetadata(par2, par3, par4);
if ((i1 & 2) != 0)
{
tessellator.addVertexWithUV((double)par2 + d4, (double)(par3 + 1), (double)(par4 + 1), d0, d1);
tessellator.addVertexWithUV((double)par2 + d4, (double)(par3 + 0), (double)(par4 + 1), d0, d3);
tessellator.addVertexWithUV((double)par2 + d4, (double)(par3 + 0), (double)(par4 + 0), d2, d3);
tessellator.addVertexWithUV((double)par2 + d4, (double)(par3 + 1), (double)(par4 + 0), d2, d1);
tessellator.addVertexWithUV((double)par2 + d4, (double)(par3 + 1), (double)(par4 + 0), d2, d1);
tessellator.addVertexWithUV((double)par2 + d4, (double)(par3 + 0), (double)(par4 + 0), d2, d3);
tessellator.addVertexWithUV((double)par2 + d4, (double)(par3 + 0), (double)(par4 + 1), d0, d3);
tessellator.addVertexWithUV((double)par2 + d4, (double)(par3 + 1), (double)(par4 + 1), d0, d1);
}
if ((i1 & 8) != 0)
{
tessellator.addVertexWithUV((double)(par2 + 1) - d4, (double)(par3 + 0), (double)(par4 + 1), d2, d3);
tessellator.addVertexWithUV((double)(par2 + 1) - d4, (double)(par3 + 1), (double)(par4 + 1), d2, d1);
tessellator.addVertexWithUV((double)(par2 + 1) - d4, (double)(par3 + 1), (double)(par4 + 0), d0, d1);
tessellator.addVertexWithUV((double)(par2 + 1) - d4, (double)(par3 + 0), (double)(par4 + 0), d0, d3);
tessellator.addVertexWithUV((double)(par2 + 1) - d4, (double)(par3 + 0), (double)(par4 + 0), d0, d3);
tessellator.addVertexWithUV((double)(par2 + 1) - d4, (double)(par3 + 1), (double)(par4 + 0), d0, d1);
tessellator.addVertexWithUV((double)(par2 + 1) - d4, (double)(par3 + 1), (double)(par4 + 1), d2, d1);
tessellator.addVertexWithUV((double)(par2 + 1) - d4, (double)(par3 + 0), (double)(par4 + 1), d2, d3);
}
if ((i1 & 4) != 0)
{
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 0), (double)par4 + d4, d2, d3);
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 1), (double)par4 + d4, d2, d1);
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 1), (double)par4 + d4, d0, d1);
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 0), (double)par4 + d4, d0, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 0), (double)par4 + d4, d0, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 1), (double)par4 + d4, d0, d1);
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 1), (double)par4 + d4, d2, d1);
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 0), (double)par4 + d4, d2, d3);
}
if ((i1 & 1) != 0)
{
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 1), (double)(par4 + 1) - d4, d0, d1);
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 0), (double)(par4 + 1) - d4, d0, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 0), (double)(par4 + 1) - d4, d2, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 1), (double)(par4 + 1) - d4, d2, d1);
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 1), (double)(par4 + 1) - d4, d2, d1);
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 0), (double)(par4 + 1) - d4, d2, d3);
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 0), (double)(par4 + 1) - d4, d0, d3);
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 1), (double)(par4 + 1) - d4, d0, d1);
}
if (this.blockAccess.isBlockNormalCube(par2, par3 + 1, par4))
{
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 1) - d4, (double)(par4 + 0), d0, d1);
tessellator.addVertexWithUV((double)(par2 + 1), (double)(par3 + 1) - d4, (double)(par4 + 1), d0, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 1) - d4, (double)(par4 + 1), d2, d3);
tessellator.addVertexWithUV((double)(par2 + 0), (double)(par3 + 1) - d4, (double)(par4 + 0), d2, d1);
}
return true;
}
public boolean renderBlockPane(BlockPane par1BlockPane, int par2, int par3, int par4)
{
int l = this.blockAccess.getHeight();
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1BlockPane.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f = 1.0F;
int i1 = par1BlockPane.colorMultiplier(this.blockAccess, par2, par3, par4);
float f1 = (float)(i1 >> 16 & 255) / 255.0F;
float f2 = (float)(i1 >> 8 & 255) / 255.0F;
float f3 = (float)(i1 & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f4;
f2 = f5;
f3 = f6;
}
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
Icon icon;
Icon icon1;
int j1;
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
icon1 = this.overrideBlockTexture;
}
else
{
j1 = this.blockAccess.getBlockMetadata(par2, par3, par4);
icon = this.getBlockIconFromSideAndMetadata(par1BlockPane, 0, j1);
icon1 = par1BlockPane.getSideTextureIndex();
}
j1 = icon.getOriginX();
int k1 = icon.getOriginY();
double d0 = (double)icon.getMinU();
double d1 = (double)icon.getInterpolatedU(8.0D);
double d2 = (double)icon.getMaxU();
double d3 = (double)icon.getMinV();
double d4 = (double)icon.getMaxV();
int l1 = icon1.getOriginX();
int i2 = icon1.getOriginY();
double d5 = (double)icon1.getInterpolatedU(7.0D);
double d6 = (double)icon1.getInterpolatedU(9.0D);
double d7 = (double)icon1.getMinV();
double d8 = (double)icon1.getInterpolatedV(8.0D);
double d9 = (double)icon1.getMaxV();
double d10 = (double)par2;
double d11 = (double)par2 + 0.5D;
double d12 = (double)(par2 + 1);
double d13 = (double)par4;
double d14 = (double)par4 + 0.5D;
double d15 = (double)(par4 + 1);
double d16 = (double)par2 + 0.5D - 0.0625D;
double d17 = (double)par2 + 0.5D + 0.0625D;
double d18 = (double)par4 + 0.5D - 0.0625D;
double d19 = (double)par4 + 0.5D + 0.0625D;
boolean flag = par1BlockPane.canThisPaneConnectToThisBlockID(this.blockAccess.getBlockId(par2, par3, par4 - 1));
boolean flag1 = par1BlockPane.canThisPaneConnectToThisBlockID(this.blockAccess.getBlockId(par2, par3, par4 + 1));
boolean flag2 = par1BlockPane.canThisPaneConnectToThisBlockID(this.blockAccess.getBlockId(par2 - 1, par3, par4));
boolean flag3 = par1BlockPane.canThisPaneConnectToThisBlockID(this.blockAccess.getBlockId(par2 + 1, par3, par4));
boolean flag4 = par1BlockPane.shouldSideBeRendered(this.blockAccess, par2, par3 + 1, par4, 1);
boolean flag5 = par1BlockPane.shouldSideBeRendered(this.blockAccess, par2, par3 - 1, par4, 0);
if ((!flag2 || !flag3) && (flag2 || flag3 || flag || flag1))
{
if (flag2 && !flag3)
{
tessellator.addVertexWithUV(d10, (double)(par3 + 1), d14, d0, d3);
tessellator.addVertexWithUV(d10, (double)(par3 + 0), d14, d0, d4);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d14, d1, d4);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d14, d1, d3);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d14, d0, d3);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d14, d0, d4);
tessellator.addVertexWithUV(d10, (double)(par3 + 0), d14, d1, d4);
tessellator.addVertexWithUV(d10, (double)(par3 + 1), d14, d1, d3);
if (!flag1 && !flag)
{
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d19, d5, d7);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d19, d5, d9);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d18, d6, d9);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d18, d6, d7);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d18, d5, d7);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d18, d5, d9);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d19, d6, d9);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d19, d6, d7);
}
if (flag4 || par3 < l - 1 && this.blockAccess.isAirBlock(par2 - 1, par3 + 1, par4))
{
tessellator.addVertexWithUV(d10, (double)(par3 + 1) + 0.01D, d19, d6, d8);
tessellator.addVertexWithUV(d11, (double)(par3 + 1) + 0.01D, d19, d6, d9);
tessellator.addVertexWithUV(d11, (double)(par3 + 1) + 0.01D, d18, d5, d9);
tessellator.addVertexWithUV(d10, (double)(par3 + 1) + 0.01D, d18, d5, d8);
tessellator.addVertexWithUV(d11, (double)(par3 + 1) + 0.01D, d19, d6, d8);
tessellator.addVertexWithUV(d10, (double)(par3 + 1) + 0.01D, d19, d6, d9);
tessellator.addVertexWithUV(d10, (double)(par3 + 1) + 0.01D, d18, d5, d9);
tessellator.addVertexWithUV(d11, (double)(par3 + 1) + 0.01D, d18, d5, d8);
}
if (flag5 || par3 > 1 && this.blockAccess.isAirBlock(par2 - 1, par3 - 1, par4))
{
tessellator.addVertexWithUV(d10, (double)par3 - 0.01D, d19, d6, d8);
tessellator.addVertexWithUV(d11, (double)par3 - 0.01D, d19, d6, d9);
tessellator.addVertexWithUV(d11, (double)par3 - 0.01D, d18, d5, d9);
tessellator.addVertexWithUV(d10, (double)par3 - 0.01D, d18, d5, d8);
tessellator.addVertexWithUV(d11, (double)par3 - 0.01D, d19, d6, d8);
tessellator.addVertexWithUV(d10, (double)par3 - 0.01D, d19, d6, d9);
tessellator.addVertexWithUV(d10, (double)par3 - 0.01D, d18, d5, d9);
tessellator.addVertexWithUV(d11, (double)par3 - 0.01D, d18, d5, d8);
}
}
else if (!flag2 && flag3)
{
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d14, d1, d3);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d14, d1, d4);
tessellator.addVertexWithUV(d12, (double)(par3 + 0), d14, d2, d4);
tessellator.addVertexWithUV(d12, (double)(par3 + 1), d14, d2, d3);
tessellator.addVertexWithUV(d12, (double)(par3 + 1), d14, d1, d3);
tessellator.addVertexWithUV(d12, (double)(par3 + 0), d14, d1, d4);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d14, d2, d4);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d14, d2, d3);
if (!flag1 && !flag)
{
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d18, d5, d7);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d18, d5, d9);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d19, d6, d9);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d19, d6, d7);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d19, d5, d7);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d19, d5, d9);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d18, d6, d9);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d18, d6, d7);
}
if (flag4 || par3 < l - 1 && this.blockAccess.isAirBlock(par2 + 1, par3 + 1, par4))
{
tessellator.addVertexWithUV(d11, (double)(par3 + 1) + 0.01D, d19, d6, d7);
tessellator.addVertexWithUV(d12, (double)(par3 + 1) + 0.01D, d19, d6, d8);
tessellator.addVertexWithUV(d12, (double)(par3 + 1) + 0.01D, d18, d5, d8);
tessellator.addVertexWithUV(d11, (double)(par3 + 1) + 0.01D, d18, d5, d7);
tessellator.addVertexWithUV(d12, (double)(par3 + 1) + 0.01D, d19, d6, d7);
tessellator.addVertexWithUV(d11, (double)(par3 + 1) + 0.01D, d19, d6, d8);
tessellator.addVertexWithUV(d11, (double)(par3 + 1) + 0.01D, d18, d5, d8);
tessellator.addVertexWithUV(d12, (double)(par3 + 1) + 0.01D, d18, d5, d7);
}
if (flag5 || par3 > 1 && this.blockAccess.isAirBlock(par2 + 1, par3 - 1, par4))
{
tessellator.addVertexWithUV(d11, (double)par3 - 0.01D, d19, d6, d7);
tessellator.addVertexWithUV(d12, (double)par3 - 0.01D, d19, d6, d8);
tessellator.addVertexWithUV(d12, (double)par3 - 0.01D, d18, d5, d8);
tessellator.addVertexWithUV(d11, (double)par3 - 0.01D, d18, d5, d7);
tessellator.addVertexWithUV(d12, (double)par3 - 0.01D, d19, d6, d7);
tessellator.addVertexWithUV(d11, (double)par3 - 0.01D, d19, d6, d8);
tessellator.addVertexWithUV(d11, (double)par3 - 0.01D, d18, d5, d8);
tessellator.addVertexWithUV(d12, (double)par3 - 0.01D, d18, d5, d7);
}
}
}
else
{
tessellator.addVertexWithUV(d10, (double)(par3 + 1), d14, d0, d3);
tessellator.addVertexWithUV(d10, (double)(par3 + 0), d14, d0, d4);
tessellator.addVertexWithUV(d12, (double)(par3 + 0), d14, d2, d4);
tessellator.addVertexWithUV(d12, (double)(par3 + 1), d14, d2, d3);
tessellator.addVertexWithUV(d12, (double)(par3 + 1), d14, d0, d3);
tessellator.addVertexWithUV(d12, (double)(par3 + 0), d14, d0, d4);
tessellator.addVertexWithUV(d10, (double)(par3 + 0), d14, d2, d4);
tessellator.addVertexWithUV(d10, (double)(par3 + 1), d14, d2, d3);
if (flag4)
{
tessellator.addVertexWithUV(d10, (double)(par3 + 1) + 0.01D, d19, d6, d9);
tessellator.addVertexWithUV(d12, (double)(par3 + 1) + 0.01D, d19, d6, d7);
tessellator.addVertexWithUV(d12, (double)(par3 + 1) + 0.01D, d18, d5, d7);
tessellator.addVertexWithUV(d10, (double)(par3 + 1) + 0.01D, d18, d5, d9);
tessellator.addVertexWithUV(d12, (double)(par3 + 1) + 0.01D, d19, d6, d9);
tessellator.addVertexWithUV(d10, (double)(par3 + 1) + 0.01D, d19, d6, d7);
tessellator.addVertexWithUV(d10, (double)(par3 + 1) + 0.01D, d18, d5, d7);
tessellator.addVertexWithUV(d12, (double)(par3 + 1) + 0.01D, d18, d5, d9);
}
else
{
if (par3 < l - 1 && this.blockAccess.isAirBlock(par2 - 1, par3 + 1, par4))
{
tessellator.addVertexWithUV(d10, (double)(par3 + 1) + 0.01D, d19, d6, d8);
tessellator.addVertexWithUV(d11, (double)(par3 + 1) + 0.01D, d19, d6, d9);
tessellator.addVertexWithUV(d11, (double)(par3 + 1) + 0.01D, d18, d5, d9);
tessellator.addVertexWithUV(d10, (double)(par3 + 1) + 0.01D, d18, d5, d8);
tessellator.addVertexWithUV(d11, (double)(par3 + 1) + 0.01D, d19, d6, d8);
tessellator.addVertexWithUV(d10, (double)(par3 + 1) + 0.01D, d19, d6, d9);
tessellator.addVertexWithUV(d10, (double)(par3 + 1) + 0.01D, d18, d5, d9);
tessellator.addVertexWithUV(d11, (double)(par3 + 1) + 0.01D, d18, d5, d8);
}
if (par3 < l - 1 && this.blockAccess.isAirBlock(par2 + 1, par3 + 1, par4))
{
tessellator.addVertexWithUV(d11, (double)(par3 + 1) + 0.01D, d19, d6, d7);
tessellator.addVertexWithUV(d12, (double)(par3 + 1) + 0.01D, d19, d6, d8);
tessellator.addVertexWithUV(d12, (double)(par3 + 1) + 0.01D, d18, d5, d8);
tessellator.addVertexWithUV(d11, (double)(par3 + 1) + 0.01D, d18, d5, d7);
tessellator.addVertexWithUV(d12, (double)(par3 + 1) + 0.01D, d19, d6, d7);
tessellator.addVertexWithUV(d11, (double)(par3 + 1) + 0.01D, d19, d6, d8);
tessellator.addVertexWithUV(d11, (double)(par3 + 1) + 0.01D, d18, d5, d8);
tessellator.addVertexWithUV(d12, (double)(par3 + 1) + 0.01D, d18, d5, d7);
}
}
if (flag5)
{
tessellator.addVertexWithUV(d10, (double)par3 - 0.01D, d19, d6, d9);
tessellator.addVertexWithUV(d12, (double)par3 - 0.01D, d19, d6, d7);
tessellator.addVertexWithUV(d12, (double)par3 - 0.01D, d18, d5, d7);
tessellator.addVertexWithUV(d10, (double)par3 - 0.01D, d18, d5, d9);
tessellator.addVertexWithUV(d12, (double)par3 - 0.01D, d19, d6, d9);
tessellator.addVertexWithUV(d10, (double)par3 - 0.01D, d19, d6, d7);
tessellator.addVertexWithUV(d10, (double)par3 - 0.01D, d18, d5, d7);
tessellator.addVertexWithUV(d12, (double)par3 - 0.01D, d18, d5, d9);
}
else
{
if (par3 > 1 && this.blockAccess.isAirBlock(par2 - 1, par3 - 1, par4))
{
tessellator.addVertexWithUV(d10, (double)par3 - 0.01D, d19, d6, d8);
tessellator.addVertexWithUV(d11, (double)par3 - 0.01D, d19, d6, d9);
tessellator.addVertexWithUV(d11, (double)par3 - 0.01D, d18, d5, d9);
tessellator.addVertexWithUV(d10, (double)par3 - 0.01D, d18, d5, d8);
tessellator.addVertexWithUV(d11, (double)par3 - 0.01D, d19, d6, d8);
tessellator.addVertexWithUV(d10, (double)par3 - 0.01D, d19, d6, d9);
tessellator.addVertexWithUV(d10, (double)par3 - 0.01D, d18, d5, d9);
tessellator.addVertexWithUV(d11, (double)par3 - 0.01D, d18, d5, d8);
}
if (par3 > 1 && this.blockAccess.isAirBlock(par2 + 1, par3 - 1, par4))
{
tessellator.addVertexWithUV(d11, (double)par3 - 0.01D, d19, d6, d7);
tessellator.addVertexWithUV(d12, (double)par3 - 0.01D, d19, d6, d8);
tessellator.addVertexWithUV(d12, (double)par3 - 0.01D, d18, d5, d8);
tessellator.addVertexWithUV(d11, (double)par3 - 0.01D, d18, d5, d7);
tessellator.addVertexWithUV(d12, (double)par3 - 0.01D, d19, d6, d7);
tessellator.addVertexWithUV(d11, (double)par3 - 0.01D, d19, d6, d8);
tessellator.addVertexWithUV(d11, (double)par3 - 0.01D, d18, d5, d8);
tessellator.addVertexWithUV(d12, (double)par3 - 0.01D, d18, d5, d7);
}
}
}
if ((!flag || !flag1) && (flag2 || flag3 || flag || flag1))
{
if (flag && !flag1)
{
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d13, d0, d3);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d13, d0, d4);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d14, d1, d4);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d14, d1, d3);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d14, d0, d3);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d14, d0, d4);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d13, d1, d4);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d13, d1, d3);
if (!flag3 && !flag2)
{
tessellator.addVertexWithUV(d16, (double)(par3 + 1), d14, d5, d7);
tessellator.addVertexWithUV(d16, (double)(par3 + 0), d14, d5, d9);
tessellator.addVertexWithUV(d17, (double)(par3 + 0), d14, d6, d9);
tessellator.addVertexWithUV(d17, (double)(par3 + 1), d14, d6, d7);
tessellator.addVertexWithUV(d17, (double)(par3 + 1), d14, d5, d7);
tessellator.addVertexWithUV(d17, (double)(par3 + 0), d14, d5, d9);
tessellator.addVertexWithUV(d16, (double)(par3 + 0), d14, d6, d9);
tessellator.addVertexWithUV(d16, (double)(par3 + 1), d14, d6, d7);
}
if (flag4 || par3 < l - 1 && this.blockAccess.isAirBlock(par2, par3 + 1, par4 - 1))
{
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d13, d6, d7);
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d14, d6, d8);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d14, d5, d8);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d13, d5, d7);
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d14, d6, d7);
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d13, d6, d8);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d13, d5, d8);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d14, d5, d7);
}
if (flag5 || par3 > 1 && this.blockAccess.isAirBlock(par2, par3 - 1, par4 - 1))
{
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d13, d6, d7);
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d14, d6, d8);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d14, d5, d8);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d13, d5, d7);
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d14, d6, d7);
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d13, d6, d8);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d13, d5, d8);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d14, d5, d7);
}
}
else if (!flag && flag1)
{
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d14, d1, d3);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d14, d1, d4);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d15, d2, d4);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d15, d2, d3);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d15, d1, d3);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d15, d1, d4);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d14, d2, d4);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d14, d2, d3);
if (!flag3 && !flag2)
{
tessellator.addVertexWithUV(d17, (double)(par3 + 1), d14, d5, d7);
tessellator.addVertexWithUV(d17, (double)(par3 + 0), d14, d5, d9);
tessellator.addVertexWithUV(d16, (double)(par3 + 0), d14, d6, d9);
tessellator.addVertexWithUV(d16, (double)(par3 + 1), d14, d6, d7);
tessellator.addVertexWithUV(d16, (double)(par3 + 1), d14, d5, d7);
tessellator.addVertexWithUV(d16, (double)(par3 + 0), d14, d5, d9);
tessellator.addVertexWithUV(d17, (double)(par3 + 0), d14, d6, d9);
tessellator.addVertexWithUV(d17, (double)(par3 + 1), d14, d6, d7);
}
if (flag4 || par3 < l - 1 && this.blockAccess.isAirBlock(par2, par3 + 1, par4 + 1))
{
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d14, d5, d8);
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d15, d5, d9);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d15, d6, d9);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d14, d6, d8);
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d15, d5, d8);
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d14, d5, d9);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d14, d6, d9);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d15, d6, d8);
}
if (flag5 || par3 > 1 && this.blockAccess.isAirBlock(par2, par3 - 1, par4 + 1))
{
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d14, d5, d8);
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d15, d5, d9);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d15, d6, d9);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d14, d6, d8);
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d15, d5, d8);
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d14, d5, d9);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d14, d6, d9);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d15, d6, d8);
}
}
}
else
{
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d15, d0, d3);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d15, d0, d4);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d13, d2, d4);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d13, d2, d3);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d13, d0, d3);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d13, d0, d4);
tessellator.addVertexWithUV(d11, (double)(par3 + 0), d15, d2, d4);
tessellator.addVertexWithUV(d11, (double)(par3 + 1), d15, d2, d3);
if (flag4)
{
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d15, d6, d9);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d13, d6, d7);
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d13, d5, d7);
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d15, d5, d9);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d13, d6, d9);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d15, d6, d7);
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d15, d5, d7);
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d13, d5, d9);
}
else
{
if (par3 < l - 1 && this.blockAccess.isAirBlock(par2, par3 + 1, par4 - 1))
{
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d13, d6, d7);
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d14, d6, d8);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d14, d5, d8);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d13, d5, d7);
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d14, d6, d7);
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d13, d6, d8);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d13, d5, d8);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d14, d5, d7);
}
if (par3 < l - 1 && this.blockAccess.isAirBlock(par2, par3 + 1, par4 + 1))
{
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d14, d5, d8);
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d15, d5, d9);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d15, d6, d9);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d14, d6, d8);
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d15, d5, d8);
tessellator.addVertexWithUV(d16, (double)(par3 + 1) + 0.005D, d14, d5, d9);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d14, d6, d9);
tessellator.addVertexWithUV(d17, (double)(par3 + 1) + 0.005D, d15, d6, d8);
}
}
if (flag5)
{
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d15, d6, d9);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d13, d6, d7);
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d13, d5, d7);
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d15, d5, d9);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d13, d6, d9);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d15, d6, d7);
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d15, d5, d7);
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d13, d5, d9);
}
else
{
if (par3 > 1 && this.blockAccess.isAirBlock(par2, par3 - 1, par4 - 1))
{
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d13, d6, d7);
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d14, d6, d8);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d14, d5, d8);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d13, d5, d7);
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d14, d6, d7);
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d13, d6, d8);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d13, d5, d8);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d14, d5, d7);
}
if (par3 > 1 && this.blockAccess.isAirBlock(par2, par3 - 1, par4 + 1))
{
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d14, d5, d8);
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d15, d5, d9);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d15, d6, d9);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d14, d6, d8);
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d15, d5, d8);
tessellator.addVertexWithUV(d16, (double)par3 - 0.005D, d14, d5, d9);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d14, d6, d9);
tessellator.addVertexWithUV(d17, (double)par3 - 0.005D, d15, d6, d8);
}
}
}
return true;
}
/**
* Renders any block requiring croseed squares such as reeds, flowers, and mushrooms
*/
public boolean renderCrossedSquares(Block par1Block, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f = 1.0F;
int l = par1Block.colorMultiplier(this.blockAccess, par2, par3, par4);
float f1 = (float)(l >> 16 & 255) / 255.0F;
float f2 = (float)(l >> 8 & 255) / 255.0F;
float f3 = (float)(l & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f4;
f2 = f5;
f3 = f6;
}
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
double d0 = (double)par2;
double d1 = (double)par3;
double d2 = (double)par4;
if (par1Block == Block.tallGrass)
{
long i1 = (long)(par2 * 3129871) ^ (long)par4 * 116129781L ^ (long)par3;
i1 = i1 * i1 * 42317861L + i1 * 11L;
d0 += ((double)((float)(i1 >> 16 & 15L) / 15.0F) - 0.5D) * 0.5D;
d1 += ((double)((float)(i1 >> 20 & 15L) / 15.0F) - 1.0D) * 0.2D;
d2 += ((double)((float)(i1 >> 24 & 15L) / 15.0F) - 0.5D) * 0.5D;
}
this.drawCrossedSquares(par1Block, this.blockAccess.getBlockMetadata(par2, par3, par4), d0, d1, d2, 1.0F);
return true;
}
/**
* Render block stem
*/
public boolean renderBlockStem(Block par1Block, int par2, int par3, int par4)
{
BlockStem blockstem = (BlockStem)par1Block;
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(blockstem.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f = 1.0F;
int l = blockstem.colorMultiplier(this.blockAccess, par2, par3, par4);
float f1 = (float)(l >> 16 & 255) / 255.0F;
float f2 = (float)(l >> 8 & 255) / 255.0F;
float f3 = (float)(l & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f4;
f2 = f5;
f3 = f6;
}
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
blockstem.setBlockBoundsBasedOnState(this.blockAccess, par2, par3, par4);
int i1 = blockstem.getState(this.blockAccess, par2, par3, par4);
if (i1 < 0)
{
this.renderBlockStemSmall(blockstem, this.blockAccess.getBlockMetadata(par2, par3, par4), this.renderMaxY, (double)par2, (double)((float)par3 - 0.0625F), (double)par4);
}
else
{
this.renderBlockStemSmall(blockstem, this.blockAccess.getBlockMetadata(par2, par3, par4), 0.5D, (double)par2, (double)((float)par3 - 0.0625F), (double)par4);
this.renderBlockStemBig(blockstem, this.blockAccess.getBlockMetadata(par2, par3, par4), i1, this.renderMaxY, (double)par2, (double)((float)par3 - 0.0625F), (double)par4);
}
return true;
}
/**
* Render block crops
*/
public boolean renderBlockCrops(Block par1Block, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
this.renderBlockCropsImpl(par1Block, this.blockAccess.getBlockMetadata(par2, par3, par4), (double)par2, (double)((float)par3 - 0.0625F), (double)par4);
return true;
}
/**
* Renders a torch at the given coordinates, with the base slanting at the given delta
*/
public void renderTorchAtAngle(Block par1Block, double par2, double par4, double par6, double par8, double par10, int par12)
{
Tessellator tessellator = Tessellator.instance;
Icon icon = this.getBlockIconFromSideAndMetadata(par1Block, 0, par12);
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
double d5 = (double)icon.getMinU();
double d6 = (double)icon.getMinV();
double d7 = (double)icon.getMaxU();
double d8 = (double)icon.getMaxV();
double d9 = (double)icon.getInterpolatedU(7.0D);
double d10 = (double)icon.getInterpolatedV(6.0D);
double d11 = (double)icon.getInterpolatedU(9.0D);
double d12 = (double)icon.getInterpolatedV(8.0D);
double d13 = (double)icon.getInterpolatedU(7.0D);
double d14 = (double)icon.getInterpolatedV(13.0D);
double d15 = (double)icon.getInterpolatedU(9.0D);
double d16 = (double)icon.getInterpolatedV(15.0D);
par2 += 0.5D;
par6 += 0.5D;
double d17 = par2 - 0.5D;
double d18 = par2 + 0.5D;
double d19 = par6 - 0.5D;
double d20 = par6 + 0.5D;
double d21 = 0.0625D;
double d22 = 0.625D;
tessellator.addVertexWithUV(par2 + par8 * (1.0D - d22) - d21, par4 + d22, par6 + par10 * (1.0D - d22) - d21, d9, d10);
tessellator.addVertexWithUV(par2 + par8 * (1.0D - d22) - d21, par4 + d22, par6 + par10 * (1.0D - d22) + d21, d9, d12);
tessellator.addVertexWithUV(par2 + par8 * (1.0D - d22) + d21, par4 + d22, par6 + par10 * (1.0D - d22) + d21, d11, d12);
tessellator.addVertexWithUV(par2 + par8 * (1.0D - d22) + d21, par4 + d22, par6 + par10 * (1.0D - d22) - d21, d11, d10);
tessellator.addVertexWithUV(par2 + d21 + par8, par4, par6 - d21 + par10, d15, d14);
tessellator.addVertexWithUV(par2 + d21 + par8, par4, par6 + d21 + par10, d15, d16);
tessellator.addVertexWithUV(par2 - d21 + par8, par4, par6 + d21 + par10, d13, d16);
tessellator.addVertexWithUV(par2 - d21 + par8, par4, par6 - d21 + par10, d13, d14);
tessellator.addVertexWithUV(par2 - d21, par4 + 1.0D, d19, d5, d6);
tessellator.addVertexWithUV(par2 - d21 + par8, par4 + 0.0D, d19 + par10, d5, d8);
tessellator.addVertexWithUV(par2 - d21 + par8, par4 + 0.0D, d20 + par10, d7, d8);
tessellator.addVertexWithUV(par2 - d21, par4 + 1.0D, d20, d7, d6);
tessellator.addVertexWithUV(par2 + d21, par4 + 1.0D, d20, d5, d6);
tessellator.addVertexWithUV(par2 + par8 + d21, par4 + 0.0D, d20 + par10, d5, d8);
tessellator.addVertexWithUV(par2 + par8 + d21, par4 + 0.0D, d19 + par10, d7, d8);
tessellator.addVertexWithUV(par2 + d21, par4 + 1.0D, d19, d7, d6);
tessellator.addVertexWithUV(d17, par4 + 1.0D, par6 + d21, d5, d6);
tessellator.addVertexWithUV(d17 + par8, par4 + 0.0D, par6 + d21 + par10, d5, d8);
tessellator.addVertexWithUV(d18 + par8, par4 + 0.0D, par6 + d21 + par10, d7, d8);
tessellator.addVertexWithUV(d18, par4 + 1.0D, par6 + d21, d7, d6);
tessellator.addVertexWithUV(d18, par4 + 1.0D, par6 - d21, d5, d6);
tessellator.addVertexWithUV(d18 + par8, par4 + 0.0D, par6 - d21 + par10, d5, d8);
tessellator.addVertexWithUV(d17 + par8, par4 + 0.0D, par6 - d21 + par10, d7, d8);
tessellator.addVertexWithUV(d17, par4 + 1.0D, par6 - d21, d7, d6);
}
/**
* Utility function to draw crossed swuares
*/
public void drawCrossedSquares(Block par1Block, int par2, double par3, double par5, double par7, float par9)
{
Tessellator tessellator = Tessellator.instance;
Icon icon = this.getBlockIconFromSideAndMetadata(par1Block, 0, par2);
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
double d3 = (double)icon.getMinU();
double d4 = (double)icon.getMinV();
double d5 = (double)icon.getMaxU();
double d6 = (double)icon.getMaxV();
double d7 = 0.45D * (double)par9;
double d8 = par3 + 0.5D - d7;
double d9 = par3 + 0.5D + d7;
double d10 = par7 + 0.5D - d7;
double d11 = par7 + 0.5D + d7;
tessellator.addVertexWithUV(d8, par5 + (double)par9, d10, d3, d4);
tessellator.addVertexWithUV(d8, par5 + 0.0D, d10, d3, d6);
tessellator.addVertexWithUV(d9, par5 + 0.0D, d11, d5, d6);
tessellator.addVertexWithUV(d9, par5 + (double)par9, d11, d5, d4);
tessellator.addVertexWithUV(d9, par5 + (double)par9, d11, d3, d4);
tessellator.addVertexWithUV(d9, par5 + 0.0D, d11, d3, d6);
tessellator.addVertexWithUV(d8, par5 + 0.0D, d10, d5, d6);
tessellator.addVertexWithUV(d8, par5 + (double)par9, d10, d5, d4);
tessellator.addVertexWithUV(d8, par5 + (double)par9, d11, d3, d4);
tessellator.addVertexWithUV(d8, par5 + 0.0D, d11, d3, d6);
tessellator.addVertexWithUV(d9, par5 + 0.0D, d10, d5, d6);
tessellator.addVertexWithUV(d9, par5 + (double)par9, d10, d5, d4);
tessellator.addVertexWithUV(d9, par5 + (double)par9, d10, d3, d4);
tessellator.addVertexWithUV(d9, par5 + 0.0D, d10, d3, d6);
tessellator.addVertexWithUV(d8, par5 + 0.0D, d11, d5, d6);
tessellator.addVertexWithUV(d8, par5 + (double)par9, d11, d5, d4);
}
/**
* Render block stem small
*/
public void renderBlockStemSmall(Block par1Block, int par2, double par3, double par5, double par7, double par9)
{
Tessellator tessellator = Tessellator.instance;
Icon icon = this.getBlockIconFromSideAndMetadata(par1Block, 0, par2);
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
double d4 = (double)icon.getMinU();
double d5 = (double)icon.getMinV();
double d6 = (double)icon.getMaxU();
double d7 = (double)icon.getInterpolatedV(par3 * 16.0D);
double d8 = par5 + 0.5D - 0.44999998807907104D;
double d9 = par5 + 0.5D + 0.44999998807907104D;
double d10 = par9 + 0.5D - 0.44999998807907104D;
double d11 = par9 + 0.5D + 0.44999998807907104D;
tessellator.addVertexWithUV(d8, par7 + par3, d10, d4, d5);
tessellator.addVertexWithUV(d8, par7 + 0.0D, d10, d4, d7);
tessellator.addVertexWithUV(d9, par7 + 0.0D, d11, d6, d7);
tessellator.addVertexWithUV(d9, par7 + par3, d11, d6, d5);
tessellator.addVertexWithUV(d9, par7 + par3, d11, d4, d5);
tessellator.addVertexWithUV(d9, par7 + 0.0D, d11, d4, d7);
tessellator.addVertexWithUV(d8, par7 + 0.0D, d10, d6, d7);
tessellator.addVertexWithUV(d8, par7 + par3, d10, d6, d5);
tessellator.addVertexWithUV(d8, par7 + par3, d11, d4, d5);
tessellator.addVertexWithUV(d8, par7 + 0.0D, d11, d4, d7);
tessellator.addVertexWithUV(d9, par7 + 0.0D, d10, d6, d7);
tessellator.addVertexWithUV(d9, par7 + par3, d10, d6, d5);
tessellator.addVertexWithUV(d9, par7 + par3, d10, d4, d5);
tessellator.addVertexWithUV(d9, par7 + 0.0D, d10, d4, d7);
tessellator.addVertexWithUV(d8, par7 + 0.0D, d11, d6, d7);
tessellator.addVertexWithUV(d8, par7 + par3, d11, d6, d5);
}
/**
* Render BlockLilyPad
*/
public boolean renderBlockLilyPad(Block par1Block, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
Icon icon = this.getBlockIconFromSide(par1Block, 1);
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
float f = 0.015625F;
double d0 = (double)icon.getMinU();
double d1 = (double)icon.getMinV();
double d2 = (double)icon.getMaxU();
double d3 = (double)icon.getMaxV();
long l = (long)(par2 * 3129871) ^ (long)par4 * 116129781L ^ (long)par3;
l = l * l * 42317861L + l * 11L;
int i1 = (int)(l >> 16 & 3L);
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f1 = (float)par2 + 0.5F;
float f2 = (float)par4 + 0.5F;
float f3 = (float)(i1 & 1) * 0.5F * (float)(1 - i1 / 2 % 2 * 2);
float f4 = (float)(i1 + 1 & 1) * 0.5F * (float)(1 - (i1 + 1) / 2 % 2 * 2);
tessellator.setColorOpaque_I(par1Block.getBlockColor());
tessellator.addVertexWithUV((double)(f1 + f3 - f4), (double)((float)par3 + f), (double)(f2 + f3 + f4), d0, d1);
tessellator.addVertexWithUV((double)(f1 + f3 + f4), (double)((float)par3 + f), (double)(f2 - f3 + f4), d2, d1);
tessellator.addVertexWithUV((double)(f1 - f3 + f4), (double)((float)par3 + f), (double)(f2 - f3 - f4), d2, d3);
tessellator.addVertexWithUV((double)(f1 - f3 - f4), (double)((float)par3 + f), (double)(f2 + f3 - f4), d0, d3);
tessellator.setColorOpaque_I((par1Block.getBlockColor() & 16711422) >> 1);
tessellator.addVertexWithUV((double)(f1 - f3 - f4), (double)((float)par3 + f), (double)(f2 + f3 - f4), d0, d3);
tessellator.addVertexWithUV((double)(f1 - f3 + f4), (double)((float)par3 + f), (double)(f2 - f3 - f4), d2, d3);
tessellator.addVertexWithUV((double)(f1 + f3 + f4), (double)((float)par3 + f), (double)(f2 - f3 + f4), d2, d1);
tessellator.addVertexWithUV((double)(f1 + f3 - f4), (double)((float)par3 + f), (double)(f2 + f3 + f4), d0, d1);
return true;
}
/**
* Render block stem big
*/
public void renderBlockStemBig(BlockStem par1BlockStem, int par2, int par3, double par4, double par6, double par8, double par10)
{
Tessellator tessellator = Tessellator.instance;
Icon icon = par1BlockStem.func_94368_p();
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
double d4 = (double)icon.getMinU();
double d5 = (double)icon.getMinV();
double d6 = (double)icon.getMaxU();
double d7 = (double)icon.getMaxV();
double d8 = par6 + 0.5D - 0.5D;
double d9 = par6 + 0.5D + 0.5D;
double d10 = par10 + 0.5D - 0.5D;
double d11 = par10 + 0.5D + 0.5D;
double d12 = par6 + 0.5D;
double d13 = par10 + 0.5D;
if ((par3 + 1) / 2 % 2 == 1)
{
double d14 = d6;
d6 = d4;
d4 = d14;
}
if (par3 < 2)
{
tessellator.addVertexWithUV(d8, par8 + par4, d13, d4, d5);
tessellator.addVertexWithUV(d8, par8 + 0.0D, d13, d4, d7);
tessellator.addVertexWithUV(d9, par8 + 0.0D, d13, d6, d7);
tessellator.addVertexWithUV(d9, par8 + par4, d13, d6, d5);
tessellator.addVertexWithUV(d9, par8 + par4, d13, d6, d5);
tessellator.addVertexWithUV(d9, par8 + 0.0D, d13, d6, d7);
tessellator.addVertexWithUV(d8, par8 + 0.0D, d13, d4, d7);
tessellator.addVertexWithUV(d8, par8 + par4, d13, d4, d5);
}
else
{
tessellator.addVertexWithUV(d12, par8 + par4, d11, d4, d5);
tessellator.addVertexWithUV(d12, par8 + 0.0D, d11, d4, d7);
tessellator.addVertexWithUV(d12, par8 + 0.0D, d10, d6, d7);
tessellator.addVertexWithUV(d12, par8 + par4, d10, d6, d5);
tessellator.addVertexWithUV(d12, par8 + par4, d10, d6, d5);
tessellator.addVertexWithUV(d12, par8 + 0.0D, d10, d6, d7);
tessellator.addVertexWithUV(d12, par8 + 0.0D, d11, d4, d7);
tessellator.addVertexWithUV(d12, par8 + par4, d11, d4, d5);
}
}
/**
* Render block crops implementation
*/
public void renderBlockCropsImpl(Block par1Block, int par2, double par3, double par5, double par7)
{
Tessellator tessellator = Tessellator.instance;
Icon icon = this.getBlockIconFromSideAndMetadata(par1Block, 0, par2);
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
double d3 = (double)icon.getMinU();
double d4 = (double)icon.getMinV();
double d5 = (double)icon.getMaxU();
double d6 = (double)icon.getMaxV();
double d7 = par3 + 0.5D - 0.25D;
double d8 = par3 + 0.5D + 0.25D;
double d9 = par7 + 0.5D - 0.5D;
double d10 = par7 + 0.5D + 0.5D;
tessellator.addVertexWithUV(d7, par5 + 1.0D, d9, d3, d4);
tessellator.addVertexWithUV(d7, par5 + 0.0D, d9, d3, d6);
tessellator.addVertexWithUV(d7, par5 + 0.0D, d10, d5, d6);
tessellator.addVertexWithUV(d7, par5 + 1.0D, d10, d5, d4);
tessellator.addVertexWithUV(d7, par5 + 1.0D, d10, d3, d4);
tessellator.addVertexWithUV(d7, par5 + 0.0D, d10, d3, d6);
tessellator.addVertexWithUV(d7, par5 + 0.0D, d9, d5, d6);
tessellator.addVertexWithUV(d7, par5 + 1.0D, d9, d5, d4);
tessellator.addVertexWithUV(d8, par5 + 1.0D, d10, d3, d4);
tessellator.addVertexWithUV(d8, par5 + 0.0D, d10, d3, d6);
tessellator.addVertexWithUV(d8, par5 + 0.0D, d9, d5, d6);
tessellator.addVertexWithUV(d8, par5 + 1.0D, d9, d5, d4);
tessellator.addVertexWithUV(d8, par5 + 1.0D, d9, d3, d4);
tessellator.addVertexWithUV(d8, par5 + 0.0D, d9, d3, d6);
tessellator.addVertexWithUV(d8, par5 + 0.0D, d10, d5, d6);
tessellator.addVertexWithUV(d8, par5 + 1.0D, d10, d5, d4);
d7 = par3 + 0.5D - 0.5D;
d8 = par3 + 0.5D + 0.5D;
d9 = par7 + 0.5D - 0.25D;
d10 = par7 + 0.5D + 0.25D;
tessellator.addVertexWithUV(d7, par5 + 1.0D, d9, d3, d4);
tessellator.addVertexWithUV(d7, par5 + 0.0D, d9, d3, d6);
tessellator.addVertexWithUV(d8, par5 + 0.0D, d9, d5, d6);
tessellator.addVertexWithUV(d8, par5 + 1.0D, d9, d5, d4);
tessellator.addVertexWithUV(d8, par5 + 1.0D, d9, d3, d4);
tessellator.addVertexWithUV(d8, par5 + 0.0D, d9, d3, d6);
tessellator.addVertexWithUV(d7, par5 + 0.0D, d9, d5, d6);
tessellator.addVertexWithUV(d7, par5 + 1.0D, d9, d5, d4);
tessellator.addVertexWithUV(d8, par5 + 1.0D, d10, d3, d4);
tessellator.addVertexWithUV(d8, par5 + 0.0D, d10, d3, d6);
tessellator.addVertexWithUV(d7, par5 + 0.0D, d10, d5, d6);
tessellator.addVertexWithUV(d7, par5 + 1.0D, d10, d5, d4);
tessellator.addVertexWithUV(d7, par5 + 1.0D, d10, d3, d4);
tessellator.addVertexWithUV(d7, par5 + 0.0D, d10, d3, d6);
tessellator.addVertexWithUV(d8, par5 + 0.0D, d10, d5, d6);
tessellator.addVertexWithUV(d8, par5 + 1.0D, d10, d5, d4);
}
/**
* Renders a block based on the BlockFluids class at the given coordinates
*/
public boolean renderBlockFluids(Block par1Block, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
int l = par1Block.colorMultiplier(this.blockAccess, par2, par3, par4);
float f = (float)(l >> 16 & 255) / 255.0F;
float f1 = (float)(l >> 8 & 255) / 255.0F;
float f2 = (float)(l & 255) / 255.0F;
boolean flag = par1Block.shouldSideBeRendered(this.blockAccess, par2, par3 + 1, par4, 1);
boolean flag1 = par1Block.shouldSideBeRendered(this.blockAccess, par2, par3 - 1, par4, 0);
boolean[] aboolean = new boolean[] {par1Block.shouldSideBeRendered(this.blockAccess, par2, par3, par4 - 1, 2), par1Block.shouldSideBeRendered(this.blockAccess, par2, par3, par4 + 1, 3), par1Block.shouldSideBeRendered(this.blockAccess, par2 - 1, par3, par4, 4), par1Block.shouldSideBeRendered(this.blockAccess, par2 + 1, par3, par4, 5)};
if (!flag && !flag1 && !aboolean[0] && !aboolean[1] && !aboolean[2] && !aboolean[3])
{
return false;
}
else
{
boolean flag2 = false;
float f3 = 0.5F;
float f4 = 1.0F;
float f5 = 0.8F;
float f6 = 0.6F;
double d0 = 0.0D;
double d1 = 1.0D;
Material material = par1Block.blockMaterial;
int i1 = this.blockAccess.getBlockMetadata(par2, par3, par4);
double d2 = (double)this.getFluidHeight(par2, par3, par4, material);
double d3 = (double)this.getFluidHeight(par2, par3, par4 + 1, material);
double d4 = (double)this.getFluidHeight(par2 + 1, par3, par4 + 1, material);
double d5 = (double)this.getFluidHeight(par2 + 1, par3, par4, material);
double d6 = 0.0010000000474974513D;
float f7;
float f8;
if (this.renderAllFaces || flag)
{
flag2 = true;
Icon icon = this.getBlockIconFromSideAndMetadata(par1Block, 1, i1);
float f9 = (float)BlockFluid.getFlowDirection(this.blockAccess, par2, par3, par4, material);
if (f9 > -999.0F)
{
icon = this.getBlockIconFromSideAndMetadata(par1Block, 2, i1);
}
d2 -= d6;
d3 -= d6;
d4 -= d6;
d5 -= d6;
double d7;
double d8;
double d9;
double d10;
double d11;
double d12;
double d13;
double d14;
if (f9 < -999.0F)
{
d8 = (double)icon.getInterpolatedU(0.0D);
d12 = (double)icon.getInterpolatedV(0.0D);
d7 = d8;
d11 = (double)icon.getInterpolatedV(16.0D);
d10 = (double)icon.getInterpolatedU(16.0D);
d14 = d11;
d9 = d10;
d13 = d12;
}
else
{
f8 = MathHelper.sin(f9) * 0.25F;
f7 = MathHelper.cos(f9) * 0.25F;
d8 = (double)icon.getInterpolatedU((double)(8.0F + (-f7 - f8) * 16.0F));
d12 = (double)icon.getInterpolatedV((double)(8.0F + (-f7 + f8) * 16.0F));
d7 = (double)icon.getInterpolatedU((double)(8.0F + (-f7 + f8) * 16.0F));
d11 = (double)icon.getInterpolatedV((double)(8.0F + (f7 + f8) * 16.0F));
d10 = (double)icon.getInterpolatedU((double)(8.0F + (f7 + f8) * 16.0F));
d14 = (double)icon.getInterpolatedV((double)(8.0F + (f7 - f8) * 16.0F));
d9 = (double)icon.getInterpolatedU((double)(8.0F + (f7 - f8) * 16.0F));
d13 = (double)icon.getInterpolatedV((double)(8.0F + (-f7 - f8) * 16.0F));
}
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
f8 = 1.0F;
tessellator.setColorOpaque_F(f4 * f8 * f, f4 * f8 * f1, f4 * f8 * f2);
tessellator.addVertexWithUV((double)(par2 + 0), (double)par3 + d2, (double)(par4 + 0), d8, d12);
tessellator.addVertexWithUV((double)(par2 + 0), (double)par3 + d3, (double)(par4 + 1), d7, d11);
tessellator.addVertexWithUV((double)(par2 + 1), (double)par3 + d4, (double)(par4 + 1), d10, d14);
tessellator.addVertexWithUV((double)(par2 + 1), (double)par3 + d5, (double)(par4 + 0), d9, d13);
}
if (this.renderAllFaces || flag1)
{
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4));
float f10 = 1.0F;
tessellator.setColorOpaque_F(f3 * f10, f3 * f10, f3 * f10);
this.renderFaceYNeg(par1Block, (double)par2, (double)par3 + d6, (double)par4, this.getBlockIconFromSide(par1Block, 0));
flag2 = true;
}
for (int j1 = 0; j1 < 4; ++j1)
{
int k1 = par2;
int l1 = par4;
if (j1 == 0)
{
l1 = par4 - 1;
}
if (j1 == 1)
{
++l1;
}
if (j1 == 2)
{
k1 = par2 - 1;
}
if (j1 == 3)
{
++k1;
}
Icon icon1 = this.getBlockIconFromSideAndMetadata(par1Block, j1 + 2, i1);
if (this.renderAllFaces || aboolean[j1])
{
double d15;
double d16;
double d17;
double d18;
double d19;
double d20;
if (j1 == 0)
{
d15 = d2;
d17 = d5;
d16 = (double)par2;
d18 = (double)(par2 + 1);
d19 = (double)par4 + d6;
d20 = (double)par4 + d6;
}
else if (j1 == 1)
{
d15 = d4;
d17 = d3;
d16 = (double)(par2 + 1);
d18 = (double)par2;
d19 = (double)(par4 + 1) - d6;
d20 = (double)(par4 + 1) - d6;
}
else if (j1 == 2)
{
d15 = d3;
d17 = d2;
d16 = (double)par2 + d6;
d18 = (double)par2 + d6;
d19 = (double)(par4 + 1);
d20 = (double)par4;
}
else
{
d15 = d5;
d17 = d4;
d16 = (double)(par2 + 1) - d6;
d18 = (double)(par2 + 1) - d6;
d19 = (double)par4;
d20 = (double)(par4 + 1);
}
flag2 = true;
float f11 = icon1.getInterpolatedU(0.0D);
f8 = icon1.getInterpolatedU(8.0D);
f7 = icon1.getInterpolatedV((1.0D - d15) * 16.0D * 0.5D);
float f12 = icon1.getInterpolatedV((1.0D - d17) * 16.0D * 0.5D);
float f13 = icon1.getInterpolatedV(8.0D);
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(this.blockAccess, k1, par3, l1));
float f14 = 1.0F;
if (j1 < 2)
{
f14 *= f5;
}
else
{
f14 *= f6;
}
tessellator.setColorOpaque_F(f4 * f14 * f, f4 * f14 * f1, f4 * f14 * f2);
tessellator.addVertexWithUV(d16, (double)par3 + d15, d19, (double)f11, (double)f7);
tessellator.addVertexWithUV(d18, (double)par3 + d17, d20, (double)f8, (double)f12);
tessellator.addVertexWithUV(d18, (double)(par3 + 0), d20, (double)f8, (double)f13);
tessellator.addVertexWithUV(d16, (double)(par3 + 0), d19, (double)f11, (double)f13);
}
}
this.renderMinY = d0;
this.renderMaxY = d1;
return flag2;
}
}
/**
* Get fluid height
*/
public float getFluidHeight(int par1, int par2, int par3, Material par4Material)
{
int l = 0;
float f = 0.0F;
for (int i1 = 0; i1 < 4; ++i1)
{
int j1 = par1 - (i1 & 1);
int k1 = par3 - (i1 >> 1 & 1);
if (this.blockAccess.getBlockMaterial(j1, par2 + 1, k1) == par4Material)
{
return 1.0F;
}
Material material1 = this.blockAccess.getBlockMaterial(j1, par2, k1);
if (material1 == par4Material)
{
int l1 = this.blockAccess.getBlockMetadata(j1, par2, k1);
if (l1 >= 8 || l1 == 0)
{
f += BlockFluid.getFluidHeightPercent(l1) * 10.0F;
l += 10;
}
f += BlockFluid.getFluidHeightPercent(l1);
++l;
}
else if (!material1.isSolid())
{
++f;
++l;
}
}
return 1.0F - f / (float)l;
}
/**
* Renders a falling sand block
*/
public void renderBlockSandFalling(Block par1Block, World par2World, int par3, int par4, int par5, int par6)
{
float f = 0.5F;
float f1 = 1.0F;
float f2 = 0.8F;
float f3 = 0.6F;
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(par2World, par3, par4, par5));
float f4 = 1.0F;
float f5 = 1.0F;
if (f5 < f4)
{
f5 = f4;
}
tessellator.setColorOpaque_F(f * f5, f * f5, f * f5);
this.renderFaceYNeg(par1Block, -0.5D, -0.5D, -0.5D, this.getBlockIconFromSideAndMetadata(par1Block, 0, par6));
f5 = 1.0F;
if (f5 < f4)
{
f5 = f4;
}
tessellator.setColorOpaque_F(f1 * f5, f1 * f5, f1 * f5);
this.renderFaceYPos(par1Block, -0.5D, -0.5D, -0.5D, this.getBlockIconFromSideAndMetadata(par1Block, 1, par6));
f5 = 1.0F;
if (f5 < f4)
{
f5 = f4;
}
tessellator.setColorOpaque_F(f2 * f5, f2 * f5, f2 * f5);
this.renderFaceZNeg(par1Block, -0.5D, -0.5D, -0.5D, this.getBlockIconFromSideAndMetadata(par1Block, 2, par6));
f5 = 1.0F;
if (f5 < f4)
{
f5 = f4;
}
tessellator.setColorOpaque_F(f2 * f5, f2 * f5, f2 * f5);
this.renderFaceZPos(par1Block, -0.5D, -0.5D, -0.5D, this.getBlockIconFromSideAndMetadata(par1Block, 3, par6));
f5 = 1.0F;
if (f5 < f4)
{
f5 = f4;
}
tessellator.setColorOpaque_F(f3 * f5, f3 * f5, f3 * f5);
this.renderFaceXNeg(par1Block, -0.5D, -0.5D, -0.5D, this.getBlockIconFromSideAndMetadata(par1Block, 4, par6));
f5 = 1.0F;
if (f5 < f4)
{
f5 = f4;
}
tessellator.setColorOpaque_F(f3 * f5, f3 * f5, f3 * f5);
this.renderFaceXPos(par1Block, -0.5D, -0.5D, -0.5D, this.getBlockIconFromSideAndMetadata(par1Block, 5, par6));
tessellator.draw();
}
/**
* Renders a standard cube block at the given coordinates
*/
public boolean renderStandardBlock(Block par1Block, int par2, int par3, int par4)
{
int l = par1Block.colorMultiplier(this.blockAccess, par2, par3, par4);
float f = (float)(l >> 16 & 255) / 255.0F;
float f1 = (float)(l >> 8 & 255) / 255.0F;
float f2 = (float)(l & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float f3 = (f * 30.0F + f1 * 59.0F + f2 * 11.0F) / 100.0F;
float f4 = (f * 30.0F + f1 * 70.0F) / 100.0F;
float f5 = (f * 30.0F + f2 * 70.0F) / 100.0F;
f = f3;
f1 = f4;
f2 = f5;
}
return Minecraft.isAmbientOcclusionEnabled() && Block.lightValue[par1Block.blockID] == 0 ? (this.partialRenderBounds ? this.func_102027_b(par1Block, par2, par3, par4, f, f1, f2) : this.renderStandardBlockWithAmbientOcclusion(par1Block, par2, par3, par4, f, f1, f2)) : this.renderStandardBlockWithColorMultiplier(par1Block, par2, par3, par4, f, f1, f2);
}
/**
* Renders a log block at the given coordinates
*/
public boolean renderBlockLog(Block par1Block, int par2, int par3, int par4)
{
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
int i1 = l & 12;
if (i1 == 4)
{
this.uvRotateEast = 1;
this.uvRotateWest = 1;
this.uvRotateTop = 1;
this.uvRotateBottom = 1;
}
else if (i1 == 8)
{
this.uvRotateSouth = 1;
this.uvRotateNorth = 1;
}
boolean flag = this.renderStandardBlock(par1Block, par2, par3, par4);
this.uvRotateSouth = 0;
this.uvRotateEast = 0;
this.uvRotateWest = 0;
this.uvRotateNorth = 0;
this.uvRotateTop = 0;
this.uvRotateBottom = 0;
return flag;
}
public boolean renderBlockQuartz(Block par1Block, int par2, int par3, int par4)
{
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
if (l == 3)
{
this.uvRotateEast = 1;
this.uvRotateWest = 1;
this.uvRotateTop = 1;
this.uvRotateBottom = 1;
}
else if (l == 4)
{
this.uvRotateSouth = 1;
this.uvRotateNorth = 1;
}
boolean flag = this.renderStandardBlock(par1Block, par2, par3, par4);
this.uvRotateSouth = 0;
this.uvRotateEast = 0;
this.uvRotateWest = 0;
this.uvRotateNorth = 0;
this.uvRotateTop = 0;
this.uvRotateBottom = 0;
return flag;
}
public boolean renderStandardBlockWithAmbientOcclusion(Block par1Block, int par2, int par3, int par4, float par5, float par6, float par7)
{
this.enableAO = true;
boolean flag = false;
float f3 = 0.0F;
float f4 = 0.0F;
float f5 = 0.0F;
float f6 = 0.0F;
boolean flag1 = true;
int l = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4);
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(983055);
if (this.getBlockIcon(par1Block).getIconName().equals("grass_top"))
{
flag1 = false;
}
else if (this.hasOverrideBlockTexture())
{
flag1 = false;
}
boolean flag2;
boolean flag3;
boolean flag4;
boolean flag5;
float f7;
int i1;
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3 - 1, par4, 0))
{
if (this.renderMinY <= 0.0D)
{
--par3;
}
this.aoBrightnessXYNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4);
this.aoBrightnessYZNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 - 1);
this.aoBrightnessYZNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 + 1);
this.aoBrightnessXYPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4);
this.aoLightValueScratchXYNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4);
this.aoLightValueScratchYZNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 - 1);
this.aoLightValueScratchYZNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 + 1);
this.aoLightValueScratchXYPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4);
flag3 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 + 1, par3 - 1, par4)];
flag2 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 - 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[this.blockAccess.getBlockId(par2, par3 - 1, par4 + 1)];
flag4 = Block.canBlockGrass[this.blockAccess.getBlockId(par2, par3 - 1, par4 - 1)];
if (!flag4 && !flag2)
{
this.aoLightValueScratchXYZNNN = this.aoLightValueScratchXYNN;
this.aoBrightnessXYZNNN = this.aoBrightnessXYNN;
}
else
{
this.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4 - 1);
this.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4 - 1);
}
if (!flag5 && !flag2)
{
this.aoLightValueScratchXYZNNP = this.aoLightValueScratchXYNN;
this.aoBrightnessXYZNNP = this.aoBrightnessXYNN;
}
else
{
this.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4 + 1);
this.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4 + 1);
}
if (!flag4 && !flag3)
{
this.aoLightValueScratchXYZPNN = this.aoLightValueScratchXYPN;
this.aoBrightnessXYZPNN = this.aoBrightnessXYPN;
}
else
{
this.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4 - 1);
this.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4 - 1);
}
if (!flag5 && !flag3)
{
this.aoLightValueScratchXYZPNP = this.aoLightValueScratchXYPN;
this.aoBrightnessXYZPNP = this.aoBrightnessXYPN;
}
else
{
this.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4 + 1);
this.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4 + 1);
}
if (this.renderMinY <= 0.0D)
{
++par3;
}
i1 = l;
if (this.renderMinY <= 0.0D || !this.blockAccess.isBlockOpaqueCube(par2, par3 - 1, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4);
f3 = (this.aoLightValueScratchXYZNNP + this.aoLightValueScratchXYNN + this.aoLightValueScratchYZNP + f7) / 4.0F;
f6 = (this.aoLightValueScratchYZNP + f7 + this.aoLightValueScratchXYZPNP + this.aoLightValueScratchXYPN) / 4.0F;
f5 = (f7 + this.aoLightValueScratchYZNN + this.aoLightValueScratchXYPN + this.aoLightValueScratchXYZPNN) / 4.0F;
f4 = (this.aoLightValueScratchXYNN + this.aoLightValueScratchXYZNNN + f7 + this.aoLightValueScratchYZNN) / 4.0F;
this.brightnessTopLeft = this.getAoBrightness(this.aoBrightnessXYZNNP, this.aoBrightnessXYNN, this.aoBrightnessYZNP, i1);
this.brightnessTopRight = this.getAoBrightness(this.aoBrightnessYZNP, this.aoBrightnessXYZPNP, this.aoBrightnessXYPN, i1);
this.brightnessBottomRight = this.getAoBrightness(this.aoBrightnessYZNN, this.aoBrightnessXYPN, this.aoBrightnessXYZPNN, i1);
this.brightnessBottomLeft = this.getAoBrightness(this.aoBrightnessXYNN, this.aoBrightnessXYZNNN, this.aoBrightnessYZNN, i1);
if (flag1)
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = par5 * 0.5F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = par6 * 0.5F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = par7 * 0.5F;
}
else
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.5F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.5F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.5F;
}
this.colorRedTopLeft *= f3;
this.colorGreenTopLeft *= f3;
this.colorBlueTopLeft *= f3;
this.colorRedBottomLeft *= f4;
this.colorGreenBottomLeft *= f4;
this.colorBlueBottomLeft *= f4;
this.colorRedBottomRight *= f5;
this.colorGreenBottomRight *= f5;
this.colorBlueBottomRight *= f5;
this.colorRedTopRight *= f6;
this.colorGreenTopRight *= f6;
this.colorBlueTopRight *= f6;
this.renderFaceYNeg(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 0));
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3 + 1, par4, 1))
{
if (this.renderMaxY >= 1.0D)
{
++par3;
}
this.aoBrightnessXYNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4);
this.aoBrightnessXYPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4);
this.aoBrightnessYZPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 - 1);
this.aoBrightnessYZPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 + 1);
this.aoLightValueScratchXYNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4);
this.aoLightValueScratchXYPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4);
this.aoLightValueScratchYZPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 - 1);
this.aoLightValueScratchYZPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 + 1);
flag3 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 + 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 - 1, par3 + 1, par4)];
flag5 = Block.canBlockGrass[this.blockAccess.getBlockId(par2, par3 + 1, par4 + 1)];
flag4 = Block.canBlockGrass[this.blockAccess.getBlockId(par2, par3 + 1, par4 - 1)];
if (!flag4 && !flag2)
{
this.aoLightValueScratchXYZNPN = this.aoLightValueScratchXYNP;
this.aoBrightnessXYZNPN = this.aoBrightnessXYNP;
}
else
{
this.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4 - 1);
this.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4 - 1);
}
if (!flag4 && !flag3)
{
this.aoLightValueScratchXYZPPN = this.aoLightValueScratchXYPP;
this.aoBrightnessXYZPPN = this.aoBrightnessXYPP;
}
else
{
this.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4 - 1);
this.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4 - 1);
}
if (!flag5 && !flag2)
{
this.aoLightValueScratchXYZNPP = this.aoLightValueScratchXYNP;
this.aoBrightnessXYZNPP = this.aoBrightnessXYNP;
}
else
{
this.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4 + 1);
this.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4 + 1);
}
if (!flag5 && !flag3)
{
this.aoLightValueScratchXYZPPP = this.aoLightValueScratchXYPP;
this.aoBrightnessXYZPPP = this.aoBrightnessXYPP;
}
else
{
this.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4 + 1);
this.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4 + 1);
}
if (this.renderMaxY >= 1.0D)
{
--par3;
}
i1 = l;
if (this.renderMaxY >= 1.0D || !this.blockAccess.isBlockOpaqueCube(par2, par3 + 1, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4);
f6 = (this.aoLightValueScratchXYZNPP + this.aoLightValueScratchXYNP + this.aoLightValueScratchYZPP + f7) / 4.0F;
f3 = (this.aoLightValueScratchYZPP + f7 + this.aoLightValueScratchXYZPPP + this.aoLightValueScratchXYPP) / 4.0F;
f4 = (f7 + this.aoLightValueScratchYZPN + this.aoLightValueScratchXYPP + this.aoLightValueScratchXYZPPN) / 4.0F;
f5 = (this.aoLightValueScratchXYNP + this.aoLightValueScratchXYZNPN + f7 + this.aoLightValueScratchYZPN) / 4.0F;
this.brightnessTopRight = this.getAoBrightness(this.aoBrightnessXYZNPP, this.aoBrightnessXYNP, this.aoBrightnessYZPP, i1);
this.brightnessTopLeft = this.getAoBrightness(this.aoBrightnessYZPP, this.aoBrightnessXYZPPP, this.aoBrightnessXYPP, i1);
this.brightnessBottomLeft = this.getAoBrightness(this.aoBrightnessYZPN, this.aoBrightnessXYPP, this.aoBrightnessXYZPPN, i1);
this.brightnessBottomRight = this.getAoBrightness(this.aoBrightnessXYNP, this.aoBrightnessXYZNPN, this.aoBrightnessYZPN, i1);
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = par5;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = par6;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = par7;
this.colorRedTopLeft *= f3;
this.colorGreenTopLeft *= f3;
this.colorBlueTopLeft *= f3;
this.colorRedBottomLeft *= f4;
this.colorGreenBottomLeft *= f4;
this.colorBlueBottomLeft *= f4;
this.colorRedBottomRight *= f5;
this.colorGreenBottomRight *= f5;
this.colorBlueBottomRight *= f5;
this.colorRedTopRight *= f6;
this.colorGreenTopRight *= f6;
this.colorBlueTopRight *= f6;
this.renderFaceYPos(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 1));
flag = true;
}
Icon icon;
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3, par4 - 1, 2))
{
if (this.renderMinZ <= 0.0D)
{
--par4;
}
this.aoLightValueScratchXZNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4);
this.aoLightValueScratchYZNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4);
this.aoLightValueScratchYZPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4);
this.aoLightValueScratchXZPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4);
this.aoBrightnessXZNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4);
this.aoBrightnessYZNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4);
this.aoBrightnessYZPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4);
this.aoBrightnessXZPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4);
flag3 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 + 1, par3, par4 - 1)];
flag2 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 - 1, par3, par4 - 1)];
flag5 = Block.canBlockGrass[this.blockAccess.getBlockId(par2, par3 + 1, par4 - 1)];
flag4 = Block.canBlockGrass[this.blockAccess.getBlockId(par2, par3 - 1, par4 - 1)];
if (!flag2 && !flag4)
{
this.aoLightValueScratchXYZNNN = this.aoLightValueScratchXZNN;
this.aoBrightnessXYZNNN = this.aoBrightnessXZNN;
}
else
{
this.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3 - 1, par4);
this.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3 - 1, par4);
}
if (!flag2 && !flag5)
{
this.aoLightValueScratchXYZNPN = this.aoLightValueScratchXZNN;
this.aoBrightnessXYZNPN = this.aoBrightnessXZNN;
}
else
{
this.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3 + 1, par4);
this.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3 + 1, par4);
}
if (!flag3 && !flag4)
{
this.aoLightValueScratchXYZPNN = this.aoLightValueScratchXZPN;
this.aoBrightnessXYZPNN = this.aoBrightnessXZPN;
}
else
{
this.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3 - 1, par4);
this.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3 - 1, par4);
}
if (!flag3 && !flag5)
{
this.aoLightValueScratchXYZPPN = this.aoLightValueScratchXZPN;
this.aoBrightnessXYZPPN = this.aoBrightnessXZPN;
}
else
{
this.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3 + 1, par4);
this.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3 + 1, par4);
}
if (this.renderMinZ <= 0.0D)
{
++par4;
}
i1 = l;
if (this.renderMinZ <= 0.0D || !this.blockAccess.isBlockOpaqueCube(par2, par3, par4 - 1))
{
i1 = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 - 1);
}
f7 = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 - 1);
f3 = (this.aoLightValueScratchXZNN + this.aoLightValueScratchXYZNPN + f7 + this.aoLightValueScratchYZPN) / 4.0F;
f4 = (f7 + this.aoLightValueScratchYZPN + this.aoLightValueScratchXZPN + this.aoLightValueScratchXYZPPN) / 4.0F;
f5 = (this.aoLightValueScratchYZNN + f7 + this.aoLightValueScratchXYZPNN + this.aoLightValueScratchXZPN) / 4.0F;
f6 = (this.aoLightValueScratchXYZNNN + this.aoLightValueScratchXZNN + this.aoLightValueScratchYZNN + f7) / 4.0F;
this.brightnessTopLeft = this.getAoBrightness(this.aoBrightnessXZNN, this.aoBrightnessXYZNPN, this.aoBrightnessYZPN, i1);
this.brightnessBottomLeft = this.getAoBrightness(this.aoBrightnessYZPN, this.aoBrightnessXZPN, this.aoBrightnessXYZPPN, i1);
this.brightnessBottomRight = this.getAoBrightness(this.aoBrightnessYZNN, this.aoBrightnessXYZPNN, this.aoBrightnessXZPN, i1);
this.brightnessTopRight = this.getAoBrightness(this.aoBrightnessXYZNNN, this.aoBrightnessXZNN, this.aoBrightnessYZNN, i1);
if (flag1)
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = par5 * 0.8F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = par6 * 0.8F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = par7 * 0.8F;
}
else
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.8F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.8F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.8F;
}
this.colorRedTopLeft *= f3;
this.colorGreenTopLeft *= f3;
this.colorBlueTopLeft *= f3;
this.colorRedBottomLeft *= f4;
this.colorGreenBottomLeft *= f4;
this.colorBlueBottomLeft *= f4;
this.colorRedBottomRight *= f5;
this.colorGreenBottomRight *= f5;
this.colorBlueBottomRight *= f5;
this.colorRedTopRight *= f6;
this.colorGreenTopRight *= f6;
this.colorBlueTopRight *= f6;
icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 2);
this.renderFaceZNeg(par1Block, (double)par2, (double)par3, (double)par4, icon);
if (fancyGrass && icon.getIconName().equals("grass_side") && !this.hasOverrideBlockTexture())
{
this.colorRedTopLeft *= par5;
this.colorRedBottomLeft *= par5;
this.colorRedBottomRight *= par5;
this.colorRedTopRight *= par5;
this.colorGreenTopLeft *= par6;
this.colorGreenBottomLeft *= par6;
this.colorGreenBottomRight *= par6;
this.colorGreenTopRight *= par6;
this.colorBlueTopLeft *= par7;
this.colorBlueBottomLeft *= par7;
this.colorBlueBottomRight *= par7;
this.colorBlueTopRight *= par7;
this.renderFaceZNeg(par1Block, (double)par2, (double)par3, (double)par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3, par4 + 1, 3))
{
if (this.renderMaxZ >= 1.0D)
{
++par4;
}
this.aoLightValueScratchXZNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4);
this.aoLightValueScratchXZPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4);
this.aoLightValueScratchYZNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4);
this.aoLightValueScratchYZPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4);
this.aoBrightnessXZNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4);
this.aoBrightnessXZPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4);
this.aoBrightnessYZNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4);
this.aoBrightnessYZPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 + 1, par3, par4 + 1)];
flag2 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 - 1, par3, par4 + 1)];
flag5 = Block.canBlockGrass[this.blockAccess.getBlockId(par2, par3 + 1, par4 + 1)];
flag4 = Block.canBlockGrass[this.blockAccess.getBlockId(par2, par3 - 1, par4 + 1)];
if (!flag2 && !flag4)
{
this.aoLightValueScratchXYZNNP = this.aoLightValueScratchXZNP;
this.aoBrightnessXYZNNP = this.aoBrightnessXZNP;
}
else
{
this.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3 - 1, par4);
this.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3 - 1, par4);
}
if (!flag2 && !flag5)
{
this.aoLightValueScratchXYZNPP = this.aoLightValueScratchXZNP;
this.aoBrightnessXYZNPP = this.aoBrightnessXZNP;
}
else
{
this.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3 + 1, par4);
this.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3 + 1, par4);
}
if (!flag3 && !flag4)
{
this.aoLightValueScratchXYZPNP = this.aoLightValueScratchXZPP;
this.aoBrightnessXYZPNP = this.aoBrightnessXZPP;
}
else
{
this.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3 - 1, par4);
this.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3 - 1, par4);
}
if (!flag3 && !flag5)
{
this.aoLightValueScratchXYZPPP = this.aoLightValueScratchXZPP;
this.aoBrightnessXYZPPP = this.aoBrightnessXZPP;
}
else
{
this.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3 + 1, par4);
this.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3 + 1, par4);
}
if (this.renderMaxZ >= 1.0D)
{
--par4;
}
i1 = l;
if (this.renderMaxZ >= 1.0D || !this.blockAccess.isBlockOpaqueCube(par2, par3, par4 + 1))
{
i1 = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 + 1);
}
f7 = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 + 1);
f3 = (this.aoLightValueScratchXZNP + this.aoLightValueScratchXYZNPP + f7 + this.aoLightValueScratchYZPP) / 4.0F;
f6 = (f7 + this.aoLightValueScratchYZPP + this.aoLightValueScratchXZPP + this.aoLightValueScratchXYZPPP) / 4.0F;
f5 = (this.aoLightValueScratchYZNP + f7 + this.aoLightValueScratchXYZPNP + this.aoLightValueScratchXZPP) / 4.0F;
f4 = (this.aoLightValueScratchXYZNNP + this.aoLightValueScratchXZNP + this.aoLightValueScratchYZNP + f7) / 4.0F;
this.brightnessTopLeft = this.getAoBrightness(this.aoBrightnessXZNP, this.aoBrightnessXYZNPP, this.aoBrightnessYZPP, i1);
this.brightnessTopRight = this.getAoBrightness(this.aoBrightnessYZPP, this.aoBrightnessXZPP, this.aoBrightnessXYZPPP, i1);
this.brightnessBottomRight = this.getAoBrightness(this.aoBrightnessYZNP, this.aoBrightnessXYZPNP, this.aoBrightnessXZPP, i1);
this.brightnessBottomLeft = this.getAoBrightness(this.aoBrightnessXYZNNP, this.aoBrightnessXZNP, this.aoBrightnessYZNP, i1);
if (flag1)
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = par5 * 0.8F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = par6 * 0.8F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = par7 * 0.8F;
}
else
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.8F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.8F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.8F;
}
this.colorRedTopLeft *= f3;
this.colorGreenTopLeft *= f3;
this.colorBlueTopLeft *= f3;
this.colorRedBottomLeft *= f4;
this.colorGreenBottomLeft *= f4;
this.colorBlueBottomLeft *= f4;
this.colorRedBottomRight *= f5;
this.colorGreenBottomRight *= f5;
this.colorBlueBottomRight *= f5;
this.colorRedTopRight *= f6;
this.colorGreenTopRight *= f6;
this.colorBlueTopRight *= f6;
icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 3);
this.renderFaceZPos(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 3));
if (fancyGrass && icon.getIconName().equals("grass_side") && !this.hasOverrideBlockTexture())
{
this.colorRedTopLeft *= par5;
this.colorRedBottomLeft *= par5;
this.colorRedBottomRight *= par5;
this.colorRedTopRight *= par5;
this.colorGreenTopLeft *= par6;
this.colorGreenBottomLeft *= par6;
this.colorGreenBottomRight *= par6;
this.colorGreenTopRight *= par6;
this.colorBlueTopLeft *= par7;
this.colorBlueBottomLeft *= par7;
this.colorBlueBottomRight *= par7;
this.colorBlueTopRight *= par7;
this.renderFaceZPos(par1Block, (double)par2, (double)par3, (double)par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2 - 1, par3, par4, 4))
{
if (this.renderMinX <= 0.0D)
{
--par2;
}
this.aoLightValueScratchXYNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4);
this.aoLightValueScratchXZNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 - 1);
this.aoLightValueScratchXZNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 + 1);
this.aoLightValueScratchXYNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4);
this.aoBrightnessXYNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4);
this.aoBrightnessXZNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 - 1);
this.aoBrightnessXZNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 + 1);
this.aoBrightnessXYNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 - 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 - 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 - 1, par3, par4 - 1)];
flag4 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 - 1, par3, par4 + 1)];
if (!flag5 && !flag2)
{
this.aoLightValueScratchXYZNNN = this.aoLightValueScratchXZNN;
this.aoBrightnessXYZNNN = this.aoBrightnessXZNN;
}
else
{
this.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4 - 1);
this.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4 - 1);
}
if (!flag4 && !flag2)
{
this.aoLightValueScratchXYZNNP = this.aoLightValueScratchXZNP;
this.aoBrightnessXYZNNP = this.aoBrightnessXZNP;
}
else
{
this.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4 + 1);
this.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4 + 1);
}
if (!flag5 && !flag3)
{
this.aoLightValueScratchXYZNPN = this.aoLightValueScratchXZNN;
this.aoBrightnessXYZNPN = this.aoBrightnessXZNN;
}
else
{
this.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4 - 1);
this.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4 - 1);
}
if (!flag4 && !flag3)
{
this.aoLightValueScratchXYZNPP = this.aoLightValueScratchXZNP;
this.aoBrightnessXYZNPP = this.aoBrightnessXZNP;
}
else
{
this.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4 + 1);
this.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4 + 1);
}
if (this.renderMinX <= 0.0D)
{
++par2;
}
i1 = l;
if (this.renderMinX <= 0.0D || !this.blockAccess.isBlockOpaqueCube(par2 - 1, par3, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4);
f6 = (this.aoLightValueScratchXYNN + this.aoLightValueScratchXYZNNP + f7 + this.aoLightValueScratchXZNP) / 4.0F;
f3 = (f7 + this.aoLightValueScratchXZNP + this.aoLightValueScratchXYNP + this.aoLightValueScratchXYZNPP) / 4.0F;
f4 = (this.aoLightValueScratchXZNN + f7 + this.aoLightValueScratchXYZNPN + this.aoLightValueScratchXYNP) / 4.0F;
f5 = (this.aoLightValueScratchXYZNNN + this.aoLightValueScratchXYNN + this.aoLightValueScratchXZNN + f7) / 4.0F;
this.brightnessTopRight = this.getAoBrightness(this.aoBrightnessXYNN, this.aoBrightnessXYZNNP, this.aoBrightnessXZNP, i1);
this.brightnessTopLeft = this.getAoBrightness(this.aoBrightnessXZNP, this.aoBrightnessXYNP, this.aoBrightnessXYZNPP, i1);
this.brightnessBottomLeft = this.getAoBrightness(this.aoBrightnessXZNN, this.aoBrightnessXYZNPN, this.aoBrightnessXYNP, i1);
this.brightnessBottomRight = this.getAoBrightness(this.aoBrightnessXYZNNN, this.aoBrightnessXYNN, this.aoBrightnessXZNN, i1);
if (flag1)
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = par5 * 0.6F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = par6 * 0.6F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = par7 * 0.6F;
}
else
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.6F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.6F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.6F;
}
this.colorRedTopLeft *= f3;
this.colorGreenTopLeft *= f3;
this.colorBlueTopLeft *= f3;
this.colorRedBottomLeft *= f4;
this.colorGreenBottomLeft *= f4;
this.colorBlueBottomLeft *= f4;
this.colorRedBottomRight *= f5;
this.colorGreenBottomRight *= f5;
this.colorBlueBottomRight *= f5;
this.colorRedTopRight *= f6;
this.colorGreenTopRight *= f6;
this.colorBlueTopRight *= f6;
icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 4);
this.renderFaceXNeg(par1Block, (double)par2, (double)par3, (double)par4, icon);
if (fancyGrass && icon.getIconName().equals("grass_side") && !this.hasOverrideBlockTexture())
{
this.colorRedTopLeft *= par5;
this.colorRedBottomLeft *= par5;
this.colorRedBottomRight *= par5;
this.colorRedTopRight *= par5;
this.colorGreenTopLeft *= par6;
this.colorGreenBottomLeft *= par6;
this.colorGreenBottomRight *= par6;
this.colorGreenTopRight *= par6;
this.colorBlueTopLeft *= par7;
this.colorBlueBottomLeft *= par7;
this.colorBlueBottomRight *= par7;
this.colorBlueTopRight *= par7;
this.renderFaceXNeg(par1Block, (double)par2, (double)par3, (double)par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2 + 1, par3, par4, 5))
{
if (this.renderMaxX >= 1.0D)
{
++par2;
}
this.aoLightValueScratchXYPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4);
this.aoLightValueScratchXZPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 - 1);
this.aoLightValueScratchXZPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 + 1);
this.aoLightValueScratchXYPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4);
this.aoBrightnessXYPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4);
this.aoBrightnessXZPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 - 1);
this.aoBrightnessXZPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 + 1);
this.aoBrightnessXYPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 + 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 + 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 + 1, par3, par4 + 1)];
flag4 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 + 1, par3, par4 - 1)];
if (!flag2 && !flag4)
{
this.aoLightValueScratchXYZPNN = this.aoLightValueScratchXZPN;
this.aoBrightnessXYZPNN = this.aoBrightnessXZPN;
}
else
{
this.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4 - 1);
this.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4 - 1);
}
if (!flag2 && !flag5)
{
this.aoLightValueScratchXYZPNP = this.aoLightValueScratchXZPP;
this.aoBrightnessXYZPNP = this.aoBrightnessXZPP;
}
else
{
this.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4 + 1);
this.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4 + 1);
}
if (!flag3 && !flag4)
{
this.aoLightValueScratchXYZPPN = this.aoLightValueScratchXZPN;
this.aoBrightnessXYZPPN = this.aoBrightnessXZPN;
}
else
{
this.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4 - 1);
this.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4 - 1);
}
if (!flag3 && !flag5)
{
this.aoLightValueScratchXYZPPP = this.aoLightValueScratchXZPP;
this.aoBrightnessXYZPPP = this.aoBrightnessXZPP;
}
else
{
this.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4 + 1);
this.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4 + 1);
}
if (this.renderMaxX >= 1.0D)
{
--par2;
}
i1 = l;
if (this.renderMaxX >= 1.0D || !this.blockAccess.isBlockOpaqueCube(par2 + 1, par3, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4);
f3 = (this.aoLightValueScratchXYPN + this.aoLightValueScratchXYZPNP + f7 + this.aoLightValueScratchXZPP) / 4.0F;
f4 = (this.aoLightValueScratchXYZPNN + this.aoLightValueScratchXYPN + this.aoLightValueScratchXZPN + f7) / 4.0F;
f5 = (this.aoLightValueScratchXZPN + f7 + this.aoLightValueScratchXYZPPN + this.aoLightValueScratchXYPP) / 4.0F;
f6 = (f7 + this.aoLightValueScratchXZPP + this.aoLightValueScratchXYPP + this.aoLightValueScratchXYZPPP) / 4.0F;
this.brightnessTopLeft = this.getAoBrightness(this.aoBrightnessXYPN, this.aoBrightnessXYZPNP, this.aoBrightnessXZPP, i1);
this.brightnessTopRight = this.getAoBrightness(this.aoBrightnessXZPP, this.aoBrightnessXYPP, this.aoBrightnessXYZPPP, i1);
this.brightnessBottomRight = this.getAoBrightness(this.aoBrightnessXZPN, this.aoBrightnessXYZPPN, this.aoBrightnessXYPP, i1);
this.brightnessBottomLeft = this.getAoBrightness(this.aoBrightnessXYZPNN, this.aoBrightnessXYPN, this.aoBrightnessXZPN, i1);
if (flag1)
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = par5 * 0.6F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = par6 * 0.6F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = par7 * 0.6F;
}
else
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.6F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.6F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.6F;
}
this.colorRedTopLeft *= f3;
this.colorGreenTopLeft *= f3;
this.colorBlueTopLeft *= f3;
this.colorRedBottomLeft *= f4;
this.colorGreenBottomLeft *= f4;
this.colorBlueBottomLeft *= f4;
this.colorRedBottomRight *= f5;
this.colorGreenBottomRight *= f5;
this.colorBlueBottomRight *= f5;
this.colorRedTopRight *= f6;
this.colorGreenTopRight *= f6;
this.colorBlueTopRight *= f6;
icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 5);
this.renderFaceXPos(par1Block, (double)par2, (double)par3, (double)par4, icon);
if (fancyGrass && icon.getIconName().equals("grass_side") && !this.hasOverrideBlockTexture())
{
this.colorRedTopLeft *= par5;
this.colorRedBottomLeft *= par5;
this.colorRedBottomRight *= par5;
this.colorRedTopRight *= par5;
this.colorGreenTopLeft *= par6;
this.colorGreenBottomLeft *= par6;
this.colorGreenBottomRight *= par6;
this.colorGreenTopRight *= par6;
this.colorBlueTopLeft *= par7;
this.colorBlueBottomLeft *= par7;
this.colorBlueBottomRight *= par7;
this.colorBlueTopRight *= par7;
this.renderFaceXPos(par1Block, (double)par2, (double)par3, (double)par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
this.enableAO = false;
return flag;
}
public boolean func_102027_b(Block par1Block, int par2, int par3, int par4, float par5, float par6, float par7)
{
this.enableAO = true;
boolean flag = false;
float f3 = 0.0F;
float f4 = 0.0F;
float f5 = 0.0F;
float f6 = 0.0F;
boolean flag1 = true;
int l = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4);
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(983055);
if (this.getBlockIcon(par1Block).getIconName().equals("grass_top"))
{
flag1 = false;
}
else if (this.hasOverrideBlockTexture())
{
flag1 = false;
}
boolean flag2;
boolean flag3;
boolean flag4;
boolean flag5;
float f7;
int i1;
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3 - 1, par4, 0))
{
if (this.renderMinY <= 0.0D)
{
--par3;
}
this.aoBrightnessXYNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4);
this.aoBrightnessYZNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 - 1);
this.aoBrightnessYZNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 + 1);
this.aoBrightnessXYPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4);
this.aoLightValueScratchXYNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4);
this.aoLightValueScratchYZNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 - 1);
this.aoLightValueScratchYZNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 + 1);
this.aoLightValueScratchXYPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4);
flag3 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 + 1, par3 - 1, par4)];
flag2 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 - 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[this.blockAccess.getBlockId(par2, par3 - 1, par4 + 1)];
flag4 = Block.canBlockGrass[this.blockAccess.getBlockId(par2, par3 - 1, par4 - 1)];
if (!flag4 && !flag2)
{
this.aoLightValueScratchXYZNNN = this.aoLightValueScratchXYNN;
this.aoBrightnessXYZNNN = this.aoBrightnessXYNN;
}
else
{
this.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4 - 1);
this.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4 - 1);
}
if (!flag5 && !flag2)
{
this.aoLightValueScratchXYZNNP = this.aoLightValueScratchXYNN;
this.aoBrightnessXYZNNP = this.aoBrightnessXYNN;
}
else
{
this.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4 + 1);
this.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4 + 1);
}
if (!flag4 && !flag3)
{
this.aoLightValueScratchXYZPNN = this.aoLightValueScratchXYPN;
this.aoBrightnessXYZPNN = this.aoBrightnessXYPN;
}
else
{
this.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4 - 1);
this.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4 - 1);
}
if (!flag5 && !flag3)
{
this.aoLightValueScratchXYZPNP = this.aoLightValueScratchXYPN;
this.aoBrightnessXYZPNP = this.aoBrightnessXYPN;
}
else
{
this.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4 + 1);
this.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4 + 1);
}
if (this.renderMinY <= 0.0D)
{
++par3;
}
i1 = l;
if (this.renderMinY <= 0.0D || !this.blockAccess.isBlockOpaqueCube(par2, par3 - 1, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4);
f3 = (this.aoLightValueScratchXYZNNP + this.aoLightValueScratchXYNN + this.aoLightValueScratchYZNP + f7) / 4.0F;
f6 = (this.aoLightValueScratchYZNP + f7 + this.aoLightValueScratchXYZPNP + this.aoLightValueScratchXYPN) / 4.0F;
f5 = (f7 + this.aoLightValueScratchYZNN + this.aoLightValueScratchXYPN + this.aoLightValueScratchXYZPNN) / 4.0F;
f4 = (this.aoLightValueScratchXYNN + this.aoLightValueScratchXYZNNN + f7 + this.aoLightValueScratchYZNN) / 4.0F;
this.brightnessTopLeft = this.getAoBrightness(this.aoBrightnessXYZNNP, this.aoBrightnessXYNN, this.aoBrightnessYZNP, i1);
this.brightnessTopRight = this.getAoBrightness(this.aoBrightnessYZNP, this.aoBrightnessXYZPNP, this.aoBrightnessXYPN, i1);
this.brightnessBottomRight = this.getAoBrightness(this.aoBrightnessYZNN, this.aoBrightnessXYPN, this.aoBrightnessXYZPNN, i1);
this.brightnessBottomLeft = this.getAoBrightness(this.aoBrightnessXYNN, this.aoBrightnessXYZNNN, this.aoBrightnessYZNN, i1);
if (flag1)
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = par5 * 0.5F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = par6 * 0.5F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = par7 * 0.5F;
}
else
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.5F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.5F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.5F;
}
this.colorRedTopLeft *= f3;
this.colorGreenTopLeft *= f3;
this.colorBlueTopLeft *= f3;
this.colorRedBottomLeft *= f4;
this.colorGreenBottomLeft *= f4;
this.colorBlueBottomLeft *= f4;
this.colorRedBottomRight *= f5;
this.colorGreenBottomRight *= f5;
this.colorBlueBottomRight *= f5;
this.colorRedTopRight *= f6;
this.colorGreenTopRight *= f6;
this.colorBlueTopRight *= f6;
this.renderFaceYNeg(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 0));
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3 + 1, par4, 1))
{
if (this.renderMaxY >= 1.0D)
{
++par3;
}
this.aoBrightnessXYNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4);
this.aoBrightnessXYPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4);
this.aoBrightnessYZPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 - 1);
this.aoBrightnessYZPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 + 1);
this.aoLightValueScratchXYNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4);
this.aoLightValueScratchXYPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4);
this.aoLightValueScratchYZPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 - 1);
this.aoLightValueScratchYZPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 + 1);
flag3 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 + 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 - 1, par3 + 1, par4)];
flag5 = Block.canBlockGrass[this.blockAccess.getBlockId(par2, par3 + 1, par4 + 1)];
flag4 = Block.canBlockGrass[this.blockAccess.getBlockId(par2, par3 + 1, par4 - 1)];
if (!flag4 && !flag2)
{
this.aoLightValueScratchXYZNPN = this.aoLightValueScratchXYNP;
this.aoBrightnessXYZNPN = this.aoBrightnessXYNP;
}
else
{
this.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4 - 1);
this.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4 - 1);
}
if (!flag4 && !flag3)
{
this.aoLightValueScratchXYZPPN = this.aoLightValueScratchXYPP;
this.aoBrightnessXYZPPN = this.aoBrightnessXYPP;
}
else
{
this.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4 - 1);
this.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4 - 1);
}
if (!flag5 && !flag2)
{
this.aoLightValueScratchXYZNPP = this.aoLightValueScratchXYNP;
this.aoBrightnessXYZNPP = this.aoBrightnessXYNP;
}
else
{
this.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4 + 1);
this.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4 + 1);
}
if (!flag5 && !flag3)
{
this.aoLightValueScratchXYZPPP = this.aoLightValueScratchXYPP;
this.aoBrightnessXYZPPP = this.aoBrightnessXYPP;
}
else
{
this.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4 + 1);
this.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4 + 1);
}
if (this.renderMaxY >= 1.0D)
{
--par3;
}
i1 = l;
if (this.renderMaxY >= 1.0D || !this.blockAccess.isBlockOpaqueCube(par2, par3 + 1, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4);
f6 = (this.aoLightValueScratchXYZNPP + this.aoLightValueScratchXYNP + this.aoLightValueScratchYZPP + f7) / 4.0F;
f3 = (this.aoLightValueScratchYZPP + f7 + this.aoLightValueScratchXYZPPP + this.aoLightValueScratchXYPP) / 4.0F;
f4 = (f7 + this.aoLightValueScratchYZPN + this.aoLightValueScratchXYPP + this.aoLightValueScratchXYZPPN) / 4.0F;
f5 = (this.aoLightValueScratchXYNP + this.aoLightValueScratchXYZNPN + f7 + this.aoLightValueScratchYZPN) / 4.0F;
this.brightnessTopRight = this.getAoBrightness(this.aoBrightnessXYZNPP, this.aoBrightnessXYNP, this.aoBrightnessYZPP, i1);
this.brightnessTopLeft = this.getAoBrightness(this.aoBrightnessYZPP, this.aoBrightnessXYZPPP, this.aoBrightnessXYPP, i1);
this.brightnessBottomLeft = this.getAoBrightness(this.aoBrightnessYZPN, this.aoBrightnessXYPP, this.aoBrightnessXYZPPN, i1);
this.brightnessBottomRight = this.getAoBrightness(this.aoBrightnessXYNP, this.aoBrightnessXYZNPN, this.aoBrightnessYZPN, i1);
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = par5;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = par6;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = par7;
this.colorRedTopLeft *= f3;
this.colorGreenTopLeft *= f3;
this.colorBlueTopLeft *= f3;
this.colorRedBottomLeft *= f4;
this.colorGreenBottomLeft *= f4;
this.colorBlueBottomLeft *= f4;
this.colorRedBottomRight *= f5;
this.colorGreenBottomRight *= f5;
this.colorBlueBottomRight *= f5;
this.colorRedTopRight *= f6;
this.colorGreenTopRight *= f6;
this.colorBlueTopRight *= f6;
this.renderFaceYPos(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 1));
flag = true;
}
float f8;
float f9;
float f10;
float f11;
int j1;
int k1;
int l1;
int i2;
Icon icon;
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3, par4 - 1, 2))
{
if (this.renderMinZ <= 0.0D)
{
--par4;
}
this.aoLightValueScratchXZNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4);
this.aoLightValueScratchYZNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4);
this.aoLightValueScratchYZPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4);
this.aoLightValueScratchXZPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4);
this.aoBrightnessXZNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4);
this.aoBrightnessYZNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4);
this.aoBrightnessYZPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4);
this.aoBrightnessXZPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4);
flag3 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 + 1, par3, par4 - 1)];
flag2 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 - 1, par3, par4 - 1)];
flag5 = Block.canBlockGrass[this.blockAccess.getBlockId(par2, par3 + 1, par4 - 1)];
flag4 = Block.canBlockGrass[this.blockAccess.getBlockId(par2, par3 - 1, par4 - 1)];
if (!flag2 && !flag4)
{
this.aoLightValueScratchXYZNNN = this.aoLightValueScratchXZNN;
this.aoBrightnessXYZNNN = this.aoBrightnessXZNN;
}
else
{
this.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3 - 1, par4);
this.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3 - 1, par4);
}
if (!flag2 && !flag5)
{
this.aoLightValueScratchXYZNPN = this.aoLightValueScratchXZNN;
this.aoBrightnessXYZNPN = this.aoBrightnessXZNN;
}
else
{
this.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3 + 1, par4);
this.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3 + 1, par4);
}
if (!flag3 && !flag4)
{
this.aoLightValueScratchXYZPNN = this.aoLightValueScratchXZPN;
this.aoBrightnessXYZPNN = this.aoBrightnessXZPN;
}
else
{
this.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3 - 1, par4);
this.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3 - 1, par4);
}
if (!flag3 && !flag5)
{
this.aoLightValueScratchXYZPPN = this.aoLightValueScratchXZPN;
this.aoBrightnessXYZPPN = this.aoBrightnessXZPN;
}
else
{
this.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3 + 1, par4);
this.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3 + 1, par4);
}
if (this.renderMinZ <= 0.0D)
{
++par4;
}
i1 = l;
if (this.renderMinZ <= 0.0D || !this.blockAccess.isBlockOpaqueCube(par2, par3, par4 - 1))
{
i1 = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 - 1);
}
f7 = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 - 1);
f9 = (this.aoLightValueScratchXZNN + this.aoLightValueScratchXYZNPN + f7 + this.aoLightValueScratchYZPN) / 4.0F;
f8 = (f7 + this.aoLightValueScratchYZPN + this.aoLightValueScratchXZPN + this.aoLightValueScratchXYZPPN) / 4.0F;
f11 = (this.aoLightValueScratchYZNN + f7 + this.aoLightValueScratchXYZPNN + this.aoLightValueScratchXZPN) / 4.0F;
f10 = (this.aoLightValueScratchXYZNNN + this.aoLightValueScratchXZNN + this.aoLightValueScratchYZNN + f7) / 4.0F;
f3 = (float)((double)f9 * this.renderMaxY * (1.0D - this.renderMinX) + (double)f8 * this.renderMinY * this.renderMinX + (double)f11 * (1.0D - this.renderMaxY) * this.renderMinX + (double)f10 * (1.0D - this.renderMaxY) * (1.0D - this.renderMinX));
f4 = (float)((double)f9 * this.renderMaxY * (1.0D - this.renderMaxX) + (double)f8 * this.renderMaxY * this.renderMaxX + (double)f11 * (1.0D - this.renderMaxY) * this.renderMaxX + (double)f10 * (1.0D - this.renderMaxY) * (1.0D - this.renderMaxX));
f5 = (float)((double)f9 * this.renderMinY * (1.0D - this.renderMaxX) + (double)f8 * this.renderMinY * this.renderMaxX + (double)f11 * (1.0D - this.renderMinY) * this.renderMaxX + (double)f10 * (1.0D - this.renderMinY) * (1.0D - this.renderMaxX));
f6 = (float)((double)f9 * this.renderMinY * (1.0D - this.renderMinX) + (double)f8 * this.renderMinY * this.renderMinX + (double)f11 * (1.0D - this.renderMinY) * this.renderMinX + (double)f10 * (1.0D - this.renderMinY) * (1.0D - this.renderMinX));
k1 = this.getAoBrightness(this.aoBrightnessXZNN, this.aoBrightnessXYZNPN, this.aoBrightnessYZPN, i1);
j1 = this.getAoBrightness(this.aoBrightnessYZPN, this.aoBrightnessXZPN, this.aoBrightnessXYZPPN, i1);
i2 = this.getAoBrightness(this.aoBrightnessYZNN, this.aoBrightnessXYZPNN, this.aoBrightnessXZPN, i1);
l1 = this.getAoBrightness(this.aoBrightnessXYZNNN, this.aoBrightnessXZNN, this.aoBrightnessYZNN, i1);
this.brightnessTopLeft = this.mixAoBrightness(k1, j1, i2, l1, this.renderMaxY * (1.0D - this.renderMinX), this.renderMaxY * this.renderMinX, (1.0D - this.renderMaxY) * this.renderMinX, (1.0D - this.renderMaxY) * (1.0D - this.renderMinX));
this.brightnessBottomLeft = this.mixAoBrightness(k1, j1, i2, l1, this.renderMaxY * (1.0D - this.renderMaxX), this.renderMaxY * this.renderMaxX, (1.0D - this.renderMaxY) * this.renderMaxX, (1.0D - this.renderMaxY) * (1.0D - this.renderMaxX));
this.brightnessBottomRight = this.mixAoBrightness(k1, j1, i2, l1, this.renderMinY * (1.0D - this.renderMaxX), this.renderMinY * this.renderMaxX, (1.0D - this.renderMinY) * this.renderMaxX, (1.0D - this.renderMinY) * (1.0D - this.renderMaxX));
this.brightnessTopRight = this.mixAoBrightness(k1, j1, i2, l1, this.renderMinY * (1.0D - this.renderMinX), this.renderMinY * this.renderMinX, (1.0D - this.renderMinY) * this.renderMinX, (1.0D - this.renderMinY) * (1.0D - this.renderMinX));
if (flag1)
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = par5 * 0.8F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = par6 * 0.8F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = par7 * 0.8F;
}
else
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.8F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.8F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.8F;
}
this.colorRedTopLeft *= f3;
this.colorGreenTopLeft *= f3;
this.colorBlueTopLeft *= f3;
this.colorRedBottomLeft *= f4;
this.colorGreenBottomLeft *= f4;
this.colorBlueBottomLeft *= f4;
this.colorRedBottomRight *= f5;
this.colorGreenBottomRight *= f5;
this.colorBlueBottomRight *= f5;
this.colorRedTopRight *= f6;
this.colorGreenTopRight *= f6;
this.colorBlueTopRight *= f6;
icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 2);
this.renderFaceZNeg(par1Block, (double)par2, (double)par3, (double)par4, icon);
if (fancyGrass && icon.getIconName().equals("grass_side") && !this.hasOverrideBlockTexture())
{
this.colorRedTopLeft *= par5;
this.colorRedBottomLeft *= par5;
this.colorRedBottomRight *= par5;
this.colorRedTopRight *= par5;
this.colorGreenTopLeft *= par6;
this.colorGreenBottomLeft *= par6;
this.colorGreenBottomRight *= par6;
this.colorGreenTopRight *= par6;
this.colorBlueTopLeft *= par7;
this.colorBlueBottomLeft *= par7;
this.colorBlueBottomRight *= par7;
this.colorBlueTopRight *= par7;
this.renderFaceZNeg(par1Block, (double)par2, (double)par3, (double)par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3, par4 + 1, 3))
{
if (this.renderMaxZ >= 1.0D)
{
++par4;
}
this.aoLightValueScratchXZNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4);
this.aoLightValueScratchXZPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4);
this.aoLightValueScratchYZNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4);
this.aoLightValueScratchYZPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4);
this.aoBrightnessXZNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4);
this.aoBrightnessXZPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4);
this.aoBrightnessYZNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4);
this.aoBrightnessYZPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 + 1, par3, par4 + 1)];
flag2 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 - 1, par3, par4 + 1)];
flag5 = Block.canBlockGrass[this.blockAccess.getBlockId(par2, par3 + 1, par4 + 1)];
flag4 = Block.canBlockGrass[this.blockAccess.getBlockId(par2, par3 - 1, par4 + 1)];
if (!flag2 && !flag4)
{
this.aoLightValueScratchXYZNNP = this.aoLightValueScratchXZNP;
this.aoBrightnessXYZNNP = this.aoBrightnessXZNP;
}
else
{
this.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3 - 1, par4);
this.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3 - 1, par4);
}
if (!flag2 && !flag5)
{
this.aoLightValueScratchXYZNPP = this.aoLightValueScratchXZNP;
this.aoBrightnessXYZNPP = this.aoBrightnessXZNP;
}
else
{
this.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3 + 1, par4);
this.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3 + 1, par4);
}
if (!flag3 && !flag4)
{
this.aoLightValueScratchXYZPNP = this.aoLightValueScratchXZPP;
this.aoBrightnessXYZPNP = this.aoBrightnessXZPP;
}
else
{
this.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3 - 1, par4);
this.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3 - 1, par4);
}
if (!flag3 && !flag5)
{
this.aoLightValueScratchXYZPPP = this.aoLightValueScratchXZPP;
this.aoBrightnessXYZPPP = this.aoBrightnessXZPP;
}
else
{
this.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3 + 1, par4);
this.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3 + 1, par4);
}
if (this.renderMaxZ >= 1.0D)
{
--par4;
}
i1 = l;
if (this.renderMaxZ >= 1.0D || !this.blockAccess.isBlockOpaqueCube(par2, par3, par4 + 1))
{
i1 = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 + 1);
}
f7 = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 + 1);
f9 = (this.aoLightValueScratchXZNP + this.aoLightValueScratchXYZNPP + f7 + this.aoLightValueScratchYZPP) / 4.0F;
f8 = (f7 + this.aoLightValueScratchYZPP + this.aoLightValueScratchXZPP + this.aoLightValueScratchXYZPPP) / 4.0F;
f11 = (this.aoLightValueScratchYZNP + f7 + this.aoLightValueScratchXYZPNP + this.aoLightValueScratchXZPP) / 4.0F;
f10 = (this.aoLightValueScratchXYZNNP + this.aoLightValueScratchXZNP + this.aoLightValueScratchYZNP + f7) / 4.0F;
f3 = (float)((double)f9 * this.renderMaxY * (1.0D - this.renderMinX) + (double)f8 * this.renderMaxY * this.renderMinX + (double)f11 * (1.0D - this.renderMaxY) * this.renderMinX + (double)f10 * (1.0D - this.renderMaxY) * (1.0D - this.renderMinX));
f4 = (float)((double)f9 * this.renderMinY * (1.0D - this.renderMinX) + (double)f8 * this.renderMinY * this.renderMinX + (double)f11 * (1.0D - this.renderMinY) * this.renderMinX + (double)f10 * (1.0D - this.renderMinY) * (1.0D - this.renderMinX));
f5 = (float)((double)f9 * this.renderMinY * (1.0D - this.renderMaxX) + (double)f8 * this.renderMinY * this.renderMaxX + (double)f11 * (1.0D - this.renderMinY) * this.renderMaxX + (double)f10 * (1.0D - this.renderMinY) * (1.0D - this.renderMaxX));
f6 = (float)((double)f9 * this.renderMaxY * (1.0D - this.renderMaxX) + (double)f8 * this.renderMaxY * this.renderMaxX + (double)f11 * (1.0D - this.renderMaxY) * this.renderMaxX + (double)f10 * (1.0D - this.renderMaxY) * (1.0D - this.renderMaxX));
k1 = this.getAoBrightness(this.aoBrightnessXZNP, this.aoBrightnessXYZNPP, this.aoBrightnessYZPP, i1);
j1 = this.getAoBrightness(this.aoBrightnessYZPP, this.aoBrightnessXZPP, this.aoBrightnessXYZPPP, i1);
i2 = this.getAoBrightness(this.aoBrightnessYZNP, this.aoBrightnessXYZPNP, this.aoBrightnessXZPP, i1);
l1 = this.getAoBrightness(this.aoBrightnessXYZNNP, this.aoBrightnessXZNP, this.aoBrightnessYZNP, i1);
this.brightnessTopLeft = this.mixAoBrightness(k1, l1, i2, j1, this.renderMaxY * (1.0D - this.renderMinX), (1.0D - this.renderMaxY) * (1.0D - this.renderMinX), (1.0D - this.renderMaxY) * this.renderMinX, this.renderMaxY * this.renderMinX);
this.brightnessBottomLeft = this.mixAoBrightness(k1, l1, i2, j1, this.renderMinY * (1.0D - this.renderMinX), (1.0D - this.renderMinY) * (1.0D - this.renderMinX), (1.0D - this.renderMinY) * this.renderMinX, this.renderMinY * this.renderMinX);
this.brightnessBottomRight = this.mixAoBrightness(k1, l1, i2, j1, this.renderMinY * (1.0D - this.renderMaxX), (1.0D - this.renderMinY) * (1.0D - this.renderMaxX), (1.0D - this.renderMinY) * this.renderMaxX, this.renderMinY * this.renderMaxX);
this.brightnessTopRight = this.mixAoBrightness(k1, l1, i2, j1, this.renderMaxY * (1.0D - this.renderMaxX), (1.0D - this.renderMaxY) * (1.0D - this.renderMaxX), (1.0D - this.renderMaxY) * this.renderMaxX, this.renderMaxY * this.renderMaxX);
if (flag1)
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = par5 * 0.8F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = par6 * 0.8F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = par7 * 0.8F;
}
else
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.8F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.8F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.8F;
}
this.colorRedTopLeft *= f3;
this.colorGreenTopLeft *= f3;
this.colorBlueTopLeft *= f3;
this.colorRedBottomLeft *= f4;
this.colorGreenBottomLeft *= f4;
this.colorBlueBottomLeft *= f4;
this.colorRedBottomRight *= f5;
this.colorGreenBottomRight *= f5;
this.colorBlueBottomRight *= f5;
this.colorRedTopRight *= f6;
this.colorGreenTopRight *= f6;
this.colorBlueTopRight *= f6;
icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 3);
this.renderFaceZPos(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 3));
if (fancyGrass && icon.getIconName().equals("grass_side") && !this.hasOverrideBlockTexture())
{
this.colorRedTopLeft *= par5;
this.colorRedBottomLeft *= par5;
this.colorRedBottomRight *= par5;
this.colorRedTopRight *= par5;
this.colorGreenTopLeft *= par6;
this.colorGreenBottomLeft *= par6;
this.colorGreenBottomRight *= par6;
this.colorGreenTopRight *= par6;
this.colorBlueTopLeft *= par7;
this.colorBlueBottomLeft *= par7;
this.colorBlueBottomRight *= par7;
this.colorBlueTopRight *= par7;
this.renderFaceZPos(par1Block, (double)par2, (double)par3, (double)par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2 - 1, par3, par4, 4))
{
if (this.renderMinX <= 0.0D)
{
--par2;
}
this.aoLightValueScratchXYNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4);
this.aoLightValueScratchXZNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 - 1);
this.aoLightValueScratchXZNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 + 1);
this.aoLightValueScratchXYNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4);
this.aoBrightnessXYNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4);
this.aoBrightnessXZNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 - 1);
this.aoBrightnessXZNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 + 1);
this.aoBrightnessXYNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 - 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 - 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 - 1, par3, par4 - 1)];
flag4 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 - 1, par3, par4 + 1)];
if (!flag5 && !flag2)
{
this.aoLightValueScratchXYZNNN = this.aoLightValueScratchXZNN;
this.aoBrightnessXYZNNN = this.aoBrightnessXZNN;
}
else
{
this.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4 - 1);
this.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4 - 1);
}
if (!flag4 && !flag2)
{
this.aoLightValueScratchXYZNNP = this.aoLightValueScratchXZNP;
this.aoBrightnessXYZNNP = this.aoBrightnessXZNP;
}
else
{
this.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4 + 1);
this.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4 + 1);
}
if (!flag5 && !flag3)
{
this.aoLightValueScratchXYZNPN = this.aoLightValueScratchXZNN;
this.aoBrightnessXYZNPN = this.aoBrightnessXZNN;
}
else
{
this.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4 - 1);
this.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4 - 1);
}
if (!flag4 && !flag3)
{
this.aoLightValueScratchXYZNPP = this.aoLightValueScratchXZNP;
this.aoBrightnessXYZNPP = this.aoBrightnessXZNP;
}
else
{
this.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4 + 1);
this.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4 + 1);
}
if (this.renderMinX <= 0.0D)
{
++par2;
}
i1 = l;
if (this.renderMinX <= 0.0D || !this.blockAccess.isBlockOpaqueCube(par2 - 1, par3, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 - 1, par3, par4);
f9 = (this.aoLightValueScratchXYNN + this.aoLightValueScratchXYZNNP + f7 + this.aoLightValueScratchXZNP) / 4.0F;
f8 = (f7 + this.aoLightValueScratchXZNP + this.aoLightValueScratchXYNP + this.aoLightValueScratchXYZNPP) / 4.0F;
f11 = (this.aoLightValueScratchXZNN + f7 + this.aoLightValueScratchXYZNPN + this.aoLightValueScratchXYNP) / 4.0F;
f10 = (this.aoLightValueScratchXYZNNN + this.aoLightValueScratchXYNN + this.aoLightValueScratchXZNN + f7) / 4.0F;
f3 = (float)((double)f8 * this.renderMaxY * this.renderMaxZ + (double)f11 * this.renderMaxY * (1.0D - this.renderMaxZ) + (double)f10 * (1.0D - this.renderMaxY) * (1.0D - this.renderMaxZ) + (double)f9 * (1.0D - this.renderMaxY) * this.renderMaxZ);
f4 = (float)((double)f8 * this.renderMaxY * this.renderMinZ + (double)f11 * this.renderMaxY * (1.0D - this.renderMinZ) + (double)f10 * (1.0D - this.renderMaxY) * (1.0D - this.renderMinZ) + (double)f9 * (1.0D - this.renderMaxY) * this.renderMinZ);
f5 = (float)((double)f8 * this.renderMinY * this.renderMinZ + (double)f11 * this.renderMinY * (1.0D - this.renderMinZ) + (double)f10 * (1.0D - this.renderMinY) * (1.0D - this.renderMinZ) + (double)f9 * (1.0D - this.renderMinY) * this.renderMinZ);
f6 = (float)((double)f8 * this.renderMinY * this.renderMaxZ + (double)f11 * this.renderMinY * (1.0D - this.renderMaxZ) + (double)f10 * (1.0D - this.renderMinY) * (1.0D - this.renderMaxZ) + (double)f9 * (1.0D - this.renderMinY) * this.renderMaxZ);
k1 = this.getAoBrightness(this.aoBrightnessXYNN, this.aoBrightnessXYZNNP, this.aoBrightnessXZNP, i1);
j1 = this.getAoBrightness(this.aoBrightnessXZNP, this.aoBrightnessXYNP, this.aoBrightnessXYZNPP, i1);
i2 = this.getAoBrightness(this.aoBrightnessXZNN, this.aoBrightnessXYZNPN, this.aoBrightnessXYNP, i1);
l1 = this.getAoBrightness(this.aoBrightnessXYZNNN, this.aoBrightnessXYNN, this.aoBrightnessXZNN, i1);
this.brightnessTopLeft = this.mixAoBrightness(j1, i2, l1, k1, this.renderMaxY * this.renderMaxZ, this.renderMaxY * (1.0D - this.renderMaxZ), (1.0D - this.renderMaxY) * (1.0D - this.renderMaxZ), (1.0D - this.renderMaxY) * this.renderMaxZ);
this.brightnessBottomLeft = this.mixAoBrightness(j1, i2, l1, k1, this.renderMaxY * this.renderMinZ, this.renderMaxY * (1.0D - this.renderMinZ), (1.0D - this.renderMaxY) * (1.0D - this.renderMinZ), (1.0D - this.renderMaxY) * this.renderMinZ);
this.brightnessBottomRight = this.mixAoBrightness(j1, i2, l1, k1, this.renderMinY * this.renderMinZ, this.renderMinY * (1.0D - this.renderMinZ), (1.0D - this.renderMinY) * (1.0D - this.renderMinZ), (1.0D - this.renderMinY) * this.renderMinZ);
this.brightnessTopRight = this.mixAoBrightness(j1, i2, l1, k1, this.renderMinY * this.renderMaxZ, this.renderMinY * (1.0D - this.renderMaxZ), (1.0D - this.renderMinY) * (1.0D - this.renderMaxZ), (1.0D - this.renderMinY) * this.renderMaxZ);
if (flag1)
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = par5 * 0.6F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = par6 * 0.6F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = par7 * 0.6F;
}
else
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.6F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.6F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.6F;
}
this.colorRedTopLeft *= f3;
this.colorGreenTopLeft *= f3;
this.colorBlueTopLeft *= f3;
this.colorRedBottomLeft *= f4;
this.colorGreenBottomLeft *= f4;
this.colorBlueBottomLeft *= f4;
this.colorRedBottomRight *= f5;
this.colorGreenBottomRight *= f5;
this.colorBlueBottomRight *= f5;
this.colorRedTopRight *= f6;
this.colorGreenTopRight *= f6;
this.colorBlueTopRight *= f6;
icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 4);
this.renderFaceXNeg(par1Block, (double)par2, (double)par3, (double)par4, icon);
if (fancyGrass && icon.getIconName().equals("grass_side") && !this.hasOverrideBlockTexture())
{
this.colorRedTopLeft *= par5;
this.colorRedBottomLeft *= par5;
this.colorRedBottomRight *= par5;
this.colorRedTopRight *= par5;
this.colorGreenTopLeft *= par6;
this.colorGreenBottomLeft *= par6;
this.colorGreenBottomRight *= par6;
this.colorGreenTopRight *= par6;
this.colorBlueTopLeft *= par7;
this.colorBlueBottomLeft *= par7;
this.colorBlueBottomRight *= par7;
this.colorBlueTopRight *= par7;
this.renderFaceXNeg(par1Block, (double)par2, (double)par3, (double)par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2 + 1, par3, par4, 5))
{
if (this.renderMaxX >= 1.0D)
{
++par2;
}
this.aoLightValueScratchXYPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4);
this.aoLightValueScratchXZPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 - 1);
this.aoLightValueScratchXZPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3, par4 + 1);
this.aoLightValueScratchXYPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4);
this.aoBrightnessXYPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4);
this.aoBrightnessXZPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 - 1);
this.aoBrightnessXZPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 + 1);
this.aoBrightnessXYPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 + 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 + 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 + 1, par3, par4 + 1)];
flag4 = Block.canBlockGrass[this.blockAccess.getBlockId(par2 + 1, par3, par4 - 1)];
if (!flag2 && !flag4)
{
this.aoLightValueScratchXYZPNN = this.aoLightValueScratchXZPN;
this.aoBrightnessXYZPNN = this.aoBrightnessXZPN;
}
else
{
this.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4 - 1);
this.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4 - 1);
}
if (!flag2 && !flag5)
{
this.aoLightValueScratchXYZPNP = this.aoLightValueScratchXZPP;
this.aoBrightnessXYZPNP = this.aoBrightnessXZPP;
}
else
{
this.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 - 1, par4 + 1);
this.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4 + 1);
}
if (!flag3 && !flag4)
{
this.aoLightValueScratchXYZPPN = this.aoLightValueScratchXZPN;
this.aoBrightnessXYZPPN = this.aoBrightnessXZPN;
}
else
{
this.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4 - 1);
this.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4 - 1);
}
if (!flag3 && !flag5)
{
this.aoLightValueScratchXYZPPP = this.aoLightValueScratchXZPP;
this.aoBrightnessXYZPPP = this.aoBrightnessXZPP;
}
else
{
this.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2, par3 + 1, par4 + 1);
this.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4 + 1);
}
if (this.renderMaxX >= 1.0D)
{
--par2;
}
i1 = l;
if (this.renderMaxX >= 1.0D || !this.blockAccess.isBlockOpaqueCube(par2 + 1, par3, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(this.blockAccess, par2 + 1, par3, par4);
f9 = (this.aoLightValueScratchXYPN + this.aoLightValueScratchXYZPNP + f7 + this.aoLightValueScratchXZPP) / 4.0F;
f8 = (this.aoLightValueScratchXYZPNN + this.aoLightValueScratchXYPN + this.aoLightValueScratchXZPN + f7) / 4.0F;
f11 = (this.aoLightValueScratchXZPN + f7 + this.aoLightValueScratchXYZPPN + this.aoLightValueScratchXYPP) / 4.0F;
f10 = (f7 + this.aoLightValueScratchXZPP + this.aoLightValueScratchXYPP + this.aoLightValueScratchXYZPPP) / 4.0F;
f3 = (float)((double)f9 * (1.0D - this.renderMinY) * this.renderMaxZ + (double)f8 * (1.0D - this.renderMinY) * (1.0D - this.renderMaxZ) + (double)f11 * this.renderMinY * (1.0D - this.renderMaxZ) + (double)f10 * this.renderMinY * this.renderMaxZ);
f4 = (float)((double)f9 * (1.0D - this.renderMinY) * this.renderMinZ + (double)f8 * (1.0D - this.renderMinY) * (1.0D - this.renderMinZ) + (double)f11 * this.renderMinY * (1.0D - this.renderMinZ) + (double)f10 * this.renderMinY * this.renderMinZ);
f5 = (float)((double)f9 * (1.0D - this.renderMaxY) * this.renderMinZ + (double)f8 * (1.0D - this.renderMaxY) * (1.0D - this.renderMinZ) + (double)f11 * this.renderMaxY * (1.0D - this.renderMinZ) + (double)f10 * this.renderMaxY * this.renderMinZ);
f6 = (float)((double)f9 * (1.0D - this.renderMaxY) * this.renderMaxZ + (double)f8 * (1.0D - this.renderMaxY) * (1.0D - this.renderMaxZ) + (double)f11 * this.renderMaxY * (1.0D - this.renderMaxZ) + (double)f10 * this.renderMaxY * this.renderMaxZ);
k1 = this.getAoBrightness(this.aoBrightnessXYPN, this.aoBrightnessXYZPNP, this.aoBrightnessXZPP, i1);
j1 = this.getAoBrightness(this.aoBrightnessXZPP, this.aoBrightnessXYPP, this.aoBrightnessXYZPPP, i1);
i2 = this.getAoBrightness(this.aoBrightnessXZPN, this.aoBrightnessXYZPPN, this.aoBrightnessXYPP, i1);
l1 = this.getAoBrightness(this.aoBrightnessXYZPNN, this.aoBrightnessXYPN, this.aoBrightnessXZPN, i1);
this.brightnessTopLeft = this.mixAoBrightness(k1, l1, i2, j1, (1.0D - this.renderMinY) * this.renderMaxZ, (1.0D - this.renderMinY) * (1.0D - this.renderMaxZ), this.renderMinY * (1.0D - this.renderMaxZ), this.renderMinY * this.renderMaxZ);
this.brightnessBottomLeft = this.mixAoBrightness(k1, l1, i2, j1, (1.0D - this.renderMinY) * this.renderMinZ, (1.0D - this.renderMinY) * (1.0D - this.renderMinZ), this.renderMinY * (1.0D - this.renderMinZ), this.renderMinY * this.renderMinZ);
this.brightnessBottomRight = this.mixAoBrightness(k1, l1, i2, j1, (1.0D - this.renderMaxY) * this.renderMinZ, (1.0D - this.renderMaxY) * (1.0D - this.renderMinZ), this.renderMaxY * (1.0D - this.renderMinZ), this.renderMaxY * this.renderMinZ);
this.brightnessTopRight = this.mixAoBrightness(k1, l1, i2, j1, (1.0D - this.renderMaxY) * this.renderMaxZ, (1.0D - this.renderMaxY) * (1.0D - this.renderMaxZ), this.renderMaxY * (1.0D - this.renderMaxZ), this.renderMaxY * this.renderMaxZ);
if (flag1)
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = par5 * 0.6F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = par6 * 0.6F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = par7 * 0.6F;
}
else
{
this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.6F;
this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.6F;
this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.6F;
}
this.colorRedTopLeft *= f3;
this.colorGreenTopLeft *= f3;
this.colorBlueTopLeft *= f3;
this.colorRedBottomLeft *= f4;
this.colorGreenBottomLeft *= f4;
this.colorBlueBottomLeft *= f4;
this.colorRedBottomRight *= f5;
this.colorGreenBottomRight *= f5;
this.colorBlueBottomRight *= f5;
this.colorRedTopRight *= f6;
this.colorGreenTopRight *= f6;
this.colorBlueTopRight *= f6;
icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 5);
this.renderFaceXPos(par1Block, (double)par2, (double)par3, (double)par4, icon);
if (fancyGrass && icon.getIconName().equals("grass_side") && !this.hasOverrideBlockTexture())
{
this.colorRedTopLeft *= par5;
this.colorRedBottomLeft *= par5;
this.colorRedBottomRight *= par5;
this.colorRedTopRight *= par5;
this.colorGreenTopLeft *= par6;
this.colorGreenBottomLeft *= par6;
this.colorGreenBottomRight *= par6;
this.colorGreenTopRight *= par6;
this.colorBlueTopLeft *= par7;
this.colorBlueBottomLeft *= par7;
this.colorBlueBottomRight *= par7;
this.colorBlueTopRight *= par7;
this.renderFaceXPos(par1Block, (double)par2, (double)par3, (double)par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
this.enableAO = false;
return flag;
}
/**
* Get ambient occlusion brightness
*/
public int getAoBrightness(int par1, int par2, int par3, int par4)
{
if (par1 == 0)
{
par1 = par4;
}
if (par2 == 0)
{
par2 = par4;
}
if (par3 == 0)
{
par3 = par4;
}
return par1 + par2 + par3 + par4 >> 2 & 16711935;
}
public int mixAoBrightness(int par1, int par2, int par3, int par4, double par5, double par7, double par9, double par11)
{
int i1 = (int)((double)(par1 >> 16 & 255) * par5 + (double)(par2 >> 16 & 255) * par7 + (double)(par3 >> 16 & 255) * par9 + (double)(par4 >> 16 & 255) * par11) & 255;
int j1 = (int)((double)(par1 & 255) * par5 + (double)(par2 & 255) * par7 + (double)(par3 & 255) * par9 + (double)(par4 & 255) * par11) & 255;
return i1 << 16 | j1;
}
/**
* Renders a standard cube block at the given coordinates, with a given color ratio. Args: block, x, y, z, r, g, b
*/
public boolean renderStandardBlockWithColorMultiplier(Block par1Block, int par2, int par3, int par4, float par5, float par6, float par7)
{
this.enableAO = false;
Tessellator tessellator = Tessellator.instance;
boolean flag = false;
float f3 = 0.5F;
float f4 = 1.0F;
float f5 = 0.8F;
float f6 = 0.6F;
float f7 = f4 * par5;
float f8 = f4 * par6;
float f9 = f4 * par7;
float f10 = f3;
float f11 = f5;
float f12 = f6;
float f13 = f3;
float f14 = f5;
float f15 = f6;
float f16 = f3;
float f17 = f5;
float f18 = f6;
if (par1Block != Block.grass)
{
f10 = f3 * par5;
f11 = f5 * par5;
f12 = f6 * par5;
f13 = f3 * par6;
f14 = f5 * par6;
f15 = f6 * par6;
f16 = f3 * par7;
f17 = f5 * par7;
f18 = f6 * par7;
}
int l = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4);
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3 - 1, par4, 0))
{
tessellator.setBrightness(this.renderMinY > 0.0D ? l : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4));
tessellator.setColorOpaque_F(f10, f13, f16);
this.renderFaceYNeg(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 0));
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3 + 1, par4, 1))
{
tessellator.setBrightness(this.renderMaxY < 1.0D ? l : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4));
tessellator.setColorOpaque_F(f7, f8, f9);
this.renderFaceYPos(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 1));
flag = true;
}
Icon icon;
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3, par4 - 1, 2))
{
tessellator.setBrightness(this.renderMinZ > 0.0D ? l : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 - 1));
tessellator.setColorOpaque_F(f11, f14, f17);
icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 2);
this.renderFaceZNeg(par1Block, (double)par2, (double)par3, (double)par4, icon);
if (fancyGrass && icon.getIconName().equals("grass_side") && !this.hasOverrideBlockTexture())
{
tessellator.setColorOpaque_F(f11 * par5, f14 * par6, f17 * par7);
this.renderFaceZNeg(par1Block, (double)par2, (double)par3, (double)par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3, par4 + 1, 3))
{
tessellator.setBrightness(this.renderMaxZ < 1.0D ? l : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 + 1));
tessellator.setColorOpaque_F(f11, f14, f17);
icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 3);
this.renderFaceZPos(par1Block, (double)par2, (double)par3, (double)par4, icon);
if (fancyGrass && icon.getIconName().equals("grass_side") && !this.hasOverrideBlockTexture())
{
tessellator.setColorOpaque_F(f11 * par5, f14 * par6, f17 * par7);
this.renderFaceZPos(par1Block, (double)par2, (double)par3, (double)par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2 - 1, par3, par4, 4))
{
tessellator.setBrightness(this.renderMinX > 0.0D ? l : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4));
tessellator.setColorOpaque_F(f12, f15, f18);
icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 4);
this.renderFaceXNeg(par1Block, (double)par2, (double)par3, (double)par4, icon);
if (fancyGrass && icon.getIconName().equals("grass_side") && !this.hasOverrideBlockTexture())
{
tessellator.setColorOpaque_F(f12 * par5, f15 * par6, f18 * par7);
this.renderFaceXNeg(par1Block, (double)par2, (double)par3, (double)par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2 + 1, par3, par4, 5))
{
tessellator.setBrightness(this.renderMaxX < 1.0D ? l : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4));
tessellator.setColorOpaque_F(f12, f15, f18);
icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 5);
this.renderFaceXPos(par1Block, (double)par2, (double)par3, (double)par4, icon);
if (fancyGrass && icon.getIconName().equals("grass_side") && !this.hasOverrideBlockTexture())
{
tessellator.setColorOpaque_F(f12 * par5, f15 * par6, f18 * par7);
this.renderFaceXPos(par1Block, (double)par2, (double)par3, (double)par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
return flag;
}
/**
* Renders a Cocoa block at the given coordinates
*/
public boolean renderBlockCocoa(BlockCocoa par1BlockCocoa, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1BlockCocoa.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
int i1 = BlockDirectional.getDirection(l);
int j1 = BlockCocoa.func_72219_c(l);
Icon icon = par1BlockCocoa.func_94468_i_(j1);
int k1 = 4 + j1 * 2;
int l1 = 5 + j1 * 2;
double d0 = 15.0D - (double)k1;
double d1 = 15.0D;
double d2 = 4.0D;
double d3 = 4.0D + (double)l1;
double d4 = (double)icon.getInterpolatedU(d0);
double d5 = (double)icon.getInterpolatedU(d1);
double d6 = (double)icon.getInterpolatedV(d2);
double d7 = (double)icon.getInterpolatedV(d3);
double d8 = 0.0D;
double d9 = 0.0D;
switch (i1)
{
case 0:
d8 = 8.0D - (double)(k1 / 2);
d9 = 15.0D - (double)k1;
break;
case 1:
d8 = 1.0D;
d9 = 8.0D - (double)(k1 / 2);
break;
case 2:
d8 = 8.0D - (double)(k1 / 2);
d9 = 1.0D;
break;
case 3:
d8 = 15.0D - (double)k1;
d9 = 8.0D - (double)(k1 / 2);
}
double d10 = (double)par2 + d8 / 16.0D;
double d11 = (double)par2 + (d8 + (double)k1) / 16.0D;
double d12 = (double)par3 + (12.0D - (double)l1) / 16.0D;
double d13 = (double)par3 + 0.75D;
double d14 = (double)par4 + d9 / 16.0D;
double d15 = (double)par4 + (d9 + (double)k1) / 16.0D;
tessellator.addVertexWithUV(d10, d12, d14, d4, d7);
tessellator.addVertexWithUV(d10, d12, d15, d5, d7);
tessellator.addVertexWithUV(d10, d13, d15, d5, d6);
tessellator.addVertexWithUV(d10, d13, d14, d4, d6);
tessellator.addVertexWithUV(d11, d12, d15, d4, d7);
tessellator.addVertexWithUV(d11, d12, d14, d5, d7);
tessellator.addVertexWithUV(d11, d13, d14, d5, d6);
tessellator.addVertexWithUV(d11, d13, d15, d4, d6);
tessellator.addVertexWithUV(d11, d12, d14, d4, d7);
tessellator.addVertexWithUV(d10, d12, d14, d5, d7);
tessellator.addVertexWithUV(d10, d13, d14, d5, d6);
tessellator.addVertexWithUV(d11, d13, d14, d4, d6);
tessellator.addVertexWithUV(d10, d12, d15, d4, d7);
tessellator.addVertexWithUV(d11, d12, d15, d5, d7);
tessellator.addVertexWithUV(d11, d13, d15, d5, d6);
tessellator.addVertexWithUV(d10, d13, d15, d4, d6);
int i2 = k1;
if (j1 >= 2)
{
i2 = k1 - 1;
}
d4 = (double)icon.getMinU();
d5 = (double)icon.getInterpolatedU((double)i2);
d6 = (double)icon.getMinV();
d7 = (double)icon.getInterpolatedV((double)i2);
tessellator.addVertexWithUV(d10, d13, d15, d4, d7);
tessellator.addVertexWithUV(d11, d13, d15, d5, d7);
tessellator.addVertexWithUV(d11, d13, d14, d5, d6);
tessellator.addVertexWithUV(d10, d13, d14, d4, d6);
tessellator.addVertexWithUV(d10, d12, d14, d4, d6);
tessellator.addVertexWithUV(d11, d12, d14, d5, d6);
tessellator.addVertexWithUV(d11, d12, d15, d5, d7);
tessellator.addVertexWithUV(d10, d12, d15, d4, d7);
d4 = (double)icon.getInterpolatedU(12.0D);
d5 = (double)icon.getMaxU();
d6 = (double)icon.getMinV();
d7 = (double)icon.getInterpolatedV(4.0D);
d8 = 8.0D;
d9 = 0.0D;
double d16;
switch (i1)
{
case 0:
d8 = 8.0D;
d9 = 12.0D;
d16 = d4;
d4 = d5;
d5 = d16;
break;
case 1:
d8 = 0.0D;
d9 = 8.0D;
break;
case 2:
d8 = 8.0D;
d9 = 0.0D;
break;
case 3:
d8 = 12.0D;
d9 = 8.0D;
d16 = d4;
d4 = d5;
d5 = d16;
}
d10 = (double)par2 + d8 / 16.0D;
d11 = (double)par2 + (d8 + 4.0D) / 16.0D;
d12 = (double)par3 + 0.75D;
d13 = (double)par3 + 1.0D;
d14 = (double)par4 + d9 / 16.0D;
d15 = (double)par4 + (d9 + 4.0D) / 16.0D;
if (i1 != 2 && i1 != 0)
{
if (i1 == 1 || i1 == 3)
{
tessellator.addVertexWithUV(d11, d12, d14, d4, d7);
tessellator.addVertexWithUV(d10, d12, d14, d5, d7);
tessellator.addVertexWithUV(d10, d13, d14, d5, d6);
tessellator.addVertexWithUV(d11, d13, d14, d4, d6);
tessellator.addVertexWithUV(d10, d12, d14, d5, d7);
tessellator.addVertexWithUV(d11, d12, d14, d4, d7);
tessellator.addVertexWithUV(d11, d13, d14, d4, d6);
tessellator.addVertexWithUV(d10, d13, d14, d5, d6);
}
}
else
{
tessellator.addVertexWithUV(d10, d12, d14, d5, d7);
tessellator.addVertexWithUV(d10, d12, d15, d4, d7);
tessellator.addVertexWithUV(d10, d13, d15, d4, d6);
tessellator.addVertexWithUV(d10, d13, d14, d5, d6);
tessellator.addVertexWithUV(d10, d12, d15, d4, d7);
tessellator.addVertexWithUV(d10, d12, d14, d5, d7);
tessellator.addVertexWithUV(d10, d13, d14, d5, d6);
tessellator.addVertexWithUV(d10, d13, d15, d4, d6);
}
return true;
}
/**
* Renders beacon block
*/
public boolean renderBlockBeacon(BlockBeacon par1BlockBeacon, int par2, int par3, int par4)
{
float f = 0.1875F;
this.setOverrideBlockTexture(this.getBlockIcon(Block.obsidian));
this.setRenderBounds(0.125D, 0.0062500000931322575D, 0.125D, 0.875D, (double)f, 0.875D);
this.renderStandardBlock(par1BlockBeacon, par2, par3, par4);
this.setOverrideBlockTexture(this.getBlockIcon(Block.glass));
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
this.renderStandardBlock(par1BlockBeacon, par2, par3, par4);
this.setOverrideBlockTexture(par1BlockBeacon.getBeaconIcon());
this.setRenderBounds(0.1875D, (double)f, 0.1875D, 0.8125D, 0.875D, 0.8125D);
this.renderStandardBlock(par1BlockBeacon, par2, par3, par4);
this.clearOverrideBlockTexture();
return true;
}
/**
* Renders a cactus block at the given coordinates
*/
public boolean renderBlockCactus(Block par1Block, int par2, int par3, int par4)
{
int l = par1Block.colorMultiplier(this.blockAccess, par2, par3, par4);
float f = (float)(l >> 16 & 255) / 255.0F;
float f1 = (float)(l >> 8 & 255) / 255.0F;
float f2 = (float)(l & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float f3 = (f * 30.0F + f1 * 59.0F + f2 * 11.0F) / 100.0F;
float f4 = (f * 30.0F + f1 * 70.0F) / 100.0F;
float f5 = (f * 30.0F + f2 * 70.0F) / 100.0F;
f = f3;
f1 = f4;
f2 = f5;
}
return this.renderBlockCactusImpl(par1Block, par2, par3, par4, f, f1, f2);
}
/**
* Render block cactus implementation
*/
public boolean renderBlockCactusImpl(Block par1Block, int par2, int par3, int par4, float par5, float par6, float par7)
{
Tessellator tessellator = Tessellator.instance;
boolean flag = false;
float f3 = 0.5F;
float f4 = 1.0F;
float f5 = 0.8F;
float f6 = 0.6F;
float f7 = f3 * par5;
float f8 = f4 * par5;
float f9 = f5 * par5;
float f10 = f6 * par5;
float f11 = f3 * par6;
float f12 = f4 * par6;
float f13 = f5 * par6;
float f14 = f6 * par6;
float f15 = f3 * par7;
float f16 = f4 * par7;
float f17 = f5 * par7;
float f18 = f6 * par7;
float f19 = 0.0625F;
int l = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4);
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3 - 1, par4, 0))
{
tessellator.setBrightness(this.renderMinY > 0.0D ? l : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4));
tessellator.setColorOpaque_F(f7, f11, f15);
this.renderFaceYNeg(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 0));
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3 + 1, par4, 1))
{
tessellator.setBrightness(this.renderMaxY < 1.0D ? l : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4));
tessellator.setColorOpaque_F(f8, f12, f16);
this.renderFaceYPos(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 1));
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3, par4 - 1, 2))
{
tessellator.setBrightness(this.renderMinZ > 0.0D ? l : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 - 1));
tessellator.setColorOpaque_F(f9, f13, f17);
tessellator.addTranslation(0.0F, 0.0F, f19);
this.renderFaceZNeg(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 2));
tessellator.addTranslation(0.0F, 0.0F, -f19);
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3, par4 + 1, 3))
{
tessellator.setBrightness(this.renderMaxZ < 1.0D ? l : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 + 1));
tessellator.setColorOpaque_F(f9, f13, f17);
tessellator.addTranslation(0.0F, 0.0F, -f19);
this.renderFaceZPos(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 3));
tessellator.addTranslation(0.0F, 0.0F, f19);
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2 - 1, par3, par4, 4))
{
tessellator.setBrightness(this.renderMinX > 0.0D ? l : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4));
tessellator.setColorOpaque_F(f10, f14, f18);
tessellator.addTranslation(f19, 0.0F, 0.0F);
this.renderFaceXNeg(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 4));
tessellator.addTranslation(-f19, 0.0F, 0.0F);
flag = true;
}
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2 + 1, par3, par4, 5))
{
tessellator.setBrightness(this.renderMaxX < 1.0D ? l : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4));
tessellator.setColorOpaque_F(f10, f14, f18);
tessellator.addTranslation(-f19, 0.0F, 0.0F);
this.renderFaceXPos(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 5));
tessellator.addTranslation(f19, 0.0F, 0.0F);
flag = true;
}
return flag;
}
public boolean renderBlockFence(BlockFence par1BlockFence, int par2, int par3, int par4)
{
boolean flag = false;
float f = 0.375F;
float f1 = 0.625F;
this.setRenderBounds((double)f, 0.0D, (double)f, (double)f1, 1.0D, (double)f1);
this.renderStandardBlock(par1BlockFence, par2, par3, par4);
flag = true;
boolean flag1 = false;
boolean flag2 = false;
if (par1BlockFence.canConnectFenceTo(this.blockAccess, par2 - 1, par3, par4) || par1BlockFence.canConnectFenceTo(this.blockAccess, par2 + 1, par3, par4))
{
flag1 = true;
}
if (par1BlockFence.canConnectFenceTo(this.blockAccess, par2, par3, par4 - 1) || par1BlockFence.canConnectFenceTo(this.blockAccess, par2, par3, par4 + 1))
{
flag2 = true;
}
boolean flag3 = par1BlockFence.canConnectFenceTo(this.blockAccess, par2 - 1, par3, par4);
boolean flag4 = par1BlockFence.canConnectFenceTo(this.blockAccess, par2 + 1, par3, par4);
boolean flag5 = par1BlockFence.canConnectFenceTo(this.blockAccess, par2, par3, par4 - 1);
boolean flag6 = par1BlockFence.canConnectFenceTo(this.blockAccess, par2, par3, par4 + 1);
if (!flag1 && !flag2)
{
flag1 = true;
}
f = 0.4375F;
f1 = 0.5625F;
float f2 = 0.75F;
float f3 = 0.9375F;
float f4 = flag3 ? 0.0F : f;
float f5 = flag4 ? 1.0F : f1;
float f6 = flag5 ? 0.0F : f;
float f7 = flag6 ? 1.0F : f1;
if (flag1)
{
this.setRenderBounds((double)f4, (double)f2, (double)f, (double)f5, (double)f3, (double)f1);
this.renderStandardBlock(par1BlockFence, par2, par3, par4);
flag = true;
}
if (flag2)
{
this.setRenderBounds((double)f, (double)f2, (double)f6, (double)f1, (double)f3, (double)f7);
this.renderStandardBlock(par1BlockFence, par2, par3, par4);
flag = true;
}
f2 = 0.375F;
f3 = 0.5625F;
if (flag1)
{
this.setRenderBounds((double)f4, (double)f2, (double)f, (double)f5, (double)f3, (double)f1);
this.renderStandardBlock(par1BlockFence, par2, par3, par4);
flag = true;
}
if (flag2)
{
this.setRenderBounds((double)f, (double)f2, (double)f6, (double)f1, (double)f3, (double)f7);
this.renderStandardBlock(par1BlockFence, par2, par3, par4);
flag = true;
}
par1BlockFence.setBlockBoundsBasedOnState(this.blockAccess, par2, par3, par4);
return flag;
}
/**
* Renders wall block
*/
public boolean renderBlockWall(BlockWall par1BlockWall, int par2, int par3, int par4)
{
boolean flag = par1BlockWall.canConnectWallTo(this.blockAccess, par2 - 1, par3, par4);
boolean flag1 = par1BlockWall.canConnectWallTo(this.blockAccess, par2 + 1, par3, par4);
boolean flag2 = par1BlockWall.canConnectWallTo(this.blockAccess, par2, par3, par4 - 1);
boolean flag3 = par1BlockWall.canConnectWallTo(this.blockAccess, par2, par3, par4 + 1);
boolean flag4 = flag2 && flag3 && !flag && !flag1;
boolean flag5 = !flag2 && !flag3 && flag && flag1;
boolean flag6 = this.blockAccess.isAirBlock(par2, par3 + 1, par4);
if ((flag4 || flag5) && flag6)
{
if (flag4)
{
this.setRenderBounds(0.3125D, 0.0D, 0.0D, 0.6875D, 0.8125D, 1.0D);
this.renderStandardBlock(par1BlockWall, par2, par3, par4);
}
else
{
this.setRenderBounds(0.0D, 0.0D, 0.3125D, 1.0D, 0.8125D, 0.6875D);
this.renderStandardBlock(par1BlockWall, par2, par3, par4);
}
}
else
{
this.setRenderBounds(0.25D, 0.0D, 0.25D, 0.75D, 1.0D, 0.75D);
this.renderStandardBlock(par1BlockWall, par2, par3, par4);
if (flag)
{
this.setRenderBounds(0.0D, 0.0D, 0.3125D, 0.25D, 0.8125D, 0.6875D);
this.renderStandardBlock(par1BlockWall, par2, par3, par4);
}
if (flag1)
{
this.setRenderBounds(0.75D, 0.0D, 0.3125D, 1.0D, 0.8125D, 0.6875D);
this.renderStandardBlock(par1BlockWall, par2, par3, par4);
}
if (flag2)
{
this.setRenderBounds(0.3125D, 0.0D, 0.0D, 0.6875D, 0.8125D, 0.25D);
this.renderStandardBlock(par1BlockWall, par2, par3, par4);
}
if (flag3)
{
this.setRenderBounds(0.3125D, 0.0D, 0.75D, 0.6875D, 0.8125D, 1.0D);
this.renderStandardBlock(par1BlockWall, par2, par3, par4);
}
}
par1BlockWall.setBlockBoundsBasedOnState(this.blockAccess, par2, par3, par4);
return true;
}
public boolean renderBlockDragonEgg(BlockDragonEgg par1BlockDragonEgg, int par2, int par3, int par4)
{
boolean flag = false;
int l = 0;
for (int i1 = 0; i1 < 8; ++i1)
{
byte b0 = 0;
byte b1 = 1;
if (i1 == 0)
{
b0 = 2;
}
if (i1 == 1)
{
b0 = 3;
}
if (i1 == 2)
{
b0 = 4;
}
if (i1 == 3)
{
b0 = 5;
b1 = 2;
}
if (i1 == 4)
{
b0 = 6;
b1 = 3;
}
if (i1 == 5)
{
b0 = 7;
b1 = 5;
}
if (i1 == 6)
{
b0 = 6;
b1 = 2;
}
if (i1 == 7)
{
b0 = 3;
}
float f = (float)b0 / 16.0F;
float f1 = 1.0F - (float)l / 16.0F;
float f2 = 1.0F - (float)(l + b1) / 16.0F;
l += b1;
this.setRenderBounds((double)(0.5F - f), (double)f2, (double)(0.5F - f), (double)(0.5F + f), (double)f1, (double)(0.5F + f));
this.renderStandardBlock(par1BlockDragonEgg, par2, par3, par4);
}
flag = true;
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
return flag;
}
/**
* Render block fence gate
*/
public boolean renderBlockFenceGate(BlockFenceGate par1BlockFenceGate, int par2, int par3, int par4)
{
boolean flag = true;
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
boolean flag1 = BlockFenceGate.isFenceGateOpen(l);
int i1 = BlockDirectional.getDirection(l);
float f = 0.375F;
float f1 = 0.5625F;
float f2 = 0.75F;
float f3 = 0.9375F;
float f4 = 0.3125F;
float f5 = 1.0F;
if ((i1 == 2 || i1 == 0) && this.blockAccess.getBlockId(par2 - 1, par3, par4) == Block.cobblestoneWall.blockID && this.blockAccess.getBlockId(par2 + 1, par3, par4) == Block.cobblestoneWall.blockID || (i1 == 3 || i1 == 1) && this.blockAccess.getBlockId(par2, par3, par4 - 1) == Block.cobblestoneWall.blockID && this.blockAccess.getBlockId(par2, par3, par4 + 1) == Block.cobblestoneWall.blockID)
{
f -= 0.1875F;
f1 -= 0.1875F;
f2 -= 0.1875F;
f3 -= 0.1875F;
f4 -= 0.1875F;
f5 -= 0.1875F;
}
this.renderAllFaces = true;
float f6;
float f7;
float f8;
float f9;
if (i1 != 3 && i1 != 1)
{
f6 = 0.0F;
f8 = 0.125F;
f7 = 0.4375F;
f9 = 0.5625F;
this.setRenderBounds((double)f6, (double)f4, (double)f7, (double)f8, (double)f5, (double)f9);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
f6 = 0.875F;
f8 = 1.0F;
this.setRenderBounds((double)f6, (double)f4, (double)f7, (double)f8, (double)f5, (double)f9);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
}
else
{
this.uvRotateTop = 1;
f6 = 0.4375F;
f8 = 0.5625F;
f7 = 0.0F;
f9 = 0.125F;
this.setRenderBounds((double)f6, (double)f4, (double)f7, (double)f8, (double)f5, (double)f9);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
f7 = 0.875F;
f9 = 1.0F;
this.setRenderBounds((double)f6, (double)f4, (double)f7, (double)f8, (double)f5, (double)f9);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.uvRotateTop = 0;
}
if (flag1)
{
if (i1 == 2 || i1 == 0)
{
this.uvRotateTop = 1;
}
if (i1 == 3)
{
this.setRenderBounds(0.8125D, (double)f, 0.0D, 0.9375D, (double)f3, 0.125D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.8125D, (double)f, 0.875D, 0.9375D, (double)f3, 1.0D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.5625D, (double)f, 0.0D, 0.8125D, (double)f1, 0.125D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.5625D, (double)f, 0.875D, 0.8125D, (double)f1, 1.0D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.5625D, (double)f2, 0.0D, 0.8125D, (double)f3, 0.125D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.5625D, (double)f2, 0.875D, 0.8125D, (double)f3, 1.0D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
}
else if (i1 == 1)
{
this.setRenderBounds(0.0625D, (double)f, 0.0D, 0.1875D, (double)f3, 0.125D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.0625D, (double)f, 0.875D, 0.1875D, (double)f3, 1.0D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.1875D, (double)f, 0.0D, 0.4375D, (double)f1, 0.125D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.1875D, (double)f, 0.875D, 0.4375D, (double)f1, 1.0D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.1875D, (double)f2, 0.0D, 0.4375D, (double)f3, 0.125D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.1875D, (double)f2, 0.875D, 0.4375D, (double)f3, 1.0D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
}
else if (i1 == 0)
{
this.setRenderBounds(0.0D, (double)f, 0.8125D, 0.125D, (double)f3, 0.9375D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.875D, (double)f, 0.8125D, 1.0D, (double)f3, 0.9375D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.0D, (double)f, 0.5625D, 0.125D, (double)f1, 0.8125D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.875D, (double)f, 0.5625D, 1.0D, (double)f1, 0.8125D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.0D, (double)f2, 0.5625D, 0.125D, (double)f3, 0.8125D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.875D, (double)f2, 0.5625D, 1.0D, (double)f3, 0.8125D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
}
else if (i1 == 2)
{
this.setRenderBounds(0.0D, (double)f, 0.0625D, 0.125D, (double)f3, 0.1875D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.875D, (double)f, 0.0625D, 1.0D, (double)f3, 0.1875D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.0D, (double)f, 0.1875D, 0.125D, (double)f1, 0.4375D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.875D, (double)f, 0.1875D, 1.0D, (double)f1, 0.4375D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.0D, (double)f2, 0.1875D, 0.125D, (double)f3, 0.4375D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds(0.875D, (double)f2, 0.1875D, 1.0D, (double)f3, 0.4375D);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
}
}
else if (i1 != 3 && i1 != 1)
{
f6 = 0.375F;
f8 = 0.5F;
f7 = 0.4375F;
f9 = 0.5625F;
this.setRenderBounds((double)f6, (double)f, (double)f7, (double)f8, (double)f3, (double)f9);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
f6 = 0.5F;
f8 = 0.625F;
this.setRenderBounds((double)f6, (double)f, (double)f7, (double)f8, (double)f3, (double)f9);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
f6 = 0.625F;
f8 = 0.875F;
this.setRenderBounds((double)f6, (double)f, (double)f7, (double)f8, (double)f1, (double)f9);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds((double)f6, (double)f2, (double)f7, (double)f8, (double)f3, (double)f9);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
f6 = 0.125F;
f8 = 0.375F;
this.setRenderBounds((double)f6, (double)f, (double)f7, (double)f8, (double)f1, (double)f9);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds((double)f6, (double)f2, (double)f7, (double)f8, (double)f3, (double)f9);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
}
else
{
this.uvRotateTop = 1;
f6 = 0.4375F;
f8 = 0.5625F;
f7 = 0.375F;
f9 = 0.5F;
this.setRenderBounds((double)f6, (double)f, (double)f7, (double)f8, (double)f3, (double)f9);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
f7 = 0.5F;
f9 = 0.625F;
this.setRenderBounds((double)f6, (double)f, (double)f7, (double)f8, (double)f3, (double)f9);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
f7 = 0.625F;
f9 = 0.875F;
this.setRenderBounds((double)f6, (double)f, (double)f7, (double)f8, (double)f1, (double)f9);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds((double)f6, (double)f2, (double)f7, (double)f8, (double)f3, (double)f9);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
f7 = 0.125F;
f9 = 0.375F;
this.setRenderBounds((double)f6, (double)f, (double)f7, (double)f8, (double)f1, (double)f9);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
this.setRenderBounds((double)f6, (double)f2, (double)f7, (double)f8, (double)f3, (double)f9);
this.renderStandardBlock(par1BlockFenceGate, par2, par3, par4);
}
this.renderAllFaces = false;
this.uvRotateTop = 0;
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
return flag;
}
public boolean renderBlockHopper(BlockHopper par1BlockHopper, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1BlockHopper.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f = 1.0F;
int l = par1BlockHopper.colorMultiplier(this.blockAccess, par2, par3, par4);
float f1 = (float)(l >> 16 & 255) / 255.0F;
float f2 = (float)(l >> 8 & 255) / 255.0F;
float f3 = (float)(l & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f4;
f2 = f5;
f3 = f6;
}
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
return this.renderBlockHopperMetadata(par1BlockHopper, par2, par3, par4, this.blockAccess.getBlockMetadata(par2, par3, par4), false);
}
public boolean renderBlockHopperMetadata(BlockHopper par1BlockHopper, int par2, int par3, int par4, int par5, boolean par6)
{
Tessellator tessellator = Tessellator.instance;
int i1 = BlockHopper.getDirectionFromMetadata(par5);
double d0 = 0.625D;
this.setRenderBounds(0.0D, d0, 0.0D, 1.0D, 1.0D, 1.0D);
if (par6)
{
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
this.renderFaceYNeg(par1BlockHopper, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1BlockHopper, 0, par5));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
this.renderFaceYPos(par1BlockHopper, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1BlockHopper, 1, par5));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
this.renderFaceZNeg(par1BlockHopper, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1BlockHopper, 2, par5));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
this.renderFaceZPos(par1BlockHopper, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1BlockHopper, 3, par5));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
this.renderFaceXNeg(par1BlockHopper, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1BlockHopper, 4, par5));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
this.renderFaceXPos(par1BlockHopper, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1BlockHopper, 5, par5));
tessellator.draw();
}
else
{
this.renderStandardBlock(par1BlockHopper, par2, par3, par4);
}
float f;
if (!par6)
{
tessellator.setBrightness(par1BlockHopper.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f1 = 1.0F;
int j1 = par1BlockHopper.colorMultiplier(this.blockAccess, par2, par3, par4);
f = (float)(j1 >> 16 & 255) / 255.0F;
float f2 = (float)(j1 >> 8 & 255) / 255.0F;
float f3 = (float)(j1 & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float f4 = (f * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
float f5 = (f * 30.0F + f2 * 70.0F) / 100.0F;
float f6 = (f * 30.0F + f3 * 70.0F) / 100.0F;
f = f4;
f2 = f5;
f3 = f6;
}
tessellator.setColorOpaque_F(f1 * f, f1 * f2, f1 * f3);
}
Icon icon = BlockHopper.getHopperIcon("hopper");
Icon icon1 = BlockHopper.getHopperIcon("hopper_inside");
f = 0.125F;
if (par6)
{
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
this.renderFaceXPos(par1BlockHopper, (double)(-1.0F + f), 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
this.renderFaceXNeg(par1BlockHopper, (double)(1.0F - f), 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
this.renderFaceZPos(par1BlockHopper, 0.0D, 0.0D, (double)(-1.0F + f), icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
this.renderFaceZNeg(par1BlockHopper, 0.0D, 0.0D, (double)(1.0F - f), icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
this.renderFaceYPos(par1BlockHopper, 0.0D, -1.0D + d0, 0.0D, icon1);
tessellator.draw();
}
else
{
this.renderFaceXPos(par1BlockHopper, (double)((float)par2 - 1.0F + f), (double)par3, (double)par4, icon);
this.renderFaceXNeg(par1BlockHopper, (double)((float)par2 + 1.0F - f), (double)par3, (double)par4, icon);
this.renderFaceZPos(par1BlockHopper, (double)par2, (double)par3, (double)((float)par4 - 1.0F + f), icon);
this.renderFaceZNeg(par1BlockHopper, (double)par2, (double)par3, (double)((float)par4 + 1.0F - f), icon);
this.renderFaceYPos(par1BlockHopper, (double)par2, (double)((float)par3 - 1.0F) + d0, (double)par4, icon1);
}
this.setOverrideBlockTexture(icon);
double d1 = 0.25D;
double d2 = 0.25D;
this.setRenderBounds(d1, d2, d1, 1.0D - d1, d0 - 0.002D, 1.0D - d1);
if (par6)
{
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
this.renderFaceXPos(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
this.renderFaceXNeg(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
this.renderFaceZPos(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
this.renderFaceZNeg(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
this.renderFaceYPos(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
this.renderFaceYNeg(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
tessellator.draw();
}
else
{
this.renderStandardBlock(par1BlockHopper, par2, par3, par4);
}
if (!par6)
{
double d3 = 0.375D;
double d4 = 0.25D;
this.setOverrideBlockTexture(icon);
if (i1 == 0)
{
this.setRenderBounds(d3, 0.0D, d3, 1.0D - d3, 0.25D, 1.0D - d3);
this.renderStandardBlock(par1BlockHopper, par2, par3, par4);
}
if (i1 == 2)
{
this.setRenderBounds(d3, d2, 0.0D, 1.0D - d3, d2 + d4, d1);
this.renderStandardBlock(par1BlockHopper, par2, par3, par4);
}
if (i1 == 3)
{
this.setRenderBounds(d3, d2, 1.0D - d1, 1.0D - d3, d2 + d4, 1.0D);
this.renderStandardBlock(par1BlockHopper, par2, par3, par4);
}
if (i1 == 4)
{
this.setRenderBounds(0.0D, d2, d3, d1, d2 + d4, 1.0D - d3);
this.renderStandardBlock(par1BlockHopper, par2, par3, par4);
}
if (i1 == 5)
{
this.setRenderBounds(1.0D - d1, d2, d3, 1.0D, d2 + d4, 1.0D - d3);
this.renderStandardBlock(par1BlockHopper, par2, par3, par4);
}
}
this.clearOverrideBlockTexture();
return true;
}
/**
* Renders a stair block at the given coordinates
*/
public boolean renderBlockStairs(BlockStairs par1BlockStairs, int par2, int par3, int par4)
{
par1BlockStairs.func_82541_d(this.blockAccess, par2, par3, par4);
this.setRenderBoundsFromBlock(par1BlockStairs);
this.renderStandardBlock(par1BlockStairs, par2, par3, par4);
boolean flag = par1BlockStairs.func_82542_g(this.blockAccess, par2, par3, par4);
this.setRenderBoundsFromBlock(par1BlockStairs);
this.renderStandardBlock(par1BlockStairs, par2, par3, par4);
if (flag && par1BlockStairs.func_82544_h(this.blockAccess, par2, par3, par4))
{
this.setRenderBoundsFromBlock(par1BlockStairs);
this.renderStandardBlock(par1BlockStairs, par2, par3, par4);
}
return true;
}
/**
* Renders a door block at the given coordinates
*/
public boolean renderBlockDoor(Block par1Block, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
int l = this.blockAccess.getBlockMetadata(par2, par3, par4);
if ((l & 8) != 0)
{
if (this.blockAccess.getBlockId(par2, par3 - 1, par4) != par1Block.blockID)
{
return false;
}
}
else if (this.blockAccess.getBlockId(par2, par3 + 1, par4) != par1Block.blockID)
{
return false;
}
boolean flag = false;
float f = 0.5F;
float f1 = 1.0F;
float f2 = 0.8F;
float f3 = 0.6F;
int i1 = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4);
tessellator.setBrightness(this.renderMinY > 0.0D ? i1 : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4));
tessellator.setColorOpaque_F(f, f, f);
this.renderFaceYNeg(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 0));
flag = true;
tessellator.setBrightness(this.renderMaxY < 1.0D ? i1 : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4));
tessellator.setColorOpaque_F(f1, f1, f1);
this.renderFaceYPos(par1Block, (double)par2, (double)par3, (double)par4, this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 1));
flag = true;
tessellator.setBrightness(this.renderMinZ > 0.0D ? i1 : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 - 1));
tessellator.setColorOpaque_F(f2, f2, f2);
Icon icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 2);
this.renderFaceZNeg(par1Block, (double)par2, (double)par3, (double)par4, icon);
flag = true;
this.flipTexture = false;
tessellator.setBrightness(this.renderMaxZ < 1.0D ? i1 : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4 + 1));
tessellator.setColorOpaque_F(f2, f2, f2);
icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 3);
this.renderFaceZPos(par1Block, (double)par2, (double)par3, (double)par4, icon);
flag = true;
this.flipTexture = false;
tessellator.setBrightness(this.renderMinX > 0.0D ? i1 : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 - 1, par3, par4));
tessellator.setColorOpaque_F(f3, f3, f3);
icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 4);
this.renderFaceXNeg(par1Block, (double)par2, (double)par3, (double)par4, icon);
flag = true;
this.flipTexture = false;
tessellator.setBrightness(this.renderMaxX < 1.0D ? i1 : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2 + 1, par3, par4));
tessellator.setColorOpaque_F(f3, f3, f3);
icon = this.getBlockIcon(par1Block, this.blockAccess, par2, par3, par4, 5);
this.renderFaceXPos(par1Block, (double)par2, (double)par3, (double)par4, icon);
flag = true;
this.flipTexture = false;
return flag;
}
/**
* Renders the given texture to the bottom face of the block. Args: block, x, y, z, texture
*/
public void renderFaceYNeg(Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
Tessellator tessellator = Tessellator.instance;
if (this.hasOverrideBlockTexture())
{
par8Icon = this.overrideBlockTexture;
}
double d3 = (double)par8Icon.getInterpolatedU(this.renderMinX * 16.0D);
double d4 = (double)par8Icon.getInterpolatedU(this.renderMaxX * 16.0D);
double d5 = (double)par8Icon.getInterpolatedV(this.renderMinZ * 16.0D);
double d6 = (double)par8Icon.getInterpolatedV(this.renderMaxZ * 16.0D);
if (this.renderMinX < 0.0D || this.renderMaxX > 1.0D)
{
d3 = (double)par8Icon.getMinU();
d4 = (double)par8Icon.getMaxU();
}
if (this.renderMinZ < 0.0D || this.renderMaxZ > 1.0D)
{
d5 = (double)par8Icon.getMinV();
d6 = (double)par8Icon.getMaxV();
}
double d7 = d4;
double d8 = d3;
double d9 = d5;
double d10 = d6;
if (this.uvRotateBottom == 2)
{
d3 = (double)par8Icon.getInterpolatedU(this.renderMinZ * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMaxX * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(this.renderMaxZ * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMinX * 16.0D);
d9 = d5;
d10 = d6;
d7 = d3;
d8 = d4;
d5 = d6;
d6 = d9;
}
else if (this.uvRotateBottom == 1)
{
d3 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMaxZ * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(this.renderMinX * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMinZ * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(this.renderMaxX * 16.0D);
d7 = d4;
d8 = d3;
d3 = d4;
d4 = d8;
d9 = d6;
d10 = d5;
}
else if (this.uvRotateBottom == 3)
{
d3 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMinX * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMaxX * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMinZ * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMaxZ * 16.0D);
d7 = d4;
d8 = d3;
d9 = d5;
d10 = d6;
}
double d11 = par2 + this.renderMinX;
double d12 = par2 + this.renderMaxX;
double d13 = par4 + this.renderMinY;
double d14 = par6 + this.renderMinZ;
double d15 = par6 + this.renderMaxZ;
if (this.enableAO)
{
tessellator.setColorOpaque_F(this.colorRedTopLeft, this.colorGreenTopLeft, this.colorBlueTopLeft);
tessellator.setBrightness(this.brightnessTopLeft);
tessellator.addVertexWithUV(d11, d13, d15, d8, d10);
tessellator.setColorOpaque_F(this.colorRedBottomLeft, this.colorGreenBottomLeft, this.colorBlueBottomLeft);
tessellator.setBrightness(this.brightnessBottomLeft);
tessellator.addVertexWithUV(d11, d13, d14, d3, d5);
tessellator.setColorOpaque_F(this.colorRedBottomRight, this.colorGreenBottomRight, this.colorBlueBottomRight);
tessellator.setBrightness(this.brightnessBottomRight);
tessellator.addVertexWithUV(d12, d13, d14, d7, d9);
tessellator.setColorOpaque_F(this.colorRedTopRight, this.colorGreenTopRight, this.colorBlueTopRight);
tessellator.setBrightness(this.brightnessTopRight);
tessellator.addVertexWithUV(d12, d13, d15, d4, d6);
}
else
{
tessellator.addVertexWithUV(d11, d13, d15, d8, d10);
tessellator.addVertexWithUV(d11, d13, d14, d3, d5);
tessellator.addVertexWithUV(d12, d13, d14, d7, d9);
tessellator.addVertexWithUV(d12, d13, d15, d4, d6);
}
}
/**
* Renders the given texture to the top face of the block. Args: block, x, y, z, texture
*/
public void renderFaceYPos(Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
Tessellator tessellator = Tessellator.instance;
if (this.hasOverrideBlockTexture())
{
par8Icon = this.overrideBlockTexture;
}
double d3 = (double)par8Icon.getInterpolatedU(this.renderMinX * 16.0D);
double d4 = (double)par8Icon.getInterpolatedU(this.renderMaxX * 16.0D);
double d5 = (double)par8Icon.getInterpolatedV(this.renderMinZ * 16.0D);
double d6 = (double)par8Icon.getInterpolatedV(this.renderMaxZ * 16.0D);
if (this.renderMinX < 0.0D || this.renderMaxX > 1.0D)
{
d3 = (double)par8Icon.getMinU();
d4 = (double)par8Icon.getMaxU();
}
if (this.renderMinZ < 0.0D || this.renderMaxZ > 1.0D)
{
d5 = (double)par8Icon.getMinV();
d6 = (double)par8Icon.getMaxV();
}
double d7 = d4;
double d8 = d3;
double d9 = d5;
double d10 = d6;
if (this.uvRotateTop == 1)
{
d3 = (double)par8Icon.getInterpolatedU(this.renderMinZ * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMaxX * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(this.renderMaxZ * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMinX * 16.0D);
d9 = d5;
d10 = d6;
d7 = d3;
d8 = d4;
d5 = d6;
d6 = d9;
}
else if (this.uvRotateTop == 2)
{
d3 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMaxZ * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(this.renderMinX * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMinZ * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(this.renderMaxX * 16.0D);
d7 = d4;
d8 = d3;
d3 = d4;
d4 = d8;
d9 = d6;
d10 = d5;
}
else if (this.uvRotateTop == 3)
{
d3 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMinX * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMaxX * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMinZ * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMaxZ * 16.0D);
d7 = d4;
d8 = d3;
d9 = d5;
d10 = d6;
}
double d11 = par2 + this.renderMinX;
double d12 = par2 + this.renderMaxX;
double d13 = par4 + this.renderMaxY;
double d14 = par6 + this.renderMinZ;
double d15 = par6 + this.renderMaxZ;
if (this.enableAO)
{
tessellator.setColorOpaque_F(this.colorRedTopLeft, this.colorGreenTopLeft, this.colorBlueTopLeft);
tessellator.setBrightness(this.brightnessTopLeft);
tessellator.addVertexWithUV(d12, d13, d15, d4, d6);
tessellator.setColorOpaque_F(this.colorRedBottomLeft, this.colorGreenBottomLeft, this.colorBlueBottomLeft);
tessellator.setBrightness(this.brightnessBottomLeft);
tessellator.addVertexWithUV(d12, d13, d14, d7, d9);
tessellator.setColorOpaque_F(this.colorRedBottomRight, this.colorGreenBottomRight, this.colorBlueBottomRight);
tessellator.setBrightness(this.brightnessBottomRight);
tessellator.addVertexWithUV(d11, d13, d14, d3, d5);
tessellator.setColorOpaque_F(this.colorRedTopRight, this.colorGreenTopRight, this.colorBlueTopRight);
tessellator.setBrightness(this.brightnessTopRight);
tessellator.addVertexWithUV(d11, d13, d15, d8, d10);
}
else
{
tessellator.addVertexWithUV(d12, d13, d15, d4, d6);
tessellator.addVertexWithUV(d12, d13, d14, d7, d9);
tessellator.addVertexWithUV(d11, d13, d14, d3, d5);
tessellator.addVertexWithUV(d11, d13, d15, d8, d10);
}
}
/**
* Renders the given texture to the north (z-negative) face of the block. Args: block, x, y, z, texture
*/
public void renderFaceZNeg(Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
Tessellator tessellator = Tessellator.instance;
if (this.hasOverrideBlockTexture())
{
par8Icon = this.overrideBlockTexture;
}
double d3 = (double)par8Icon.getInterpolatedU(this.renderMinX * 16.0D);
double d4 = (double)par8Icon.getInterpolatedU(this.renderMaxX * 16.0D);
double d5 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMaxY * 16.0D);
double d6 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMinY * 16.0D);
double d7;
if (this.flipTexture)
{
d7 = d3;
d3 = d4;
d4 = d7;
}
if (this.renderMinX < 0.0D || this.renderMaxX > 1.0D)
{
d3 = (double)par8Icon.getMinU();
d4 = (double)par8Icon.getMaxU();
}
if (this.renderMinY < 0.0D || this.renderMaxY > 1.0D)
{
d5 = (double)par8Icon.getMinV();
d6 = (double)par8Icon.getMaxV();
}
d7 = d4;
double d8 = d3;
double d9 = d5;
double d10 = d6;
if (this.uvRotateEast == 2)
{
d3 = (double)par8Icon.getInterpolatedU(this.renderMinY * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMinX * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(this.renderMaxY * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMaxX * 16.0D);
d9 = d5;
d10 = d6;
d7 = d3;
d8 = d4;
d5 = d6;
d6 = d9;
}
else if (this.uvRotateEast == 1)
{
d3 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMaxY * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(this.renderMaxX * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMinY * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(this.renderMinX * 16.0D);
d7 = d4;
d8 = d3;
d3 = d4;
d4 = d8;
d9 = d6;
d10 = d5;
}
else if (this.uvRotateEast == 3)
{
d3 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMinX * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMaxX * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(this.renderMaxY * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(this.renderMinY * 16.0D);
d7 = d4;
d8 = d3;
d9 = d5;
d10 = d6;
}
double d11 = par2 + this.renderMinX;
double d12 = par2 + this.renderMaxX;
double d13 = par4 + this.renderMinY;
double d14 = par4 + this.renderMaxY;
double d15 = par6 + this.renderMinZ;
if (this.enableAO)
{
tessellator.setColorOpaque_F(this.colorRedTopLeft, this.colorGreenTopLeft, this.colorBlueTopLeft);
tessellator.setBrightness(this.brightnessTopLeft);
tessellator.addVertexWithUV(d11, d14, d15, d7, d9);
tessellator.setColorOpaque_F(this.colorRedBottomLeft, this.colorGreenBottomLeft, this.colorBlueBottomLeft);
tessellator.setBrightness(this.brightnessBottomLeft);
tessellator.addVertexWithUV(d12, d14, d15, d3, d5);
tessellator.setColorOpaque_F(this.colorRedBottomRight, this.colorGreenBottomRight, this.colorBlueBottomRight);
tessellator.setBrightness(this.brightnessBottomRight);
tessellator.addVertexWithUV(d12, d13, d15, d8, d10);
tessellator.setColorOpaque_F(this.colorRedTopRight, this.colorGreenTopRight, this.colorBlueTopRight);
tessellator.setBrightness(this.brightnessTopRight);
tessellator.addVertexWithUV(d11, d13, d15, d4, d6);
}
else
{
tessellator.addVertexWithUV(d11, d14, d15, d7, d9);
tessellator.addVertexWithUV(d12, d14, d15, d3, d5);
tessellator.addVertexWithUV(d12, d13, d15, d8, d10);
tessellator.addVertexWithUV(d11, d13, d15, d4, d6);
}
}
/**
* Renders the given texture to the south (z-positive) face of the block. Args: block, x, y, z, texture
*/
public void renderFaceZPos(Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
Tessellator tessellator = Tessellator.instance;
if (this.hasOverrideBlockTexture())
{
par8Icon = this.overrideBlockTexture;
}
double d3 = (double)par8Icon.getInterpolatedU(this.renderMinX * 16.0D);
double d4 = (double)par8Icon.getInterpolatedU(this.renderMaxX * 16.0D);
double d5 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMaxY * 16.0D);
double d6 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMinY * 16.0D);
double d7;
if (this.flipTexture)
{
d7 = d3;
d3 = d4;
d4 = d7;
}
if (this.renderMinX < 0.0D || this.renderMaxX > 1.0D)
{
d3 = (double)par8Icon.getMinU();
d4 = (double)par8Icon.getMaxU();
}
if (this.renderMinY < 0.0D || this.renderMaxY > 1.0D)
{
d5 = (double)par8Icon.getMinV();
d6 = (double)par8Icon.getMaxV();
}
d7 = d4;
double d8 = d3;
double d9 = d5;
double d10 = d6;
if (this.uvRotateWest == 1)
{
d3 = (double)par8Icon.getInterpolatedU(this.renderMinY * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMinX * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(this.renderMaxY * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMaxX * 16.0D);
d9 = d5;
d10 = d6;
d7 = d3;
d8 = d4;
d5 = d6;
d6 = d9;
}
else if (this.uvRotateWest == 2)
{
d3 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMaxY * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(this.renderMinX * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMinY * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(this.renderMaxX * 16.0D);
d7 = d4;
d8 = d3;
d3 = d4;
d4 = d8;
d9 = d6;
d10 = d5;
}
else if (this.uvRotateWest == 3)
{
d3 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMinX * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMaxX * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(this.renderMaxY * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(this.renderMinY * 16.0D);
d7 = d4;
d8 = d3;
d9 = d5;
d10 = d6;
}
double d11 = par2 + this.renderMinX;
double d12 = par2 + this.renderMaxX;
double d13 = par4 + this.renderMinY;
double d14 = par4 + this.renderMaxY;
double d15 = par6 + this.renderMaxZ;
if (this.enableAO)
{
tessellator.setColorOpaque_F(this.colorRedTopLeft, this.colorGreenTopLeft, this.colorBlueTopLeft);
tessellator.setBrightness(this.brightnessTopLeft);
tessellator.addVertexWithUV(d11, d14, d15, d3, d5);
tessellator.setColorOpaque_F(this.colorRedBottomLeft, this.colorGreenBottomLeft, this.colorBlueBottomLeft);
tessellator.setBrightness(this.brightnessBottomLeft);
tessellator.addVertexWithUV(d11, d13, d15, d8, d10);
tessellator.setColorOpaque_F(this.colorRedBottomRight, this.colorGreenBottomRight, this.colorBlueBottomRight);
tessellator.setBrightness(this.brightnessBottomRight);
tessellator.addVertexWithUV(d12, d13, d15, d4, d6);
tessellator.setColorOpaque_F(this.colorRedTopRight, this.colorGreenTopRight, this.colorBlueTopRight);
tessellator.setBrightness(this.brightnessTopRight);
tessellator.addVertexWithUV(d12, d14, d15, d7, d9);
}
else
{
tessellator.addVertexWithUV(d11, d14, d15, d3, d5);
tessellator.addVertexWithUV(d11, d13, d15, d8, d10);
tessellator.addVertexWithUV(d12, d13, d15, d4, d6);
tessellator.addVertexWithUV(d12, d14, d15, d7, d9);
}
}
/**
* Renders the given texture to the west (x-negative) face of the block. Args: block, x, y, z, texture
*/
public void renderFaceXNeg(Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
Tessellator tessellator = Tessellator.instance;
if (this.hasOverrideBlockTexture())
{
par8Icon = this.overrideBlockTexture;
}
double d3 = (double)par8Icon.getInterpolatedU(this.renderMinZ * 16.0D);
double d4 = (double)par8Icon.getInterpolatedU(this.renderMaxZ * 16.0D);
double d5 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMaxY * 16.0D);
double d6 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMinY * 16.0D);
double d7;
if (this.flipTexture)
{
d7 = d3;
d3 = d4;
d4 = d7;
}
if (this.renderMinZ < 0.0D || this.renderMaxZ > 1.0D)
{
d3 = (double)par8Icon.getMinU();
d4 = (double)par8Icon.getMaxU();
}
if (this.renderMinY < 0.0D || this.renderMaxY > 1.0D)
{
d5 = (double)par8Icon.getMinV();
d6 = (double)par8Icon.getMaxV();
}
d7 = d4;
double d8 = d3;
double d9 = d5;
double d10 = d6;
if (this.uvRotateNorth == 1)
{
d3 = (double)par8Icon.getInterpolatedU(this.renderMinY * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMaxZ * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(this.renderMaxY * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMinZ * 16.0D);
d9 = d5;
d10 = d6;
d7 = d3;
d8 = d4;
d5 = d6;
d6 = d9;
}
else if (this.uvRotateNorth == 2)
{
d3 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMaxY * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(this.renderMinZ * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMinY * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(this.renderMaxZ * 16.0D);
d7 = d4;
d8 = d3;
d3 = d4;
d4 = d8;
d9 = d6;
d10 = d5;
}
else if (this.uvRotateNorth == 3)
{
d3 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMinZ * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMaxZ * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(this.renderMaxY * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(this.renderMinY * 16.0D);
d7 = d4;
d8 = d3;
d9 = d5;
d10 = d6;
}
double d11 = par2 + this.renderMinX;
double d12 = par4 + this.renderMinY;
double d13 = par4 + this.renderMaxY;
double d14 = par6 + this.renderMinZ;
double d15 = par6 + this.renderMaxZ;
if (this.enableAO)
{
tessellator.setColorOpaque_F(this.colorRedTopLeft, this.colorGreenTopLeft, this.colorBlueTopLeft);
tessellator.setBrightness(this.brightnessTopLeft);
tessellator.addVertexWithUV(d11, d13, d15, d7, d9);
tessellator.setColorOpaque_F(this.colorRedBottomLeft, this.colorGreenBottomLeft, this.colorBlueBottomLeft);
tessellator.setBrightness(this.brightnessBottomLeft);
tessellator.addVertexWithUV(d11, d13, d14, d3, d5);
tessellator.setColorOpaque_F(this.colorRedBottomRight, this.colorGreenBottomRight, this.colorBlueBottomRight);
tessellator.setBrightness(this.brightnessBottomRight);
tessellator.addVertexWithUV(d11, d12, d14, d8, d10);
tessellator.setColorOpaque_F(this.colorRedTopRight, this.colorGreenTopRight, this.colorBlueTopRight);
tessellator.setBrightness(this.brightnessTopRight);
tessellator.addVertexWithUV(d11, d12, d15, d4, d6);
}
else
{
tessellator.addVertexWithUV(d11, d13, d15, d7, d9);
tessellator.addVertexWithUV(d11, d13, d14, d3, d5);
tessellator.addVertexWithUV(d11, d12, d14, d8, d10);
tessellator.addVertexWithUV(d11, d12, d15, d4, d6);
}
}
/**
* Renders the given texture to the east (x-positive) face of the block. Args: block, x, y, z, texture
*/
public void renderFaceXPos(Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
Tessellator tessellator = Tessellator.instance;
if (this.hasOverrideBlockTexture())
{
par8Icon = this.overrideBlockTexture;
}
double d3 = (double)par8Icon.getInterpolatedU(this.renderMinZ * 16.0D);
double d4 = (double)par8Icon.getInterpolatedU(this.renderMaxZ * 16.0D);
double d5 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMaxY * 16.0D);
double d6 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMinY * 16.0D);
double d7;
if (this.flipTexture)
{
d7 = d3;
d3 = d4;
d4 = d7;
}
if (this.renderMinZ < 0.0D || this.renderMaxZ > 1.0D)
{
d3 = (double)par8Icon.getMinU();
d4 = (double)par8Icon.getMaxU();
}
if (this.renderMinY < 0.0D || this.renderMaxY > 1.0D)
{
d5 = (double)par8Icon.getMinV();
d6 = (double)par8Icon.getMaxV();
}
d7 = d4;
double d8 = d3;
double d9 = d5;
double d10 = d6;
if (this.uvRotateSouth == 2)
{
d3 = (double)par8Icon.getInterpolatedU(this.renderMinY * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMinZ * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(this.renderMaxY * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(16.0D - this.renderMaxZ * 16.0D);
d9 = d5;
d10 = d6;
d7 = d3;
d8 = d4;
d5 = d6;
d6 = d9;
}
else if (this.uvRotateSouth == 1)
{
d3 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMaxY * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(this.renderMaxZ * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMinY * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(this.renderMinZ * 16.0D);
d7 = d4;
d8 = d3;
d3 = d4;
d4 = d8;
d9 = d6;
d10 = d5;
}
else if (this.uvRotateSouth == 3)
{
d3 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMinZ * 16.0D);
d4 = (double)par8Icon.getInterpolatedU(16.0D - this.renderMaxZ * 16.0D);
d5 = (double)par8Icon.getInterpolatedV(this.renderMaxY * 16.0D);
d6 = (double)par8Icon.getInterpolatedV(this.renderMinY * 16.0D);
d7 = d4;
d8 = d3;
d9 = d5;
d10 = d6;
}
double d11 = par2 + this.renderMaxX;
double d12 = par4 + this.renderMinY;
double d13 = par4 + this.renderMaxY;
double d14 = par6 + this.renderMinZ;
double d15 = par6 + this.renderMaxZ;
if (this.enableAO)
{
tessellator.setColorOpaque_F(this.colorRedTopLeft, this.colorGreenTopLeft, this.colorBlueTopLeft);
tessellator.setBrightness(this.brightnessTopLeft);
tessellator.addVertexWithUV(d11, d12, d15, d8, d10);
tessellator.setColorOpaque_F(this.colorRedBottomLeft, this.colorGreenBottomLeft, this.colorBlueBottomLeft);
tessellator.setBrightness(this.brightnessBottomLeft);
tessellator.addVertexWithUV(d11, d12, d14, d4, d6);
tessellator.setColorOpaque_F(this.colorRedBottomRight, this.colorGreenBottomRight, this.colorBlueBottomRight);
tessellator.setBrightness(this.brightnessBottomRight);
tessellator.addVertexWithUV(d11, d13, d14, d7, d9);
tessellator.setColorOpaque_F(this.colorRedTopRight, this.colorGreenTopRight, this.colorBlueTopRight);
tessellator.setBrightness(this.brightnessTopRight);
tessellator.addVertexWithUV(d11, d13, d15, d3, d5);
}
else
{
tessellator.addVertexWithUV(d11, d12, d15, d8, d10);
tessellator.addVertexWithUV(d11, d12, d14, d4, d6);
tessellator.addVertexWithUV(d11, d13, d14, d7, d9);
tessellator.addVertexWithUV(d11, d13, d15, d3, d5);
}
}
/**
* Is called to render the image of a block on an inventory, as a held item, or as a an item on the ground
*/
public void renderBlockAsItem(Block par1Block, int par2, float par3)
{
Tessellator tessellator = Tessellator.instance;
boolean flag = par1Block.blockID == Block.grass.blockID;
if (par1Block == Block.dispenser || par1Block == Block.dropper || par1Block == Block.furnaceIdle)
{
par2 = 3;
}
int j;
float f1;
float f2;
float f3;
if (this.useInventoryTint)
{
j = par1Block.getRenderColor(par2);
if (flag)
{
j = 16777215;
}
f1 = (float)(j >> 16 & 255) / 255.0F;
f2 = (float)(j >> 8 & 255) / 255.0F;
f3 = (float)(j & 255) / 255.0F;
GL11.glColor4f(f1 * par3, f2 * par3, f3 * par3, 1.0F);
}
j = par1Block.getRenderType();
this.setRenderBoundsFromBlock(par1Block);
int k;
if (j != 0 && j != 31 && j != 39 && j != 16 && j != 26)
{
if (j == 1)
{
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
this.drawCrossedSquares(par1Block, par2, -0.5D, -0.5D, -0.5D, 1.0F);
tessellator.draw();
}
else if (j == 19)
{
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
par1Block.setBlockBoundsForItemRender();
this.renderBlockStemSmall(par1Block, par2, this.renderMaxY, -0.5D, -0.5D, -0.5D);
tessellator.draw();
}
else if (j == 23)
{
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
par1Block.setBlockBoundsForItemRender();
tessellator.draw();
}
else if (j == 13)
{
par1Block.setBlockBoundsForItemRender();
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
f1 = 0.0625F;
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
this.renderFaceYNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 0));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
this.renderFaceYPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 1));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.addTranslation(0.0F, 0.0F, f1);
this.renderFaceZNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 2));
tessellator.addTranslation(0.0F, 0.0F, -f1);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.addTranslation(0.0F, 0.0F, -f1);
this.renderFaceZPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 3));
tessellator.addTranslation(0.0F, 0.0F, f1);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.addTranslation(f1, 0.0F, 0.0F);
this.renderFaceXNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 4));
tessellator.addTranslation(-f1, 0.0F, 0.0F);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.addTranslation(-f1, 0.0F, 0.0F);
this.renderFaceXPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 5));
tessellator.addTranslation(f1, 0.0F, 0.0F);
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
else if (j == 22)
{
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
ChestItemRenderHelper.instance.renderChest(par1Block, par2, par3);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
}
else if (j == 6)
{
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
this.renderBlockCropsImpl(par1Block, par2, -0.5D, -0.5D, -0.5D);
tessellator.draw();
}
else if (j == 2)
{
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
this.renderTorchAtAngle(par1Block, -0.5D, -0.5D, -0.5D, 0.0D, 0.0D, 0);
tessellator.draw();
}
else if (j == 10)
{
for (k = 0; k < 2; ++k)
{
if (k == 0)
{
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.5D);
}
if (k == 1)
{
this.setRenderBounds(0.0D, 0.0D, 0.5D, 1.0D, 0.5D, 1.0D);
}
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
this.renderFaceYNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 0));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
this.renderFaceYPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 1));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
this.renderFaceZNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
this.renderFaceZPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 3));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
this.renderFaceXNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 4));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
this.renderFaceXPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 5));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
}
else if (j == 27)
{
k = 0;
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
for (int l = 0; l < 8; ++l)
{
byte b0 = 0;
byte b1 = 1;
if (l == 0)
{
b0 = 2;
}
if (l == 1)
{
b0 = 3;
}
if (l == 2)
{
b0 = 4;
}
if (l == 3)
{
b0 = 5;
b1 = 2;
}
if (l == 4)
{
b0 = 6;
b1 = 3;
}
if (l == 5)
{
b0 = 7;
b1 = 5;
}
if (l == 6)
{
b0 = 6;
b1 = 2;
}
if (l == 7)
{
b0 = 3;
}
float f4 = (float)b0 / 16.0F;
float f5 = 1.0F - (float)k / 16.0F;
float f6 = 1.0F - (float)(k + b1) / 16.0F;
k += b1;
this.setRenderBounds((double)(0.5F - f4), (double)f6, (double)(0.5F - f4), (double)(0.5F + f4), (double)f5, (double)(0.5F + f4));
tessellator.setNormal(0.0F, -1.0F, 0.0F);
this.renderFaceYNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 0));
tessellator.setNormal(0.0F, 1.0F, 0.0F);
this.renderFaceYPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 1));
tessellator.setNormal(0.0F, 0.0F, -1.0F);
this.renderFaceZNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 2));
tessellator.setNormal(0.0F, 0.0F, 1.0F);
this.renderFaceZPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 3));
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
this.renderFaceXNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 4));
tessellator.setNormal(1.0F, 0.0F, 0.0F);
this.renderFaceXPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 5));
}
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
}
else if (j == 11)
{
for (k = 0; k < 4; ++k)
{
f2 = 0.125F;
if (k == 0)
{
this.setRenderBounds((double)(0.5F - f2), 0.0D, 0.0D, (double)(0.5F + f2), 1.0D, (double)(f2 * 2.0F));
}
if (k == 1)
{
this.setRenderBounds((double)(0.5F - f2), 0.0D, (double)(1.0F - f2 * 2.0F), (double)(0.5F + f2), 1.0D, 1.0D);
}
f2 = 0.0625F;
if (k == 2)
{
this.setRenderBounds((double)(0.5F - f2), (double)(1.0F - f2 * 3.0F), (double)(-f2 * 2.0F), (double)(0.5F + f2), (double)(1.0F - f2), (double)(1.0F + f2 * 2.0F));
}
if (k == 3)
{
this.setRenderBounds((double)(0.5F - f2), (double)(0.5F - f2 * 3.0F), (double)(-f2 * 2.0F), (double)(0.5F + f2), (double)(0.5F - f2), (double)(1.0F + f2 * 2.0F));
}
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
this.renderFaceYNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 0));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
this.renderFaceYPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 1));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
this.renderFaceZNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
this.renderFaceZPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 3));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
this.renderFaceXNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 4));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
this.renderFaceXPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 5));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
}
else if (j == 21)
{
for (k = 0; k < 3; ++k)
{
f2 = 0.0625F;
if (k == 0)
{
this.setRenderBounds((double)(0.5F - f2), 0.30000001192092896D, 0.0D, (double)(0.5F + f2), 1.0D, (double)(f2 * 2.0F));
}
if (k == 1)
{
this.setRenderBounds((double)(0.5F - f2), 0.30000001192092896D, (double)(1.0F - f2 * 2.0F), (double)(0.5F + f2), 1.0D, 1.0D);
}
f2 = 0.0625F;
if (k == 2)
{
this.setRenderBounds((double)(0.5F - f2), 0.5D, 0.0D, (double)(0.5F + f2), (double)(1.0F - f2), 1.0D);
}
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
this.renderFaceYNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 0));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
this.renderFaceYPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 1));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
this.renderFaceZNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
this.renderFaceZPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 3));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
this.renderFaceXNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 4));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
this.renderFaceXPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSide(par1Block, 5));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
}
else if (j == 32)
{
for (k = 0; k < 2; ++k)
{
if (k == 0)
{
this.setRenderBounds(0.0D, 0.0D, 0.3125D, 1.0D, 0.8125D, 0.6875D);
}
if (k == 1)
{
this.setRenderBounds(0.25D, 0.0D, 0.25D, 0.75D, 1.0D, 0.75D);
}
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
this.renderFaceYNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 0, par2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
this.renderFaceYPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 1, par2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
this.renderFaceZNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 2, par2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
this.renderFaceZPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 3, par2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
this.renderFaceXNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 4, par2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
this.renderFaceXPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 5, par2));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
}
else if (j == 35)
{
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
this.renderBlockAnvilOrient((BlockAnvil)par1Block, 0, 0, 0, par2, true);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
else if (j == 34)
{
for (k = 0; k < 3; ++k)
{
if (k == 0)
{
this.setRenderBounds(0.125D, 0.0D, 0.125D, 0.875D, 0.1875D, 0.875D);
this.setOverrideBlockTexture(this.getBlockIcon(Block.obsidian));
}
else if (k == 1)
{
this.setRenderBounds(0.1875D, 0.1875D, 0.1875D, 0.8125D, 0.875D, 0.8125D);
this.setOverrideBlockTexture(Block.beacon.getBeaconIcon());
}
else if (k == 2)
{
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
this.setOverrideBlockTexture(this.getBlockIcon(Block.glass));
}
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
this.renderFaceYNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 0, par2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
this.renderFaceYPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 1, par2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
this.renderFaceZNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 2, par2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
this.renderFaceZPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 3, par2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
this.renderFaceXNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 4, par2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
this.renderFaceXPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 5, par2));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
this.clearOverrideBlockTexture();
}
else if (j == 38)
{
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
this.renderBlockHopperMetadata((BlockHopper)par1Block, 0, 0, 0, 0, true);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
else
{
FMLRenderAccessLibrary.renderInventoryBlock(this, par1Block, par2, j);
}
}
else
{
if (j == 16)
{
par2 = 1;
}
par1Block.setBlockBoundsForItemRender();
this.setRenderBoundsFromBlock(par1Block);
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
this.renderFaceYNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 0, par2));
tessellator.draw();
if (flag && this.useInventoryTint)
{
k = par1Block.getRenderColor(par2);
f2 = (float)(k >> 16 & 255) / 255.0F;
f3 = (float)(k >> 8 & 255) / 255.0F;
float f7 = (float)(k & 255) / 255.0F;
GL11.glColor4f(f2 * par3, f3 * par3, f7 * par3, 1.0F);
}
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
this.renderFaceYPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 1, par2));
tessellator.draw();
if (flag && this.useInventoryTint)
{
GL11.glColor4f(par3, par3, par3, 1.0F);
}
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
this.renderFaceZNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 2, par2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
this.renderFaceZPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 3, par2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
this.renderFaceXNeg(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 4, par2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
this.renderFaceXPos(par1Block, 0.0D, 0.0D, 0.0D, this.getBlockIconFromSideAndMetadata(par1Block, 5, par2));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
}
/**
* Checks to see if the item's render type indicates that it should be rendered as a regular block or not.
*/
public static boolean renderItemIn3d(int par0)
{
switch (par0)
{
case 0: return true;
case 31: return true ;
case 39: return true ;
case 13: return true ;
case 10: return true ;
case 11: return true ;
case 27: return true ;
case 22: return true ;
case 21: return true ;
case 16: return true ;
case 26: return true ;
case 32: return true ;
case 34: return true ;
case 35: return true ;
default: return FMLRenderAccessLibrary.renderItemAsFull3DBlock(par0);
}
}
public Icon getBlockIcon(Block par1Block, IBlockAccess par2IBlockAccess, int par3, int par4, int par5, int par6)
{
return this.getIconSafe(par1Block.getBlockTexture(par2IBlockAccess, par3, par4, par5, par6));
}
public Icon getBlockIconFromSideAndMetadata(Block par1Block, int par2, int par3)
{
return this.getIconSafe(par1Block.getIcon(par2, par3));
}
public Icon getBlockIconFromSide(Block par1Block, int par2)
{
return this.getIconSafe(par1Block.getBlockTextureFromSide(par2));
}
public Icon getBlockIcon(Block par1Block)
{
return this.getIconSafe(par1Block.getBlockTextureFromSide(1));
}
public Icon getIconSafe(Icon par1Icon)
{
return par1Icon == null ? this.minecraftRB.renderEngine.getMissingIcon(0) : par1Icon;
}
}