package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.RenderEngine; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class EntityFootStepFX extends EntityFX { private int field_70576_a = 0; private int field_70578_aq = 0; private RenderEngine currentFootSteps; public EntityFootStepFX(RenderEngine par1RenderEngine, World par2World, double par3, double par5, double par7) { super(par2World, par3, par5, par7, 0.0D, 0.0D, 0.0D); this.currentFootSteps = par1RenderEngine; this.motionX = this.motionY = this.motionZ = 0.0D; this.field_70578_aq = 200; } public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { float f6 = ((float)this.field_70576_a + par2) / (float)this.field_70578_aq; f6 *= f6; float f7 = 2.0F - f6 * 2.0F; if (f7 > 1.0F) { f7 = 1.0F; } f7 *= 0.2F; GL11.glDisable(GL11.GL_LIGHTING); float f8 = 0.125F; float f9 = (float)(this.posX - interpPosX); float f10 = (float)(this.posY - interpPosY); float f11 = (float)(this.posZ - interpPosZ); float f12 = this.worldObj.getLightBrightness(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)); this.currentFootSteps.bindTexture("/misc/footprint.png"); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); par1Tessellator.startDrawingQuads(); par1Tessellator.setColorRGBA_F(f12, f12, f12, f7); par1Tessellator.addVertexWithUV((double)(f9 - f8), (double)f10, (double)(f11 + f8), 0.0D, 1.0D); par1Tessellator.addVertexWithUV((double)(f9 + f8), (double)f10, (double)(f11 + f8), 1.0D, 1.0D); par1Tessellator.addVertexWithUV((double)(f9 + f8), (double)f10, (double)(f11 - f8), 1.0D, 0.0D); par1Tessellator.addVertexWithUV((double)(f9 - f8), (double)f10, (double)(f11 - f8), 0.0D, 0.0D); par1Tessellator.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); } /** * Called to update the entity's position/logic. */ public void onUpdate() { ++this.field_70576_a; if (this.field_70576_a == this.field_70578_aq) { this.setDead(); } } public int getFXLayer() { return 3; } }