package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.Random;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
public class BlockStem extends BlockFlower
{
/** Defines if it is a Melon or a Pumpkin that the stem is producing. */
private final Block fruitType;
@SideOnly(Side.CLIENT)
private Icon theIcon;
protected BlockStem(int par1, Block par2Block)
{
super(par1);
this.fruitType = par2Block;
this.setTickRandomly(true);
float f = 0.125F;
this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 0.25F, 0.5F + f);
this.setCreativeTab((CreativeTabs)null);
}
/**
* Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of
* blockID passed in. Args: blockID
*/
protected boolean canThisPlantGrowOnThisBlockID(int par1)
{
return par1 == Block.tilledField.blockID;
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
super.updateTick(par1World, par2, par3, par4, par5Random);
if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9)
{
float f = this.getGrowthModifier(par1World, par2, par3, par4);
if (par5Random.nextInt((int)(25.0F / f) + 1) == 0)
{
int l = par1World.getBlockMetadata(par2, par3, par4);
if (l < 7)
{
++l;
par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);
}
else
{
if (par1World.getBlockId(par2 - 1, par3, par4) == this.fruitType.blockID)
{
return;
}
if (par1World.getBlockId(par2 + 1, par3, par4) == this.fruitType.blockID)
{
return;
}
if (par1World.getBlockId(par2, par3, par4 - 1) == this.fruitType.blockID)
{
return;
}
if (par1World.getBlockId(par2, par3, par4 + 1) == this.fruitType.blockID)
{
return;
}
int i1 = par5Random.nextInt(4);
int j1 = par2;
int k1 = par4;
if (i1 == 0)
{
j1 = par2 - 1;
}
if (i1 == 1)
{
++j1;
}
if (i1 == 2)
{
k1 = par4 - 1;
}
if (i1 == 3)
{
++k1;
}
int l1 = par1World.getBlockId(j1, par3 - 1, k1);
boolean isSoil = (blocksList[l1] != null && blocksList[l1].canSustainPlant(par1World, j1, par3 - 1, k1, ForgeDirection.UP, this));
if (par1World.getBlockId(j1, par3, k1) == 0 && (isSoil || l1 == Block.dirt.blockID || l1 == Block.grass.blockID))
{
par1World.setBlock(j1, par3, k1, this.fruitType.blockID);
}
}
}
}
}
public void fertilizeStem(World par1World, int par2, int par3, int par4)
{
int l = par1World.getBlockMetadata(par2, par3, par4) + MathHelper.getRandomIntegerInRange(par1World.rand, 2, 5);
if (l > 7)
{
l = 7;
}
par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);
}
private float getGrowthModifier(World par1World, int par2, int par3, int par4)
{
float f = 1.0F;
int l = par1World.getBlockId(par2, par3, par4 - 1);
int i1 = par1World.getBlockId(par2, par3, par4 + 1);
int j1 = par1World.getBlockId(par2 - 1, par3, par4);
int k1 = par1World.getBlockId(par2 + 1, par3, par4);
int l1 = par1World.getBlockId(par2 - 1, par3, par4 - 1);
int i2 = par1World.getBlockId(par2 + 1, par3, par4 - 1);
int j2 = par1World.getBlockId(par2 + 1, par3, par4 + 1);
int k2 = par1World.getBlockId(par2 - 1, par3, par4 + 1);
boolean flag = j1 == this.blockID || k1 == this.blockID;
boolean flag1 = l == this.blockID || i1 == this.blockID;
boolean flag2 = l1 == this.blockID || i2 == this.blockID || j2 == this.blockID || k2 == this.blockID;
for (int l2 = par2 - 1; l2 <= par2 + 1; ++l2)
{
for (int i3 = par4 - 1; i3 <= par4 + 1; ++i3)
{
int j3 = par1World.getBlockId(l2, par3 - 1, i3);
float f1 = 0.0F;
if (blocksList[j3] != null && blocksList[j3].canSustainPlant(par1World, l2, par3 - 1, i3, ForgeDirection.UP, this))
{
f1 = 1.0F;
if (blocksList[j3].isFertile(par1World, l2, par3 - 1, i3))
{
f1 = 3.0F;
}
}
if (l2 != par2 || i3 != par4)
{
f1 /= 4.0F;
}
f += f1;
}
}
if (flag2 || flag && flag1)
{
f /= 2.0F;
}
return f;
}
@SideOnly(Side.CLIENT)
/**
* Returns the color this block should be rendered. Used by leaves.
*/
public int getRenderColor(int par1)
{
int j = par1 * 32;
int k = 255 - par1 * 8;
int l = par1 * 4;
return j << 16 | k << 8 | l;
}
@SideOnly(Side.CLIENT)
/**
* Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
* when first determining what to render.
*/
public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return this.getRenderColor(par1IBlockAccess.getBlockMetadata(par2, par3, par4));
}
/**
* Sets the block's bounds for rendering it as an item
*/
public void setBlockBoundsForItemRender()
{
float f = 0.125F;
this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 0.25F, 0.5F + f);
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
this.maxY = (double)((float)(par1IBlockAccess.getBlockMetadata(par2, par3, par4) * 2 + 2) / 16.0F);
float f = 0.125F;
this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, (float)this.maxY, 0.5F + f);
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 19;
}
@SideOnly(Side.CLIENT)
/**
* Returns the current state of the stem. Returns -1 if the stem is not fully grown, or a value between 0 and 3
* based on the direction the stem is facing.
*/
public int getState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
return l < 7 ? -1 : (par1IBlockAccess.getBlockId(par2 - 1, par3, par4) == this.fruitType.blockID ? 0 : (par1IBlockAccess.getBlockId(par2 + 1, par3, par4) == this.fruitType.blockID ? 1 : (par1IBlockAccess.getBlockId(par2, par3, par4 - 1) == this.fruitType.blockID ? 2 : (par1IBlockAccess.getBlockId(par2, par3, par4 + 1) == this.fruitType.blockID ? 3 : -1))));
}
/**
* Drops the block items with a specified chance of dropping the specified items
*/
public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
{
super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, par7);
}
@Override
public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
{
ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
for (int i = 0; i < 3; i++)
{
if (world.rand.nextInt(15) <= metadata)
{
ret.add(new ItemStack(fruitType == pumpkin ? Item.pumpkinSeeds : Item.melonSeeds));
}
}
return ret;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return -1;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 1;
}
@SideOnly(Side.CLIENT)
/**
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
*/
public int idPicked(World par1World, int par2, int par3, int par4)
{
return this.fruitType == Block.pumpkin ? Item.pumpkinSeeds.itemID : (this.fruitType == Block.melon ? Item.melonSeeds.itemID : 0);
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon("stem_straight");
this.theIcon = par1IconRegister.registerIcon("stem_bent");
}
@SideOnly(Side.CLIENT)
public Icon func_94368_p()
{
return this.theIcon;
}
}