package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.Random; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; public class BlockStem extends BlockFlower { /** Defines if it is a Melon or a Pumpkin that the stem is producing. */ private final Block fruitType; @SideOnly(Side.CLIENT) private Icon theIcon; protected BlockStem(int par1, Block par2Block) { super(par1); this.fruitType = par2Block; this.setTickRandomly(true); float f = 0.125F; this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 0.25F, 0.5F + f); this.setCreativeTab((CreativeTabs)null); } /** * Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of * blockID passed in. Args: blockID */ protected boolean canThisPlantGrowOnThisBlockID(int par1) { return par1 == Block.tilledField.blockID; } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { super.updateTick(par1World, par2, par3, par4, par5Random); if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9) { float f = this.getGrowthModifier(par1World, par2, par3, par4); if (par5Random.nextInt((int)(25.0F / f) + 1) == 0) { int l = par1World.getBlockMetadata(par2, par3, par4); if (l < 7) { ++l; par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2); } else { if (par1World.getBlockId(par2 - 1, par3, par4) == this.fruitType.blockID) { return; } if (par1World.getBlockId(par2 + 1, par3, par4) == this.fruitType.blockID) { return; } if (par1World.getBlockId(par2, par3, par4 - 1) == this.fruitType.blockID) { return; } if (par1World.getBlockId(par2, par3, par4 + 1) == this.fruitType.blockID) { return; } int i1 = par5Random.nextInt(4); int j1 = par2; int k1 = par4; if (i1 == 0) { j1 = par2 - 1; } if (i1 == 1) { ++j1; } if (i1 == 2) { k1 = par4 - 1; } if (i1 == 3) { ++k1; } int l1 = par1World.getBlockId(j1, par3 - 1, k1); boolean isSoil = (blocksList[l1] != null && blocksList[l1].canSustainPlant(par1World, j1, par3 - 1, k1, ForgeDirection.UP, this)); if (par1World.getBlockId(j1, par3, k1) == 0 && (isSoil || l1 == Block.dirt.blockID || l1 == Block.grass.blockID)) { par1World.setBlock(j1, par3, k1, this.fruitType.blockID); } } } } } public void fertilizeStem(World par1World, int par2, int par3, int par4) { int l = par1World.getBlockMetadata(par2, par3, par4) + MathHelper.getRandomIntegerInRange(par1World.rand, 2, 5); if (l > 7) { l = 7; } par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2); } private float getGrowthModifier(World par1World, int par2, int par3, int par4) { float f = 1.0F; int l = par1World.getBlockId(par2, par3, par4 - 1); int i1 = par1World.getBlockId(par2, par3, par4 + 1); int j1 = par1World.getBlockId(par2 - 1, par3, par4); int k1 = par1World.getBlockId(par2 + 1, par3, par4); int l1 = par1World.getBlockId(par2 - 1, par3, par4 - 1); int i2 = par1World.getBlockId(par2 + 1, par3, par4 - 1); int j2 = par1World.getBlockId(par2 + 1, par3, par4 + 1); int k2 = par1World.getBlockId(par2 - 1, par3, par4 + 1); boolean flag = j1 == this.blockID || k1 == this.blockID; boolean flag1 = l == this.blockID || i1 == this.blockID; boolean flag2 = l1 == this.blockID || i2 == this.blockID || j2 == this.blockID || k2 == this.blockID; for (int l2 = par2 - 1; l2 <= par2 + 1; ++l2) { for (int i3 = par4 - 1; i3 <= par4 + 1; ++i3) { int j3 = par1World.getBlockId(l2, par3 - 1, i3); float f1 = 0.0F; if (blocksList[j3] != null && blocksList[j3].canSustainPlant(par1World, l2, par3 - 1, i3, ForgeDirection.UP, this)) { f1 = 1.0F; if (blocksList[j3].isFertile(par1World, l2, par3 - 1, i3)) { f1 = 3.0F; } } if (l2 != par2 || i3 != par4) { f1 /= 4.0F; } f += f1; } } if (flag2 || flag && flag1) { f /= 2.0F; } return f; } @SideOnly(Side.CLIENT) /** * Returns the color this block should be rendered. Used by leaves. */ public int getRenderColor(int par1) { int j = par1 * 32; int k = 255 - par1 * 8; int l = par1 * 4; return j << 16 | k << 8 | l; } @SideOnly(Side.CLIENT) /** * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called * when first determining what to render. */ public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return this.getRenderColor(par1IBlockAccess.getBlockMetadata(par2, par3, par4)); } /** * Sets the block's bounds for rendering it as an item */ public void setBlockBoundsForItemRender() { float f = 0.125F; this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 0.25F, 0.5F + f); } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { this.maxY = (double)((float)(par1IBlockAccess.getBlockMetadata(par2, par3, par4) * 2 + 2) / 16.0F); float f = 0.125F; this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, (float)this.maxY, 0.5F + f); } /** * The type of render function that is called for this block */ public int getRenderType() { return 19; } @SideOnly(Side.CLIENT) /** * Returns the current state of the stem. Returns -1 if the stem is not fully grown, or a value between 0 and 3 * based on the direction the stem is facing. */ public int getState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4); return l < 7 ? -1 : (par1IBlockAccess.getBlockId(par2 - 1, par3, par4) == this.fruitType.blockID ? 0 : (par1IBlockAccess.getBlockId(par2 + 1, par3, par4) == this.fruitType.blockID ? 1 : (par1IBlockAccess.getBlockId(par2, par3, par4 - 1) == this.fruitType.blockID ? 2 : (par1IBlockAccess.getBlockId(par2, par3, par4 + 1) == this.fruitType.blockID ? 3 : -1)))); } /** * Drops the block items with a specified chance of dropping the specified items */ public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) { super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, par7); } @Override public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune) { ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); for (int i = 0; i < 3; i++) { if (world.rand.nextInt(15) <= metadata) { ret.add(new ItemStack(fruitType == pumpkin ? Item.pumpkinSeeds : Item.melonSeeds)); } } return ret; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return -1; } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random par1Random) { return 1; } @SideOnly(Side.CLIENT) /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ public int idPicked(World par1World, int par2, int par3, int par4) { return this.fruitType == Block.pumpkin ? Item.pumpkinSeeds.itemID : (this.fruitType == Block.melon ? Item.melonSeeds.itemID : 0); } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("stem_straight"); this.theIcon = par1IconRegister.registerIcon("stem_bent"); } @SideOnly(Side.CLIENT) public Icon func_94368_p() { return this.theIcon; } }