package net.minecraft.world.gen.structure; import java.util.Iterator; import java.util.LinkedList; import java.util.Random; import net.minecraft.world.World; public abstract class StructureStart { /** List of all StructureComponents that are part of this structure */ protected LinkedList components = new LinkedList(); protected StructureBoundingBox boundingBox; public StructureBoundingBox getBoundingBox() { return this.boundingBox; } public LinkedList getComponents() { return this.components; } /** * Keeps iterating Structure Pieces and spawning them until the checks tell it to stop */ public void generateStructure(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { Iterator iterator = this.components.iterator(); while (iterator.hasNext()) { StructureComponent structurecomponent = (StructureComponent)iterator.next(); if (structurecomponent.getBoundingBox().intersectsWith(par3StructureBoundingBox) && !structurecomponent.addComponentParts(par1World, par2Random, par3StructureBoundingBox)) { iterator.remove(); } } } /** * Calculates total bounding box based on components' bounding boxes and saves it to boundingBox */ protected void updateBoundingBox() { this.boundingBox = StructureBoundingBox.getNewBoundingBox(); Iterator iterator = this.components.iterator(); while (iterator.hasNext()) { StructureComponent structurecomponent = (StructureComponent)iterator.next(); this.boundingBox.expandTo(structurecomponent.getBoundingBox()); } } /** * offsets the structure Bounding Boxes up to a certain height, typically 63 - 10 */ protected void markAvailableHeight(World par1World, Random par2Random, int par3) { int j = 63 - par3; int k = this.boundingBox.getYSize() + 1; if (k < j) { k += par2Random.nextInt(j - k); } int l = k - this.boundingBox.maxY; this.boundingBox.offset(0, l, 0); Iterator iterator = this.components.iterator(); while (iterator.hasNext()) { StructureComponent structurecomponent = (StructureComponent)iterator.next(); structurecomponent.getBoundingBox().offset(0, l, 0); } } protected void setRandomHeight(World par1World, Random par2Random, int par3, int par4) { int k = par4 - par3 + 1 - this.boundingBox.getYSize(); boolean flag = true; int l; if (k > 1) { l = par3 + par2Random.nextInt(k); } else { l = par3; } int i1 = l - this.boundingBox.minY; this.boundingBox.offset(0, i1, 0); Iterator iterator = this.components.iterator(); while (iterator.hasNext()) { StructureComponent structurecomponent = (StructureComponent)iterator.next(); structurecomponent.getBoundingBox().offset(0, i1, 0); } } /** * currently only defined for Villages, returns true if Village has more than 2 non-road components */ public boolean isSizeableStructure() { return true; } }