package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.InventoryEnderChest;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityEnderChest;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class BlockEnderChest extends BlockContainer
{
protected BlockEnderChest(int par1)
{
super(par1, Material.rock);
this.setCreativeTab(CreativeTabs.tabDecorations);
this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 22;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return Block.obsidian.blockID;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 8;
}
/**
* Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
*/
protected boolean canSilkHarvest()
{
return true;
}
/**
* Called when the block is placed in the world.
*/
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
{
byte b0 = 0;
int l = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
if (l == 0)
{
b0 = 2;
}
if (l == 1)
{
b0 = 5;
}
if (l == 2)
{
b0 = 3;
}
if (l == 3)
{
b0 = 4;
}
par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 2);
}
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
InventoryEnderChest inventoryenderchest = par5EntityPlayer.getInventoryEnderChest();
TileEntityEnderChest tileentityenderchest = (TileEntityEnderChest)par1World.getBlockTileEntity(par2, par3, par4);
if (inventoryenderchest != null && tileentityenderchest != null)
{
if (par1World.isBlockNormalCube(par2, par3 + 1, par4))
{
return true;
}
else if (par1World.isRemote)
{
return true;
}
else
{
inventoryenderchest.setAssociatedChest(tileentityenderchest);
par5EntityPlayer.displayGUIChest(inventoryenderchest);
return true;
}
}
else
{
return true;
}
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World par1World)
{
return new TileEntityEnderChest();
}
@SideOnly(Side.CLIENT)
/**
* A randomly called display update to be able to add particles or other items for display
*/
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
for (int l = 0; l < 3; ++l)
{
double d0 = (double)((float)par2 + par5Random.nextFloat());
double d1 = (double)((float)par3 + par5Random.nextFloat());
d0 = (double)((float)par4 + par5Random.nextFloat());
double d2 = 0.0D;
double d3 = 0.0D;
double d4 = 0.0D;
int i1 = par5Random.nextInt(2) * 2 - 1;
int j1 = par5Random.nextInt(2) * 2 - 1;
d2 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
d3 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
d4 = ((double)par5Random.nextFloat() - 0.5D) * 0.125D;
double d5 = (double)par4 + 0.5D + 0.25D * (double)j1;
d4 = (double)(par5Random.nextFloat() * 1.0F * (float)j1);
double d6 = (double)par2 + 0.5D + 0.25D * (double)i1;
d2 = (double)(par5Random.nextFloat() * 1.0F * (float)i1);
par1World.spawnParticle("portal", d6, d1, d5, d2, d3, d4);
}
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon("obsidian");
}
}