package net.minecraft.world.gen.feature;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockSapling;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
public class WorldGenTaiga2 extends WorldGenerator
{
public WorldGenTaiga2(boolean par1)
{
super(par1);
}
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
{
int l = par2Random.nextInt(4) + 6;
int i1 = 1 + par2Random.nextInt(2);
int j1 = l - i1;
int k1 = 2 + par2Random.nextInt(2);
boolean flag = true;
if (par4 >= 1 && par4 + l + 1 <= 256)
{
int l1;
int i2;
int j2;
int k2;
for (l1 = par4; l1 <= par4 + 1 + l && flag; ++l1)
{
boolean flag1 = true;
if (l1 - par4 < i1)
{
k2 = 0;
}
else
{
k2 = k1;
}
for (i2 = par3 - k2; i2 <= par3 + k2 && flag; ++i2)
{
for (int l2 = par5 - k2; l2 <= par5 + k2 && flag; ++l2)
{
if (l1 >= 0 && l1 < 256)
{
j2 = par1World.getBlockId(i2, l1, l2);
Block block = Block.blocksList[j2];
if (j2 != 0 && block != null && !block.isLeaves(par1World, i2, l1, l2))
{
flag = false;
}
}
else
{
flag = false;
}
}
}
}
if (!flag)
{
return false;
}
else
{
l1 = par1World.getBlockId(par3, par4 - 1, par5);
Block soil = Block.blocksList[l1];
boolean isValidSoil = soil != null && soil.canSustainPlant(par1World, par3, par4 - 1, par5, ForgeDirection.UP, (BlockSapling)Block.sapling);
if (isValidSoil && par4 < 256 - l - 1)
{
soil.onPlantGrow(par1World, par3, par4 - 1, par5, par3, par4, par5);
k2 = par2Random.nextInt(2);
i2 = 1;
byte b0 = 0;
int i3;
int j3;
for (j2 = 0; j2 <= j1; ++j2)
{
j3 = par4 + l - j2;
for (i3 = par3 - k2; i3 <= par3 + k2; ++i3)
{
int k3 = i3 - par3;
for (int l3 = par5 - k2; l3 <= par5 + k2; ++l3)
{
int i4 = l3 - par5;
Block block = Block.blocksList[par1World.getBlockId(i3, j3, l3)];
if ((Math.abs(k3) != k2 || Math.abs(i4) != k2 || k2 <= 0) &&
(block == null || block.canBeReplacedByLeaves(par1World, i3, j3, l3)))
{
this.setBlockAndMetadata(par1World, i3, j3, l3, Block.leaves.blockID, 1);
}
}
}
if (k2 >= i2)
{
k2 = b0;
b0 = 1;
++i2;
if (i2 > k1)
{
i2 = k1;
}
}
else
{
++k2;
}
}
j2 = par2Random.nextInt(3);
for (j3 = 0; j3 < l - j2; ++j3)
{
i3 = par1World.getBlockId(par3, par4 + j3, par5);
Block block = Block.blocksList[i3];
if (i3 == 0 || block == null || block.isLeaves(par1World, par3, par4 + j3, par5))
{
this.setBlockAndMetadata(par1World, par3, par4 + j3, par5, Block.wood.blockID, 1);
}
}
return true;
}
else
{
return false;
}
}
}
else
{
return false;
}
}
}