package net.minecraft.world.gen.feature; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockSapling; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; public class WorldGenTaiga2 extends WorldGenerator { public WorldGenTaiga2(boolean par1) { super(par1); } public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { int l = par2Random.nextInt(4) + 6; int i1 = 1 + par2Random.nextInt(2); int j1 = l - i1; int k1 = 2 + par2Random.nextInt(2); boolean flag = true; if (par4 >= 1 && par4 + l + 1 <= 256) { int l1; int i2; int j2; int k2; for (l1 = par4; l1 <= par4 + 1 + l && flag; ++l1) { boolean flag1 = true; if (l1 - par4 < i1) { k2 = 0; } else { k2 = k1; } for (i2 = par3 - k2; i2 <= par3 + k2 && flag; ++i2) { for (int l2 = par5 - k2; l2 <= par5 + k2 && flag; ++l2) { if (l1 >= 0 && l1 < 256) { j2 = par1World.getBlockId(i2, l1, l2); Block block = Block.blocksList[j2]; if (j2 != 0 && block != null && !block.isLeaves(par1World, i2, l1, l2)) { flag = false; } } else { flag = false; } } } } if (!flag) { return false; } else { l1 = par1World.getBlockId(par3, par4 - 1, par5); Block soil = Block.blocksList[l1]; boolean isValidSoil = soil != null && soil.canSustainPlant(par1World, par3, par4 - 1, par5, ForgeDirection.UP, (BlockSapling)Block.sapling); if (isValidSoil && par4 < 256 - l - 1) { soil.onPlantGrow(par1World, par3, par4 - 1, par5, par3, par4, par5); k2 = par2Random.nextInt(2); i2 = 1; byte b0 = 0; int i3; int j3; for (j2 = 0; j2 <= j1; ++j2) { j3 = par4 + l - j2; for (i3 = par3 - k2; i3 <= par3 + k2; ++i3) { int k3 = i3 - par3; for (int l3 = par5 - k2; l3 <= par5 + k2; ++l3) { int i4 = l3 - par5; Block block = Block.blocksList[par1World.getBlockId(i3, j3, l3)]; if ((Math.abs(k3) != k2 || Math.abs(i4) != k2 || k2 <= 0) && (block == null || block.canBeReplacedByLeaves(par1World, i3, j3, l3))) { this.setBlockAndMetadata(par1World, i3, j3, l3, Block.leaves.blockID, 1); } } } if (k2 >= i2) { k2 = b0; b0 = 1; ++i2; if (i2 > k1) { i2 = k1; } } else { ++k2; } } j2 = par2Random.nextInt(3); for (j3 = 0; j3 < l - j2; ++j3) { i3 = par1World.getBlockId(par3, par4 + j3, par5); Block block = Block.blocksList[i3]; if (i3 == 0 || block == null || block.isLeaves(par1World, par3, par4 + j3, par5)) { this.setBlockAndMetadata(par1World, par3, par4 + j3, par5, Block.wood.blockID, 1); } } return true; } else { return false; } } } else { return false; } } }