package net.minecraft.world.gen.structure;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.tileentity.TileEntityMobSpawner;
import net.minecraft.world.World;
public class ComponentStrongholdPortalRoom extends ComponentStronghold
{
private boolean hasSpawner;
public ComponentStrongholdPortalRoom(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
{
super(par1);
this.coordBaseMode = par4;
this.boundingBox = par3StructureBoundingBox;
}
/**
* Initiates construction of the Structure Component picked, at the current Location of StructGen
*/
public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
{
if (par1StructureComponent != null)
{
((ComponentStrongholdStairs2)par1StructureComponent).strongholdPortalRoom = this;
}
}
public static ComponentStrongholdPortalRoom findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 11, 8, 16, par5);
return canStrongholdGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(par0List, structureboundingbox) == null ? new ComponentStrongholdPortalRoom(par6, par1Random, structureboundingbox, par5) : null;
}
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
* the end, it adds Fences...
*/
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
{
this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 10, 7, 15, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.GRATES, 4, 1, 0);
byte b0 = 6;
this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, b0, 1, 1, b0, 14, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, b0, 1, 9, b0, 14, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, b0, 1, 8, b0, 2, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, b0, 14, 8, b0, 14, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 2, 1, 4, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 8, 1, 1, 9, 1, 4, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 1, 1, 3, Block.lavaMoving.blockID, Block.lavaMoving.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 1, 1, 9, 1, 3, Block.lavaMoving.blockID, Block.lavaMoving.blockID, false);
this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 3, 1, 8, 7, 1, 12, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 9, 6, 1, 11, Block.lavaMoving.blockID, Block.lavaMoving.blockID, false);
int i;
for (i = 3; i < 14; i += 2)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, i, 0, 4, i, Block.fenceIron.blockID, Block.fenceIron.blockID, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 3, i, 10, 4, i, Block.fenceIron.blockID, Block.fenceIron.blockID, false);
}
for (i = 2; i < 9; i += 2)
{
this.fillWithBlocks(par1World, par3StructureBoundingBox, i, 3, 15, i, 4, 15, Block.fenceIron.blockID, Block.fenceIron.blockID, false);
}
i = this.getMetadataWithOffset(Block.stairsStoneBrick.blockID, 3);
this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 5, 6, 1, 7, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 2, 6, 6, 2, 7, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 3, 7, 6, 3, 7, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
for (int j = 4; j <= 6; ++j)
{
this.placeBlockAtCurrentPosition(par1World, Block.stairsStoneBrick.blockID, i, j, 1, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stairsStoneBrick.blockID, i, j, 2, 5, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.stairsStoneBrick.blockID, i, j, 3, 6, par3StructureBoundingBox);
}
byte b1 = 2;
byte b2 = 0;
byte b3 = 3;
byte b4 = 1;
switch (this.coordBaseMode)
{
case 0:
b1 = 0;
b2 = 2;
break;
case 1:
b1 = 1;
b2 = 3;
b3 = 0;
b4 = 2;
case 2:
default:
break;
case 3:
b1 = 3;
b2 = 1;
b3 = 0;
b4 = 2;
}
this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, b1 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 4, 3, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, b1 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 5, 3, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, b1 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 6, 3, 8, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, b2 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 4, 3, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, b2 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 5, 3, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, b2 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 6, 3, 12, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, b3 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 3, 3, 9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, b3 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 3, 3, 10, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, b3 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 3, 3, 11, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, b4 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 7, 3, 9, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, b4 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 7, 3, 10, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Block.endPortalFrame.blockID, b4 + (par2Random.nextFloat() > 0.9F ? 4 : 0), 7, 3, 11, par3StructureBoundingBox);
if (!this.hasSpawner)
{
int k = this.getYWithOffset(3);
int l = this.getXWithOffset(5, 6);
int i1 = this.getZWithOffset(5, 6);
if (par3StructureBoundingBox.isVecInside(l, k, i1))
{
this.hasSpawner = true;
par1World.setBlock(l, k, i1, Block.mobSpawner.blockID, 0, 2);
TileEntityMobSpawner tileentitymobspawner = (TileEntityMobSpawner)par1World.getBlockTileEntity(l, k, i1);
if (tileentitymobspawner != null)
{
tileentitymobspawner.func_98049_a().setMobID("Silverfish");
}
}
}
return true;
}
}