package net.minecraft.util;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemFood;
import net.minecraft.nbt.NBTTagCompound;
public class FoodStats
{
/** The player's food level. */
private int foodLevel = 20;
/** The player's food saturation. */
private float foodSaturationLevel = 5.0F;
/** The player's food exhaustion. */
private float foodExhaustionLevel;
/** The player's food timer value. */
private int foodTimer = 0;
private int prevFoodLevel = 20;
/**
* Args: int foodLevel, float foodSaturationModifier
*/
public void addStats(int par1, float par2)
{
this.foodLevel = Math.min(par1 + this.foodLevel, 20);
this.foodSaturationLevel = Math.min(this.foodSaturationLevel + (float)par1 * par2 * 2.0F, (float)this.foodLevel);
}
/**
* Eat some food.
*/
public void addStats(ItemFood par1ItemFood)
{
this.addStats(par1ItemFood.getHealAmount(), par1ItemFood.getSaturationModifier());
}
/**
* Handles the food game logic.
*/
public void onUpdate(EntityPlayer par1EntityPlayer)
{
int i = par1EntityPlayer.worldObj.difficultySetting;
this.prevFoodLevel = this.foodLevel;
if (this.foodExhaustionLevel > 4.0F)
{
this.foodExhaustionLevel -= 4.0F;
if (this.foodSaturationLevel > 0.0F)
{
this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
}
else if (i > 0)
{
this.foodLevel = Math.max(this.foodLevel - 1, 0);
}
}
if (this.foodLevel >= 18 && par1EntityPlayer.shouldHeal())
{
++this.foodTimer;
if (this.foodTimer >= 80)
{
par1EntityPlayer.heal(1);
this.foodTimer = 0;
}
}
else if (this.foodLevel <= 0)
{
++this.foodTimer;
if (this.foodTimer >= 80)
{
if (par1EntityPlayer.getHealth() > 10 || i >= 3 || par1EntityPlayer.getHealth() > 1 && i >= 2)
{
par1EntityPlayer.attackEntityFrom(DamageSource.starve, 1);
}
this.foodTimer = 0;
}
}
else
{
this.foodTimer = 0;
}
}
/**
* Reads food stats from an NBT object.
*/
public void readNBT(NBTTagCompound par1NBTTagCompound)
{
if (par1NBTTagCompound.hasKey("foodLevel"))
{
this.foodLevel = par1NBTTagCompound.getInteger("foodLevel");
this.foodTimer = par1NBTTagCompound.getInteger("foodTickTimer");
this.foodSaturationLevel = par1NBTTagCompound.getFloat("foodSaturationLevel");
this.foodExhaustionLevel = par1NBTTagCompound.getFloat("foodExhaustionLevel");
}
}
/**
* Writes food stats to an NBT object.
*/
public void writeNBT(NBTTagCompound par1NBTTagCompound)
{
par1NBTTagCompound.setInteger("foodLevel", this.foodLevel);
par1NBTTagCompound.setInteger("foodTickTimer", this.foodTimer);
par1NBTTagCompound.setFloat("foodSaturationLevel", this.foodSaturationLevel);
par1NBTTagCompound.setFloat("foodExhaustionLevel", this.foodExhaustionLevel);
}
/**
* Get the player's food level.
*/
public int getFoodLevel()
{
return this.foodLevel;
}
@SideOnly(Side.CLIENT)
public int getPrevFoodLevel()
{
return this.prevFoodLevel;
}
/**
* If foodLevel is not max.
*/
public boolean needFood()
{
return this.foodLevel < 20;
}
/**
* adds input to foodExhaustionLevel to a max of 40
*/
public void addExhaustion(float par1)
{
this.foodExhaustionLevel = Math.min(this.foodExhaustionLevel + par1, 40.0F);
}
/**
* Get the player's food saturation level.
*/
public float getSaturationLevel()
{
return this.foodSaturationLevel;
}
@SideOnly(Side.CLIENT)
public void setFoodLevel(int par1)
{
this.foodLevel = par1;
}
@SideOnly(Side.CLIENT)
public void setFoodSaturationLevel(float par1)
{
this.foodSaturationLevel = par1;
}
}