package cpw.mods.fml.client;
import java.nio.ByteBuffer;
import java.util.List;
import net.minecraft.client.renderer.texture.Texture;
import net.minecraft.client.renderer.texture.TextureStitched;
public abstract class TextureHelper {
/**
* Copy the texture from the source to the atlas at the specified position
*
* This will use the devised GL helper to do either GL-side copy or a subimage upload
*
* @param atlas The atlas texture we're copying into
* @param source The source texture we're copying from (complete)
* @param atlasX The X position on the atlas
* @param atlasY The Y position on the atlas
*/
public abstract void doTextureCopy(Texture atlas, Texture source, int atlasX, int atlasY);
/**
* Upload the texture to the GPU for GL side copying operations
* This may be a no-op depending on the active implementation.
*
* @param source The texture to upload
*/
public abstract void doTextureUpload(TextureStitched source);
/**
* Rotate the texture so that it doesn't need a rotational transform applied each tick
*
* @param texture The texture to rotate
* @param buffer The buffer for the texture
*/
public void rotateTexture(Texture texture, ByteBuffer buffer)
{
ByteBuffer bytebuffer = buffer;
buffer.position(0);
ByteBuffer other = ByteBuffer.allocateDirect(buffer.capacity());
other.position(0);
int texHeight = texture.getHeight();
int texWidth = texture.getWidth();
for (int row = 0; row < texHeight; ++row)
{
int targCol = texHeight - row - 1;
int srcRowOffset = row * texWidth;
for (int col = 0; col < texWidth; ++col)
{
int targIndex = col * texHeight + targCol;
int srcIndex = srcRowOffset + col;
srcIndex <<=2;
targIndex <<=2;
other.put(targIndex + 0, bytebuffer.get(srcIndex + 0));
other.put(targIndex + 1, bytebuffer.get(srcIndex + 1));
other.put(targIndex + 2, bytebuffer.get(srcIndex + 2));
other.put(targIndex + 3, bytebuffer.get(srcIndex + 3));
}
}
buffer.position(0);
buffer.put(other);
}
}