package net.minecraft.world.biome; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.entity.passive.EntityChicken; import net.minecraft.entity.passive.EntityOcelot; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenHugeTrees; import net.minecraft.world.gen.feature.WorldGenShrub; import net.minecraft.world.gen.feature.WorldGenTallGrass; import net.minecraft.world.gen.feature.WorldGenTrees; import net.minecraft.world.gen.feature.WorldGenVines; import net.minecraft.world.gen.feature.WorldGenerator; public class BiomeGenJungle extends BiomeGenBase { public BiomeGenJungle(int par1) { super(par1); this.theBiomeDecorator.treesPerChunk = 50; this.theBiomeDecorator.grassPerChunk = 25; this.theBiomeDecorator.flowersPerChunk = 4; this.spawnableMonsterList.add(new SpawnListEntry(EntityOcelot.class, 2, 1, 1)); this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4)); } /** * Gets a WorldGen appropriate for this biome. */ public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (par1Random.nextInt(3) == 0 ? new WorldGenHugeTrees(false, 10 + par1Random.nextInt(20), 3, 3) : new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true)))); } /** * Gets a WorldGen appropriate for this biome. */ public WorldGenerator getRandomWorldGenForGrass(Random par1Random) { return par1Random.nextInt(4) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 2) : new WorldGenTallGrass(Block.tallGrass.blockID, 1); } public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); WorldGenVines worldgenvines = new WorldGenVines(); for (int k = 0; k < 50; ++k) { int l = par3 + par2Random.nextInt(16) + 8; byte b0 = 64; int i1 = par4 + par2Random.nextInt(16) + 8; worldgenvines.generate(par1World, par2Random, l, b0, i1); } } }