package net.minecraft.entity.ai; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.util.MathHelper; public class EntityLookHelper { private EntityLiving entity; /** * The amount of change that is made each update for an entity facing a direction. */ private float deltaLookYaw; /** * The amount of change that is made each update for an entity facing a direction. */ private float deltaLookPitch; /** Whether or not the entity is trying to look at something. */ private boolean isLooking = false; private double posX; private double posY; private double posZ; public EntityLookHelper(EntityLiving par1EntityLiving) { this.entity = par1EntityLiving; } /** * Sets position to look at using entity */ public void setLookPositionWithEntity(Entity par1Entity, float par2, float par3) { this.posX = par1Entity.posX; if (par1Entity instanceof EntityLiving) { this.posY = par1Entity.posY + (double)par1Entity.getEyeHeight(); } else { this.posY = (par1Entity.boundingBox.minY + par1Entity.boundingBox.maxY) / 2.0D; } this.posZ = par1Entity.posZ; this.deltaLookYaw = par2; this.deltaLookPitch = par3; this.isLooking = true; } /** * Sets position to look at */ public void setLookPosition(double par1, double par3, double par5, float par7, float par8) { this.posX = par1; this.posY = par3; this.posZ = par5; this.deltaLookYaw = par7; this.deltaLookPitch = par8; this.isLooking = true; } /** * Updates look */ public void onUpdateLook() { this.entity.rotationPitch = 0.0F; if (this.isLooking) { this.isLooking = false; double d0 = this.posX - this.entity.posX; double d1 = this.posY - (this.entity.posY + (double)this.entity.getEyeHeight()); double d2 = this.posZ - this.entity.posZ; double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2); float f = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; float f1 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI)); this.entity.rotationPitch = this.updateRotation(this.entity.rotationPitch, f1, this.deltaLookPitch); this.entity.rotationYawHead = this.updateRotation(this.entity.rotationYawHead, f, this.deltaLookYaw); } else { this.entity.rotationYawHead = this.updateRotation(this.entity.rotationYawHead, this.entity.renderYawOffset, 10.0F); } float f2 = MathHelper.wrapAngleTo180_float(this.entity.rotationYawHead - this.entity.renderYawOffset); if (!this.entity.getNavigator().noPath()) { if (f2 < -75.0F) { this.entity.rotationYawHead = this.entity.renderYawOffset - 75.0F; } if (f2 > 75.0F) { this.entity.rotationYawHead = this.entity.renderYawOffset + 75.0F; } } } private float updateRotation(float par1, float par2, float par3) { float f3 = MathHelper.wrapAngleTo180_float(par2 - par1); if (f3 > par3) { f3 = par3; } if (f3 < -par3) { f3 = -par3; } return par1 + f3; } }