package net.minecraft.client.renderer;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.awt.image.BufferedImage;
import java.nio.FloatBuffer;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.particle.EffectRenderer;
import net.minecraft.client.particle.EntityRainFX;
import net.minecraft.client.particle.EntitySmokeFX;
import net.minecraft.client.renderer.culling.ClippingHelperImpl;
import net.minecraft.client.renderer.culling.Frustrum;
import net.minecraft.crash.CrashReport;
import net.minecraft.crash.CrashReportCategory;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.boss.BossStatus;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.potion.Potion;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MouseFilter;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.ReportedException;
import net.minecraft.util.Vec3;
import net.minecraft.world.biome.BiomeGenBase;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GLContext;
import org.lwjgl.util.glu.GLU;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.event.DrawBlockHighlightEvent;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.common.MinecraftForge;
@SideOnly(Side.CLIENT)
public class EntityRenderer
{
public static boolean anaglyphEnable = false;
/** Anaglyph field (0=R, 1=GB) */
public static int anaglyphField;
/** A reference to the Minecraft object. */
private Minecraft mc;
private float farPlaneDistance = 0.0F;
public ItemRenderer itemRenderer;
/** Entity renderer update count */
private int rendererUpdateCount;
/** Pointed entity */
private Entity pointedEntity = null;
private MouseFilter mouseFilterXAxis = new MouseFilter();
private MouseFilter mouseFilterYAxis = new MouseFilter();
/** Mouse filter dummy 1 */
private MouseFilter mouseFilterDummy1 = new MouseFilter();
/** Mouse filter dummy 2 */
private MouseFilter mouseFilterDummy2 = new MouseFilter();
/** Mouse filter dummy 3 */
private MouseFilter mouseFilterDummy3 = new MouseFilter();
/** Mouse filter dummy 4 */
private MouseFilter mouseFilterDummy4 = new MouseFilter();
private float thirdPersonDistance = 4.0F;
/** Third person distance temp */
private float thirdPersonDistanceTemp = 4.0F;
private float debugCamYaw = 0.0F;
private float prevDebugCamYaw = 0.0F;
private float debugCamPitch = 0.0F;
private float prevDebugCamPitch = 0.0F;
/** Smooth cam yaw */
private float smoothCamYaw;
/** Smooth cam pitch */
private float smoothCamPitch;
/** Smooth cam filter X */
private float smoothCamFilterX;
/** Smooth cam filter Y */
private float smoothCamFilterY;
/** Smooth cam partial ticks */
private float smoothCamPartialTicks;
private float debugCamFOV = 0.0F;
private float prevDebugCamFOV = 0.0F;
private float camRoll = 0.0F;
private float prevCamRoll = 0.0F;
/**
* The texture id of the blocklight/skylight texture used for lighting effects
*/
public int lightmapTexture;
/**
* Colors computed in updateLightmap() and loaded into the lightmap emptyTexture
*/
private int[] lightmapColors;
/** FOV modifier hand */
private float fovModifierHand;
/** FOV modifier hand prev */
private float fovModifierHandPrev;
/** FOV multiplier temp */
private float fovMultiplierTemp;
private float field_82831_U;
private float field_82832_V;
/** Cloud fog mode */
private boolean cloudFog = false;
private double cameraZoom = 1.0D;
private double cameraYaw = 0.0D;
private double cameraPitch = 0.0D;
/** Previous frame time in milliseconds */
private long prevFrameTime = Minecraft.getSystemTime();
/** End time of last render (ns) */
private long renderEndNanoTime = 0L;
/**
* Is set, updateCameraAndRender() calls updateLightmap(); set by updateTorchFlicker()
*/
private boolean lightmapUpdateNeeded = false;
/** Torch flicker X */
float torchFlickerX = 0.0F;
/** Torch flicker DX */
float torchFlickerDX = 0.0F;
/** Torch flicker Y */
float torchFlickerY = 0.0F;
/** Torch flicker DY */
float torchFlickerDY = 0.0F;
private Random random = new Random();
/** Rain sound counter */
private int rainSoundCounter = 0;
/** Rain X coords */
float[] rainXCoords;
/** Rain Y coords */
float[] rainYCoords;
volatile int field_78523_k = 0;
volatile int field_78520_l = 0;
/** Fog color buffer */
FloatBuffer fogColorBuffer = GLAllocation.createDirectFloatBuffer(16);
/** red component of the fog color */
float fogColorRed;
/** green component of the fog color */
float fogColorGreen;
/** blue component of the fog color */
float fogColorBlue;
/** Fog color 2 */
private float fogColor2;
/** Fog color 1 */
private float fogColor1;
/**
* Debug view direction (0=OFF, 1=Front, 2=Right, 3=Back, 4=Left, 5=TiltLeft, 6=TiltRight)
*/
public int debugViewDirection;
public EntityRenderer(Minecraft par1Minecraft)
{
this.mc = par1Minecraft;
this.itemRenderer = new ItemRenderer(par1Minecraft);
this.lightmapTexture = par1Minecraft.renderEngine.allocateAndSetupTexture(new BufferedImage(16, 16, 1));
this.lightmapColors = new int[256];
}
/**
* Updates the entity renderer
*/
public void updateRenderer()
{
this.updateFovModifierHand();
this.updateTorchFlicker();
this.fogColor2 = this.fogColor1;
this.thirdPersonDistanceTemp = this.thirdPersonDistance;
this.prevDebugCamYaw = this.debugCamYaw;
this.prevDebugCamPitch = this.debugCamPitch;
this.prevDebugCamFOV = this.debugCamFOV;
this.prevCamRoll = this.camRoll;
float f;
float f1;
if (this.mc.gameSettings.smoothCamera)
{
f = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F;
f1 = f * f * f * 8.0F;
this.smoothCamFilterX = this.mouseFilterXAxis.smooth(this.smoothCamYaw, 0.05F * f1);
this.smoothCamFilterY = this.mouseFilterYAxis.smooth(this.smoothCamPitch, 0.05F * f1);
this.smoothCamPartialTicks = 0.0F;
this.smoothCamYaw = 0.0F;
this.smoothCamPitch = 0.0F;
}
if (this.mc.renderViewEntity == null)
{
this.mc.renderViewEntity = this.mc.thePlayer;
}
f = this.mc.theWorld.getLightBrightness(MathHelper.floor_double(this.mc.renderViewEntity.posX), MathHelper.floor_double(this.mc.renderViewEntity.posY), MathHelper.floor_double(this.mc.renderViewEntity.posZ));
f1 = (float)(3 - this.mc.gameSettings.renderDistance) / 3.0F;
float f2 = f * (1.0F - f1) + f1;
this.fogColor1 += (f2 - this.fogColor1) * 0.1F;
++this.rendererUpdateCount;
this.itemRenderer.updateEquippedItem();
this.addRainParticles();
this.field_82832_V = this.field_82831_U;
if (BossStatus.field_82825_d)
{
this.field_82831_U += 0.05F;
if (this.field_82831_U > 1.0F)
{
this.field_82831_U = 1.0F;
}
BossStatus.field_82825_d = false;
}
else if (this.field_82831_U > 0.0F)
{
this.field_82831_U -= 0.0125F;
}
}
/**
* Finds what block or object the mouse is over at the specified partial tick time. Args: partialTickTime
*/
public void getMouseOver(float par1)
{
if (this.mc.renderViewEntity != null)
{
if (this.mc.theWorld != null)
{
this.mc.pointedEntityLiving = null;
double d0 = (double)this.mc.playerController.getBlockReachDistance();
this.mc.objectMouseOver = this.mc.renderViewEntity.rayTrace(d0, par1);
double d1 = d0;
Vec3 vec3 = this.mc.renderViewEntity.getPosition(par1);
if (this.mc.playerController.extendedReach())
{
d0 = 6.0D;
d1 = 6.0D;
}
else
{
if (d0 > 3.0D)
{
d1 = 3.0D;
}
d0 = d1;
}
if (this.mc.objectMouseOver != null)
{
d1 = this.mc.objectMouseOver.hitVec.distanceTo(vec3);
}
Vec3 vec31 = this.mc.renderViewEntity.getLook(par1);
Vec3 vec32 = vec3.addVector(vec31.xCoord * d0, vec31.yCoord * d0, vec31.zCoord * d0);
this.pointedEntity = null;
float f1 = 1.0F;
List list = this.mc.theWorld.getEntitiesWithinAABBExcludingEntity(this.mc.renderViewEntity, this.mc.renderViewEntity.boundingBox.addCoord(vec31.xCoord * d0, vec31.yCoord * d0, vec31.zCoord * d0).expand((double)f1, (double)f1, (double)f1));
double d2 = d1;
for (int i = 0; i < list.size(); ++i)
{
Entity entity = (Entity)list.get(i);
if (entity.canBeCollidedWith())
{
float f2 = entity.getCollisionBorderSize();
AxisAlignedBB axisalignedbb = entity.boundingBox.expand((double)f2, (double)f2, (double)f2);
MovingObjectPosition movingobjectposition = axisalignedbb.calculateIntercept(vec3, vec32);
if (axisalignedbb.isVecInside(vec3))
{
if (0.0D < d2 || d2 == 0.0D)
{
this.pointedEntity = entity;
d2 = 0.0D;
}
}
else if (movingobjectposition != null)
{
double d3 = vec3.distanceTo(movingobjectposition.hitVec);
if (d3 < d2 || d2 == 0.0D)
{
this.pointedEntity = entity;
d2 = d3;
}
}
}
}
if (this.pointedEntity != null && (d2 < d1 || this.mc.objectMouseOver == null))
{
this.mc.objectMouseOver = new MovingObjectPosition(this.pointedEntity);
if (this.pointedEntity instanceof EntityLiving)
{
this.mc.pointedEntityLiving = (EntityLiving)this.pointedEntity;
}
}
}
}
}
/**
* Update FOV modifier hand
*/
private void updateFovModifierHand()
{
if (mc.renderViewEntity instanceof EntityPlayerSP)
{
EntityPlayerSP entityplayersp = (EntityPlayerSP)this.mc.renderViewEntity;
this.fovMultiplierTemp = entityplayersp.getFOVMultiplier();
}
else
{
this.fovMultiplierTemp = mc.thePlayer.getFOVMultiplier();
}
this.fovModifierHandPrev = this.fovModifierHand;
this.fovModifierHand += (this.fovMultiplierTemp - this.fovModifierHand) * 0.5F;
if (this.fovModifierHand > 1.5F)
{
this.fovModifierHand = 1.5F;
}
if (this.fovModifierHand < 0.1F)
{
this.fovModifierHand = 0.1F;
}
}
/**
* Changes the field of view of the player depending on if they are underwater or not
*/
private float getFOVModifier(float par1, boolean par2)
{
if (this.debugViewDirection > 0)
{
return 90.0F;
}
else
{
EntityLiving entityplayer = (EntityLiving)this.mc.renderViewEntity;
float f1 = 70.0F;
if (par2)
{
f1 += this.mc.gameSettings.fovSetting * 40.0F;
f1 *= this.fovModifierHandPrev + (this.fovModifierHand - this.fovModifierHandPrev) * par1;
}
if (entityplayer.getHealth() <= 0)
{
float f2 = (float)entityplayer.deathTime + par1;
f1 /= (1.0F - 500.0F / (f2 + 500.0F)) * 2.0F + 1.0F;
}
int i = ActiveRenderInfo.getBlockIdAtEntityViewpoint(this.mc.theWorld, entityplayer, par1);
if (i != 0 && Block.blocksList[i].blockMaterial == Material.water)
{
f1 = f1 * 60.0F / 70.0F;
}
return f1 + this.prevDebugCamFOV + (this.debugCamFOV - this.prevDebugCamFOV) * par1;
}
}
private void hurtCameraEffect(float par1)
{
EntityLiving entityliving = this.mc.renderViewEntity;
float f1 = (float)entityliving.hurtTime - par1;
float f2;
if (entityliving.getHealth() <= 0)
{
f2 = (float)entityliving.deathTime + par1;
GL11.glRotatef(40.0F - 8000.0F / (f2 + 200.0F), 0.0F, 0.0F, 1.0F);
}
if (f1 >= 0.0F)
{
f1 /= (float)entityliving.maxHurtTime;
f1 = MathHelper.sin(f1 * f1 * f1 * f1 * (float)Math.PI);
f2 = entityliving.attackedAtYaw;
GL11.glRotatef(-f2, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-f1 * 14.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(f2, 0.0F, 1.0F, 0.0F);
}
}
/**
* Setups all the GL settings for view bobbing. Args: partialTickTime
*/
private void setupViewBobbing(float par1)
{
if (this.mc.renderViewEntity instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer)this.mc.renderViewEntity;
float f1 = entityplayer.distanceWalkedModified - entityplayer.prevDistanceWalkedModified;
float f2 = -(entityplayer.distanceWalkedModified + f1 * par1);
float f3 = entityplayer.prevCameraYaw + (entityplayer.cameraYaw - entityplayer.prevCameraYaw) * par1;
float f4 = entityplayer.prevCameraPitch + (entityplayer.cameraPitch - entityplayer.prevCameraPitch) * par1;
GL11.glTranslatef(MathHelper.sin(f2 * (float)Math.PI) * f3 * 0.5F, -Math.abs(MathHelper.cos(f2 * (float)Math.PI) * f3), 0.0F);
GL11.glRotatef(MathHelper.sin(f2 * (float)Math.PI) * f3 * 3.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(Math.abs(MathHelper.cos(f2 * (float)Math.PI - 0.2F) * f3) * 5.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(f4, 1.0F, 0.0F, 0.0F);
}
}
/**
* sets up player's eye (or camera in third person mode)
*/
private void orientCamera(float par1)
{
EntityLiving entityliving = this.mc.renderViewEntity;
float f1 = entityliving.yOffset - 1.62F;
double d0 = entityliving.prevPosX + (entityliving.posX - entityliving.prevPosX) * (double)par1;
double d1 = entityliving.prevPosY + (entityliving.posY - entityliving.prevPosY) * (double)par1 - (double)f1;
double d2 = entityliving.prevPosZ + (entityliving.posZ - entityliving.prevPosZ) * (double)par1;
GL11.glRotatef(this.prevCamRoll + (this.camRoll - this.prevCamRoll) * par1, 0.0F, 0.0F, 1.0F);
if (entityliving.isPlayerSleeping())
{
f1 = (float)((double)f1 + 1.0D);
GL11.glTranslatef(0.0F, 0.3F, 0.0F);
if (!this.mc.gameSettings.debugCamEnable)
{
ForgeHooksClient.orientBedCamera(mc, entityliving);
GL11.glRotatef(entityliving.prevRotationYaw + (entityliving.rotationYaw - entityliving.prevRotationYaw) * par1 + 180.0F, 0.0F, -1.0F, 0.0F);
GL11.glRotatef(entityliving.prevRotationPitch + (entityliving.rotationPitch - entityliving.prevRotationPitch) * par1, -1.0F, 0.0F, 0.0F);
}
}
else if (this.mc.gameSettings.thirdPersonView > 0)
{
double d3 = (double)(this.thirdPersonDistanceTemp + (this.thirdPersonDistance - this.thirdPersonDistanceTemp) * par1);
float f2;
float f3;
if (this.mc.gameSettings.debugCamEnable)
{
f3 = this.prevDebugCamYaw + (this.debugCamYaw - this.prevDebugCamYaw) * par1;
f2 = this.prevDebugCamPitch + (this.debugCamPitch - this.prevDebugCamPitch) * par1;
GL11.glTranslatef(0.0F, 0.0F, (float)(-d3));
GL11.glRotatef(f2, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(f3, 0.0F, 1.0F, 0.0F);
}
else
{
f3 = entityliving.rotationYaw;
f2 = entityliving.rotationPitch;
if (this.mc.gameSettings.thirdPersonView == 2)
{
f2 += 180.0F;
}
double d4 = (double)(-MathHelper.sin(f3 / 180.0F * (float)Math.PI) * MathHelper.cos(f2 / 180.0F * (float)Math.PI)) * d3;
double d5 = (double)(MathHelper.cos(f3 / 180.0F * (float)Math.PI) * MathHelper.cos(f2 / 180.0F * (float)Math.PI)) * d3;
double d6 = (double)(-MathHelper.sin(f2 / 180.0F * (float)Math.PI)) * d3;
for (int l = 0; l < 8; ++l)
{
float f4 = (float)((l & 1) * 2 - 1);
float f5 = (float)((l >> 1 & 1) * 2 - 1);
float f6 = (float)((l >> 2 & 1) * 2 - 1);
f4 *= 0.1F;
f5 *= 0.1F;
f6 *= 0.1F;
MovingObjectPosition movingobjectposition = this.mc.theWorld.rayTraceBlocks(this.mc.theWorld.getWorldVec3Pool().getVecFromPool(d0 + (double)f4, d1 + (double)f5, d2 + (double)f6), this.mc.theWorld.getWorldVec3Pool().getVecFromPool(d0 - d4 + (double)f4 + (double)f6, d1 - d6 + (double)f5, d2 - d5 + (double)f6));
if (movingobjectposition != null)
{
double d7 = movingobjectposition.hitVec.distanceTo(this.mc.theWorld.getWorldVec3Pool().getVecFromPool(d0, d1, d2));
if (d7 < d3)
{
d3 = d7;
}
}
}
if (this.mc.gameSettings.thirdPersonView == 2)
{
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
}
GL11.glRotatef(entityliving.rotationPitch - f2, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(entityliving.rotationYaw - f3, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.0F, 0.0F, (float)(-d3));
GL11.glRotatef(f3 - entityliving.rotationYaw, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(f2 - entityliving.rotationPitch, 1.0F, 0.0F, 0.0F);
}
}
else
{
GL11.glTranslatef(0.0F, 0.0F, -0.1F);
}
if (!this.mc.gameSettings.debugCamEnable)
{
GL11.glRotatef(entityliving.prevRotationPitch + (entityliving.rotationPitch - entityliving.prevRotationPitch) * par1, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(entityliving.prevRotationYaw + (entityliving.rotationYaw - entityliving.prevRotationYaw) * par1 + 180.0F, 0.0F, 1.0F, 0.0F);
}
GL11.glTranslatef(0.0F, f1, 0.0F);
d0 = entityliving.prevPosX + (entityliving.posX - entityliving.prevPosX) * (double)par1;
d1 = entityliving.prevPosY + (entityliving.posY - entityliving.prevPosY) * (double)par1 - (double)f1;
d2 = entityliving.prevPosZ + (entityliving.posZ - entityliving.prevPosZ) * (double)par1;
this.cloudFog = this.mc.renderGlobal.hasCloudFog(d0, d1, d2, par1);
}
/**
* sets up projection, view effects, camera position/rotation
*/
private void setupCameraTransform(float par1, int par2)
{
this.farPlaneDistance = (float)(256 >> this.mc.gameSettings.renderDistance);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
float f1 = 0.07F;
if (this.mc.gameSettings.anaglyph)
{
GL11.glTranslatef((float)(-(par2 * 2 - 1)) * f1, 0.0F, 0.0F);
}
if (this.cameraZoom != 1.0D)
{
GL11.glTranslatef((float)this.cameraYaw, (float)(-this.cameraPitch), 0.0F);
GL11.glScaled(this.cameraZoom, this.cameraZoom, 1.0D);
}
GLU.gluPerspective(this.getFOVModifier(par1, true), (float)this.mc.displayWidth / (float)this.mc.displayHeight, 0.05F, this.farPlaneDistance * 2.0F);
float f2;
if (this.mc.playerController.enableEverythingIsScrewedUpMode())
{
f2 = 0.6666667F;
GL11.glScalef(1.0F, f2, 1.0F);
}
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
if (this.mc.gameSettings.anaglyph)
{
GL11.glTranslatef((float)(par2 * 2 - 1) * 0.1F, 0.0F, 0.0F);
}
this.hurtCameraEffect(par1);
if (this.mc.gameSettings.viewBobbing)
{
this.setupViewBobbing(par1);
}
f2 = this.mc.thePlayer.prevTimeInPortal + (this.mc.thePlayer.timeInPortal - this.mc.thePlayer.prevTimeInPortal) * par1;
if (f2 > 0.0F)
{
byte b0 = 20;
if (this.mc.thePlayer.isPotionActive(Potion.confusion))
{
b0 = 7;
}
float f3 = 5.0F / (f2 * f2 + 5.0F) - f2 * 0.04F;
f3 *= f3;
GL11.glRotatef(((float)this.rendererUpdateCount + par1) * (float)b0, 0.0F, 1.0F, 1.0F);
GL11.glScalef(1.0F / f3, 1.0F, 1.0F);
GL11.glRotatef(-((float)this.rendererUpdateCount + par1) * (float)b0, 0.0F, 1.0F, 1.0F);
}
this.orientCamera(par1);
if (this.debugViewDirection > 0)
{
int j = this.debugViewDirection - 1;
if (j == 1)
{
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
}
if (j == 2)
{
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
}
if (j == 3)
{
GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
}
if (j == 4)
{
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
}
if (j == 5)
{
GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
}
}
}
/**
* Render player hand
*/
private void renderHand(float par1, int par2)
{
if (this.debugViewDirection <= 0)
{
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
float f1 = 0.07F;
if (this.mc.gameSettings.anaglyph)
{
GL11.glTranslatef((float)(-(par2 * 2 - 1)) * f1, 0.0F, 0.0F);
}
if (this.cameraZoom != 1.0D)
{
GL11.glTranslatef((float)this.cameraYaw, (float)(-this.cameraPitch), 0.0F);
GL11.glScaled(this.cameraZoom, this.cameraZoom, 1.0D);
}
GLU.gluPerspective(this.getFOVModifier(par1, false), (float)this.mc.displayWidth / (float)this.mc.displayHeight, 0.05F, this.farPlaneDistance * 2.0F);
if (this.mc.playerController.enableEverythingIsScrewedUpMode())
{
float f2 = 0.6666667F;
GL11.glScalef(1.0F, f2, 1.0F);
}
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
if (this.mc.gameSettings.anaglyph)
{
GL11.glTranslatef((float)(par2 * 2 - 1) * 0.1F, 0.0F, 0.0F);
}
GL11.glPushMatrix();
this.hurtCameraEffect(par1);
if (this.mc.gameSettings.viewBobbing)
{
this.setupViewBobbing(par1);
}
if (this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping() && !this.mc.gameSettings.hideGUI && !this.mc.playerController.enableEverythingIsScrewedUpMode())
{
this.enableLightmap((double)par1);
this.itemRenderer.renderItemInFirstPerson(par1);
this.disableLightmap((double)par1);
}
GL11.glPopMatrix();
if (this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping())
{
this.itemRenderer.renderOverlays(par1);
this.hurtCameraEffect(par1);
}
if (this.mc.gameSettings.viewBobbing)
{
this.setupViewBobbing(par1);
}
}
}
/**
* Disable secondary texture unit used by lightmap
*/
public void disableLightmap(double par1)
{
OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
GL11.glDisable(GL11.GL_TEXTURE_2D);
OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
}
/**
* Enable lightmap in secondary texture unit
*/
public void enableLightmap(double par1)
{
OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glLoadIdentity();
float f = 0.00390625F;
GL11.glScalef(f, f, f);
GL11.glTranslatef(8.0F, 8.0F, 8.0F);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.lightmapTexture);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glEnable(GL11.GL_TEXTURE_2D);
this.mc.renderEngine.resetBoundTexture();
OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
}
/**
* Recompute a random value that is applied to block color in updateLightmap()
*/
private void updateTorchFlicker()
{
this.torchFlickerDX = (float)((double)this.torchFlickerDX + (Math.random() - Math.random()) * Math.random() * Math.random());
this.torchFlickerDY = (float)((double)this.torchFlickerDY + (Math.random() - Math.random()) * Math.random() * Math.random());
this.torchFlickerDX = (float)((double)this.torchFlickerDX * 0.9D);
this.torchFlickerDY = (float)((double)this.torchFlickerDY * 0.9D);
this.torchFlickerX += (this.torchFlickerDX - this.torchFlickerX) * 1.0F;
this.torchFlickerY += (this.torchFlickerDY - this.torchFlickerY) * 1.0F;
this.lightmapUpdateNeeded = true;
}
private void updateLightmap(float par1)
{
WorldClient worldclient = this.mc.theWorld;
if (worldclient != null)
{
for (int i = 0; i < 256; ++i)
{
float f1 = worldclient.getSunBrightness(1.0F) * 0.95F + 0.05F;
float f2 = worldclient.provider.lightBrightnessTable[i / 16] * f1;
float f3 = worldclient.provider.lightBrightnessTable[i % 16] * (this.torchFlickerX * 0.1F + 1.5F);
if (worldclient.lastLightningBolt > 0)
{
f2 = worldclient.provider.lightBrightnessTable[i / 16];
}
float f4 = f2 * (worldclient.getSunBrightness(1.0F) * 0.65F + 0.35F);
float f5 = f2 * (worldclient.getSunBrightness(1.0F) * 0.65F + 0.35F);
float f6 = f3 * ((f3 * 0.6F + 0.4F) * 0.6F + 0.4F);
float f7 = f3 * (f3 * f3 * 0.6F + 0.4F);
float f8 = f4 + f3;
float f9 = f5 + f6;
float f10 = f2 + f7;
f8 = f8 * 0.96F + 0.03F;
f9 = f9 * 0.96F + 0.03F;
f10 = f10 * 0.96F + 0.03F;
float f11;
if (this.field_82831_U > 0.0F)
{
f11 = this.field_82832_V + (this.field_82831_U - this.field_82832_V) * par1;
f8 = f8 * (1.0F - f11) + f8 * 0.7F * f11;
f9 = f9 * (1.0F - f11) + f9 * 0.6F * f11;
f10 = f10 * (1.0F - f11) + f10 * 0.6F * f11;
}
if (worldclient.provider.dimensionId == 1)
{
f8 = 0.22F + f3 * 0.75F;
f9 = 0.28F + f6 * 0.75F;
f10 = 0.25F + f7 * 0.75F;
}
float f12;
if (this.mc.thePlayer.isPotionActive(Potion.nightVision))
{
f11 = this.getNightVisionBrightness(this.mc.thePlayer, par1);
f12 = 1.0F / f8;
if (f12 > 1.0F / f9)
{
f12 = 1.0F / f9;
}
if (f12 > 1.0F / f10)
{
f12 = 1.0F / f10;
}
f8 = f8 * (1.0F - f11) + f8 * f12 * f11;
f9 = f9 * (1.0F - f11) + f9 * f12 * f11;
f10 = f10 * (1.0F - f11) + f10 * f12 * f11;
}
if (f8 > 1.0F)
{
f8 = 1.0F;
}
if (f9 > 1.0F)
{
f9 = 1.0F;
}
if (f10 > 1.0F)
{
f10 = 1.0F;
}
f11 = this.mc.gameSettings.gammaSetting;
f12 = 1.0F - f8;
float f13 = 1.0F - f9;
float f14 = 1.0F - f10;
f12 = 1.0F - f12 * f12 * f12 * f12;
f13 = 1.0F - f13 * f13 * f13 * f13;
f14 = 1.0F - f14 * f14 * f14 * f14;
f8 = f8 * (1.0F - f11) + f12 * f11;
f9 = f9 * (1.0F - f11) + f13 * f11;
f10 = f10 * (1.0F - f11) + f14 * f11;
f8 = f8 * 0.96F + 0.03F;
f9 = f9 * 0.96F + 0.03F;
f10 = f10 * 0.96F + 0.03F;
if (f8 > 1.0F)
{
f8 = 1.0F;
}
if (f9 > 1.0F)
{
f9 = 1.0F;
}
if (f10 > 1.0F)
{
f10 = 1.0F;
}
if (f8 < 0.0F)
{
f8 = 0.0F;
}
if (f9 < 0.0F)
{
f9 = 0.0F;
}
if (f10 < 0.0F)
{
f10 = 0.0F;
}
short short1 = 255;
int j = (int)(f8 * 255.0F);
int k = (int)(f9 * 255.0F);
int l = (int)(f10 * 255.0F);
this.lightmapColors[i] = short1 << 24 | j << 16 | k << 8 | l;
}
this.mc.renderEngine.createTextureFromBytes(this.lightmapColors, 16, 16, this.lightmapTexture);
}
}
/**
* Gets the night vision brightness
*/
private float getNightVisionBrightness(EntityPlayer par1EntityPlayer, float par2)
{
int i = par1EntityPlayer.getActivePotionEffect(Potion.nightVision).getDuration();
return i > 200 ? 1.0F : 0.7F + MathHelper.sin(((float)i - par2) * (float)Math.PI * 0.2F) * 0.3F;
}
/**
* Will update any inputs that effect the camera angle (mouse) and then render the world and GUI
*/
public void updateCameraAndRender(float par1)
{
this.mc.mcProfiler.startSection("lightTex");
if (this.lightmapUpdateNeeded)
{
this.updateLightmap(par1);
}
this.mc.mcProfiler.endSection();
boolean flag = Display.isActive();
if (!flag && this.mc.gameSettings.pauseOnLostFocus && (!this.mc.gameSettings.touchscreen || !Mouse.isButtonDown(1)))
{
if (Minecraft.getSystemTime() - this.prevFrameTime > 500L)
{
this.mc.displayInGameMenu();
}
}
else
{
this.prevFrameTime = Minecraft.getSystemTime();
}
this.mc.mcProfiler.startSection("mouse");
if (this.mc.inGameHasFocus && flag)
{
this.mc.mouseHelper.mouseXYChange();
float f1 = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F;
float f2 = f1 * f1 * f1 * 8.0F;
float f3 = (float)this.mc.mouseHelper.deltaX * f2;
float f4 = (float)this.mc.mouseHelper.deltaY * f2;
byte b0 = 1;
if (this.mc.gameSettings.invertMouse)
{
b0 = -1;
}
if (this.mc.gameSettings.smoothCamera)
{
this.smoothCamYaw += f3;
this.smoothCamPitch += f4;
float f5 = par1 - this.smoothCamPartialTicks;
this.smoothCamPartialTicks = par1;
f3 = this.smoothCamFilterX * f5;
f4 = this.smoothCamFilterY * f5;
this.mc.thePlayer.setAngles(f3, f4 * (float)b0);
}
else
{
this.mc.thePlayer.setAngles(f3, f4 * (float)b0);
}
}
this.mc.mcProfiler.endSection();
if (!this.mc.skipRenderWorld)
{
anaglyphEnable = this.mc.gameSettings.anaglyph;
ScaledResolution scaledresolution = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight);
int i = scaledresolution.getScaledWidth();
int j = scaledresolution.getScaledHeight();
int k = Mouse.getX() * i / this.mc.displayWidth;
int l = j - Mouse.getY() * j / this.mc.displayHeight - 1;
int i1 = performanceToFps(this.mc.gameSettings.limitFramerate);
if (this.mc.theWorld != null)
{
this.mc.mcProfiler.startSection("level");
if (this.mc.gameSettings.limitFramerate == 0)
{
this.renderWorld(par1, 0L);
}
else
{
this.renderWorld(par1, this.renderEndNanoTime + (long)(1000000000 / i1));
}
this.renderEndNanoTime = System.nanoTime();
this.mc.mcProfiler.endStartSection("gui");
if (!this.mc.gameSettings.hideGUI || this.mc.currentScreen != null)
{
this.mc.ingameGUI.renderGameOverlay(par1, this.mc.currentScreen != null, k, l);
}
this.mc.mcProfiler.endSection();
}
else
{
GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
this.setupOverlayRendering();
this.renderEndNanoTime = System.nanoTime();
}
if (this.mc.currentScreen != null)
{
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
try
{
this.mc.currentScreen.drawScreen(k, l, par1);
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Rendering screen");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Screen render details");
crashreportcategory.addCrashSectionCallable("Screen name", new CallableScreenName(this));
crashreportcategory.addCrashSectionCallable("Mouse location", new CallableMouseLocation(this, k, l));
crashreportcategory.addCrashSectionCallable("Screen size", new CallableScreenSize(this, scaledresolution));
throw new ReportedException(crashreport);
}
if (this.mc.currentScreen != null && this.mc.currentScreen.guiParticles != null)
{
this.mc.currentScreen.guiParticles.draw(par1);
}
}
}
}
public void renderWorld(float par1, long par2)
{
this.mc.mcProfiler.startSection("lightTex");
if (this.lightmapUpdateNeeded)
{
this.updateLightmap(par1);
}
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_DEPTH_TEST);
if (this.mc.renderViewEntity == null)
{
this.mc.renderViewEntity = this.mc.thePlayer;
}
this.mc.mcProfiler.endStartSection("pick");
this.getMouseOver(par1);
EntityLiving entityliving = this.mc.renderViewEntity;
RenderGlobal renderglobal = this.mc.renderGlobal;
EffectRenderer effectrenderer = this.mc.effectRenderer;
double d0 = entityliving.lastTickPosX + (entityliving.posX - entityliving.lastTickPosX) * (double)par1;
double d1 = entityliving.lastTickPosY + (entityliving.posY - entityliving.lastTickPosY) * (double)par1;
double d2 = entityliving.lastTickPosZ + (entityliving.posZ - entityliving.lastTickPosZ) * (double)par1;
this.mc.mcProfiler.endStartSection("center");
for (int j = 0; j < 2; ++j)
{
if (this.mc.gameSettings.anaglyph)
{
anaglyphField = j;
if (anaglyphField == 0)
{
GL11.glColorMask(false, true, true, false);
}
else
{
GL11.glColorMask(true, false, false, false);
}
}
this.mc.mcProfiler.endStartSection("clear");
GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
this.updateFogColor(par1);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
this.mc.mcProfiler.endStartSection("camera");
this.setupCameraTransform(par1, j);
ActiveRenderInfo.updateRenderInfo(this.mc.thePlayer, this.mc.gameSettings.thirdPersonView == 2);
this.mc.mcProfiler.endStartSection("frustrum");
ClippingHelperImpl.getInstance();
if (this.mc.gameSettings.renderDistance < 2)
{
this.setupFog(-1, par1);
this.mc.mcProfiler.endStartSection("sky");
renderglobal.renderSky(par1);
}
GL11.glEnable(GL11.GL_FOG);
this.setupFog(1, par1);
if (this.mc.gameSettings.ambientOcclusion != 0)
{
GL11.glShadeModel(GL11.GL_SMOOTH);
}
this.mc.mcProfiler.endStartSection("culling");
Frustrum frustrum = new Frustrum();
frustrum.setPosition(d0, d1, d2);
this.mc.renderGlobal.clipRenderersByFrustum(frustrum, par1);
if (j == 0)
{
this.mc.mcProfiler.endStartSection("updatechunks");
while (!this.mc.renderGlobal.updateRenderers(entityliving, false) && par2 != 0L)
{
long k = par2 - System.nanoTime();
if (k < 0L || k > 1000000000L)
{
break;
}
}
}
if (entityliving.posY < 128.0D)
{
this.renderCloudsCheck(renderglobal, par1);
}
this.mc.mcProfiler.endStartSection("prepareterrain");
this.setupFog(0, par1);
GL11.glEnable(GL11.GL_FOG);
this.mc.renderEngine.bindTexture("/terrain.png");
RenderHelper.disableStandardItemLighting();
this.mc.mcProfiler.endStartSection("terrain");
renderglobal.sortAndRender(entityliving, 0, (double)par1);
GL11.glShadeModel(GL11.GL_FLAT);
EntityPlayer entityplayer;
if (this.debugViewDirection == 0)
{
RenderHelper.enableStandardItemLighting();
this.mc.mcProfiler.endStartSection("entities");
ForgeHooksClient.setRenderPass(0);
renderglobal.renderEntities(entityliving.getPosition(par1), frustrum, par1);
ForgeHooksClient.setRenderPass(-1);
this.enableLightmap((double)par1);
this.mc.mcProfiler.endStartSection("litParticles");
effectrenderer.renderLitParticles(entityliving, par1);
RenderHelper.disableStandardItemLighting();
this.setupFog(0, par1);
this.mc.mcProfiler.endStartSection("particles");
effectrenderer.renderParticles(entityliving, par1);
this.disableLightmap((double)par1);
if (this.mc.objectMouseOver != null && entityliving.isInsideOfMaterial(Material.water) && entityliving instanceof EntityPlayer && !this.mc.gameSettings.hideGUI)
{
entityplayer = (EntityPlayer)entityliving;
GL11.glDisable(GL11.GL_ALPHA_TEST);
this.mc.mcProfiler.endStartSection("outline");
if (!ForgeHooksClient.onDrawBlockHighlight(renderglobal, entityplayer, mc.objectMouseOver, 0, entityplayer.inventory.getCurrentItem(), par1))
{
renderglobal.drawBlockBreaking(entityplayer, this.mc.objectMouseOver, 0, entityplayer.inventory.getCurrentItem(), par1);
renderglobal.drawSelectionBox(entityplayer, this.mc.objectMouseOver, 0, entityplayer.inventory.getCurrentItem(), par1);
}
GL11.glEnable(GL11.GL_ALPHA_TEST);
}
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDepthMask(true);
this.setupFog(0, par1);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_CULL_FACE);
this.mc.renderEngine.bindTexture("/terrain.png");
if (this.mc.gameSettings.fancyGraphics)
{
this.mc.mcProfiler.endStartSection("water");
if (this.mc.gameSettings.ambientOcclusion != 0)
{
GL11.glShadeModel(GL11.GL_SMOOTH);
}
GL11.glColorMask(false, false, false, false);
int l = renderglobal.sortAndRender(entityliving, 1, (double)par1);
if (this.mc.gameSettings.anaglyph)
{
if (anaglyphField == 0)
{
GL11.glColorMask(false, true, true, true);
}
else
{
GL11.glColorMask(true, false, false, true);
}
}
else
{
GL11.glColorMask(true, true, true, true);
}
if (l > 0)
{
renderglobal.renderAllRenderLists(1, (double)par1);
}
GL11.glShadeModel(GL11.GL_FLAT);
}
else
{
this.mc.mcProfiler.endStartSection("water");
renderglobal.sortAndRender(entityliving, 1, (double)par1);
}
RenderHelper.enableStandardItemLighting();
this.mc.mcProfiler.endStartSection("entities");
ForgeHooksClient.setRenderPass(1);
renderglobal.renderEntities(entityliving.getPosition(par1), frustrum, par1);
ForgeHooksClient.setRenderPass(-1);
RenderHelper.disableStandardItemLighting();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
if (this.cameraZoom == 1.0D && entityliving instanceof EntityPlayer && !this.mc.gameSettings.hideGUI && this.mc.objectMouseOver != null && !entityliving.isInsideOfMaterial(Material.water))
{
entityplayer = (EntityPlayer)entityliving;
GL11.glDisable(GL11.GL_ALPHA_TEST);
this.mc.mcProfiler.endStartSection("outline");
if (!ForgeHooksClient.onDrawBlockHighlight(renderglobal, entityplayer, mc.objectMouseOver, 0, entityplayer.inventory.getCurrentItem(), par1))
{
renderglobal.drawBlockBreaking(entityplayer, this.mc.objectMouseOver, 0, entityplayer.inventory.getCurrentItem(), par1);
renderglobal.drawSelectionBox(entityplayer, this.mc.objectMouseOver, 0, entityplayer.inventory.getCurrentItem(), par1);
}
GL11.glEnable(GL11.GL_ALPHA_TEST);
}
this.mc.mcProfiler.endStartSection("destroyProgress");
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
renderglobal.drawBlockDamageTexture(Tessellator.instance, entityliving, par1);
GL11.glDisable(GL11.GL_BLEND);
this.mc.mcProfiler.endStartSection("weather");
this.renderRainSnow(par1);
GL11.glDisable(GL11.GL_FOG);
if (entityliving.posY >= 128.0D)
{
this.renderCloudsCheck(renderglobal, par1);
}
this.mc.mcProfiler.endStartSection("FRenderLast");
ForgeHooksClient.dispatchRenderLast(renderglobal, par1);
this.mc.mcProfiler.endStartSection("hand");
if (this.cameraZoom == 1.0D)
{
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
this.renderHand(par1, j);
}
if (!this.mc.gameSettings.anaglyph)
{
this.mc.mcProfiler.endSection();
return;
}
}
GL11.glColorMask(true, true, true, false);
this.mc.mcProfiler.endSection();
}
/**
* Render clouds if enabled
*/
private void renderCloudsCheck(RenderGlobal par1RenderGlobal, float par2)
{
if (this.mc.gameSettings.shouldRenderClouds())
{
this.mc.mcProfiler.endStartSection("clouds");
GL11.glPushMatrix();
this.setupFog(0, par2);
GL11.glEnable(GL11.GL_FOG);
par1RenderGlobal.renderClouds(par2);
GL11.glDisable(GL11.GL_FOG);
this.setupFog(1, par2);
GL11.glPopMatrix();
}
}
private void addRainParticles()
{
float f = this.mc.theWorld.getRainStrength(1.0F);
if (!this.mc.gameSettings.fancyGraphics)
{
f /= 2.0F;
}
if (f != 0.0F)
{
this.random.setSeed((long)this.rendererUpdateCount * 312987231L);
EntityLiving entityliving = this.mc.renderViewEntity;
WorldClient worldclient = this.mc.theWorld;
int i = MathHelper.floor_double(entityliving.posX);
int j = MathHelper.floor_double(entityliving.posY);
int k = MathHelper.floor_double(entityliving.posZ);
byte b0 = 10;
double d0 = 0.0D;
double d1 = 0.0D;
double d2 = 0.0D;
int l = 0;
int i1 = (int)(100.0F * f * f);
if (this.mc.gameSettings.particleSetting == 1)
{
i1 >>= 1;
}
else if (this.mc.gameSettings.particleSetting == 2)
{
i1 = 0;
}
for (int j1 = 0; j1 < i1; ++j1)
{
int k1 = i + this.random.nextInt(b0) - this.random.nextInt(b0);
int l1 = k + this.random.nextInt(b0) - this.random.nextInt(b0);
int i2 = worldclient.getPrecipitationHeight(k1, l1);
int j2 = worldclient.getBlockId(k1, i2 - 1, l1);
BiomeGenBase biomegenbase = worldclient.getBiomeGenForCoords(k1, l1);
if (i2 <= j + b0 && i2 >= j - b0 && biomegenbase.canSpawnLightningBolt() && biomegenbase.getFloatTemperature() >= 0.2F)
{
float f1 = this.random.nextFloat();
float f2 = this.random.nextFloat();
if (j2 > 0)
{
if (Block.blocksList[j2].blockMaterial == Material.lava)
{
this.mc.effectRenderer.addEffect(new EntitySmokeFX(worldclient, (double)((float)k1 + f1), (double)((float)i2 + 0.1F) - Block.blocksList[j2].getBlockBoundsMinY(), (double)((float)l1 + f2), 0.0D, 0.0D, 0.0D));
}
else
{
++l;
if (this.random.nextInt(l) == 0)
{
d0 = (double)((float)k1 + f1);
d1 = (double)((float)i2 + 0.1F) - Block.blocksList[j2].getBlockBoundsMinY();
d2 = (double)((float)l1 + f2);
}
this.mc.effectRenderer.addEffect(new EntityRainFX(worldclient, (double)((float)k1 + f1), (double)((float)i2 + 0.1F) - Block.blocksList[j2].getBlockBoundsMinY(), (double)((float)l1 + f2)));
}
}
}
}
if (l > 0 && this.random.nextInt(3) < this.rainSoundCounter++)
{
this.rainSoundCounter = 0;
if (d1 > entityliving.posY + 1.0D && worldclient.getPrecipitationHeight(MathHelper.floor_double(entityliving.posX), MathHelper.floor_double(entityliving.posZ)) > MathHelper.floor_double(entityliving.posY))
{
this.mc.theWorld.playSound(d0, d1, d2, "ambient.weather.rain", 0.1F, 0.5F, false);
}
else
{
this.mc.theWorld.playSound(d0, d1, d2, "ambient.weather.rain", 0.2F, 1.0F, false);
}
}
}
}
/**
* Render rain and snow
*/
protected void renderRainSnow(float par1)
{
float f1 = this.mc.theWorld.getRainStrength(par1);
if (f1 > 0.0F)
{
this.enableLightmap((double)par1);
if (this.rainXCoords == null)
{
this.rainXCoords = new float[1024];
this.rainYCoords = new float[1024];
for (int i = 0; i < 32; ++i)
{
for (int j = 0; j < 32; ++j)
{
float f2 = (float)(j - 16);
float f3 = (float)(i - 16);
float f4 = MathHelper.sqrt_float(f2 * f2 + f3 * f3);
this.rainXCoords[i << 5 | j] = -f3 / f4;
this.rainYCoords[i << 5 | j] = f2 / f4;
}
}
}
EntityLiving entityliving = this.mc.renderViewEntity;
WorldClient worldclient = this.mc.theWorld;
int k = MathHelper.floor_double(entityliving.posX);
int l = MathHelper.floor_double(entityliving.posY);
int i1 = MathHelper.floor_double(entityliving.posZ);
Tessellator tessellator = Tessellator.instance;
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glAlphaFunc(GL11.GL_GREATER, 0.01F);
this.mc.renderEngine.bindTexture("/environment/snow.png");
double d0 = entityliving.lastTickPosX + (entityliving.posX - entityliving.lastTickPosX) * (double)par1;
double d1 = entityliving.lastTickPosY + (entityliving.posY - entityliving.lastTickPosY) * (double)par1;
double d2 = entityliving.lastTickPosZ + (entityliving.posZ - entityliving.lastTickPosZ) * (double)par1;
int j1 = MathHelper.floor_double(d1);
byte b0 = 5;
if (this.mc.gameSettings.fancyGraphics)
{
b0 = 10;
}
boolean flag = false;
byte b1 = -1;
float f5 = (float)this.rendererUpdateCount + par1;
if (this.mc.gameSettings.fancyGraphics)
{
b0 = 10;
}
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
flag = false;
for (int k1 = i1 - b0; k1 <= i1 + b0; ++k1)
{
for (int l1 = k - b0; l1 <= k + b0; ++l1)
{
int i2 = (k1 - i1 + 16) * 32 + l1 - k + 16;
float f6 = this.rainXCoords[i2] * 0.5F;
float f7 = this.rainYCoords[i2] * 0.5F;
BiomeGenBase biomegenbase = worldclient.getBiomeGenForCoords(l1, k1);
if (biomegenbase.canSpawnLightningBolt() || biomegenbase.getEnableSnow())
{
int j2 = worldclient.getPrecipitationHeight(l1, k1);
int k2 = l - b0;
int l2 = l + b0;
if (k2 < j2)
{
k2 = j2;
}
if (l2 < j2)
{
l2 = j2;
}
float f8 = 1.0F;
int i3 = j2;
if (j2 < j1)
{
i3 = j1;
}
if (k2 != l2)
{
this.random.setSeed((long)(l1 * l1 * 3121 + l1 * 45238971 ^ k1 * k1 * 418711 + k1 * 13761));
float f9 = biomegenbase.getFloatTemperature();
double d3;
float f10;
if (worldclient.getWorldChunkManager().getTemperatureAtHeight(f9, j2) >= 0.15F)
{
if (b1 != 0)
{
if (b1 >= 0)
{
tessellator.draw();
}
b1 = 0;
this.mc.renderEngine.bindTexture("/environment/rain.png");
tessellator.startDrawingQuads();
}
f10 = ((float)(this.rendererUpdateCount + l1 * l1 * 3121 + l1 * 45238971 + k1 * k1 * 418711 + k1 * 13761 & 31) + par1) / 32.0F * (3.0F + this.random.nextFloat());
double d4 = (double)((float)l1 + 0.5F) - entityliving.posX;
d3 = (double)((float)k1 + 0.5F) - entityliving.posZ;
float f11 = MathHelper.sqrt_double(d4 * d4 + d3 * d3) / (float)b0;
float f12 = 1.0F;
tessellator.setBrightness(worldclient.getLightBrightnessForSkyBlocks(l1, i3, k1, 0));
tessellator.setColorRGBA_F(f12, f12, f12, ((1.0F - f11 * f11) * 0.5F + 0.5F) * f1);
tessellator.setTranslation(-d0 * 1.0D, -d1 * 1.0D, -d2 * 1.0D);
tessellator.addVertexWithUV((double)((float)l1 - f6) + 0.5D, (double)k2, (double)((float)k1 - f7) + 0.5D, (double)(0.0F * f8), (double)((float)k2 * f8 / 4.0F + f10 * f8));
tessellator.addVertexWithUV((double)((float)l1 + f6) + 0.5D, (double)k2, (double)((float)k1 + f7) + 0.5D, (double)(1.0F * f8), (double)((float)k2 * f8 / 4.0F + f10 * f8));
tessellator.addVertexWithUV((double)((float)l1 + f6) + 0.5D, (double)l2, (double)((float)k1 + f7) + 0.5D, (double)(1.0F * f8), (double)((float)l2 * f8 / 4.0F + f10 * f8));
tessellator.addVertexWithUV((double)((float)l1 - f6) + 0.5D, (double)l2, (double)((float)k1 - f7) + 0.5D, (double)(0.0F * f8), (double)((float)l2 * f8 / 4.0F + f10 * f8));
tessellator.setTranslation(0.0D, 0.0D, 0.0D);
}
else
{
if (b1 != 1)
{
if (b1 >= 0)
{
tessellator.draw();
}
b1 = 1;
this.mc.renderEngine.bindTexture("/environment/snow.png");
tessellator.startDrawingQuads();
}
f10 = ((float)(this.rendererUpdateCount & 511) + par1) / 512.0F;
float f13 = this.random.nextFloat() + f5 * 0.01F * (float)this.random.nextGaussian();
float f14 = this.random.nextFloat() + f5 * (float)this.random.nextGaussian() * 0.001F;
d3 = (double)((float)l1 + 0.5F) - entityliving.posX;
double d5 = (double)((float)k1 + 0.5F) - entityliving.posZ;
float f15 = MathHelper.sqrt_double(d3 * d3 + d5 * d5) / (float)b0;
float f16 = 1.0F;
tessellator.setBrightness((worldclient.getLightBrightnessForSkyBlocks(l1, i3, k1, 0) * 3 + 15728880) / 4);
tessellator.setColorRGBA_F(f16, f16, f16, ((1.0F - f15 * f15) * 0.3F + 0.5F) * f1);
tessellator.setTranslation(-d0 * 1.0D, -d1 * 1.0D, -d2 * 1.0D);
tessellator.addVertexWithUV((double)((float)l1 - f6) + 0.5D, (double)k2, (double)((float)k1 - f7) + 0.5D, (double)(0.0F * f8 + f13), (double)((float)k2 * f8 / 4.0F + f10 * f8 + f14));
tessellator.addVertexWithUV((double)((float)l1 + f6) + 0.5D, (double)k2, (double)((float)k1 + f7) + 0.5D, (double)(1.0F * f8 + f13), (double)((float)k2 * f8 / 4.0F + f10 * f8 + f14));
tessellator.addVertexWithUV((double)((float)l1 + f6) + 0.5D, (double)l2, (double)((float)k1 + f7) + 0.5D, (double)(1.0F * f8 + f13), (double)((float)l2 * f8 / 4.0F + f10 * f8 + f14));
tessellator.addVertexWithUV((double)((float)l1 - f6) + 0.5D, (double)l2, (double)((float)k1 - f7) + 0.5D, (double)(0.0F * f8 + f13), (double)((float)l2 * f8 / 4.0F + f10 * f8 + f14));
tessellator.setTranslation(0.0D, 0.0D, 0.0D);
}
}
}
}
}
if (b1 >= 0)
{
tessellator.draw();
}
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
this.disableLightmap((double)par1);
}
}
/**
* Setup orthogonal projection for rendering GUI screen overlays
*/
public void setupOverlayRendering()
{
ScaledResolution scaledresolution = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight);
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0.0D, scaledresolution.getScaledWidth_double(), scaledresolution.getScaledHeight_double(), 0.0D, 1000.0D, 3000.0D);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
GL11.glTranslatef(0.0F, 0.0F, -2000.0F);
}
/**
* calculates fog and calls glClearColor
*/
private void updateFogColor(float par1)
{
WorldClient worldclient = this.mc.theWorld;
EntityLiving entityliving = this.mc.renderViewEntity;
float f1 = 1.0F / (float)(4 - this.mc.gameSettings.renderDistance);
f1 = 1.0F - (float)Math.pow((double)f1, 0.25D);
Vec3 vec3 = worldclient.getSkyColor(this.mc.renderViewEntity, par1);
float f2 = (float)vec3.xCoord;
float f3 = (float)vec3.yCoord;
float f4 = (float)vec3.zCoord;
Vec3 vec31 = worldclient.getFogColor(par1);
this.fogColorRed = (float)vec31.xCoord;
this.fogColorGreen = (float)vec31.yCoord;
this.fogColorBlue = (float)vec31.zCoord;
float f5;
if (this.mc.gameSettings.renderDistance < 2)
{
Vec3 vec32 = MathHelper.sin(worldclient.getCelestialAngleRadians(par1)) > 0.0F ? worldclient.getWorldVec3Pool().getVecFromPool(-1.0D, 0.0D, 0.0D) : worldclient.getWorldVec3Pool().getVecFromPool(1.0D, 0.0D, 0.0D);
f5 = (float)entityliving.getLook(par1).dotProduct(vec32);
if (f5 < 0.0F)
{
f5 = 0.0F;
}
if (f5 > 0.0F)
{
float[] afloat = worldclient.provider.calcSunriseSunsetColors(worldclient.getCelestialAngle(par1), par1);
if (afloat != null)
{
f5 *= afloat[3];
this.fogColorRed = this.fogColorRed * (1.0F - f5) + afloat[0] * f5;
this.fogColorGreen = this.fogColorGreen * (1.0F - f5) + afloat[1] * f5;
this.fogColorBlue = this.fogColorBlue * (1.0F - f5) + afloat[2] * f5;
}
}
}
this.fogColorRed += (f2 - this.fogColorRed) * f1;
this.fogColorGreen += (f3 - this.fogColorGreen) * f1;
this.fogColorBlue += (f4 - this.fogColorBlue) * f1;
float f6 = worldclient.getRainStrength(par1);
float f7;
if (f6 > 0.0F)
{
f5 = 1.0F - f6 * 0.5F;
f7 = 1.0F - f6 * 0.4F;
this.fogColorRed *= f5;
this.fogColorGreen *= f5;
this.fogColorBlue *= f7;
}
f5 = worldclient.getWeightedThunderStrength(par1);
if (f5 > 0.0F)
{
f7 = 1.0F - f5 * 0.5F;
this.fogColorRed *= f7;
this.fogColorGreen *= f7;
this.fogColorBlue *= f7;
}
int i = ActiveRenderInfo.getBlockIdAtEntityViewpoint(this.mc.theWorld, entityliving, par1);
if (this.cloudFog)
{
Vec3 vec33 = worldclient.getCloudColour(par1);
this.fogColorRed = (float)vec33.xCoord;
this.fogColorGreen = (float)vec33.yCoord;
this.fogColorBlue = (float)vec33.zCoord;
}
else if (i != 0 && Block.blocksList[i].blockMaterial == Material.water)
{
this.fogColorRed = 0.02F;
this.fogColorGreen = 0.02F;
this.fogColorBlue = 0.2F;
}
else if (i != 0 && Block.blocksList[i].blockMaterial == Material.lava)
{
this.fogColorRed = 0.6F;
this.fogColorGreen = 0.1F;
this.fogColorBlue = 0.0F;
}
float f8 = this.fogColor2 + (this.fogColor1 - this.fogColor2) * par1;
this.fogColorRed *= f8;
this.fogColorGreen *= f8;
this.fogColorBlue *= f8;
double d0 = (entityliving.lastTickPosY + (entityliving.posY - entityliving.lastTickPosY) * (double)par1) * worldclient.provider.getVoidFogYFactor();
if (entityliving.isPotionActive(Potion.blindness))
{
int j = entityliving.getActivePotionEffect(Potion.blindness).getDuration();
if (j < 20)
{
d0 *= (double)(1.0F - (float)j / 20.0F);
}
else
{
d0 = 0.0D;
}
}
if (d0 < 1.0D)
{
if (d0 < 0.0D)
{
d0 = 0.0D;
}
d0 *= d0;
this.fogColorRed = (float)((double)this.fogColorRed * d0);
this.fogColorGreen = (float)((double)this.fogColorGreen * d0);
this.fogColorBlue = (float)((double)this.fogColorBlue * d0);
}
float f9;
if (this.field_82831_U > 0.0F)
{
f9 = this.field_82832_V + (this.field_82831_U - this.field_82832_V) * par1;
this.fogColorRed = this.fogColorRed * (1.0F - f9) + this.fogColorRed * 0.7F * f9;
this.fogColorGreen = this.fogColorGreen * (1.0F - f9) + this.fogColorGreen * 0.6F * f9;
this.fogColorBlue = this.fogColorBlue * (1.0F - f9) + this.fogColorBlue * 0.6F * f9;
}
float f10;
if (entityliving.isPotionActive(Potion.nightVision))
{
f9 = this.getNightVisionBrightness(this.mc.thePlayer, par1);
f10 = 1.0F / this.fogColorRed;
if (f10 > 1.0F / this.fogColorGreen)
{
f10 = 1.0F / this.fogColorGreen;
}
if (f10 > 1.0F / this.fogColorBlue)
{
f10 = 1.0F / this.fogColorBlue;
}
this.fogColorRed = this.fogColorRed * (1.0F - f9) + this.fogColorRed * f10 * f9;
this.fogColorGreen = this.fogColorGreen * (1.0F - f9) + this.fogColorGreen * f10 * f9;
this.fogColorBlue = this.fogColorBlue * (1.0F - f9) + this.fogColorBlue * f10 * f9;
}
if (this.mc.gameSettings.anaglyph)
{
f9 = (this.fogColorRed * 30.0F + this.fogColorGreen * 59.0F + this.fogColorBlue * 11.0F) / 100.0F;
f10 = (this.fogColorRed * 30.0F + this.fogColorGreen * 70.0F) / 100.0F;
float f11 = (this.fogColorRed * 30.0F + this.fogColorBlue * 70.0F) / 100.0F;
this.fogColorRed = f9;
this.fogColorGreen = f10;
this.fogColorBlue = f11;
}
GL11.glClearColor(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 0.0F);
}
/**
* Sets up the fog to be rendered. If the arg passed in is -1 the fog starts at 0 and goes to 80% of far plane
* distance and is used for sky rendering.
*/
private void setupFog(int par1, float par2)
{
EntityLiving entityliving = this.mc.renderViewEntity;
boolean flag = false;
if (entityliving instanceof EntityPlayer)
{
flag = ((EntityPlayer)entityliving).capabilities.isCreativeMode;
}
if (par1 == 999)
{
GL11.glFog(GL11.GL_FOG_COLOR, this.setFogColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR);
GL11.glFogf(GL11.GL_FOG_START, 0.0F);
GL11.glFogf(GL11.GL_FOG_END, 8.0F);
if (GLContext.getCapabilities().GL_NV_fog_distance)
{
GL11.glFogi(34138, 34139);
}
GL11.glFogf(GL11.GL_FOG_START, 0.0F);
}
else
{
GL11.glFog(GL11.GL_FOG_COLOR, this.setFogColorBuffer(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 1.0F));
GL11.glNormal3f(0.0F, -1.0F, 0.0F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
int j = ActiveRenderInfo.getBlockIdAtEntityViewpoint(this.mc.theWorld, entityliving, par2);
float f1;
if (entityliving.isPotionActive(Potion.blindness))
{
f1 = 5.0F;
int k = entityliving.getActivePotionEffect(Potion.blindness).getDuration();
if (k < 20)
{
f1 = 5.0F + (this.farPlaneDistance - 5.0F) * (1.0F - (float)k / 20.0F);
}
GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR);
if (par1 < 0)
{
GL11.glFogf(GL11.GL_FOG_START, 0.0F);
GL11.glFogf(GL11.GL_FOG_END, f1 * 0.8F);
}
else
{
GL11.glFogf(GL11.GL_FOG_START, f1 * 0.25F);
GL11.glFogf(GL11.GL_FOG_END, f1);
}
if (GLContext.getCapabilities().GL_NV_fog_distance)
{
GL11.glFogi(34138, 34139);
}
}
else
{
float f2;
float f3;
float f4;
float f5;
float f6;
if (this.cloudFog)
{
GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP);
GL11.glFogf(GL11.GL_FOG_DENSITY, 0.1F);
f1 = 1.0F;
f6 = 1.0F;
f2 = 1.0F;
if (this.mc.gameSettings.anaglyph)
{
f3 = (f1 * 30.0F + f6 * 59.0F + f2 * 11.0F) / 100.0F;
f4 = (f1 * 30.0F + f6 * 70.0F) / 100.0F;
f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
}
}
else if (j > 0 && Block.blocksList[j].blockMaterial == Material.water)
{
GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP);
if (entityliving.isPotionActive(Potion.waterBreathing))
{
GL11.glFogf(GL11.GL_FOG_DENSITY, 0.05F);
}
else
{
GL11.glFogf(GL11.GL_FOG_DENSITY, 0.1F);
}
f1 = 0.4F;
f6 = 0.4F;
f2 = 0.9F;
if (this.mc.gameSettings.anaglyph)
{
f3 = (f1 * 30.0F + f6 * 59.0F + f2 * 11.0F) / 100.0F;
f4 = (f1 * 30.0F + f6 * 70.0F) / 100.0F;
f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
}
}
else if (j > 0 && Block.blocksList[j].blockMaterial == Material.lava)
{
GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP);
GL11.glFogf(GL11.GL_FOG_DENSITY, 2.0F);
f1 = 0.4F;
f6 = 0.3F;
f2 = 0.3F;
if (this.mc.gameSettings.anaglyph)
{
f3 = (f1 * 30.0F + f6 * 59.0F + f2 * 11.0F) / 100.0F;
f4 = (f1 * 30.0F + f6 * 70.0F) / 100.0F;
f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
}
}
else
{
f1 = this.farPlaneDistance;
if (this.mc.theWorld.provider.getWorldHasVoidParticles() && !flag)
{
double d0 = (double)((entityliving.getBrightnessForRender(par2) & 15728640) >> 20) / 16.0D + (entityliving.lastTickPosY + (entityliving.posY - entityliving.lastTickPosY) * (double)par2 + 4.0D) / 32.0D;
if (d0 < 1.0D)
{
if (d0 < 0.0D)
{
d0 = 0.0D;
}
d0 *= d0;
f3 = 100.0F * (float)d0;
if (f3 < 5.0F)
{
f3 = 5.0F;
}
if (f1 > f3)
{
f1 = f3;
}
}
}
GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR);
if (par1 < 0)
{
GL11.glFogf(GL11.GL_FOG_START, 0.0F);
GL11.glFogf(GL11.GL_FOG_END, f1 * 0.8F);
}
else
{
GL11.glFogf(GL11.GL_FOG_START, f1 * 0.25F);
GL11.glFogf(GL11.GL_FOG_END, f1);
}
if (GLContext.getCapabilities().GL_NV_fog_distance)
{
GL11.glFogi(34138, 34139);
}
if (this.mc.theWorld.provider.doesXZShowFog((int)entityliving.posX, (int)entityliving.posZ))
{
GL11.glFogf(GL11.GL_FOG_START, f1 * 0.05F);
GL11.glFogf(GL11.GL_FOG_END, Math.min(f1, 192.0F) * 0.5F);
}
}
}
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
GL11.glColorMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT);
}
}
/**
* Update and return fogColorBuffer with the RGBA values passed as arguments
*/
private FloatBuffer setFogColorBuffer(float par1, float par2, float par3, float par4)
{
this.fogColorBuffer.clear();
this.fogColorBuffer.put(par1).put(par2).put(par3).put(par4);
this.fogColorBuffer.flip();
return this.fogColorBuffer;
}
/**
* Converts performance value (0-2) to FPS (35-200)
*/
public static int performanceToFps(int par0)
{
short short1 = 200;
if (par0 == 1)
{
short1 = 120;
}
if (par0 == 2)
{
short1 = 35;
}
return short1;
}
/**
* Get minecraft reference from the EntityRenderer
*/
static Minecraft getRendererMinecraft(EntityRenderer par0EntityRenderer)
{
return par0EntityRenderer.mc;
}
}