package net.minecraft.pathfinding; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.util.IntHashMap; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; public class PathFinder { /** Used to find obstacles */ private IBlockAccess worldMap; /** The path being generated */ private Path path = new Path(); /** The points in the path */ private IntHashMap pointMap = new IntHashMap(); /** Selection of path points to add to the path */ private PathPoint[] pathOptions = new PathPoint[32]; /** should the PathFinder go through wodden door blocks */ private boolean isWoddenDoorAllowed; /** * should the PathFinder disregard BlockMovement type materials in its path */ private boolean isMovementBlockAllowed; private boolean isPathingInWater; /** tells the FathFinder to not stop pathing underwater */ private boolean canEntityDrown; public PathFinder(IBlockAccess par1IBlockAccess, boolean par2, boolean par3, boolean par4, boolean par5) { this.worldMap = par1IBlockAccess; this.isWoddenDoorAllowed = par2; this.isMovementBlockAllowed = par3; this.isPathingInWater = par4; this.canEntityDrown = par5; } /** * Creates a path from one entity to another within a minimum distance */ public PathEntity createEntityPathTo(Entity par1Entity, Entity par2Entity, float par3) { return this.createEntityPathTo(par1Entity, par2Entity.posX, par2Entity.boundingBox.minY, par2Entity.posZ, par3); } /** * Creates a path from an entity to a specified location within a minimum distance */ public PathEntity createEntityPathTo(Entity par1Entity, int par2, int par3, int par4, float par5) { return this.createEntityPathTo(par1Entity, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), par5); } /** * Internal implementation of creating a path from an entity to a point */ private PathEntity createEntityPathTo(Entity par1Entity, double par2, double par4, double par6, float par8) { this.path.clearPath(); this.pointMap.clearMap(); boolean flag = this.isPathingInWater; int i = MathHelper.floor_double(par1Entity.boundingBox.minY + 0.5D); if (this.canEntityDrown && par1Entity.isInWater()) { i = (int)par1Entity.boundingBox.minY; for (int j = this.worldMap.getBlockId(MathHelper.floor_double(par1Entity.posX), i, MathHelper.floor_double(par1Entity.posZ)); j == Block.waterMoving.blockID || j == Block.waterStill.blockID; j = this.worldMap.getBlockId(MathHelper.floor_double(par1Entity.posX), i, MathHelper.floor_double(par1Entity.posZ))) { ++i; } flag = this.isPathingInWater; this.isPathingInWater = false; } else { i = MathHelper.floor_double(par1Entity.boundingBox.minY + 0.5D); } PathPoint pathpoint = this.openPoint(MathHelper.floor_double(par1Entity.boundingBox.minX), i, MathHelper.floor_double(par1Entity.boundingBox.minZ)); PathPoint pathpoint1 = this.openPoint(MathHelper.floor_double(par2 - (double)(par1Entity.width / 2.0F)), MathHelper.floor_double(par4), MathHelper.floor_double(par6 - (double)(par1Entity.width / 2.0F))); PathPoint pathpoint2 = new PathPoint(MathHelper.floor_float(par1Entity.width + 1.0F), MathHelper.floor_float(par1Entity.height + 1.0F), MathHelper.floor_float(par1Entity.width + 1.0F)); PathEntity pathentity = this.addToPath(par1Entity, pathpoint, pathpoint1, pathpoint2, par8); this.isPathingInWater = flag; return pathentity; } /** * Adds a path from start to end and returns the whole path (args: unused, start, end, unused, maxDistance) */ private PathEntity addToPath(Entity par1Entity, PathPoint par2PathPoint, PathPoint par3PathPoint, PathPoint par4PathPoint, float par5) { par2PathPoint.totalPathDistance = 0.0F; par2PathPoint.distanceToNext = par2PathPoint.func_75832_b(par3PathPoint); par2PathPoint.distanceToTarget = par2PathPoint.distanceToNext; this.path.clearPath(); this.path.addPoint(par2PathPoint); PathPoint pathpoint3 = par2PathPoint; while (!this.path.isPathEmpty()) { PathPoint pathpoint4 = this.path.dequeue(); if (pathpoint4.equals(par3PathPoint)) { return this.createEntityPath(par2PathPoint, par3PathPoint); } if (pathpoint4.func_75832_b(par3PathPoint) < pathpoint3.func_75832_b(par3PathPoint)) { pathpoint3 = pathpoint4; } pathpoint4.isFirst = true; int i = this.findPathOptions(par1Entity, pathpoint4, par4PathPoint, par3PathPoint, par5); for (int j = 0; j < i; ++j) { PathPoint pathpoint5 = this.pathOptions[j]; float f1 = pathpoint4.totalPathDistance + pathpoint4.func_75832_b(pathpoint5); if (!pathpoint5.isAssigned() || f1 < pathpoint5.totalPathDistance) { pathpoint5.previous = pathpoint4; pathpoint5.totalPathDistance = f1; pathpoint5.distanceToNext = pathpoint5.func_75832_b(par3PathPoint); if (pathpoint5.isAssigned()) { this.path.changeDistance(pathpoint5, pathpoint5.totalPathDistance + pathpoint5.distanceToNext); } else { pathpoint5.distanceToTarget = pathpoint5.totalPathDistance + pathpoint5.distanceToNext; this.path.addPoint(pathpoint5); } } } } if (pathpoint3 == par2PathPoint) { return null; } else { return this.createEntityPath(par2PathPoint, pathpoint3); } } /** * populates pathOptions with available points and returns the number of options found (args: unused1, currentPoint, * unused2, targetPoint, maxDistance) */ private int findPathOptions(Entity par1Entity, PathPoint par2PathPoint, PathPoint par3PathPoint, PathPoint par4PathPoint, float par5) { int i = 0; byte b0 = 0; if (this.getVerticalOffset(par1Entity, par2PathPoint.xCoord, par2PathPoint.yCoord + 1, par2PathPoint.zCoord, par3PathPoint) == 1) { b0 = 1; } PathPoint pathpoint3 = this.getSafePoint(par1Entity, par2PathPoint.xCoord, par2PathPoint.yCoord, par2PathPoint.zCoord + 1, par3PathPoint, b0); PathPoint pathpoint4 = this.getSafePoint(par1Entity, par2PathPoint.xCoord - 1, par2PathPoint.yCoord, par2PathPoint.zCoord, par3PathPoint, b0); PathPoint pathpoint5 = this.getSafePoint(par1Entity, par2PathPoint.xCoord + 1, par2PathPoint.yCoord, par2PathPoint.zCoord, par3PathPoint, b0); PathPoint pathpoint6 = this.getSafePoint(par1Entity, par2PathPoint.xCoord, par2PathPoint.yCoord, par2PathPoint.zCoord - 1, par3PathPoint, b0); if (pathpoint3 != null && !pathpoint3.isFirst && pathpoint3.distanceTo(par4PathPoint) < par5) { this.pathOptions[i++] = pathpoint3; } if (pathpoint4 != null && !pathpoint4.isFirst && pathpoint4.distanceTo(par4PathPoint) < par5) { this.pathOptions[i++] = pathpoint4; } if (pathpoint5 != null && !pathpoint5.isFirst && pathpoint5.distanceTo(par4PathPoint) < par5) { this.pathOptions[i++] = pathpoint5; } if (pathpoint6 != null && !pathpoint6.isFirst && pathpoint6.distanceTo(par4PathPoint) < par5) { this.pathOptions[i++] = pathpoint6; } return i; } /** * Returns a point that the entity can safely move to */ private PathPoint getSafePoint(Entity par1Entity, int par2, int par3, int par4, PathPoint par5PathPoint, int par6) { PathPoint pathpoint1 = null; int i1 = this.getVerticalOffset(par1Entity, par2, par3, par4, par5PathPoint); if (i1 == 2) { return this.openPoint(par2, par3, par4); } else { if (i1 == 1) { pathpoint1 = this.openPoint(par2, par3, par4); } if (pathpoint1 == null && par6 > 0 && i1 != -3 && i1 != -4 && this.getVerticalOffset(par1Entity, par2, par3 + par6, par4, par5PathPoint) == 1) { pathpoint1 = this.openPoint(par2, par3 + par6, par4); par3 += par6; } if (pathpoint1 != null) { int j1 = 0; int k1 = 0; while (par3 > 0) { k1 = this.getVerticalOffset(par1Entity, par2, par3 - 1, par4, par5PathPoint); if (this.isPathingInWater && k1 == -1) { return null; } if (k1 != 1) { break; } if (j1++ >= par1Entity.func_82143_as()) { return null; } --par3; if (par3 > 0) { pathpoint1 = this.openPoint(par2, par3, par4); } } if (k1 == -2) { return null; } } return pathpoint1; } } /** * Returns a mapped point or creates and adds one */ private final PathPoint openPoint(int par1, int par2, int par3) { int l = PathPoint.makeHash(par1, par2, par3); PathPoint pathpoint = (PathPoint)this.pointMap.lookup(l); if (pathpoint == null) { pathpoint = new PathPoint(par1, par2, par3); this.pointMap.addKey(l, pathpoint); } return pathpoint; } /** * Checks if an entity collides with blocks at a position. Returns 1 if clear, 0 for colliding with any solid block, * -1 for water(if avoiding water) but otherwise clear, -2 for lava, -3 for fence, -4 for closed trapdoor, 2 if * otherwise clear except for open trapdoor or water(if not avoiding) */ public int getVerticalOffset(Entity par1Entity, int par2, int par3, int par4, PathPoint par5PathPoint) { return func_82565_a(par1Entity, par2, par3, par4, par5PathPoint, this.isPathingInWater, this.isMovementBlockAllowed, this.isWoddenDoorAllowed); } public static int func_82565_a(Entity par0Entity, int par1, int par2, int par3, PathPoint par4PathPoint, boolean par5, boolean par6, boolean par7) { boolean flag3 = false; for (int l = par1; l < par1 + par4PathPoint.xCoord; ++l) { for (int i1 = par2; i1 < par2 + par4PathPoint.yCoord; ++i1) { for (int j1 = par3; j1 < par3 + par4PathPoint.zCoord; ++j1) { int k1 = par0Entity.worldObj.getBlockId(l, i1, j1); if (k1 > 0) { if (k1 == Block.trapdoor.blockID) { flag3 = true; } else if (k1 != Block.waterMoving.blockID && k1 != Block.waterStill.blockID) { if (!par7 && k1 == Block.doorWood.blockID) { return 0; } } else { if (par5) { return -1; } flag3 = true; } Block block = Block.blocksList[k1]; int l1 = block.getRenderType(); if (par0Entity.worldObj.blockGetRenderType(l, i1, j1) == 9) { int i2 = MathHelper.floor_double(par0Entity.posX); int j2 = MathHelper.floor_double(par0Entity.posY); int k2 = MathHelper.floor_double(par0Entity.posZ); if (par0Entity.worldObj.blockGetRenderType(i2, j2, k2) != 9 && par0Entity.worldObj.blockGetRenderType(i2, j2 - 1, k2) != 9) { return -3; } } else if (!block.getBlocksMovement(par0Entity.worldObj, l, i1, j1) && (!par6 || k1 != Block.doorWood.blockID)) { if (l1 == 11 || k1 == Block.fenceGate.blockID || l1 == 32) { return -3; } if (k1 == Block.trapdoor.blockID) { return -4; } Material material = block.blockMaterial; if (material != Material.lava) { return 0; } if (!par0Entity.handleLavaMovement()) { return -2; } } } } } } return flag3 ? 2 : 1; } /** * Returns a new PathEntity for a given start and end point */ private PathEntity createEntityPath(PathPoint par1PathPoint, PathPoint par2PathPoint) { int i = 1; PathPoint pathpoint2; for (pathpoint2 = par2PathPoint; pathpoint2.previous != null; pathpoint2 = pathpoint2.previous) { ++i; } PathPoint[] apathpoint = new PathPoint[i]; pathpoint2 = par2PathPoint; --i; for (apathpoint[i] = par2PathPoint; pathpoint2.previous != null; apathpoint[i] = pathpoint2) { pathpoint2 = pathpoint2.previous; --i; } return new PathEntity(apathpoint); } }