package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelMinecart; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityMinecart; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderMinecart extends Render { /** instance of ModelMinecart for rendering */ protected ModelBase modelMinecart; protected final RenderBlocks field_94145_f; public RenderMinecart() { this.shadowSize = 0.5F; this.modelMinecart = new ModelMinecart(); this.field_94145_f = new RenderBlocks(); } /** * Renders the Minecart. */ public void renderTheMinecart(EntityMinecart par1EntityMinecart, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); long i = (long)par1EntityMinecart.entityId * 493286711L; i = i * i * 4392167121L + i * 98761L; float f2 = (((float)(i >> 16 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F; float f3 = (((float)(i >> 20 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F; float f4 = (((float)(i >> 24 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F; GL11.glTranslatef(f2, f3, f4); double d3 = par1EntityMinecart.lastTickPosX + (par1EntityMinecart.posX - par1EntityMinecart.lastTickPosX) * (double)par9; double d4 = par1EntityMinecart.lastTickPosY + (par1EntityMinecart.posY - par1EntityMinecart.lastTickPosY) * (double)par9; double d5 = par1EntityMinecart.lastTickPosZ + (par1EntityMinecart.posZ - par1EntityMinecart.lastTickPosZ) * (double)par9; double d6 = 0.30000001192092896D; Vec3 vec3 = par1EntityMinecart.func_70489_a(d3, d4, d5); float f5 = par1EntityMinecart.prevRotationPitch + (par1EntityMinecart.rotationPitch - par1EntityMinecart.prevRotationPitch) * par9; if (vec3 != null) { Vec3 vec31 = par1EntityMinecart.func_70495_a(d3, d4, d5, d6); Vec3 vec32 = par1EntityMinecart.func_70495_a(d3, d4, d5, -d6); if (vec31 == null) { vec31 = vec3; } if (vec32 == null) { vec32 = vec3; } par2 += vec3.xCoord - d3; par4 += (vec31.yCoord + vec32.yCoord) / 2.0D - d4; par6 += vec3.zCoord - d5; Vec3 vec33 = vec32.addVector(-vec31.xCoord, -vec31.yCoord, -vec31.zCoord); if (vec33.lengthVector() != 0.0D) { vec33 = vec33.normalize(); par8 = (float)(Math.atan2(vec33.zCoord, vec33.xCoord) * 180.0D / Math.PI); f5 = (float)(Math.atan(vec33.yCoord) * 73.0D); } } GL11.glTranslatef((float)par2, (float)par4, (float)par6); GL11.glRotatef(180.0F - par8, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-f5, 0.0F, 0.0F, 1.0F); float f6 = (float)par1EntityMinecart.getRollingAmplitude() - par9; float f7 = (float)par1EntityMinecart.getDamage() - par9; if (f7 < 0.0F) { f7 = 0.0F; } if (f6 > 0.0F) { GL11.glRotatef(MathHelper.sin(f6) * f6 * f7 / 10.0F * (float)par1EntityMinecart.getRollingDirection(), 1.0F, 0.0F, 0.0F); } int j = par1EntityMinecart.getDisplayTileOffset(); Block block = par1EntityMinecart.getDisplayTile(); int k = par1EntityMinecart.getDisplayTileData(); if (block != null) { GL11.glPushMatrix(); this.loadTexture("/terrain.png"); float f8 = 0.75F; GL11.glScalef(f8, f8, f8); GL11.glTranslatef(0.0F, (float)j / 16.0F, 0.0F); this.renderBlockInMinecart(par1EntityMinecart, par9, block, k); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } this.loadTexture("/item/cart.png"); GL11.glScalef(-1.0F, -1.0F, 1.0F); this.modelMinecart.render(par1EntityMinecart, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } /** * Renders the block that is inside the minecart. */ protected void renderBlockInMinecart(EntityMinecart par1EntityMinecart, float par2, Block par3Block, int par4) { float f1 = par1EntityMinecart.getBrightness(par2); GL11.glPushMatrix(); this.field_94145_f.renderBlockAsItem(par3Block, par4, f1); GL11.glPopMatrix(); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderTheMinecart((EntityMinecart)par1Entity, par2, par4, par6, par8, par9); } }