package net.minecraft.util;
import net.minecraft.entity.Entity;
public class MovingObjectPosition
{
/** What type of ray trace hit was this? 0 = block, 1 = entity */
public EnumMovingObjectType typeOfHit;
/** x coordinate of the block ray traced against */
public int blockX;
/** y coordinate of the block ray traced against */
public int blockY;
/** z coordinate of the block ray traced against */
public int blockZ;
/**
* Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West
* = 3, North = 4, South = 5.
*/
public int sideHit;
/** The vector position of the hit */
public Vec3 hitVec;
/** The hit entity */
public Entity entityHit;
/** Used to determine what sub-segment is hit */
public int subHit = -1;
public MovingObjectPosition(int par1, int par2, int par3, int par4, Vec3 par5Vec3)
{
this.typeOfHit = EnumMovingObjectType.TILE;
this.blockX = par1;
this.blockY = par2;
this.blockZ = par3;
this.sideHit = par4;
this.hitVec = par5Vec3.myVec3LocalPool.getVecFromPool(par5Vec3.xCoord, par5Vec3.yCoord, par5Vec3.zCoord);
}
public MovingObjectPosition(Entity par1Entity)
{
this.typeOfHit = EnumMovingObjectType.ENTITY;
this.entityHit = par1Entity;
this.hitVec = par1Entity.worldObj.getWorldVec3Pool().getVecFromPool(par1Entity.posX, par1Entity.posY, par1Entity.posZ);
}
}