package net.minecraft.entity.ai;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.MathHelper;
public class EntityMoveHelper
{
/** The EntityLiving that is being moved */
private EntityLiving entity;
private double posX;
private double posY;
private double posZ;
/** The speed at which the entity should move */
private float speed;
private boolean update = false;
public EntityMoveHelper(EntityLiving par1EntityLiving)
{
this.entity = par1EntityLiving;
this.posX = par1EntityLiving.posX;
this.posY = par1EntityLiving.posY;
this.posZ = par1EntityLiving.posZ;
}
public boolean isUpdating()
{
return this.update;
}
public float getSpeed()
{
return this.speed;
}
/**
* Sets the speed and location to move to
*/
public void setMoveTo(double par1, double par3, double par5, float par7)
{
this.posX = par1;
this.posY = par3;
this.posZ = par5;
this.speed = par7;
this.update = true;
}
public void onUpdateMoveHelper()
{
this.entity.setMoveForward(0.0F);
if (this.update)
{
this.update = false;
int i = MathHelper.floor_double(this.entity.boundingBox.minY + 0.5D);
double d0 = this.posX - this.entity.posX;
double d1 = this.posZ - this.entity.posZ;
double d2 = this.posY - (double)i;
double d3 = d0 * d0 + d2 * d2 + d1 * d1;
if (d3 >= 2.500000277905201E-7D)
{
float f = (float)(Math.atan2(d1, d0) * 180.0D / Math.PI) - 90.0F;
this.entity.rotationYaw = this.limitAngle(this.entity.rotationYaw, f, 30.0F);
this.entity.setAIMoveSpeed(this.speed * this.entity.getSpeedModifier());
if (d2 > 0.0D && d0 * d0 + d1 * d1 < 1.0D)
{
this.entity.getJumpHelper().setJumping();
}
}
}
}
/**
* Limits the given angle to a upper and lower limit.
*/
private float limitAngle(float par1, float par2, float par3)
{
float f3 = MathHelper.wrapAngleTo180_float(par2 - par1);
if (f3 > par3)
{
f3 = par3;
}
if (f3 < -par3)
{
f3 = -par3;
}
return par1 + f3;
}
}