package net.minecraft.entity.ai; import net.minecraft.entity.EntityLiving; import net.minecraft.util.MathHelper; public class EntityMoveHelper { /** The EntityLiving that is being moved */ private EntityLiving entity; private double posX; private double posY; private double posZ; /** The speed at which the entity should move */ private float speed; private boolean update = false; public EntityMoveHelper(EntityLiving par1EntityLiving) { this.entity = par1EntityLiving; this.posX = par1EntityLiving.posX; this.posY = par1EntityLiving.posY; this.posZ = par1EntityLiving.posZ; } public boolean isUpdating() { return this.update; } public float getSpeed() { return this.speed; } /** * Sets the speed and location to move to */ public void setMoveTo(double par1, double par3, double par5, float par7) { this.posX = par1; this.posY = par3; this.posZ = par5; this.speed = par7; this.update = true; } public void onUpdateMoveHelper() { this.entity.setMoveForward(0.0F); if (this.update) { this.update = false; int i = MathHelper.floor_double(this.entity.boundingBox.minY + 0.5D); double d0 = this.posX - this.entity.posX; double d1 = this.posZ - this.entity.posZ; double d2 = this.posY - (double)i; double d3 = d0 * d0 + d2 * d2 + d1 * d1; if (d3 >= 2.500000277905201E-7D) { float f = (float)(Math.atan2(d1, d0) * 180.0D / Math.PI) - 90.0F; this.entity.rotationYaw = this.limitAngle(this.entity.rotationYaw, f, 30.0F); this.entity.setAIMoveSpeed(this.speed * this.entity.getSpeedModifier()); if (d2 > 0.0D && d0 * d0 + d1 * d1 < 1.0D) { this.entity.getJumpHelper().setJumping(); } } } } /** * Limits the given angle to a upper and lower limit. */ private float limitAngle(float par1, float par2, float par3) { float f3 = MathHelper.wrapAngleTo180_float(par2 - par1); if (f3 > par3) { f3 = par3; } if (f3 < -par3) { f3 = -par3; } return par1 + f3; } }