package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockRedstoneTorch extends BlockTorch { /** Whether the redstone torch is currently active or not. */ private boolean torchActive = false; /** Map of ArrayLists of RedstoneUpdateInfo. Key of map is World. */ private static Map redstoneUpdateInfoCache = new HashMap(); private boolean checkForBurnout(World par1World, int par2, int par3, int par4, boolean par5) { if (!redstoneUpdateInfoCache.containsKey(par1World)) { redstoneUpdateInfoCache.put(par1World, new ArrayList()); } List list = (List)redstoneUpdateInfoCache.get(par1World); if (par5) { list.add(new RedstoneUpdateInfo(par2, par3, par4, par1World.getTotalWorldTime())); } int l = 0; for (int i1 = 0; i1 < list.size(); ++i1) { RedstoneUpdateInfo redstoneupdateinfo = (RedstoneUpdateInfo)list.get(i1); if (redstoneupdateinfo.x == par2 && redstoneupdateinfo.y == par3 && redstoneupdateinfo.z == par4) { ++l; if (l >= 8) { return true; } } } return false; } protected BlockRedstoneTorch(int par1, boolean par2) { super(par1); this.torchActive = par2; this.setTickRandomly(true); this.setCreativeTab((CreativeTabs)null); } /** * How many world ticks before ticking */ public int tickRate(World par1World) { return 2; } /** * Called whenever the block is added into the world. Args: world, x, y, z */ public void onBlockAdded(World par1World, int par2, int par3, int par4) { if (par1World.getBlockMetadata(par2, par3, par4) == 0) { super.onBlockAdded(par1World, par2, par3, par4); } if (this.torchActive) { par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 + 1, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID); } } /** * ejects contained items into the world, and notifies neighbours of an update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { if (this.torchActive) { par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 + 1, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID); } } /** * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { if (!this.torchActive) { return 0; } else { int i1 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); return i1 == 5 && par5 == 1 ? 0 : (i1 == 3 && par5 == 3 ? 0 : (i1 == 4 && par5 == 2 ? 0 : (i1 == 1 && par5 == 5 ? 0 : (i1 == 2 && par5 == 4 ? 0 : 15)))); } } /** * Returns true or false based on whether the block the torch is attached to is providing indirect power. */ private boolean isIndirectlyPowered(World par1World, int par2, int par3, int par4) { int l = par1World.getBlockMetadata(par2, par3, par4); return l == 5 && par1World.getIndirectPowerOutput(par2, par3 - 1, par4, 0) ? true : (l == 3 && par1World.getIndirectPowerOutput(par2, par3, par4 - 1, 2) ? true : (l == 4 && par1World.getIndirectPowerOutput(par2, par3, par4 + 1, 3) ? true : (l == 1 && par1World.getIndirectPowerOutput(par2 - 1, par3, par4, 4) ? true : l == 2 && par1World.getIndirectPowerOutput(par2 + 1, par3, par4, 5)))); } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { boolean flag = this.isIndirectlyPowered(par1World, par2, par3, par4); List list = (List)redstoneUpdateInfoCache.get(par1World); while (list != null && !list.isEmpty() && par1World.getTotalWorldTime() - ((RedstoneUpdateInfo)list.get(0)).updateTime > 60L) { list.remove(0); } if (this.torchActive) { if (flag) { par1World.setBlock(par2, par3, par4, Block.torchRedstoneIdle.blockID, par1World.getBlockMetadata(par2, par3, par4), 3); if (this.checkForBurnout(par1World, par2, par3, par4, true)) { par1World.playSoundEffect((double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), "random.fizz", 0.5F, 2.6F + (par1World.rand.nextFloat() - par1World.rand.nextFloat()) * 0.8F); for (int l = 0; l < 5; ++l) { double d0 = (double)par2 + par5Random.nextDouble() * 0.6D + 0.2D; double d1 = (double)par3 + par5Random.nextDouble() * 0.6D + 0.2D; double d2 = (double)par4 + par5Random.nextDouble() * 0.6D + 0.2D; par1World.spawnParticle("smoke", d0, d1, d2, 0.0D, 0.0D, 0.0D); } } } } else if (!flag && !this.checkForBurnout(par1World, par2, par3, par4, false)) { par1World.setBlock(par2, par3, par4, Block.torchRedstoneActive.blockID, par1World.getBlockMetadata(par2, par3, par4), 3); } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (!this.func_94397_d(par1World, par2, par3, par4, par5)) { boolean flag = this.isIndirectlyPowered(par1World, par2, par3, par4); if (this.torchActive && flag || !this.torchActive && !flag) { par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate(par1World)); } } } /** * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return par5 == 0 ? this.isProvidingWeakPower(par1IBlockAccess, par2, par3, par4, par5) : 0; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return Block.torchRedstoneActive.blockID; } /** * Can this block provide power. Only wire currently seems to have this change based on its state. */ public boolean canProvidePower() { return true; } @SideOnly(Side.CLIENT) /** * A randomly called display update to be able to add particles or other items for display */ public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (this.torchActive) { int l = par1World.getBlockMetadata(par2, par3, par4); double d0 = (double)((float)par2 + 0.5F) + (double)(par5Random.nextFloat() - 0.5F) * 0.2D; double d1 = (double)((float)par3 + 0.7F) + (double)(par5Random.nextFloat() - 0.5F) * 0.2D; double d2 = (double)((float)par4 + 0.5F) + (double)(par5Random.nextFloat() - 0.5F) * 0.2D; double d3 = 0.2199999988079071D; double d4 = 0.27000001072883606D; if (l == 1) { par1World.spawnParticle("reddust", d0 - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D); } else if (l == 2) { par1World.spawnParticle("reddust", d0 + d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D); } else if (l == 3) { par1World.spawnParticle("reddust", d0, d1 + d3, d2 - d4, 0.0D, 0.0D, 0.0D); } else if (l == 4) { par1World.spawnParticle("reddust", d0, d1 + d3, d2 + d4, 0.0D, 0.0D, 0.0D); } else { par1World.spawnParticle("reddust", d0, d1, d2, 0.0D, 0.0D, 0.0D); } } } @SideOnly(Side.CLIENT) /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ public int idPicked(World par1World, int par2, int par3, int par4) { return Block.torchRedstoneActive.blockID; } /** * Returns true if the given block ID is equivalent to this one. Example: redstoneTorchOn matches itself and * redstoneTorchOff, and vice versa. Most blocks only match themselves. */ public boolean isAssociatedBlockID(int par1) { return par1 == Block.torchRedstoneIdle.blockID || par1 == Block.torchRedstoneActive.blockID; } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { if (this.torchActive) { this.blockIcon = par1IconRegister.registerIcon("redtorch_lit"); } else { this.blockIcon = par1IconRegister.registerIcon("redtorch"); } } }