package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockRedstoneTorch extends BlockTorch
{
/** Whether the redstone torch is currently active or not. */
private boolean torchActive = false;
/** Map of ArrayLists of RedstoneUpdateInfo. Key of map is World. */
private static Map redstoneUpdateInfoCache = new HashMap();
private boolean checkForBurnout(World par1World, int par2, int par3, int par4, boolean par5)
{
if (!redstoneUpdateInfoCache.containsKey(par1World))
{
redstoneUpdateInfoCache.put(par1World, new ArrayList());
}
List list = (List)redstoneUpdateInfoCache.get(par1World);
if (par5)
{
list.add(new RedstoneUpdateInfo(par2, par3, par4, par1World.getTotalWorldTime()));
}
int l = 0;
for (int i1 = 0; i1 < list.size(); ++i1)
{
RedstoneUpdateInfo redstoneupdateinfo = (RedstoneUpdateInfo)list.get(i1);
if (redstoneupdateinfo.x == par2 && redstoneupdateinfo.y == par3 && redstoneupdateinfo.z == par4)
{
++l;
if (l >= 8)
{
return true;
}
}
}
return false;
}
protected BlockRedstoneTorch(int par1, boolean par2)
{
super(par1);
this.torchActive = par2;
this.setTickRandomly(true);
this.setCreativeTab((CreativeTabs)null);
}
/**
* How many world ticks before ticking
*/
public int tickRate(World par1World)
{
return 2;
}
/**
* Called whenever the block is added into the world. Args: world, x, y, z
*/
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
if (par1World.getBlockMetadata(par2, par3, par4) == 0)
{
super.onBlockAdded(par1World, par2, par3, par4);
}
if (this.torchActive)
{
par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID);
par1World.notifyBlocksOfNeighborChange(par2, par3 + 1, par4, this.blockID);
par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID);
par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID);
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID);
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID);
}
}
/**
* ejects contained items into the world, and notifies neighbours of an update, as appropriate
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
if (this.torchActive)
{
par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID);
par1World.notifyBlocksOfNeighborChange(par2, par3 + 1, par4, this.blockID);
par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID);
par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID);
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID);
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID);
}
}
/**
* Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
* returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
* Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
*/
public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
if (!this.torchActive)
{
return 0;
}
else
{
int i1 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
return i1 == 5 && par5 == 1 ? 0 : (i1 == 3 && par5 == 3 ? 0 : (i1 == 4 && par5 == 2 ? 0 : (i1 == 1 && par5 == 5 ? 0 : (i1 == 2 && par5 == 4 ? 0 : 15))));
}
}
/**
* Returns true or false based on whether the block the torch is attached to is providing indirect power.
*/
private boolean isIndirectlyPowered(World par1World, int par2, int par3, int par4)
{
int l = par1World.getBlockMetadata(par2, par3, par4);
return l == 5 && par1World.getIndirectPowerOutput(par2, par3 - 1, par4, 0) ? true : (l == 3 && par1World.getIndirectPowerOutput(par2, par3, par4 - 1, 2) ? true : (l == 4 && par1World.getIndirectPowerOutput(par2, par3, par4 + 1, 3) ? true : (l == 1 && par1World.getIndirectPowerOutput(par2 - 1, par3, par4, 4) ? true : l == 2 && par1World.getIndirectPowerOutput(par2 + 1, par3, par4, 5))));
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
boolean flag = this.isIndirectlyPowered(par1World, par2, par3, par4);
List list = (List)redstoneUpdateInfoCache.get(par1World);
while (list != null && !list.isEmpty() && par1World.getTotalWorldTime() - ((RedstoneUpdateInfo)list.get(0)).updateTime > 60L)
{
list.remove(0);
}
if (this.torchActive)
{
if (flag)
{
par1World.setBlock(par2, par3, par4, Block.torchRedstoneIdle.blockID, par1World.getBlockMetadata(par2, par3, par4), 3);
if (this.checkForBurnout(par1World, par2, par3, par4, true))
{
par1World.playSoundEffect((double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), "random.fizz", 0.5F, 2.6F + (par1World.rand.nextFloat() - par1World.rand.nextFloat()) * 0.8F);
for (int l = 0; l < 5; ++l)
{
double d0 = (double)par2 + par5Random.nextDouble() * 0.6D + 0.2D;
double d1 = (double)par3 + par5Random.nextDouble() * 0.6D + 0.2D;
double d2 = (double)par4 + par5Random.nextDouble() * 0.6D + 0.2D;
par1World.spawnParticle("smoke", d0, d1, d2, 0.0D, 0.0D, 0.0D);
}
}
}
}
else if (!flag && !this.checkForBurnout(par1World, par2, par3, par4, false))
{
par1World.setBlock(par2, par3, par4, Block.torchRedstoneActive.blockID, par1World.getBlockMetadata(par2, par3, par4), 3);
}
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
if (!this.func_94397_d(par1World, par2, par3, par4, par5))
{
boolean flag = this.isIndirectlyPowered(par1World, par2, par3, par4);
if (this.torchActive && flag || !this.torchActive && !flag)
{
par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate(par1World));
}
}
}
/**
* Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
* side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
*/
public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return par5 == 0 ? this.isProvidingWeakPower(par1IBlockAccess, par2, par3, par4, par5) : 0;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return Block.torchRedstoneActive.blockID;
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canProvidePower()
{
return true;
}
@SideOnly(Side.CLIENT)
/**
* A randomly called display update to be able to add particles or other items for display
*/
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (this.torchActive)
{
int l = par1World.getBlockMetadata(par2, par3, par4);
double d0 = (double)((float)par2 + 0.5F) + (double)(par5Random.nextFloat() - 0.5F) * 0.2D;
double d1 = (double)((float)par3 + 0.7F) + (double)(par5Random.nextFloat() - 0.5F) * 0.2D;
double d2 = (double)((float)par4 + 0.5F) + (double)(par5Random.nextFloat() - 0.5F) * 0.2D;
double d3 = 0.2199999988079071D;
double d4 = 0.27000001072883606D;
if (l == 1)
{
par1World.spawnParticle("reddust", d0 - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
}
else if (l == 2)
{
par1World.spawnParticle("reddust", d0 + d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
}
else if (l == 3)
{
par1World.spawnParticle("reddust", d0, d1 + d3, d2 - d4, 0.0D, 0.0D, 0.0D);
}
else if (l == 4)
{
par1World.spawnParticle("reddust", d0, d1 + d3, d2 + d4, 0.0D, 0.0D, 0.0D);
}
else
{
par1World.spawnParticle("reddust", d0, d1, d2, 0.0D, 0.0D, 0.0D);
}
}
}
@SideOnly(Side.CLIENT)
/**
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
*/
public int idPicked(World par1World, int par2, int par3, int par4)
{
return Block.torchRedstoneActive.blockID;
}
/**
* Returns true if the given block ID is equivalent to this one. Example: redstoneTorchOn matches itself and
* redstoneTorchOff, and vice versa. Most blocks only match themselves.
*/
public boolean isAssociatedBlockID(int par1)
{
return par1 == Block.torchRedstoneIdle.blockID || par1 == Block.torchRedstoneActive.blockID;
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
if (this.torchActive)
{
this.blockIcon = par1IconRegister.registerIcon("redtorch_lit");
}
else
{
this.blockIcon = par1IconRegister.registerIcon("redtorch");
}
}
}