package net.minecraft.entity.monster; import net.minecraft.block.Block; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.DamageSource; import net.minecraft.util.EntityDamageSource; import net.minecraft.util.EntityDamageSourceIndirect; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.living.EnderTeleportEvent; public class EntityEnderman extends EntityMob { public static boolean[] carriableBlocks = new boolean[256]; /** * Counter to delay the teleportation of an enderman towards the currently attacked target */ private int teleportDelay = 0; private int field_70826_g = 0; private boolean field_104003_g; public EntityEnderman(World par1World) { super(par1World); this.texture = "/mob/enderman.png"; this.moveSpeed = 0.2F; this.setSize(0.6F, 2.9F); this.stepHeight = 1.0F; } public int getMaxHealth() { return 40; } protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(16, new Byte((byte)0)); this.dataWatcher.addObject(17, new Byte((byte)0)); this.dataWatcher.addObject(18, new Byte((byte)0)); } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { super.writeEntityToNBT(par1NBTTagCompound); par1NBTTagCompound.setShort("carried", (short)this.getCarried()); par1NBTTagCompound.setShort("carriedData", (short)this.getCarryingData()); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { super.readEntityFromNBT(par1NBTTagCompound); this.setCarried(par1NBTTagCompound.getShort("carried")); this.setCarryingData(par1NBTTagCompound.getShort("carriedData")); } /** * Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking * (Animals, Spiders at day, peaceful PigZombies). */ protected Entity findPlayerToAttack() { EntityPlayer entityplayer = this.worldObj.getClosestVulnerablePlayerToEntity(this, 64.0D); if (entityplayer != null) { if (this.shouldAttackPlayer(entityplayer)) { this.field_104003_g = true; if (this.field_70826_g == 0) { this.worldObj.playSoundAtEntity(entityplayer, "mob.endermen.stare", 1.0F, 1.0F); } if (this.field_70826_g++ == 5) { this.field_70826_g = 0; this.setScreaming(true); return entityplayer; } } else { this.field_70826_g = 0; } } return null; } /** * Checks to see if this enderman should be attacking this player */ private boolean shouldAttackPlayer(EntityPlayer par1EntityPlayer) { ItemStack itemstack = par1EntityPlayer.inventory.armorInventory[3]; if (itemstack != null && itemstack.itemID == Block.pumpkin.blockID) { return false; } else { Vec3 vec3 = par1EntityPlayer.getLook(1.0F).normalize(); Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX - par1EntityPlayer.posX, this.boundingBox.minY + (double)(this.height / 2.0F) - (par1EntityPlayer.posY + (double)par1EntityPlayer.getEyeHeight()), this.posZ - par1EntityPlayer.posZ); double d0 = vec31.lengthVector(); vec31 = vec31.normalize(); double d1 = vec3.dotProduct(vec31); return d1 > 1.0D - 0.025D / d0 ? par1EntityPlayer.canEntityBeSeen(this) : false; } } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { if (this.isWet()) { this.attackEntityFrom(DamageSource.drown, 1); } this.moveSpeed = this.entityToAttack != null ? 6.5F : 0.3F; int i; if (!this.worldObj.isRemote && this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing")) { int j; int k; int l; if (this.getCarried() == 0) { if (this.rand.nextInt(20) == 0) { i = MathHelper.floor_double(this.posX - 2.0D + this.rand.nextDouble() * 4.0D); j = MathHelper.floor_double(this.posY + this.rand.nextDouble() * 3.0D); k = MathHelper.floor_double(this.posZ - 2.0D + this.rand.nextDouble() * 4.0D); l = this.worldObj.getBlockId(i, j, k); if (carriableBlocks[l]) { this.setCarried(this.worldObj.getBlockId(i, j, k)); this.setCarryingData(this.worldObj.getBlockMetadata(i, j, k)); this.worldObj.setBlock(i, j, k, 0); } } } else if (this.rand.nextInt(2000) == 0) { i = MathHelper.floor_double(this.posX - 1.0D + this.rand.nextDouble() * 2.0D); j = MathHelper.floor_double(this.posY + this.rand.nextDouble() * 2.0D); k = MathHelper.floor_double(this.posZ - 1.0D + this.rand.nextDouble() * 2.0D); l = this.worldObj.getBlockId(i, j, k); int i1 = this.worldObj.getBlockId(i, j - 1, k); if (l == 0 && i1 > 0 && Block.blocksList[i1].renderAsNormalBlock()) { this.worldObj.setBlock(i, j, k, this.getCarried(), this.getCarryingData(), 3); this.setCarried(0); } } } for (i = 0; i < 2; ++i) { this.worldObj.spawnParticle("portal", this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height - 0.25D, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, (this.rand.nextDouble() - 0.5D) * 2.0D, -this.rand.nextDouble(), (this.rand.nextDouble() - 0.5D) * 2.0D); } if (this.worldObj.isDaytime() && !this.worldObj.isRemote) { float f = this.getBrightness(1.0F); if (f > 0.5F && this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) && this.rand.nextFloat() * 30.0F < (f - 0.4F) * 2.0F) { this.entityToAttack = null; this.setScreaming(false); this.field_104003_g = false; this.teleportRandomly(); } } if (this.isWet() || this.isBurning()) { this.entityToAttack = null; this.setScreaming(false); this.field_104003_g = false; this.teleportRandomly(); } if (this.isScreaming() && !this.field_104003_g && this.rand.nextInt(100) == 0) { this.setScreaming(false); } this.isJumping = false; if (this.entityToAttack != null) { this.faceEntity(this.entityToAttack, 100.0F, 100.0F); } if (!this.worldObj.isRemote && this.isEntityAlive()) { if (this.entityToAttack != null) { if (this.entityToAttack instanceof EntityPlayer && this.shouldAttackPlayer((EntityPlayer)this.entityToAttack)) { this.moveStrafing = this.moveForward = 0.0F; this.moveSpeed = 0.0F; if (this.entityToAttack.getDistanceSqToEntity(this) < 16.0D) { this.teleportRandomly(); } this.teleportDelay = 0; } else if (this.entityToAttack.getDistanceSqToEntity(this) > 256.0D && this.teleportDelay++ >= 30 && this.teleportToEntity(this.entityToAttack)) { this.teleportDelay = 0; } } else { this.setScreaming(false); this.teleportDelay = 0; } } super.onLivingUpdate(); } /** * Teleport the enderman to a random nearby position */ protected boolean teleportRandomly() { double d0 = this.posX + (this.rand.nextDouble() - 0.5D) * 64.0D; double d1 = this.posY + (double)(this.rand.nextInt(64) - 32); double d2 = this.posZ + (this.rand.nextDouble() - 0.5D) * 64.0D; return this.teleportTo(d0, d1, d2); } /** * Teleport the enderman to another entity */ protected boolean teleportToEntity(Entity par1Entity) { Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX - par1Entity.posX, this.boundingBox.minY + (double)(this.height / 2.0F) - par1Entity.posY + (double)par1Entity.getEyeHeight(), this.posZ - par1Entity.posZ); vec3 = vec3.normalize(); double d0 = 16.0D; double d1 = this.posX + (this.rand.nextDouble() - 0.5D) * 8.0D - vec3.xCoord * d0; double d2 = this.posY + (double)(this.rand.nextInt(16) - 8) - vec3.yCoord * d0; double d3 = this.posZ + (this.rand.nextDouble() - 0.5D) * 8.0D - vec3.zCoord * d0; return this.teleportTo(d1, d2, d3); } /** * Teleport the enderman */ protected boolean teleportTo(double par1, double par3, double par5) { EnderTeleportEvent event = new EnderTeleportEvent(this, par1, par3, par5, 0); if (MinecraftForge.EVENT_BUS.post(event)){ return false; } double d3 = this.posX; double d4 = this.posY; double d5 = this.posZ; this.posX = event.targetX; this.posY = event.targetY; this.posZ = event.targetZ; boolean flag = false; int i = MathHelper.floor_double(this.posX); int j = MathHelper.floor_double(this.posY); int k = MathHelper.floor_double(this.posZ); int l; if (this.worldObj.blockExists(i, j, k)) { boolean flag1 = false; while (!flag1 && j > 0) { l = this.worldObj.getBlockId(i, j - 1, k); if (l != 0 && Block.blocksList[l].blockMaterial.blocksMovement()) { flag1 = true; } else { --this.posY; --j; } } if (flag1) { this.setPosition(this.posX, this.posY, this.posZ); if (this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox)) { flag = true; } } } if (!flag) { this.setPosition(d3, d4, d5); return false; } else { short short1 = 128; for (l = 0; l < short1; ++l) { double d6 = (double)l / ((double)short1 - 1.0D); float f = (this.rand.nextFloat() - 0.5F) * 0.2F; float f1 = (this.rand.nextFloat() - 0.5F) * 0.2F; float f2 = (this.rand.nextFloat() - 0.5F) * 0.2F; double d7 = d3 + (this.posX - d3) * d6 + (this.rand.nextDouble() - 0.5D) * (double)this.width * 2.0D; double d8 = d4 + (this.posY - d4) * d6 + this.rand.nextDouble() * (double)this.height; double d9 = d5 + (this.posZ - d5) * d6 + (this.rand.nextDouble() - 0.5D) * (double)this.width * 2.0D; this.worldObj.spawnParticle("portal", d7, d8, d9, (double)f, (double)f1, (double)f2); } this.worldObj.playSoundEffect(d3, d4, d5, "mob.endermen.portal", 1.0F, 1.0F); this.playSound("mob.endermen.portal", 1.0F, 1.0F); return true; } } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return this.isScreaming() ? "mob.endermen.scream" : "mob.endermen.idle"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.endermen.hit"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.endermen.death"; } /** * Returns the item ID for the item the mob drops on death. */ protected int getDropItemId() { return Item.enderPearl.itemID; } /** * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param * par2 - Level of Looting used to kill this mob. */ protected void dropFewItems(boolean par1, int par2) { int j = this.getDropItemId(); if (j > 0) { int k = this.rand.nextInt(2 + par2); for (int l = 0; l < k; ++l) { this.dropItem(j, 1); } } } /** * Set the id of the block an enderman carries */ public void setCarried(int par1) { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(par1 & 255))); } /** * Get the id of the block an enderman carries */ public int getCarried() { return this.dataWatcher.getWatchableObjectByte(16); } /** * Set the metadata of the block an enderman carries */ public void setCarryingData(int par1) { this.dataWatcher.updateObject(17, Byte.valueOf((byte)(par1 & 255))); } /** * Get the metadata of the block an enderman carries */ public int getCarryingData() { return this.dataWatcher.getWatchableObjectByte(17); } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) { if (this.isEntityInvulnerable()) { return false; } else { this.setScreaming(true); if (par1DamageSource instanceof EntityDamageSource && par1DamageSource.getEntity() instanceof EntityPlayer) { this.field_104003_g = true; } if (par1DamageSource instanceof EntityDamageSourceIndirect) { this.field_104003_g = false; for (int j = 0; j < 64; ++j) { if (this.teleportRandomly()) { return true; } } return super.attackEntityFrom(par1DamageSource, par2); } else { return super.attackEntityFrom(par1DamageSource, par2); } } } public boolean isScreaming() { return this.dataWatcher.getWatchableObjectByte(18) > 0; } public void setScreaming(boolean par1) { this.dataWatcher.updateObject(18, Byte.valueOf((byte)(par1 ? 1 : 0))); } /** * Returns the amount of damage a mob should deal. */ public int getAttackStrength(Entity par1Entity) { return 7; } static { carriableBlocks[Block.grass.blockID] = true; carriableBlocks[Block.dirt.blockID] = true; carriableBlocks[Block.sand.blockID] = true; carriableBlocks[Block.gravel.blockID] = true; carriableBlocks[Block.plantYellow.blockID] = true; carriableBlocks[Block.plantRed.blockID] = true; carriableBlocks[Block.mushroomBrown.blockID] = true; carriableBlocks[Block.mushroomRed.blockID] = true; carriableBlocks[Block.tnt.blockID] = true; carriableBlocks[Block.cactus.blockID] = true; carriableBlocks[Block.blockClay.blockID] = true; carriableBlocks[Block.pumpkin.blockID] = true; carriableBlocks[Block.melon.blockID] = true; carriableBlocks[Block.mycelium.blockID] = true; } }