package net.minecraft.village;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.TreeMap;
import net.minecraft.block.Block;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class Village
{
private World worldObj;
/** list of VillageDoorInfo objects */
private final List villageDoorInfoList = new ArrayList();
/**
* This is the sum of all door coordinates and used to calculate the actual village center by dividing by the number
* of doors.
*/
private final ChunkCoordinates centerHelper = new ChunkCoordinates(0, 0, 0);
/** This is the actual village center. */
private final ChunkCoordinates center = new ChunkCoordinates(0, 0, 0);
private int villageRadius = 0;
private int lastAddDoorTimestamp = 0;
private int tickCounter = 0;
private int numVillagers = 0;
/** Timestamp of tick count when villager last bred */
private int noBreedTicks;
/** List of player reputations with this village */
private TreeMap playerReputation = new TreeMap();
private List villageAgressors = new ArrayList();
private int numIronGolems = 0;
public Village() {}
public Village(World par1World)
{
this.worldObj = par1World;
}
public void func_82691_a(World par1World)
{
this.worldObj = par1World;
}
/**
* Called periodically by VillageCollection
*/
public void tick(int par1)
{
this.tickCounter = par1;
this.removeDeadAndOutOfRangeDoors();
this.removeDeadAndOldAgressors();
if (par1 % 20 == 0)
{
this.updateNumVillagers();
}
if (par1 % 30 == 0)
{
this.updateNumIronGolems();
}
int j = this.numVillagers / 10;
if (this.numIronGolems < j && this.villageDoorInfoList.size() > 20 && this.worldObj.rand.nextInt(7000) == 0)
{
Vec3 vec3 = this.tryGetIronGolemSpawningLocation(MathHelper.floor_float((float)this.center.posX), MathHelper.floor_float((float)this.center.posY), MathHelper.floor_float((float)this.center.posZ), 2, 4, 2);
if (vec3 != null)
{
EntityIronGolem entityirongolem = new EntityIronGolem(this.worldObj);
entityirongolem.setPosition(vec3.xCoord, vec3.yCoord, vec3.zCoord);
this.worldObj.spawnEntityInWorld(entityirongolem);
++this.numIronGolems;
}
}
}
/**
* Tries up to 10 times to get a valid spawning location before eventually failing and returning null.
*/
private Vec3 tryGetIronGolemSpawningLocation(int par1, int par2, int par3, int par4, int par5, int par6)
{
for (int k1 = 0; k1 < 10; ++k1)
{
int l1 = par1 + this.worldObj.rand.nextInt(16) - 8;
int i2 = par2 + this.worldObj.rand.nextInt(6) - 3;
int j2 = par3 + this.worldObj.rand.nextInt(16) - 8;
if (this.isInRange(l1, i2, j2) && this.isValidIronGolemSpawningLocation(l1, i2, j2, par4, par5, par6))
{
return this.worldObj.getWorldVec3Pool().getVecFromPool((double)l1, (double)i2, (double)j2);
}
}
return null;
}
private boolean isValidIronGolemSpawningLocation(int par1, int par2, int par3, int par4, int par5, int par6)
{
if (!this.worldObj.doesBlockHaveSolidTopSurface(par1, par2 - 1, par3))
{
return false;
}
else
{
int k1 = par1 - par4 / 2;
int l1 = par3 - par6 / 2;
for (int i2 = k1; i2 < k1 + par4; ++i2)
{
for (int j2 = par2; j2 < par2 + par5; ++j2)
{
for (int k2 = l1; k2 < l1 + par6; ++k2)
{
if (this.worldObj.isBlockNormalCube(i2, j2, k2))
{
return false;
}
}
}
}
return true;
}
}
private void updateNumIronGolems()
{
List list = this.worldObj.getEntitiesWithinAABB(EntityIronGolem.class, AxisAlignedBB.getAABBPool().getAABB((double)(this.center.posX - this.villageRadius), (double)(this.center.posY - 4), (double)(this.center.posZ - this.villageRadius), (double)(this.center.posX + this.villageRadius), (double)(this.center.posY + 4), (double)(this.center.posZ + this.villageRadius)));
this.numIronGolems = list.size();
}
private void updateNumVillagers()
{
List list = this.worldObj.getEntitiesWithinAABB(EntityVillager.class, AxisAlignedBB.getAABBPool().getAABB((double)(this.center.posX - this.villageRadius), (double)(this.center.posY - 4), (double)(this.center.posZ - this.villageRadius), (double)(this.center.posX + this.villageRadius), (double)(this.center.posY + 4), (double)(this.center.posZ + this.villageRadius)));
this.numVillagers = list.size();
if (this.numVillagers == 0)
{
this.playerReputation.clear();
}
}
public ChunkCoordinates getCenter()
{
return this.center;
}
public int getVillageRadius()
{
return this.villageRadius;
}
/**
* Actually get num village door info entries, but that boils down to number of doors. Called by
* EntityAIVillagerMate and VillageSiege
*/
public int getNumVillageDoors()
{
return this.villageDoorInfoList.size();
}
public int getTicksSinceLastDoorAdding()
{
return this.tickCounter - this.lastAddDoorTimestamp;
}
public int getNumVillagers()
{
return this.numVillagers;
}
/**
* Returns true, if the given coordinates are within the bounding box of the village.
*/
public boolean isInRange(int par1, int par2, int par3)
{
return this.center.getDistanceSquared(par1, par2, par3) < (float)(this.villageRadius * this.villageRadius);
}
/**
* called only by class EntityAIMoveThroughVillage
*/
public List getVillageDoorInfoList()
{
return this.villageDoorInfoList;
}
public VillageDoorInfo findNearestDoor(int par1, int par2, int par3)
{
VillageDoorInfo villagedoorinfo = null;
int l = Integer.MAX_VALUE;
Iterator iterator = this.villageDoorInfoList.iterator();
while (iterator.hasNext())
{
VillageDoorInfo villagedoorinfo1 = (VillageDoorInfo)iterator.next();
int i1 = villagedoorinfo1.getDistanceSquared(par1, par2, par3);
if (i1 < l)
{
villagedoorinfo = villagedoorinfo1;
l = i1;
}
}
return villagedoorinfo;
}
/**
* Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted
* one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless
* of restriction.
*/
public VillageDoorInfo findNearestDoorUnrestricted(int par1, int par2, int par3)
{
VillageDoorInfo villagedoorinfo = null;
int l = Integer.MAX_VALUE;
Iterator iterator = this.villageDoorInfoList.iterator();
while (iterator.hasNext())
{
VillageDoorInfo villagedoorinfo1 = (VillageDoorInfo)iterator.next();
int i1 = villagedoorinfo1.getDistanceSquared(par1, par2, par3);
if (i1 > 256)
{
i1 *= 1000;
}
else
{
i1 = villagedoorinfo1.getDoorOpeningRestrictionCounter();
}
if (i1 < l)
{
villagedoorinfo = villagedoorinfo1;
l = i1;
}
}
return villagedoorinfo;
}
public VillageDoorInfo getVillageDoorAt(int par1, int par2, int par3)
{
if (this.center.getDistanceSquared(par1, par2, par3) > (float)(this.villageRadius * this.villageRadius))
{
return null;
}
else
{
Iterator iterator = this.villageDoorInfoList.iterator();
VillageDoorInfo villagedoorinfo;
do
{
if (!iterator.hasNext())
{
return null;
}
villagedoorinfo = (VillageDoorInfo)iterator.next();
}
while (villagedoorinfo.posX != par1 || villagedoorinfo.posZ != par3 || Math.abs(villagedoorinfo.posY - par2) > 1);
return villagedoorinfo;
}
}
public void addVillageDoorInfo(VillageDoorInfo par1VillageDoorInfo)
{
this.villageDoorInfoList.add(par1VillageDoorInfo);
this.centerHelper.posX += par1VillageDoorInfo.posX;
this.centerHelper.posY += par1VillageDoorInfo.posY;
this.centerHelper.posZ += par1VillageDoorInfo.posZ;
this.updateVillageRadiusAndCenter();
this.lastAddDoorTimestamp = par1VillageDoorInfo.lastActivityTimestamp;
}
/**
* Returns true, if there is not a single village door left. Called by VillageCollection
*/
public boolean isAnnihilated()
{
return this.villageDoorInfoList.isEmpty();
}
public void addOrRenewAgressor(EntityLiving par1EntityLiving)
{
Iterator iterator = this.villageAgressors.iterator();
VillageAgressor villageagressor;
do
{
if (!iterator.hasNext())
{
this.villageAgressors.add(new VillageAgressor(this, par1EntityLiving, this.tickCounter));
return;
}
villageagressor = (VillageAgressor)iterator.next();
}
while (villageagressor.agressor != par1EntityLiving);
villageagressor.agressionTime = this.tickCounter;
}
public EntityLiving findNearestVillageAggressor(EntityLiving par1EntityLiving)
{
double d0 = Double.MAX_VALUE;
VillageAgressor villageagressor = null;
for (int i = 0; i < this.villageAgressors.size(); ++i)
{
VillageAgressor villageagressor1 = (VillageAgressor)this.villageAgressors.get(i);
double d1 = villageagressor1.agressor.getDistanceSqToEntity(par1EntityLiving);
if (d1 <= d0)
{
villageagressor = villageagressor1;
d0 = d1;
}
}
return villageagressor != null ? villageagressor.agressor : null;
}
public EntityPlayer func_82685_c(EntityLiving par1EntityLiving)
{
double d0 = Double.MAX_VALUE;
EntityPlayer entityplayer = null;
Iterator iterator = this.playerReputation.keySet().iterator();
while (iterator.hasNext())
{
String s = (String)iterator.next();
if (this.isPlayerReputationTooLow(s))
{
EntityPlayer entityplayer1 = this.worldObj.getPlayerEntityByName(s);
if (entityplayer1 != null)
{
double d1 = entityplayer1.getDistanceSqToEntity(par1EntityLiving);
if (d1 <= d0)
{
entityplayer = entityplayer1;
d0 = d1;
}
}
}
}
return entityplayer;
}
private void removeDeadAndOldAgressors()
{
Iterator iterator = this.villageAgressors.iterator();
while (iterator.hasNext())
{
VillageAgressor villageagressor = (VillageAgressor)iterator.next();
if (!villageagressor.agressor.isEntityAlive() || Math.abs(this.tickCounter - villageagressor.agressionTime) > 300)
{
iterator.remove();
}
}
}
private void removeDeadAndOutOfRangeDoors()
{
boolean flag = false;
boolean flag1 = this.worldObj.rand.nextInt(50) == 0;
Iterator iterator = this.villageDoorInfoList.iterator();
while (iterator.hasNext())
{
VillageDoorInfo villagedoorinfo = (VillageDoorInfo)iterator.next();
if (flag1)
{
villagedoorinfo.resetDoorOpeningRestrictionCounter();
}
if (!this.isBlockDoor(villagedoorinfo.posX, villagedoorinfo.posY, villagedoorinfo.posZ) || Math.abs(this.tickCounter - villagedoorinfo.lastActivityTimestamp) > 1200)
{
this.centerHelper.posX -= villagedoorinfo.posX;
this.centerHelper.posY -= villagedoorinfo.posY;
this.centerHelper.posZ -= villagedoorinfo.posZ;
flag = true;
villagedoorinfo.isDetachedFromVillageFlag = true;
iterator.remove();
}
}
if (flag)
{
this.updateVillageRadiusAndCenter();
}
}
private boolean isBlockDoor(int par1, int par2, int par3)
{
int l = this.worldObj.getBlockId(par1, par2, par3);
return l <= 0 ? false : l == Block.doorWood.blockID;
}
private void updateVillageRadiusAndCenter()
{
int i = this.villageDoorInfoList.size();
if (i == 0)
{
this.center.set(0, 0, 0);
this.villageRadius = 0;
}
else
{
this.center.set(this.centerHelper.posX / i, this.centerHelper.posY / i, this.centerHelper.posZ / i);
int j = 0;
VillageDoorInfo villagedoorinfo;
for (Iterator iterator = this.villageDoorInfoList.iterator(); iterator.hasNext(); j = Math.max(villagedoorinfo.getDistanceSquared(this.center.posX, this.center.posY, this.center.posZ), j))
{
villagedoorinfo = (VillageDoorInfo)iterator.next();
}
this.villageRadius = Math.max(32, (int)Math.sqrt((double)j) + 1);
}
}
/**
* Return the village reputation for a player
*/
public int getReputationForPlayer(String par1Str)
{
Integer integer = (Integer)this.playerReputation.get(par1Str);
return integer != null ? integer.intValue() : 0;
}
/**
* Set the village reputation for a player.
*/
public int setReputationForPlayer(String par1Str, int par2)
{
int j = this.getReputationForPlayer(par1Str);
int k = MathHelper.clamp_int(j + par2, -30, 10);
this.playerReputation.put(par1Str, Integer.valueOf(k));
return k;
}
/**
* Return whether this player has a too low reputation with this village.
*/
public boolean isPlayerReputationTooLow(String par1Str)
{
return this.getReputationForPlayer(par1Str) <= -15;
}
/**
* Read this village's data from NBT.
*/
public void readVillageDataFromNBT(NBTTagCompound par1NBTTagCompound)
{
this.numVillagers = par1NBTTagCompound.getInteger("PopSize");
this.villageRadius = par1NBTTagCompound.getInteger("Radius");
this.numIronGolems = par1NBTTagCompound.getInteger("Golems");
this.lastAddDoorTimestamp = par1NBTTagCompound.getInteger("Stable");
this.tickCounter = par1NBTTagCompound.getInteger("Tick");
this.noBreedTicks = par1NBTTagCompound.getInteger("MTick");
this.center.posX = par1NBTTagCompound.getInteger("CX");
this.center.posY = par1NBTTagCompound.getInteger("CY");
this.center.posZ = par1NBTTagCompound.getInteger("CZ");
this.centerHelper.posX = par1NBTTagCompound.getInteger("ACX");
this.centerHelper.posY = par1NBTTagCompound.getInteger("ACY");
this.centerHelper.posZ = par1NBTTagCompound.getInteger("ACZ");
NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Doors");
for (int i = 0; i < nbttaglist.tagCount(); ++i)
{
NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);
VillageDoorInfo villagedoorinfo = new VillageDoorInfo(nbttagcompound1.getInteger("X"), nbttagcompound1.getInteger("Y"), nbttagcompound1.getInteger("Z"), nbttagcompound1.getInteger("IDX"), nbttagcompound1.getInteger("IDZ"), nbttagcompound1.getInteger("TS"));
this.villageDoorInfoList.add(villagedoorinfo);
}
NBTTagList nbttaglist1 = par1NBTTagCompound.getTagList("Players");
for (int j = 0; j < nbttaglist1.tagCount(); ++j)
{
NBTTagCompound nbttagcompound2 = (NBTTagCompound)nbttaglist1.tagAt(j);
this.playerReputation.put(nbttagcompound2.getString("Name"), Integer.valueOf(nbttagcompound2.getInteger("S")));
}
}
/**
* Write this village's data to NBT.
*/
public void writeVillageDataToNBT(NBTTagCompound par1NBTTagCompound)
{
par1NBTTagCompound.setInteger("PopSize", this.numVillagers);
par1NBTTagCompound.setInteger("Radius", this.villageRadius);
par1NBTTagCompound.setInteger("Golems", this.numIronGolems);
par1NBTTagCompound.setInteger("Stable", this.lastAddDoorTimestamp);
par1NBTTagCompound.setInteger("Tick", this.tickCounter);
par1NBTTagCompound.setInteger("MTick", this.noBreedTicks);
par1NBTTagCompound.setInteger("CX", this.center.posX);
par1NBTTagCompound.setInteger("CY", this.center.posY);
par1NBTTagCompound.setInteger("CZ", this.center.posZ);
par1NBTTagCompound.setInteger("ACX", this.centerHelper.posX);
par1NBTTagCompound.setInteger("ACY", this.centerHelper.posY);
par1NBTTagCompound.setInteger("ACZ", this.centerHelper.posZ);
NBTTagList nbttaglist = new NBTTagList("Doors");
Iterator iterator = this.villageDoorInfoList.iterator();
while (iterator.hasNext())
{
VillageDoorInfo villagedoorinfo = (VillageDoorInfo)iterator.next();
NBTTagCompound nbttagcompound1 = new NBTTagCompound("Door");
nbttagcompound1.setInteger("X", villagedoorinfo.posX);
nbttagcompound1.setInteger("Y", villagedoorinfo.posY);
nbttagcompound1.setInteger("Z", villagedoorinfo.posZ);
nbttagcompound1.setInteger("IDX", villagedoorinfo.insideDirectionX);
nbttagcompound1.setInteger("IDZ", villagedoorinfo.insideDirectionZ);
nbttagcompound1.setInteger("TS", villagedoorinfo.lastActivityTimestamp);
nbttaglist.appendTag(nbttagcompound1);
}
par1NBTTagCompound.setTag("Doors", nbttaglist);
NBTTagList nbttaglist1 = new NBTTagList("Players");
Iterator iterator1 = this.playerReputation.keySet().iterator();
while (iterator1.hasNext())
{
String s = (String)iterator1.next();
NBTTagCompound nbttagcompound2 = new NBTTagCompound(s);
nbttagcompound2.setString("Name", s);
nbttagcompound2.setInteger("S", ((Integer)this.playerReputation.get(s)).intValue());
nbttaglist1.appendTag(nbttagcompound2);
}
par1NBTTagCompound.setTag("Players", nbttaglist1);
}
/**
* Prevent villager breeding for a fixed interval of time
*/
public void endMatingSeason()
{
this.noBreedTicks = this.tickCounter;
}
/**
* Return whether villagers mating refractory period has passed
*/
public boolean isMatingSeason()
{
return this.noBreedTicks == 0 || this.tickCounter - this.noBreedTicks >= 3600;
}
public void func_82683_b(int par1)
{
Iterator iterator = this.playerReputation.keySet().iterator();
while (iterator.hasNext())
{
String s = (String)iterator.next();
this.setReputationForPlayer(s, par1);
}
}
}