package net.minecraft.village; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.util.TreeMap; import net.minecraft.block.Block; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.monster.EntityIronGolem; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.ChunkCoordinates; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class Village { private World worldObj; /** list of VillageDoorInfo objects */ private final List villageDoorInfoList = new ArrayList(); /** * This is the sum of all door coordinates and used to calculate the actual village center by dividing by the number * of doors. */ private final ChunkCoordinates centerHelper = new ChunkCoordinates(0, 0, 0); /** This is the actual village center. */ private final ChunkCoordinates center = new ChunkCoordinates(0, 0, 0); private int villageRadius = 0; private int lastAddDoorTimestamp = 0; private int tickCounter = 0; private int numVillagers = 0; /** Timestamp of tick count when villager last bred */ private int noBreedTicks; /** List of player reputations with this village */ private TreeMap playerReputation = new TreeMap(); private List villageAgressors = new ArrayList(); private int numIronGolems = 0; public Village() {} public Village(World par1World) { this.worldObj = par1World; } public void func_82691_a(World par1World) { this.worldObj = par1World; } /** * Called periodically by VillageCollection */ public void tick(int par1) { this.tickCounter = par1; this.removeDeadAndOutOfRangeDoors(); this.removeDeadAndOldAgressors(); if (par1 % 20 == 0) { this.updateNumVillagers(); } if (par1 % 30 == 0) { this.updateNumIronGolems(); } int j = this.numVillagers / 10; if (this.numIronGolems < j && this.villageDoorInfoList.size() > 20 && this.worldObj.rand.nextInt(7000) == 0) { Vec3 vec3 = this.tryGetIronGolemSpawningLocation(MathHelper.floor_float((float)this.center.posX), MathHelper.floor_float((float)this.center.posY), MathHelper.floor_float((float)this.center.posZ), 2, 4, 2); if (vec3 != null) { EntityIronGolem entityirongolem = new EntityIronGolem(this.worldObj); entityirongolem.setPosition(vec3.xCoord, vec3.yCoord, vec3.zCoord); this.worldObj.spawnEntityInWorld(entityirongolem); ++this.numIronGolems; } } } /** * Tries up to 10 times to get a valid spawning location before eventually failing and returning null. */ private Vec3 tryGetIronGolemSpawningLocation(int par1, int par2, int par3, int par4, int par5, int par6) { for (int k1 = 0; k1 < 10; ++k1) { int l1 = par1 + this.worldObj.rand.nextInt(16) - 8; int i2 = par2 + this.worldObj.rand.nextInt(6) - 3; int j2 = par3 + this.worldObj.rand.nextInt(16) - 8; if (this.isInRange(l1, i2, j2) && this.isValidIronGolemSpawningLocation(l1, i2, j2, par4, par5, par6)) { return this.worldObj.getWorldVec3Pool().getVecFromPool((double)l1, (double)i2, (double)j2); } } return null; } private boolean isValidIronGolemSpawningLocation(int par1, int par2, int par3, int par4, int par5, int par6) { if (!this.worldObj.doesBlockHaveSolidTopSurface(par1, par2 - 1, par3)) { return false; } else { int k1 = par1 - par4 / 2; int l1 = par3 - par6 / 2; for (int i2 = k1; i2 < k1 + par4; ++i2) { for (int j2 = par2; j2 < par2 + par5; ++j2) { for (int k2 = l1; k2 < l1 + par6; ++k2) { if (this.worldObj.isBlockNormalCube(i2, j2, k2)) { return false; } } } } return true; } } private void updateNumIronGolems() { List list = this.worldObj.getEntitiesWithinAABB(EntityIronGolem.class, AxisAlignedBB.getAABBPool().getAABB((double)(this.center.posX - this.villageRadius), (double)(this.center.posY - 4), (double)(this.center.posZ - this.villageRadius), (double)(this.center.posX + this.villageRadius), (double)(this.center.posY + 4), (double)(this.center.posZ + this.villageRadius))); this.numIronGolems = list.size(); } private void updateNumVillagers() { List list = this.worldObj.getEntitiesWithinAABB(EntityVillager.class, AxisAlignedBB.getAABBPool().getAABB((double)(this.center.posX - this.villageRadius), (double)(this.center.posY - 4), (double)(this.center.posZ - this.villageRadius), (double)(this.center.posX + this.villageRadius), (double)(this.center.posY + 4), (double)(this.center.posZ + this.villageRadius))); this.numVillagers = list.size(); if (this.numVillagers == 0) { this.playerReputation.clear(); } } public ChunkCoordinates getCenter() { return this.center; } public int getVillageRadius() { return this.villageRadius; } /** * Actually get num village door info entries, but that boils down to number of doors. Called by * EntityAIVillagerMate and VillageSiege */ public int getNumVillageDoors() { return this.villageDoorInfoList.size(); } public int getTicksSinceLastDoorAdding() { return this.tickCounter - this.lastAddDoorTimestamp; } public int getNumVillagers() { return this.numVillagers; } /** * Returns true, if the given coordinates are within the bounding box of the village. */ public boolean isInRange(int par1, int par2, int par3) { return this.center.getDistanceSquared(par1, par2, par3) < (float)(this.villageRadius * this.villageRadius); } /** * called only by class EntityAIMoveThroughVillage */ public List getVillageDoorInfoList() { return this.villageDoorInfoList; } public VillageDoorInfo findNearestDoor(int par1, int par2, int par3) { VillageDoorInfo villagedoorinfo = null; int l = Integer.MAX_VALUE; Iterator iterator = this.villageDoorInfoList.iterator(); while (iterator.hasNext()) { VillageDoorInfo villagedoorinfo1 = (VillageDoorInfo)iterator.next(); int i1 = villagedoorinfo1.getDistanceSquared(par1, par2, par3); if (i1 < l) { villagedoorinfo = villagedoorinfo1; l = i1; } } return villagedoorinfo; } /** * Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted * one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless * of restriction. */ public VillageDoorInfo findNearestDoorUnrestricted(int par1, int par2, int par3) { VillageDoorInfo villagedoorinfo = null; int l = Integer.MAX_VALUE; Iterator iterator = this.villageDoorInfoList.iterator(); while (iterator.hasNext()) { VillageDoorInfo villagedoorinfo1 = (VillageDoorInfo)iterator.next(); int i1 = villagedoorinfo1.getDistanceSquared(par1, par2, par3); if (i1 > 256) { i1 *= 1000; } else { i1 = villagedoorinfo1.getDoorOpeningRestrictionCounter(); } if (i1 < l) { villagedoorinfo = villagedoorinfo1; l = i1; } } return villagedoorinfo; } public VillageDoorInfo getVillageDoorAt(int par1, int par2, int par3) { if (this.center.getDistanceSquared(par1, par2, par3) > (float)(this.villageRadius * this.villageRadius)) { return null; } else { Iterator iterator = this.villageDoorInfoList.iterator(); VillageDoorInfo villagedoorinfo; do { if (!iterator.hasNext()) { return null; } villagedoorinfo = (VillageDoorInfo)iterator.next(); } while (villagedoorinfo.posX != par1 || villagedoorinfo.posZ != par3 || Math.abs(villagedoorinfo.posY - par2) > 1); return villagedoorinfo; } } public void addVillageDoorInfo(VillageDoorInfo par1VillageDoorInfo) { this.villageDoorInfoList.add(par1VillageDoorInfo); this.centerHelper.posX += par1VillageDoorInfo.posX; this.centerHelper.posY += par1VillageDoorInfo.posY; this.centerHelper.posZ += par1VillageDoorInfo.posZ; this.updateVillageRadiusAndCenter(); this.lastAddDoorTimestamp = par1VillageDoorInfo.lastActivityTimestamp; } /** * Returns true, if there is not a single village door left. Called by VillageCollection */ public boolean isAnnihilated() { return this.villageDoorInfoList.isEmpty(); } public void addOrRenewAgressor(EntityLiving par1EntityLiving) { Iterator iterator = this.villageAgressors.iterator(); VillageAgressor villageagressor; do { if (!iterator.hasNext()) { this.villageAgressors.add(new VillageAgressor(this, par1EntityLiving, this.tickCounter)); return; } villageagressor = (VillageAgressor)iterator.next(); } while (villageagressor.agressor != par1EntityLiving); villageagressor.agressionTime = this.tickCounter; } public EntityLiving findNearestVillageAggressor(EntityLiving par1EntityLiving) { double d0 = Double.MAX_VALUE; VillageAgressor villageagressor = null; for (int i = 0; i < this.villageAgressors.size(); ++i) { VillageAgressor villageagressor1 = (VillageAgressor)this.villageAgressors.get(i); double d1 = villageagressor1.agressor.getDistanceSqToEntity(par1EntityLiving); if (d1 <= d0) { villageagressor = villageagressor1; d0 = d1; } } return villageagressor != null ? villageagressor.agressor : null; } public EntityPlayer func_82685_c(EntityLiving par1EntityLiving) { double d0 = Double.MAX_VALUE; EntityPlayer entityplayer = null; Iterator iterator = this.playerReputation.keySet().iterator(); while (iterator.hasNext()) { String s = (String)iterator.next(); if (this.isPlayerReputationTooLow(s)) { EntityPlayer entityplayer1 = this.worldObj.getPlayerEntityByName(s); if (entityplayer1 != null) { double d1 = entityplayer1.getDistanceSqToEntity(par1EntityLiving); if (d1 <= d0) { entityplayer = entityplayer1; d0 = d1; } } } } return entityplayer; } private void removeDeadAndOldAgressors() { Iterator iterator = this.villageAgressors.iterator(); while (iterator.hasNext()) { VillageAgressor villageagressor = (VillageAgressor)iterator.next(); if (!villageagressor.agressor.isEntityAlive() || Math.abs(this.tickCounter - villageagressor.agressionTime) > 300) { iterator.remove(); } } } private void removeDeadAndOutOfRangeDoors() { boolean flag = false; boolean flag1 = this.worldObj.rand.nextInt(50) == 0; Iterator iterator = this.villageDoorInfoList.iterator(); while (iterator.hasNext()) { VillageDoorInfo villagedoorinfo = (VillageDoorInfo)iterator.next(); if (flag1) { villagedoorinfo.resetDoorOpeningRestrictionCounter(); } if (!this.isBlockDoor(villagedoorinfo.posX, villagedoorinfo.posY, villagedoorinfo.posZ) || Math.abs(this.tickCounter - villagedoorinfo.lastActivityTimestamp) > 1200) { this.centerHelper.posX -= villagedoorinfo.posX; this.centerHelper.posY -= villagedoorinfo.posY; this.centerHelper.posZ -= villagedoorinfo.posZ; flag = true; villagedoorinfo.isDetachedFromVillageFlag = true; iterator.remove(); } } if (flag) { this.updateVillageRadiusAndCenter(); } } private boolean isBlockDoor(int par1, int par2, int par3) { int l = this.worldObj.getBlockId(par1, par2, par3); return l <= 0 ? false : l == Block.doorWood.blockID; } private void updateVillageRadiusAndCenter() { int i = this.villageDoorInfoList.size(); if (i == 0) { this.center.set(0, 0, 0); this.villageRadius = 0; } else { this.center.set(this.centerHelper.posX / i, this.centerHelper.posY / i, this.centerHelper.posZ / i); int j = 0; VillageDoorInfo villagedoorinfo; for (Iterator iterator = this.villageDoorInfoList.iterator(); iterator.hasNext(); j = Math.max(villagedoorinfo.getDistanceSquared(this.center.posX, this.center.posY, this.center.posZ), j)) { villagedoorinfo = (VillageDoorInfo)iterator.next(); } this.villageRadius = Math.max(32, (int)Math.sqrt((double)j) + 1); } } /** * Return the village reputation for a player */ public int getReputationForPlayer(String par1Str) { Integer integer = (Integer)this.playerReputation.get(par1Str); return integer != null ? integer.intValue() : 0; } /** * Set the village reputation for a player. */ public int setReputationForPlayer(String par1Str, int par2) { int j = this.getReputationForPlayer(par1Str); int k = MathHelper.clamp_int(j + par2, -30, 10); this.playerReputation.put(par1Str, Integer.valueOf(k)); return k; } /** * Return whether this player has a too low reputation with this village. */ public boolean isPlayerReputationTooLow(String par1Str) { return this.getReputationForPlayer(par1Str) <= -15; } /** * Read this village's data from NBT. */ public void readVillageDataFromNBT(NBTTagCompound par1NBTTagCompound) { this.numVillagers = par1NBTTagCompound.getInteger("PopSize"); this.villageRadius = par1NBTTagCompound.getInteger("Radius"); this.numIronGolems = par1NBTTagCompound.getInteger("Golems"); this.lastAddDoorTimestamp = par1NBTTagCompound.getInteger("Stable"); this.tickCounter = par1NBTTagCompound.getInteger("Tick"); this.noBreedTicks = par1NBTTagCompound.getInteger("MTick"); this.center.posX = par1NBTTagCompound.getInteger("CX"); this.center.posY = par1NBTTagCompound.getInteger("CY"); this.center.posZ = par1NBTTagCompound.getInteger("CZ"); this.centerHelper.posX = par1NBTTagCompound.getInteger("ACX"); this.centerHelper.posY = par1NBTTagCompound.getInteger("ACY"); this.centerHelper.posZ = par1NBTTagCompound.getInteger("ACZ"); NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Doors"); for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i); VillageDoorInfo villagedoorinfo = new VillageDoorInfo(nbttagcompound1.getInteger("X"), nbttagcompound1.getInteger("Y"), nbttagcompound1.getInteger("Z"), nbttagcompound1.getInteger("IDX"), nbttagcompound1.getInteger("IDZ"), nbttagcompound1.getInteger("TS")); this.villageDoorInfoList.add(villagedoorinfo); } NBTTagList nbttaglist1 = par1NBTTagCompound.getTagList("Players"); for (int j = 0; j < nbttaglist1.tagCount(); ++j) { NBTTagCompound nbttagcompound2 = (NBTTagCompound)nbttaglist1.tagAt(j); this.playerReputation.put(nbttagcompound2.getString("Name"), Integer.valueOf(nbttagcompound2.getInteger("S"))); } } /** * Write this village's data to NBT. */ public void writeVillageDataToNBT(NBTTagCompound par1NBTTagCompound) { par1NBTTagCompound.setInteger("PopSize", this.numVillagers); par1NBTTagCompound.setInteger("Radius", this.villageRadius); par1NBTTagCompound.setInteger("Golems", this.numIronGolems); par1NBTTagCompound.setInteger("Stable", this.lastAddDoorTimestamp); par1NBTTagCompound.setInteger("Tick", this.tickCounter); par1NBTTagCompound.setInteger("MTick", this.noBreedTicks); par1NBTTagCompound.setInteger("CX", this.center.posX); par1NBTTagCompound.setInteger("CY", this.center.posY); par1NBTTagCompound.setInteger("CZ", this.center.posZ); par1NBTTagCompound.setInteger("ACX", this.centerHelper.posX); par1NBTTagCompound.setInteger("ACY", this.centerHelper.posY); par1NBTTagCompound.setInteger("ACZ", this.centerHelper.posZ); NBTTagList nbttaglist = new NBTTagList("Doors"); Iterator iterator = this.villageDoorInfoList.iterator(); while (iterator.hasNext()) { VillageDoorInfo villagedoorinfo = (VillageDoorInfo)iterator.next(); NBTTagCompound nbttagcompound1 = new NBTTagCompound("Door"); nbttagcompound1.setInteger("X", villagedoorinfo.posX); nbttagcompound1.setInteger("Y", villagedoorinfo.posY); nbttagcompound1.setInteger("Z", villagedoorinfo.posZ); nbttagcompound1.setInteger("IDX", villagedoorinfo.insideDirectionX); nbttagcompound1.setInteger("IDZ", villagedoorinfo.insideDirectionZ); nbttagcompound1.setInteger("TS", villagedoorinfo.lastActivityTimestamp); nbttaglist.appendTag(nbttagcompound1); } par1NBTTagCompound.setTag("Doors", nbttaglist); NBTTagList nbttaglist1 = new NBTTagList("Players"); Iterator iterator1 = this.playerReputation.keySet().iterator(); while (iterator1.hasNext()) { String s = (String)iterator1.next(); NBTTagCompound nbttagcompound2 = new NBTTagCompound(s); nbttagcompound2.setString("Name", s); nbttagcompound2.setInteger("S", ((Integer)this.playerReputation.get(s)).intValue()); nbttaglist1.appendTag(nbttagcompound2); } par1NBTTagCompound.setTag("Players", nbttaglist1); } /** * Prevent villager breeding for a fixed interval of time */ public void endMatingSeason() { this.noBreedTicks = this.tickCounter; } /** * Return whether villagers mating refractory period has passed */ public boolean isMatingSeason() { return this.noBreedTicks == 0 || this.tickCounter - this.noBreedTicks >= 3600; } public void func_82683_b(int par1) { Iterator iterator = this.playerReputation.keySet().iterator(); while (iterator.hasNext()) { String s = (String)iterator.next(); this.setReputationForPlayer(s, par1); } } }