package net.minecraft.client.gui;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.multiplayer.NetClientHandler;
import net.minecraft.network.packet.Packet0KeepAlive;
import net.minecraft.util.StringTranslate;
@SideOnly(Side.CLIENT)
public class GuiDownloadTerrain extends GuiScreen
{
/** Network object that downloads the terrain data. */
private NetClientHandler netHandler;
/** Counts the number of screen updates. */
private int updateCounter = 0;
public GuiDownloadTerrain(NetClientHandler par1NetClientHandler)
{
this.netHandler = par1NetClientHandler;
}
/**
* Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
*/
protected void keyTyped(char par1, int par2) {}
/**
* Adds the buttons (and other controls) to the screen in question.
*/
public void initGui()
{
this.buttonList.clear();
}
/**
* Called from the main game loop to update the screen.
*/
public void updateScreen()
{
++this.updateCounter;
if (this.updateCounter % 20 == 0)
{
this.netHandler.addToSendQueue(new Packet0KeepAlive());
}
if (this.netHandler != null)
{
this.netHandler.processReadPackets();
}
}
/**
* Draws the screen and all the components in it.
*/
public void drawScreen(int par1, int par2, float par3)
{
this.drawBackground(0);
StringTranslate stringtranslate = StringTranslate.getInstance();
this.drawCenteredString(this.fontRenderer, stringtranslate.translateKey("multiplayer.downloadingTerrain"), this.width / 2, this.height / 2 - 50, 16777215);
super.drawScreen(par1, par2, par3);
}
}