package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.HashSet; import java.util.Random; import java.util.Set; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.item.Item; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Direction; import net.minecraft.util.Icon; import net.minecraft.world.ChunkPosition; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockRedstoneWire extends Block { /** * When false, power transmission methods do not look at other redstone wires. Used internally during * updateCurrentStrength. */ private boolean wiresProvidePower = true; private Set blocksNeedingUpdate = new HashSet(); @SideOnly(Side.CLIENT) private Icon field_94413_c; @SideOnly(Side.CLIENT) private Icon field_94410_cO; @SideOnly(Side.CLIENT) private Icon field_94411_cP; @SideOnly(Side.CLIENT) private Icon field_94412_cQ; public BlockRedstoneWire(int par1) { super(par1, Material.circuits); this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.0625F, 1.0F); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return null; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * The type of render function that is called for this block */ public int getRenderType() { return 5; } @SideOnly(Side.CLIENT) /** * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called * when first determining what to render. */ public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return 8388608; } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { return par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) || par1World.getBlockId(par2, par3 - 1, par4) == Block.glowStone.blockID; } /** * Sets the strength of the wire current (0-15) for this block based on neighboring blocks and propagates to * neighboring redstone wires */ private void updateAndPropagateCurrentStrength(World par1World, int par2, int par3, int par4) { this.calculateCurrentChanges(par1World, par2, par3, par4, par2, par3, par4); ArrayList arraylist = new ArrayList(this.blocksNeedingUpdate); this.blocksNeedingUpdate.clear(); for (int l = 0; l < arraylist.size(); ++l) { ChunkPosition chunkposition = (ChunkPosition)arraylist.get(l); par1World.notifyBlocksOfNeighborChange(chunkposition.x, chunkposition.y, chunkposition.z, this.blockID); } } private void calculateCurrentChanges(World par1World, int par2, int par3, int par4, int par5, int par6, int par7) { int k1 = par1World.getBlockMetadata(par2, par3, par4); byte b0 = 0; int l1 = this.getMaxCurrentStrength(par1World, par5, par6, par7, b0); this.wiresProvidePower = false; int i2 = par1World.getStrongestIndirectPower(par2, par3, par4); this.wiresProvidePower = true; if (i2 > 0 && i2 > l1 - 1) { l1 = i2; } int j2 = 0; for (int k2 = 0; k2 < 4; ++k2) { int l2 = par2; int i3 = par4; if (k2 == 0) { l2 = par2 - 1; } if (k2 == 1) { ++l2; } if (k2 == 2) { i3 = par4 - 1; } if (k2 == 3) { ++i3; } if (l2 != par5 || i3 != par7) { j2 = this.getMaxCurrentStrength(par1World, l2, par3, i3, j2); } if (par1World.isBlockNormalCube(l2, par3, i3) && !par1World.isBlockNormalCube(par2, par3 + 1, par4)) { if ((l2 != par5 || i3 != par7) && par3 >= par6) { j2 = this.getMaxCurrentStrength(par1World, l2, par3 + 1, i3, j2); } } else if (!par1World.isBlockNormalCube(l2, par3, i3) && (l2 != par5 || i3 != par7) && par3 <= par6) { j2 = this.getMaxCurrentStrength(par1World, l2, par3 - 1, i3, j2); } } if (j2 > l1) { l1 = j2 - 1; } else if (l1 > 0) { --l1; } else { l1 = 0; } if (i2 > l1 - 1) { l1 = i2; } if (k1 != l1) { par1World.setBlockMetadataWithNotify(par2, par3, par4, l1, 2); this.blocksNeedingUpdate.add(new ChunkPosition(par2, par3, par4)); this.blocksNeedingUpdate.add(new ChunkPosition(par2 - 1, par3, par4)); this.blocksNeedingUpdate.add(new ChunkPosition(par2 + 1, par3, par4)); this.blocksNeedingUpdate.add(new ChunkPosition(par2, par3 - 1, par4)); this.blocksNeedingUpdate.add(new ChunkPosition(par2, par3 + 1, par4)); this.blocksNeedingUpdate.add(new ChunkPosition(par2, par3, par4 - 1)); this.blocksNeedingUpdate.add(new ChunkPosition(par2, par3, par4 + 1)); } } /** * Calls World.notifyBlocksOfNeighborChange() for all neighboring blocks, but only if the given block is a redstone * wire. */ private void notifyWireNeighborsOfNeighborChange(World par1World, int par2, int par3, int par4) { if (par1World.getBlockId(par2, par3, par4) == this.blockID) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 + 1, par4, this.blockID); } } /** * Called whenever the block is added into the world. Args: world, x, y, z */ public void onBlockAdded(World par1World, int par2, int par3, int par4) { super.onBlockAdded(par1World, par2, par3, par4); if (!par1World.isRemote) { this.updateAndPropagateCurrentStrength(par1World, par2, par3, par4); par1World.notifyBlocksOfNeighborChange(par2, par3 + 1, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); this.notifyWireNeighborsOfNeighborChange(par1World, par2 - 1, par3, par4); this.notifyWireNeighborsOfNeighborChange(par1World, par2 + 1, par3, par4); this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3, par4 - 1); this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3, par4 + 1); if (par1World.isBlockNormalCube(par2 - 1, par3, par4)) { this.notifyWireNeighborsOfNeighborChange(par1World, par2 - 1, par3 + 1, par4); } else { this.notifyWireNeighborsOfNeighborChange(par1World, par2 - 1, par3 - 1, par4); } if (par1World.isBlockNormalCube(par2 + 1, par3, par4)) { this.notifyWireNeighborsOfNeighborChange(par1World, par2 + 1, par3 + 1, par4); } else { this.notifyWireNeighborsOfNeighborChange(par1World, par2 + 1, par3 - 1, par4); } if (par1World.isBlockNormalCube(par2, par3, par4 - 1)) { this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3 + 1, par4 - 1); } else { this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3 - 1, par4 - 1); } if (par1World.isBlockNormalCube(par2, par3, par4 + 1)) { this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3 + 1, par4 + 1); } else { this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3 - 1, par4 + 1); } } } /** * ejects contained items into the world, and notifies neighbours of an update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { super.breakBlock(par1World, par2, par3, par4, par5, par6); if (!par1World.isRemote) { par1World.notifyBlocksOfNeighborChange(par2, par3 + 1, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID); par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID); this.updateAndPropagateCurrentStrength(par1World, par2, par3, par4); this.notifyWireNeighborsOfNeighborChange(par1World, par2 - 1, par3, par4); this.notifyWireNeighborsOfNeighborChange(par1World, par2 + 1, par3, par4); this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3, par4 - 1); this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3, par4 + 1); if (par1World.isBlockNormalCube(par2 - 1, par3, par4)) { this.notifyWireNeighborsOfNeighborChange(par1World, par2 - 1, par3 + 1, par4); } else { this.notifyWireNeighborsOfNeighborChange(par1World, par2 - 1, par3 - 1, par4); } if (par1World.isBlockNormalCube(par2 + 1, par3, par4)) { this.notifyWireNeighborsOfNeighborChange(par1World, par2 + 1, par3 + 1, par4); } else { this.notifyWireNeighborsOfNeighborChange(par1World, par2 + 1, par3 - 1, par4); } if (par1World.isBlockNormalCube(par2, par3, par4 - 1)) { this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3 + 1, par4 - 1); } else { this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3 - 1, par4 - 1); } if (par1World.isBlockNormalCube(par2, par3, par4 + 1)) { this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3 + 1, par4 + 1); } else { this.notifyWireNeighborsOfNeighborChange(par1World, par2, par3 - 1, par4 + 1); } } } /** * Returns the current strength at the specified block if it is greater than the passed value, or the passed value * otherwise. Signature: (world, x, y, z, strength) */ private int getMaxCurrentStrength(World par1World, int par2, int par3, int par4, int par5) { if (par1World.getBlockId(par2, par3, par4) != this.blockID) { return par5; } else { int i1 = par1World.getBlockMetadata(par2, par3, par4); return i1 > par5 ? i1 : par5; } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (!par1World.isRemote) { boolean flag = this.canPlaceBlockAt(par1World, par2, par3, par4); if (flag) { this.updateAndPropagateCurrentStrength(par1World, par2, par3, par4); } else { this.dropBlockAsItem(par1World, par2, par3, par4, 0, 0); par1World.setBlockToAir(par2, par3, par4); } super.onNeighborBlockChange(par1World, par2, par3, par4, par5); } } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return Item.redstone.itemID; } /** * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return !this.wiresProvidePower ? 0 : this.isProvidingWeakPower(par1IBlockAccess, par2, par3, par4, par5); } /** * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { if (!this.wiresProvidePower) { return 0; } else { int i1 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); if (i1 == 0) { return 0; } else if (par5 == 1) { return i1; } else { boolean flag = isPoweredOrRepeater(par1IBlockAccess, par2 - 1, par3, par4, 1) || !par1IBlockAccess.isBlockNormalCube(par2 - 1, par3, par4) && isPoweredOrRepeater(par1IBlockAccess, par2 - 1, par3 - 1, par4, -1); boolean flag1 = isPoweredOrRepeater(par1IBlockAccess, par2 + 1, par3, par4, 3) || !par1IBlockAccess.isBlockNormalCube(par2 + 1, par3, par4) && isPoweredOrRepeater(par1IBlockAccess, par2 + 1, par3 - 1, par4, -1); boolean flag2 = isPoweredOrRepeater(par1IBlockAccess, par2, par3, par4 - 1, 2) || !par1IBlockAccess.isBlockNormalCube(par2, par3, par4 - 1) && isPoweredOrRepeater(par1IBlockAccess, par2, par3 - 1, par4 - 1, -1); boolean flag3 = isPoweredOrRepeater(par1IBlockAccess, par2, par3, par4 + 1, 0) || !par1IBlockAccess.isBlockNormalCube(par2, par3, par4 + 1) && isPoweredOrRepeater(par1IBlockAccess, par2, par3 - 1, par4 + 1, -1); if (!par1IBlockAccess.isBlockNormalCube(par2, par3 + 1, par4)) { if (par1IBlockAccess.isBlockNormalCube(par2 - 1, par3, par4) && isPoweredOrRepeater(par1IBlockAccess, par2 - 1, par3 + 1, par4, -1)) { flag = true; } if (par1IBlockAccess.isBlockNormalCube(par2 + 1, par3, par4) && isPoweredOrRepeater(par1IBlockAccess, par2 + 1, par3 + 1, par4, -1)) { flag1 = true; } if (par1IBlockAccess.isBlockNormalCube(par2, par3, par4 - 1) && isPoweredOrRepeater(par1IBlockAccess, par2, par3 + 1, par4 - 1, -1)) { flag2 = true; } if (par1IBlockAccess.isBlockNormalCube(par2, par3, par4 + 1) && isPoweredOrRepeater(par1IBlockAccess, par2, par3 + 1, par4 + 1, -1)) { flag3 = true; } } return !flag2 && !flag1 && !flag && !flag3 && par5 >= 2 && par5 <= 5 ? i1 : (par5 == 2 && flag2 && !flag && !flag1 ? i1 : (par5 == 3 && flag3 && !flag && !flag1 ? i1 : (par5 == 4 && flag && !flag2 && !flag3 ? i1 : (par5 == 5 && flag1 && !flag2 && !flag3 ? i1 : 0)))); } } } /** * Can this block provide power. Only wire currently seems to have this change based on its state. */ public boolean canProvidePower() { return this.wiresProvidePower; } /** * Returns true if redstone wire can connect to the specified block. Params: World, X, Y, Z, side (not a normal * notch-side, this can be 0, 1, 2, 3 or -1) */ public static boolean isPowerProviderOrWire(IBlockAccess par0IBlockAccess, int par1, int par2, int par3, int par4) { int i1 = par0IBlockAccess.getBlockId(par1, par2, par3); if (i1 == Block.redstoneWire.blockID) { return true; } else if (i1 == 0) { return false; } else if (!Block.redstoneRepeaterIdle.func_94487_f(i1)) { return (Block.blocksList[i1] != null && Block.blocksList[i1].canConnectRedstone(par0IBlockAccess, par1, par2, par3, par4)); } else { int j1 = par0IBlockAccess.getBlockMetadata(par1, par2, par3); return par4 == (j1 & 3) || par4 == Direction.rotateOpposite[j1 & 3]; } } @SideOnly(Side.CLIENT) /** * A randomly called display update to be able to add particles or other items for display */ public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) { int l = par1World.getBlockMetadata(par2, par3, par4); if (l > 0) { double d0 = (double)par2 + 0.5D + ((double)par5Random.nextFloat() - 0.5D) * 0.2D; double d1 = (double)((float)par3 + 0.0625F); double d2 = (double)par4 + 0.5D + ((double)par5Random.nextFloat() - 0.5D) * 0.2D; float f = (float)l / 15.0F; float f1 = f * 0.6F + 0.4F; if (l == 0) { f1 = 0.0F; } float f2 = f * f * 0.7F - 0.5F; float f3 = f * f * 0.6F - 0.7F; if (f2 < 0.0F) { f2 = 0.0F; } if (f3 < 0.0F) { f3 = 0.0F; } par1World.spawnParticle("reddust", d0, d1, d2, (double)f1, (double)f2, (double)f3); } } /** * Returns true if the block coordinate passed can provide power, or is a redstone wire, or if its a repeater that * is powered. */ public static boolean isPoweredOrRepeater(IBlockAccess par0IBlockAccess, int par1, int par2, int par3, int par4) { if (isPowerProviderOrWire(par0IBlockAccess, par1, par2, par3, par4)) { return true; } else { int i1 = par0IBlockAccess.getBlockId(par1, par2, par3); if (i1 == Block.redstoneRepeaterActive.blockID) { int j1 = par0IBlockAccess.getBlockMetadata(par1, par2, par3); return par4 == (j1 & 3); } else { return false; } } } @SideOnly(Side.CLIENT) /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ public int idPicked(World par1World, int par2, int par3, int par4) { return Item.redstone.itemID; } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.field_94413_c = par1IconRegister.registerIcon("redstoneDust_cross"); this.field_94410_cO = par1IconRegister.registerIcon("redstoneDust_line"); this.field_94411_cP = par1IconRegister.registerIcon("redstoneDust_cross_overlay"); this.field_94412_cQ = par1IconRegister.registerIcon("redstoneDust_line_overlay"); this.blockIcon = this.field_94413_c; } @SideOnly(Side.CLIENT) public static Icon func_94409_b(String par0Str) { return par0Str == "redstoneDust_cross" ? Block.redstoneWire.field_94413_c : (par0Str == "redstoneDust_line" ? Block.redstoneWire.field_94410_cO : (par0Str == "redstoneDust_cross_overlay" ? Block.redstoneWire.field_94411_cP : (par0Str == "redstoneDust_line_overlay" ? Block.redstoneWire.field_94412_cQ : null))); } }